FF5Reader/includes/ff6.py

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'''
This file is part of ff5reader.
ff5reader is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
ff5reader is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with ff5reader. If not, see <http://www.gnu.org/licenses/>.
'''
from includes.snes import *
from includes.snestile import (
generate_glyphs, generate_glyphs_large, generate_palette,
create_tile, create_tile_indexed,
create_tile_mode7_compressed, create_tile_mode7_compressed_indexed,
bg_color, bg_trans,
Canvas, Canvas_Indexed
)
def make_character_battle_sprites(rom):
# Palettes are non-trivial for this, will need a LUT
tile_address = 0x150000
palette_address = 0x268000
battle_strips = []
for i in range(0, 16*32, 32): # quite a few characters
battle_strips.append(make_battle_strip(rom, palette_address+0x80, tile_address+(i*181), 181))
tile_address += 16*181*32
for i in range(0, 6*32, 32): # bonus memes
battle_strips.append(make_battle_strip(rom, palette_address+0x80, tile_address+(i*171), 171))
tile_address += 6*171*32
for i in range(0, 4*32, 32): # bonus memes
battle_strips.append(make_battle_strip(rom, palette_address+0x80, tile_address+(i*55), 55))
tile_address += 4*55*32
for i in range(0, 40*32, 32): # bonus memes
battle_strips.append(make_battle_strip(rom, palette_address+0x80, tile_address+(i*56), 56))
return battle_strips
def make_character_portrait_sprites(rom):
# 5x5 tiles per character, annoying arrangement but palettes are good
tile_address = 0x2D1D00
palette_address = 0x2D5860
palettes = [generate_palette(rom, palette_address+i*32, transparent=True) for i in range(19)]
# Coordinates for each tile
LUT = [(0,0), (1,0), (2,0), (3,0), (0,2), (1,2), (2,2), (3,2), (4,0), (4,1), (4,2), (4,3), (4,4), (0,4), (1,4), (2,4), (0,1), (1,1), (2,1), (3,1), (0,3), (1,3), (2,3), (3,3), (3,4)]
portrait_images = []
for t_start in [tile_address+i*25*32 for i in range(19)]:
canvas = Canvas_Indexed(5, 5)
for t in range(25):
offset = t_start+(t*32)
canvas.draw_tile(*LUT[t], create_tile_indexed(rom[offset:offset+32]))
portrait_images.append(canvas)
portraits = []
for palette, portrait in zip(palettes, portrait_images):
portraits.append(portrait.pixmap(palette))
for palette in palettes:
for portrait in portrait_images:
portraits.append(portrait.pixmap(palette))
return portraits