Fix OOB mousing, small shader tweak

This commit is contained in:
Luke Hubmayer-Werner 2020-05-23 03:07:11 +09:30
parent 292a4943a0
commit cc1fec841b
2 changed files with 22 additions and 10 deletions

View File

@ -11,22 +11,27 @@ uniform float cols = 63.0; // ^
void fragment(){
vec2 frag_pos = UV * vec2(cols, rows);
vec2 frag_marginal = fract(frag_pos+0.05);
vec2 frag_marginal_2 = fract(frag_pos-0.4);
vec2 grid_data = texture(TEXTURE, (frag_pos+0.05)/vec2(cols+1.0, rows+1.0)).rg;
COLOR = vec4(0.0);
if (frag_marginal.x < 0.1)
if (grid_data.g >= 0.99)
if (frag_marginal.x < 0.1){
if (grid_data.g >= 0.99){
if (frag_marginal_2.y <= 0.2)
COLOR = vec4(1.0, 0.0, 0.0, 1.0);
else if (grid_data.g >= 0.49)
}else if (grid_data.g >= 0.49){
COLOR = vec4(0.0, 0.0, 1.0, 1.0);
else
}else
COLOR = vec4(0.5, 0.5, 0.5, 1.0);
if (frag_marginal.y < 0.1)
if (grid_data.r >= 0.99)
}
if (frag_marginal.y < 0.1){
if (grid_data.r >= 0.99){
if (frag_marginal_2.x <= 0.2)
COLOR = vec4(1.0, 0.0, 0.0, 1.0);
else if (grid_data.r >= 0.49)
}else if (grid_data.r >= 0.49){
COLOR = vec4(0.0, 0.0, 1.0, 1.0);
else
}else
COLOR = vec4(0.5, 0.5, 0.5, 1.0);
}
}"
[sub_resource type="ShaderMaterial" id=2]
@ -63,3 +68,6 @@ margin_right = 40.0
margin_bottom = 38.0
expand = true
stretch_mode = 1
__meta__ = {
"_edit_use_anchors_": false
}

View File

@ -44,6 +44,7 @@ const N_COLORS = 5
var grid_0 := Vector2(0.0, 0.0)
var grid_space := Vector2(1.0, 1.0)
var grid_rect := Rect2(0.0, 0.0, 1.0, 1.0)
var h0 := 0.0
var v0 := 0.0
var h_space := 1.0
@ -59,6 +60,7 @@ func update_grid_spacing() -> void:
v0 = v_space * v_margin
grid_0 = Vector2(h0, v0)
grid_space = Vector2(h_space, v_space)
grid_rect = Rect2(h0, v0, h_space*cols, v_space*rows)
func grid_corner(row, col) -> Vector2:
return (Vector2(col, row) * grid_space) + grid_0
@ -235,6 +237,8 @@ var drag_action = 0
var drag_color := 0
func _input(event: InputEvent) -> void:
if event is InputEventMouse:
if !grid_rect.has_point(event.position):
return
var gridpos = to_grid_space(event.position)
var dx = fmod(gridpos.x, 1.0)
var dy = fmod(gridpos.y, 1.0)