CoopPuzzle/Main.tscn

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[gd_scene load_steps=4 format=2]
[ext_resource path="res://scripts/GameField.gd" type="Script" id=1]
[sub_resource type="Shader" id=1]
code = "shader_type canvas_item;
uniform float rows = 44.0; // Really int but don't want to recast all the time
uniform float cols = 63.0; // ^
void fragment(){
vec2 frag_pos = UV * vec2(cols, rows);
vec2 frag_marginal = fract(frag_pos+0.05);
vec2 grid_data = texture(TEXTURE, (frag_pos+0.05)/vec2(cols+1.0, rows+1.0)).rg;
COLOR = vec4(0.0);
if (frag_marginal.x < 0.1)
if (grid_data.g >= 0.99)
COLOR = vec4(1.0, 0.0, 0.0, 1.0);
else if (grid_data.g >= 0.49)
COLOR = vec4(0.0, 0.0, 1.0, 1.0);
else
COLOR = vec4(0.5, 0.5, 0.5, 1.0);
if (frag_marginal.y < 0.1)
if (grid_data.r >= 0.99)
COLOR = vec4(1.0, 0.0, 0.0, 1.0);
else if (grid_data.r >= 0.49)
COLOR = vec4(0.0, 0.0, 1.0, 1.0);
else
COLOR = vec4(0.5, 0.5, 0.5, 1.0);
}"
[sub_resource type="ShaderMaterial" id=2]
shader = SubResource( 1 )
shader_param/rows = 44.0
shader_param/cols = 63.0
[node name="Control" type="Control"]
anchor_right = 1.0
anchor_bottom = 1.0
size_flags_horizontal = 3
size_flags_vertical = 3
__meta__ = {
"_edit_use_anchors_": false
}
[node name="GameField" type="ColorRect" parent="."]
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
size_flags_horizontal = 3
size_flags_vertical = 3
color = Color( 0.8, 0.8, 0.8, 1 )
script = ExtResource( 1 )
__meta__ = {
"_edit_use_anchors_": false
}
[node name="TextureRect" type="TextureRect" parent="GameField"]
material = SubResource( 2 )
margin_top = -2.0
margin_right = 40.0
margin_bottom = 38.0
expand = true
stretch_mode = 1