Drawing works(?)

This commit is contained in:
Luke Hubmayer-Werner 2020-05-20 20:18:52 +09:30
parent 38ff9c03b7
commit ed2e2c5006
1 changed files with 90 additions and 5 deletions

View File

@ -28,8 +28,11 @@ func draw_string_centered(font, position, string, color := Color.white):
draw_string(font, Vector2(position.x - font.get_string_size(string).x/2.0, position.y + font.get_ascent()), string, color)
const font := preload('res://dynamicfont.tres')
const COLORS = [null, Color.lightgreen, Color.lightyellow, Color.lightblue, Color.lightpink]
const COLORS = [null, Color.lightgreen, Color.lightyellow, Color.lightblue, Color.purple]
const N_COLORS = 5
var grid_0 := Vector2(0.0, 0.0)
var grid_space := Vector2(1.0, 1.0)
var h0 := 0.0
var v0 := 0.0
var h_space := 1.0
@ -43,15 +46,20 @@ func update_grid_spacing() -> void:
v_space = h_space
h0 = h_space * h_margin
v0 = v_space * v_margin
grid_0 = Vector2(h0, v0)
grid_space = Vector2(h_space, v_space)
func grid_corner(row, col) -> Vector2:
return Vector2(h0+col*h_space, v0+row*v_space)
return (Vector2(col, row) * grid_space) + grid_0
func to_grid_space(position: Vector2) -> Vector2:
return (position - grid_0)/grid_space
func _draw() -> void:
if not READY:
return
update_grid_spacing()
font.set_size(v_space-5)
font.set_size(int(ceil(v_space-5)))
# Colors
for row in rows:
@ -91,12 +99,14 @@ func _draw() -> void:
else:
draw_line(grid_corner(row, cols), grid_corner(row+1, cols), Color.white)
# Arc pencil marks
# Numbers
for row in rows:
for col in cols:
var num = cell_numbers.get_cell(row, col)
if num < 4:
draw_string_centered(font, Vector2(h0+(col+0.5)*h_space, v0+row*v_space), str(num), Color.black)
draw_string_centered(font, grid_corner(row, col+0.5), str(num), Color.black)
# COORDS
for row in rows:
@ -162,7 +172,7 @@ func load_puzzle(filename: String):
-1:
corner_marks.set_flag(row, col, CornerMark.X_DOWN)
col += 1
3: # hor lines
3: # horiz lines
var line = file.get_csv_line(' ')
var col = 0
for numstr in line:
@ -179,4 +189,79 @@ func load_puzzle(filename: String):
file.close()
READY = true
enum DragAction {TEST_LINE, DRAW_LINE, REMOVE_LINE, DRAW_X, REMOVE_X, DRAW_COLOR}
var drag_action = 0
var drag_color := 0
func _input(event: InputEvent) -> void:
if event is InputEventMouse:
var gridpos = to_grid_space(event.position)
var dx = fmod(gridpos.x, 1.0)
var dy = fmod(gridpos.y, 1.0)
var adx = 0.5 - abs(dx-0.5)
var ady = 0.5 - abs(dy-0.5)
var threshold = 0.2
var sel_col
var sel_row
if event is InputEventMouseButton and event.pressed:
if adx < threshold:
if ady < threshold:
drag_action = DragAction.TEST_LINE
else:
sel_row = int(gridpos.y)
sel_col = int(round(gridpos.x))
if corner_marks.get_flag(sel_row, sel_col, CornerMark.X_DOWN):
drag_action = DragAction.REMOVE_X
corner_marks.clear_flag(sel_row, sel_col, CornerMark.X_DOWN)
else:
drag_action = DragAction.DRAW_X
corner_marks.set_flag(sel_row, sel_col, CornerMark.X_DOWN)
else:
if ady < threshold:
sel_row = int(round(gridpos.y))
sel_col = int(gridpos.x)
if corner_marks.get_flag(sel_row, sel_col, CornerMark.X_RIGHT):
drag_action = DragAction.REMOVE_X
corner_marks.clear_flag(sel_row, sel_col, CornerMark.X_RIGHT)
else:
drag_action = DragAction.DRAW_X
corner_marks.set_flag(sel_row, sel_col, CornerMark.X_RIGHT)
else:
sel_row = int(gridpos.y)
sel_col = int(gridpos.x)
drag_action = DragAction.DRAW_COLOR
drag_color = posmod(cell_colors.get_cell(sel_row, sel_col) + (1 if event.button_index==BUTTON_LEFT else -1), N_COLORS)
cell_colors.set_cell(sel_row, sel_col, drag_color)
elif event is InputEventMouseMotion and event.button_mask:
if drag_action == DragAction.TEST_LINE:
if adx < threshold and ady > threshold:
drag_action = DragAction.REMOVE_LINE if corner_marks.get_flag(int(gridpos.y), int(round(gridpos.x)), CornerMark.L_DOWN) else DragAction.DRAW_LINE
elif adx > threshold and ady < threshold:
drag_action = DragAction.REMOVE_LINE if corner_marks.get_flag(int(round(gridpos.y)), int(gridpos.x), CornerMark.L_RIGHT) else DragAction.DRAW_LINE
match drag_action:
DragAction.DRAW_LINE:
if adx < threshold and ady > threshold:
corner_marks.set_flag(int(gridpos.y), int(round(gridpos.x)), CornerMark.L_DOWN)
elif adx > threshold and ady < threshold:
corner_marks.set_flag(int(round(gridpos.y)), int(gridpos.x), CornerMark.L_RIGHT)
DragAction.REMOVE_LINE:
if adx < threshold and ady > threshold:
corner_marks.clear_flag(int(gridpos.y), int(round(gridpos.x)), CornerMark.L_DOWN)
elif adx > threshold and ady < threshold:
corner_marks.clear_flag(int(round(gridpos.y)), int(gridpos.x), CornerMark.L_RIGHT)
DragAction.DRAW_X:
if adx < threshold and ady > threshold:
corner_marks.set_flag(int(gridpos.y), int(round(gridpos.x)), CornerMark.X_DOWN)
elif adx > threshold and ady < threshold:
corner_marks.set_flag(int(round(gridpos.y)), int(gridpos.x), CornerMark.X_RIGHT)
DragAction.REMOVE_X:
if adx < threshold and ady > threshold:
corner_marks.clear_flag(int(gridpos.y), int(round(gridpos.x)), CornerMark.X_DOWN)
elif adx > threshold and ady < threshold:
corner_marks.clear_flag(int(round(gridpos.y)), int(gridpos.x), CornerMark.X_RIGHT)
DragAction.DRAW_COLOR:
sel_row = int(gridpos.y)
sel_col = int(gridpos.x)
cell_colors.set_cell(sel_row, sel_col, drag_color)