Add a little bit of GBA support to demonstrate project portability
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Label U E J format Comment
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tbl_enemy_stats 0x14B2A8 512 of EnemyStats length 0x4800
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SNES GBA Comment
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0 224 Goblin
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1 225 Killer Bee
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2 226 Nut Eater - also GBA 503
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3 227 Stray Cat
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4 228 Steel Bat
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5 229 Dearo
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6 230 Stroper
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7 231 Black Goblin
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8 232 White Snake
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9 233 Mold Wind
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10 234 ManiWizard
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11 235 Magic Pot
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12 236 Sucker
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13 237 Octoraken
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14 238 Gatlings
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15 239 Bighorn
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16 240 Tatu
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17 241 Bander S.
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18 242 Galura
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19 243 Skeleton
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20 244 Carcurser
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21 245 UndeadRusk
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22 246 PsychoHead
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23 247 RockGarter
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24 248 Gala Cat
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25 249 Cockatrice
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26 250 Blocks
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27 251 Elf Toad
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28 252 IceSoldier
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29 253 RikaldMage
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30 254 Wyvern
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31 255 Padosule
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32 256 Byblos
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33 257 Aegil
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34 258 Zuu
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35 259 Wild Nack
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36 260 GrassTurtle
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37 261 Silent Bee
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38 262 Mithril Drgn
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39 263 Ramuh
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40 264 Crew Dust
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41 265 Poltergeist
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42 266 Motor Trap
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43 267 Defeater
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44 268 Garkimasra - diff elements_weak? GBA 0, SNES 255 - but elements_absorb is 255
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45 269 Sergeant
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46 270 Sorcerer
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47 271 Karnak
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48 272 Gigas
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49 273 Page 32
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50 274 Page 64
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51 275 Page 128
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52 276 Page 256
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53 277 Ifrit
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54 278 Bomb
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55 279 TwinLizard
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56 280 BioSoldier
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57 281 Crescent
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58 282 BlackFlame
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59 283 StoneGolem
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60 284 MiniDragon
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61 285 Prototype
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62 286 D.Chimera
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63 287 Sand Porky
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64 288 Sand Killer
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65 289 Sand Bear
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66 290 Ra Mage
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67 291 LonkaKnght
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68 292 StonedMask
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69 293 Whirl Demon
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70 294 Lamia
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71 295 ArchaeToad
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72 296 Hyudora
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73 297 Hydra
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74 298 Water Buzz
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75 299 Torrent
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76 300 Rock Brain
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77 301 Tarantula
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78 302 Jail Bear
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79 303 Lunenta
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80 304 Dilure
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81 305 Faerie Orc
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82 306 Devourer
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83 307 Mandrake
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84 308 Kuzar
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85 309 Cactus
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86 310 Sand Crawl
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87 311 ShieldDrgn
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88 312 Blood Slime
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89 313 Acrophese
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90 314 MooglEater
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91 315 Lopros
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92 316 Skull Eater
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93 317 Aquathone
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94 318 Weresnake
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95 319 Conago
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96 320 Ridicule
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97 321 Andagranda
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98 322 Drippy
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99 323 Likaon
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100 324 BoneDragon
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101 325 Sting Eagle
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102 326 ZombieDrgn
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103 327 Golem
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104 328 Neon
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105 329 Magnetes
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106 330 Wall Knight
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107 331 Traveler
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108 332 Tricker
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109 333 Gravido
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110 334 Ziggurat
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111 335 Cure Beast
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112 336 Land Turtle
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113 337 Bold Mani
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114 338 Shoat
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115 339 MiniMage
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116 340 GajraGajri
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117 341 Mammon
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118 342 Imp
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119 343 Wyrm
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120 344 TwinLizard
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121 345 Blind Wolf
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122 346 Arage
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123 347 Wall Mage
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124 348 Magic Drgn
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125 349 DarkWizard
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126 350 AdamaGolem
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127 351 BandelKuar
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128 352 Motordrive
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129 353 BlueDragon
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130 354 Red Dragon
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131 355 Yellow Drgn
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132 356 Sleepy
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133 357 Treeman
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134 358 Hedgehog
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135 359 Python
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136 360 Shadow
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137 361 Elm Gigas
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138 362 Pao
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139 363 Radiator
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140 364 Metamorpha
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141 365 Unknown
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142 366 Desertpede
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143 367 Barette
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144 368 Sekmet
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145 369 BlandLamia
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146 370 Pyra Layer
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147 371 Nile
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148 372 Archaesaur
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149 373 ZephyrZone
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150 374 ExdethSoul
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151 375 Slug
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152 376 GloomWidow
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153 377 Mukare
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154 378 Ixecrator
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155 379 Owazoral
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156 380 ShdwDancer
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157 381 Cursed One
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158 382 Slownin
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159 383 TinyMage
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160 384 Dim Master
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161 385 BoneDragon
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162 386 Flare
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163 387 DuelKnight
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164 388 Ion
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165 389 Berserker
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166 390 ZombieDrgn
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167 391 Druid
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168 392 Iron Dress
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169 393 Statue
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170 394 Blizzard
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171 395 Isteritos
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172 396 Spizner
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173 397 Unknown
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174 398 Unknown
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175 399 Unknown
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176 400 Unknown
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177 401 MercuryBat
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178 402 Coral
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179 403 Tonberi
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180 404 Gel Water
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181 405 Fall Guard
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182 406 Alcumia
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183 407 Red Dragon
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184 408 Hydra
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185 409 BoneDragon
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186 410 Grenade
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187 411 SwrdDancer
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188 412 Bardandels
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189 413 DoomDealer
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190 414 Anku Heggu
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191 415 Ammona
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192 416 Land Crawl
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193 417 Chamcubia
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194 418 Bella Donna
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195 419 Cherie
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196 420 White Flame
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197 421 MossFungus
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198 422 Orcat
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199 423 Iron Giant
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200 424 Death Claw
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201 425 K.Behemoth
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202 426 Farfarerro
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203 427 Necromancr
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204 428 Ninja
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205 429 Great Drgn
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206 430 AvisDragon
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207 431 Gorchimera
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208 432 LevelCheck
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209 433 Mind Mage
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210 434 Fury
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211 435 Thing
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212 436 Mover
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213 437 CrysDragon
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214 438 Achelone
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215 439 Bodyguard
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216 440 Gilgamesh
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217 441 Sahagin
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218 442 Th.Anemone
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219 443 Sea Avis
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220 444 Corvette
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221 445 Armon
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222 446 SeaScorpio
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223 447 Silvune
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224 448 Gel Fish
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225 449 Giant Bird
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226 450 Sea Devil
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227 451 Stingray
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228 452 ????
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229 453 Golem
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230 454 Chimera
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231 455 Shiva
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232 456 Ifrit
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233 457 Ramuh
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234 458 Gala Cat
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235 459 Wyvern
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236 460 Elf Toad
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237 461 Crew Dust
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238 462 Whirl Demon
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239 463 ZombieDrgn
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240 464 D.Chimera
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241 465 AdamaGolem
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242 466 Ziggurat
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243 467 LonkaKnght
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244 468 BioSoldier
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245 469 Lunenta
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246 470 Tote Avis
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247 471 Belfegor
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248 472 Imp
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249 473 Owazoral
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250 474 Garkimasra
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251 475 Gabbldegak
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252 476 Gil Turtle - also GBA 151
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253 477 Omega - also GBA 152 with different flags_25?
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254 478 Big Boss
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255 479 unk - also GBA 505 through 511 map to this
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256 0 WingRaptor
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257 1 WingRaptor
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258 2 Karlabos
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259 3 Twin Tania
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260 4 Siren
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261 5 Siren
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262 6 Forza
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263 7 Magisa
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264 8 Galura
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265 9 LiquiFlame
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266 10 LiquiFlame - diff elements_weak? GBA has 0, SNES has 2
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267 11 LiquiFlame
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268 12 Commander
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269 13 Sandworm
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270 14 Hole
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271 15
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272 16 AdamanTiMi
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273 17 Flamegun
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274 18 Rocket
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275 19 Exdeath
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276 20 Sol Cannon
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277 21 ArchaeAvis
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278 22 ArchaeAvis
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279 23 ArchaeAvis
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280 24 ArchaeAvis
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281 25 ArchaeAvis
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282 26 Chim.Brain
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283 27 Titan
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284 28 Puroboros
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285 29 Abductor
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286 30 Gilgamesh
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287 31 Fishman
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288 32 FlyingKillr
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289 33 Lil'Chariot
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290 34 NeoGalura
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291 35 Gilgamesh - diff status_immune? GBA has 0x1074f4, SNES has 0x1070f4
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292 36 Tyrasaurus
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293 37 Shiva
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294 38 Abductor
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295 39 HiryuuPlant
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296 40 HiryuuFlowr
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297 41 HiryuuFlowr
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298 42 HiryuuFlowr
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299 43 HiryuuFlowr
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300 44 HiryuuFlowr
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301 45 Gilgamesh
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302 46 Enkidou
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303 47 Atmos
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304 48
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305 49
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306 50
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307 51
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308 52 Carbunkle
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309 53 Merugene
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310 54 Gilgamesh
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311 55 Exdeath
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312 56 Antlion
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313 57 Mummy
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314 58 Aspis
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315 59 MachinHead - also GBA 504
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316 60 Merugene
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317 61 Merugene
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318 62 Merugene
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319 63 Merugene
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320 64 Odin
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321 65 Gargoyle
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322 66 Triton
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323 67 Neregeid
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324 68 Phobos
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325 69 Omniscient
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326 70 Minotauros
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327 71 Leviathan
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328 72 Stalker
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329 73 Gogo
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330 74 Bahamut
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331 75 Jura Avis
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332 76 Halicarnaso
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333 77 Exdeath
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334 78 NeoExdeath
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335 79 NeoExdeath
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336 80 Goblin
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337 81 Iron Claw
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338 82 Sergeant - level 0?
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339 83 Karnak
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340 84 Crayclaw
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341 85 NeoGoblin - level 0?
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342 86 Calofisteri
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343 87 Apocalypse
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344 88 Catastroph
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345 89 Necrofobia
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346 90 Twin Tania
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347 91 Launcher
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348 92 Launcher
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349 93 Gilgamesh
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350 94 Carbunkle
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351 95 GrandMummy
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352 96 Apanda
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353 97 Alte Roite
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354 98 Invisible
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355 99 Abductor
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356 100 BandelKuar
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357 101 LiquiFlame
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358 102 Kuzar
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359 103 Sol Cannon
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360 104 Pantera
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361 105 Shinryuu
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362 106 Barrier
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363 107
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364 108
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365 109
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366 110
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367 111
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368 112 Chocobo
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369 113 FatChocobo
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370 114 Sylph
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371 115 Remora
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372 116 Shiva
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373 117 Ramuh
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374 118 Ifrit
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375 119 Titan
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376 120 Golem
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377 121 Shoat
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378 122 Carbunkle
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379 123 Syldra
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380 124 Odin
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381 125 Phoenix
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382 126 Leviathan
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383 127 Bahamut
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128 Soul Eater
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129 Exoray
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130 Dark Elemental
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131 Medusa
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132 Mini Satana
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133 Assassin
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134 Duelist
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135 Ironclad
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136 Claret Dragon
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137 Dinozombie
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138 Behemoth
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139 Hades
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140 Grand Aevis
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141 Omega Mk.II
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142 Neo Shinryu
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143 Guardian
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144 Archeodemon
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145 Enuo
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146 Gilgamesh
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147 Crystal
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148 Wave Cannon
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@ -0,0 +1,167 @@
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struct AttackType
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u1 is_blue_magic
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u1 is_white_magic
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u1 is_black_magic
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u1 is_dimension_magic
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u1 is_summon
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u1 is_sound
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u1 is_longrange
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u1 is_physical
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struct AttackProperties
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u2 action_delay
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u1 roulette
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u1 target_enemy_by_default
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u1 can_target_either_side
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u1 can_select_target
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u1 always_target_all
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u1 can_target_all
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struct WeaponData
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AttackProperties attack_properties
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AttackType attack_type
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u6 item_type
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u1 is_unthrowable
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u1 byte_2_leftover
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EquipStatBonus bonus
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u6 description
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u1 can_double_grip
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u1 only_double_grip
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u1 is_wonder_rod
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u1 is_action_on_use
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u1 can_magic_sword
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u1 is_action_on_hit
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u1 is_5.4
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u1 is_initiative
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u1 is_knife_parry
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u1 is_sword_parry
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u7 spell_cast
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u1 is_break_after_use
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u8 attack_power
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u7 attack_effect
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u1 byte_8_leftover
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u8 param0 # accuracy_percent for sub-100 weapons, crit rate on katanas, element on Flametongue/Icebrand/Excalibur/AirKnife/Trident/WindSpear
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u8 param1 # on_hit_effect_percent for weapons that cast actions on hit, also Rune weapons bonus attack power
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u8 param2 # action_on_hit for weapons that cast actions on hit, Also Rune weapons 5 mana cost on attack, also element of attack for rods
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struct ArmorData
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u8 slot # b0 - 0x01 acc, 0x02 body, 0x04 head, 0x08 shield, 0xF0 unused
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u8 weight # b1
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u6 item_type
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u1 is_unthrowable
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u1 byte_2_leftover
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EquipStatBonus bonus # b3
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u6 description # b4
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u2 byte_4_leftovers
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u1 is_improve_catch # b5
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u1 is_become_undead
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u1 is_improve_dance
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u1 is_halve_mp_cost
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u1 is_improve_steal
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u1 is_improve_brawl
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u1 is_elf_cape_dodge
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u1 is_block_all_magic # b5
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u8 evasion # b6
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u8 defense
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u8 m_evasion
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u8 m_def # b9
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u8 elem_effect # b10 - 01 ½ lightning, 02 ½ all, 03 immune poison damage, 04 absorb fire+immune ice+weak water, 05 absorb water+immune fire+weak lightning, 06 Bone Mail (absorb poison, halve ice, weak fire/holy), 07 absorb fire, 08 absorb ice
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u8 status_effect # b11 - 01 auto-regen, 02 auto-doom, 03 auto-haste + immune slow/stop/paralyse/sleep, 04 immune petrify, 05 Ribbon, 06 immune confuse, 07 immune silence, 08 immune blind, 09 immune poison, 0A bone mail, 0B auto-reflect, 0C immune mini, 0D immune old/zombie, 0E auto-sap + immune sleep, 0F auto-blink, 10 immune mini/paralyse, 11 immune confuse/mini, 12 immune confuse/toad, 13 immune toad/paralyse
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struct ItemData
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AttackProperties attack_properties
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u8 attack_type
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u1 unk0
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u1 is_unmixable
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u1 unk1
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u1 is_magic_lamp
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u1 is_undrinkable
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u1 is_unusable_in_battle
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u1 is_unthrowable
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u1 unk2
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u6 description # b3
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u2 byte_3_leftovers
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u7 attack_formula
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u1 is_unavoidable
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u8 param_0
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u8 param_1
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u8 param_2
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struct MagicData
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AttackProperties attack_properties
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u8 attack_type
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u4 meteo_extra_hits
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u2 unk
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u1 is_learnable
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u1 is_monster_bit
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u7 mp_cost
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u1 is_unreflectable
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u7 attack_formula
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u1 is_unavoidable
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u8 param_0
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u8 param_1
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u8 param_2
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struct ElemDef
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u8 absorb
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u8 evade
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u8 immune
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u8 half
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u8 weak
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struct StatusEffect
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4 of u8 initial
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3 of u8 immune
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struct EnemySpriteData
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u7 tileset_offset_hi # combined with lo, << 3, + 0x150000
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u1 is_3bpp
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u8 tileset_offset_lo
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u2 palette_offset_hi # combined with lo, << 4, + 0x0ED000
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u4 unk
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u1 is_separate_shadow
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u1 is_large_layout
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u8 palette_offset_lo
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u8 layout_id # Small? <<3, + 0x10D004, take 8 bytes. Large? <<5, + 0x10D334, take 32 bytes.
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struct BattleBackgroundData
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u8 tileset_id
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2 of u8 palette_ids
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u8 tilemap_id
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u8 tilemap_flips_id
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||||
u8 tilemap_v_flips_id # Unused, all 0xFF = no flips
|
||||
u8 tilecycle_id
|
||||
u8 palcycle_id
|
||||
|
||||
struct EnemyStats
|
||||
u8 speed
|
||||
u8 attack_power
|
||||
u8 attack_multiplier
|
||||
u8 evasion
|
||||
u8 defense
|
||||
u8 magic_power
|
||||
u8 magic_defense
|
||||
u8 magic_evasion
|
||||
u16 max_hp
|
||||
u16 max_mp
|
||||
u16 reward_exp
|
||||
u16 reward_gil
|
||||
u8 attack_graphics
|
||||
u8 elements_immune
|
||||
u24 status_immune
|
||||
u8 elements_absorb
|
||||
AttackType attack_type
|
||||
u8 elements_weak
|
||||
u8 monster_type
|
||||
u8 flags_25
|
||||
u16 status_26
|
||||
u16 status_28
|
||||
u16 monster_id
|
||||
u8 level # 32
|
||||
u8 33
|
||||
u8 34
|
||||
u8 35
|
Can't render this file because it has a wrong number of fields in line 43.
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Loading…
Reference in New Issue