[gd_scene load_steps=4 format=2] [ext_resource path="res://scripts/GameField.gd" type="Script" id=1] [ext_resource path="res://GridLines.shader" type="Shader" id=2] [sub_resource type="ShaderMaterial" id=1] shader = ExtResource( 2 ) shader_param/rows = 44.0 shader_param/cols = 63.0 shader_param/color_unmarked = Color( 0.5, 0.5, 0.5, 1 ) shader_param/color_marked = Color( 0, 0, 1, 1 ) shader_param/color_crossed = Color( 1, 0, 0, 1 ) shader_param/line_thickness = 0.1 shader_param/line_offset = 0.05 [node name="Control" type="Control"] anchor_right = 1.0 anchor_bottom = 1.0 size_flags_horizontal = 3 size_flags_vertical = 3 __meta__ = { "_edit_use_anchors_": false } [node name="GameField" type="ColorRect" parent="."] anchor_right = 1.0 anchor_bottom = 1.0 grow_horizontal = 2 grow_vertical = 2 size_flags_horizontal = 3 size_flags_vertical = 3 color = Color( 0.8, 0.8, 0.8, 1 ) script = ExtResource( 1 ) __meta__ = { "_edit_use_anchors_": false } [node name="TextureRect" type="TextureRect" parent="GameField"] material = SubResource( 1 ) margin_top = -2.0 margin_right = 40.0 margin_bottom = 38.0 expand = true stretch_mode = 1 __meta__ = { "_edit_use_anchors_": false }