FF5Reader/ff5reader.py

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#!python3 -i
'''
No license for now
'''
import sys
import os
import struct
from array import array
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#from heximg import HexImg
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pyqt_version = 0
skip_pyqt5 = True # "PYQT4" in os.environ
if not skip_pyqt5:
try:
from PyQt5 import QtGui, QtCore
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from PyQt5.QtGui import QIcon, QPalette, QColor, QFont, QFontInfo, QImage, QPixmap
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from PyQt5.QtWidgets import (
QApplication, QMainWindow, QFormLayout,
QGridLayout, QHBoxLayout, QVBoxLayout,
QAbstractItemView, QHeaderView, QListWidget,
QListWidgetItem, QTabWidget, QTableWidget,
QTableWidgetItem, QFrame, QScrollArea,
QStackedWidget, QWidget, QCheckBox, QComboBox,
QDoubleSpinBox, QGroupBox, QLineEdit,
QPushButton, QRadioButton, QSpinBox,
QStyleOptionButton, QToolButton, QProgressBar,
QDialog, QColorDialog, QDialogButtonBox,
QFileDialog, QInputDialog, QMessageBox,
QAction, QActionGroup, QLabel, QMenu, QStyle,
QSystemTrayIcon, QStyleOptionProgressBar
)
pyqt_version = 5
except ImportError:
print("Couldn't import Qt5 dependencies. "
"Make sure you installed the PyQt5 package.")
if pyqt_version is 0:
try:
import sip
sip.setapi('QVariant', 2)
from PyQt4 import QtGui, QtCore
from PyQt4.QtGui import (
QApplication, QMainWindow, QFormLayout,
QGridLayout, QHBoxLayout, QVBoxLayout,
QAbstractItemView, QHeaderView, QListWidget,
QListWidgetItem, QTabWidget, QTableWidget,
QTableWidgetItem, QFrame, QScrollArea,
QStackedWidget, QWidget, QCheckBox,
QComboBox, QDoubleSpinBox, QGroupBox,
QLineEdit, QPushButton, QRadioButton,
QSpinBox, QStyleOptionButton, QToolButton,
QProgressBar, QDialog, QColorDialog,
QDialogButtonBox, QFileDialog, QInputDialog,
QMessageBox, QAction, QActionGroup,
QLabel, QMenu, QStyle,
QSystemTrayIcon, QIcon, QPalette, QColor,
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QValidator, QFont, QFontInfo, QImage, QPixmap
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)
from PyQt4.QtGui import QStyleOptionProgressBarV2 as QStyleOptionProgressBar
pyqt_version = 4
except ImportError:
print("Couldn't import Qt dependencies. "
"Make sure you installed the PyQt4 package.")
sys.exit(-1)
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monofont = QFont()
monofont.setStyleHint(QFont.Monospace)
if not monofont.fixedPitch():
monofont.setStyleHint(QFont.TypeWriter)
if not monofont.fixedPitch():
monofont.setFamily("Monospace")
#"Ubuntu Mono",
#"DejaVu Sans Mono",
#"Liberation Mono",
#"courier"])
#monofont.setPixelSize(8)
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def divceil(numerator, denominator):
# Reverse floor division for ceil
return -(-numerator // denominator)
def hex_length(i):
return divceil(i.bit_length(), 4)
filename = "Final Fantasy V (Japan) [En by RPGe v1.1].sfc"
with open(filename, 'rb') as file1:
ROM = file1.read()
print(len(ROM))
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filename2 = "Final Fantasy V (Japan).sfc"
with open(filename2, 'rb') as file2:
ROM2 = file2.read()
print(len(ROM2))
col_palette = [QColor( 0, 0, 0),
QColor( 0, 0,128,0),
QColor(128,128,128),
QColor(255,255,255)]
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bg_color = QColor(0, 0, 128)
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#for i in range(4, 256):
#col_palette.append(QColor(i, i, i))
def create_tile(bytes):
planes = len(bytes)//8
tile = array('B', range(64))
t_ptr = 0
for j, x in [(j,x) for j in range(0, 16, 2) for x in reversed(range(8))]:
tile[t_ptr] = (bytes[j] >> x & 1) | ((bytes[j+1] >> x & 1) << 1)
t_ptr += 1
t_ptr = 0
if planes == 3:
for j, x in [(j,x) for j in range(16, 24, 1) for x in reversed(range(8))]:
tile[t_ptr] |= ((bytes[j] >> x & 1) << 2)
t_ptr += 1
elif planes >= 4:
for j, x in [(j,x) for j in range(16, 32, 2) for x in reversed(range(8))]:
tile[t_ptr] |= ((bytes[j] >> x & 1) << 2) | ((bytes[j+1] >> x & 1) << 3)
t_ptr += 1
if planes == 8:
t_ptr = 0
for j, x in [(j,x) for j in range(32, 48, 2) for x in reversed(range(8))]:
tile[t_ptr] |= ((bytes[j] >> x & 1) << 4) | ((bytes[j+1] >> x & 1) << 5) \
| ((bytes[j+16] >> x & 1) << 6) | ((bytes[j+17] >> x & 1) << 7)
t_ptr += 1
img = QImage(8, 8, QImage.Format_Indexed8)
img.setColorTable([c.rgba() for c in col_palette])
imgbits = img.bits()
imgbits.setsize(img.byteCount())
imgbits[:64] = tile
pix = QPixmap.fromImage(img)
return pix
glyph_sprites = []
glyph_sprites2 = []
glyph_offset = 0x11F000
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Glyphs = [' ',' ',' ',' ', ' ',' ',' ',' ', ' ',' ',' ',' ', ' ',' ',' ',' ', # 0x00
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' ',' ',' ',' ', ' ',' ',' ',' ', ' ',' ',' ',' ', ' ',' ',' ',' ', # 0x10
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'A','B','C','D', 'E','F','G','H', 'I','J','K','L', 'M','N','O','P', # 0x20
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'Q','R','S','T','U','V','W','X','Y','Z','[stone]','[toad]','[mini]','[float]','[poison]','[KO]', # 0x30
'[blind]',' ',' ',' ',' ',' ',' ',' ', ' ',' ',' ',' ', ' ',' ',' ',' ', # 0x40
' ',' ',' ','0', '1','2','3','4', '5','6','7','8', '9','_m','_H','_P', # 0x50
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'A','B','C','D', 'E','F','G','H', 'I','J','K','L', 'M','N','O','P', # 0x60
'Q','R','S','T', 'U','V','W','X', 'Y','Z','a','b', 'c','d','e','f', # 0x70
'g','h','i','j', 'k','l','m','n', 'o','p','q','r', 's','t','u','v', # 0x80
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'w','x','y','z', 'il','it',' ','li', 'll','\'','"',':', ';',',','(',')', # 0x90
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'/','!','?','.', 'ti','fi','Bl','a', 'pe','l','\'','"', 'if','lt','tl','ir', # 0xA0
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'tt','','','', '', '', '', '', '', '', '','', '[key]', '[shoe]', '[diamond?]', '[hammer]', # 0xB0
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'[tent]', '[ribbon]', '[potion]', '[shirt]', '', '-', '[shuriken]', '', '[scroll]', '!', '[claw]', '?', '[glove]', '%', '/', ':', # 0xC0
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'', '', '0', 'A', 'B', 'X', 'Y', 'L', 'R', 'E', 'H', 'M', 'P', 'S', 'C', 'T', # 0xD0
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'', '', '+', '[sword]', '[wh.mag]', '[blk.mag]', '[t.mag]', '[knife]', '[spear]', '[axe]', '[katana]', '[rod]', '[staff]', '[bow]', '[harp]', '[whip]', # 0xE0
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'[bell]', '[shield]', '[helmet]', '[armor]', '[ring]', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' '] # F0
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Glyphs_JP = list(Glyphs) # Transcription of the japanese glyph tiles
Glyphs_JP[0x60:0xCD] = \
['','','','', '','','','', '','','','', '','','','', # 0x60
'','','','', '','','','', '','','','', '','','','', # 0x70
'','','','', '','','','', '','','','', '','','','', # 0x80
'','','','', '','','','', '','','','', '','','','', # 0x90
'','','','', '','','','', '','','','', '','','','', # 0xA0
'','','','', '','','','', '','','','', '','','','', # 0xB0
'','','','', '','','', '', '','','','', ''] # 0xC0
Glyphs_JP[0xE3] = '[洋剣]'
Glyphs_JP[0xE7:0xF0] = ['[刂]', '[槍]', '[鉞]', '[刀]', '[棒]', '[杖]', '[弓]', '', '[鞭]']
Glyphs_JP2 = list(Glyphs_JP) # Japanese glyphs using the dakuten encoding
Glyphs_JP2[0x20:0x52] = \
['','','','', '','','','', '','','','', '','','','', # 0x20
'','','','', '','','','', '','','','', '','','','', # 0x30
'','','','', '','','','', # 0x40-0x48
'','','','', '','','','', '',''] # 0x48-0x52
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BGM_Tracks = ["Ahead on our way", "The Fierce Battle", "A Presentiment", "Go Go Boko!",
"Pirates Ahoy", "Tenderness in the Air", "Fate in Haze", "Moogle theme",
"Prelude/Crystal Room", "The Last Battle", "Requiem", "Nostalgia",
"Cursed Earths", "Lenna's Theme", "Victory's Fanfare", "Deception",
"The Day Will Come", "Nothing?", "ExDeath's Castle", "My Home, Sweet Home",
"Waltz Suomi", "Sealed Away", "The Four Warriors of Dawn", "Danger",
"The Fire Powered Ship", "As I Feel, You Feel", "Mambo de Chocobo!", "Music Box",
"Intension of the Earth", "The Dragon Spreads its Wings", "Beyond the Deep Blue Sea", "The Prelude of Empty Skies",
"Searching the Light", "Harvest", "Battle with Gilgamesh", "Four Valiant Hearts",
"The Book of Sealings", "What?", "Hurry! Hurry!", "Unknown Lands",
"The Airship", "Fanfare 1", "Fanfare 2", "The Battle",
"Walking the Snowy Mountains", "The Evil Lord Exdeath", "The Castle of Dawn", "I'm a Dancer",
"Reminiscence", "Run!", "The Ancient Library", "Royal Palace",
"Good Night!", "Piano Lesson 1", "Piano Lesson 2", "Piano Lesson 3",
"Piano Lesson 4", "Piano Lesson 5", "Piano Lesson 6", "Piano Lesson 7",
"Piano Lesson 8", "Musica Machina", "Meteor falling?", "The Land Unknown",
"The Decisive Battle", "The Silent Beyond", "Dear Friends", "Final Fantasy",
"A New Origin", "Chirping sound"]
stringlist_headers = ["Address", "ID", "Name"]
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imglist_headers = stringlist_headers + ["Img", "Name JP", "Img JP"]
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zone_names_count = 0x100
zone_names = []
zone_names_full = []
for id in range(zone_names_count):
i = 0x107000 + (id*2)
string = ""
offset = 0x270000
start = int.from_bytes(ROM[i:i+2],'little') + offset
next = int.from_bytes(ROM[i+2:i+4],'little') + offset
if next == offset:
break
stringROM = ROM[start:next]
for j in stringROM:
string = string + Glyphs[j]
zone_names.append(string)
zone_names_full.append("0x{:06X}->0x{:06X}: Zone Name 0x{:02X} - {name}".format(i, start, id, name=string))
zone_count = 0x200
zone_data = []
zone_structure = [("NPC Layer", 2, None),
("Name", 1, zone_names),
("ShadowFlags", 1, None),
("0x04", 1, None),
("0x05", 1, None),
("Flags 0x06", 1, None),
("0x07", 1, None),
("Tileset", 1, None),
("Tileset2", 2, None),
#("0x0A", 1, None),
("0x0B", 1, None),
("Collision Layer",1, None),
("0x0D", 1, None),
("0x0E", 1, None),
("0x0F", 1, None),
("0x10", 1, None),
("0x11", 1, None),
("0x12", 1, None),
("0x13", 1, None),
("0x14", 1, None),
("0x15", 1, None),
("Palette", 1, None),
("0x17", 1, None),
("0x18", 1, None),
("Music", 1, BGM_Tracks)]
zone_headers = ["Address"] + [z[0] for z in zone_structure]
for i in range(zone_count):
zone_data.append([])
offset = 0x0E9C00 + (i*0x1A)
zone_data[-1].append("0x{:06X}".format(offset))
j = 0
for z in zone_structure:
val = int.from_bytes(ROM[offset+j:offset+j+z[1]],'little')
if z[2] and val < len(z[2]):
zone_data[-1].append(z[2][val])
else:
zone_data[-1].append("0x{0:0{1}X}".format(val, z[1]*2))
j += z[1]
npc_layer_count = 0x200
npc_layers = []
npc_layer_structure = [("Dialogue/trigger ID", 1, None),
("0x01", 1, None),
("Sprite ID", 1, None),
("X", 1, None),
("Y", 1, None),
("Move Pattern", 1, None),
("Palette", 1, None)]
npc_layer_headers = ["Address", "Layer"] + [x[0] for x in npc_layer_structure]
for layer in range(npc_layer_count):
offset = 0x0E59C0
i = offset + (layer*2)
start = int.from_bytes(ROM[i:i+2],'little') + offset
next = int.from_bytes(ROM[i+2:i+4],'little') + offset
npcs = (next - start) // 7
for npc in range(npcs):
address = start + (npc*7)
npc_layers.append(["0x{0:06X}".format(address), "0x{0:03X}".format(layer)])
j = 0
for z in npc_layer_structure:
val = int.from_bytes(ROM[start+j:start+j+z[1]],'little')
if z[2] and val < len(z[2]):
npc_layers[-1].append(z[2][val])
else:
npc_layers[-1].append("0x{0:0{1}X}".format(val, z[1]*2))
j += z[1]
def MakeTable(headers, items, sortable=False, row_labels=True):
"""
Helper function to tabulate 2d lists
"""
table = QTableWidget()
rows = len(items)
rd = hex_length(rows-1)
cols = len(headers)
table.setRowCount(rows)
if row_labels:
table.setVerticalHeaderLabels(['0x{0:0{1}X}'.format(v, rd) for v in range(rows)])
else:
table.verticalHeader().setVisible(False)
table.setColumnCount(cols)
table.setHorizontalHeaderLabels(headers)
for row, col, item in [(x,y,items[x][y]) for x in range(rows) for y in range(cols)]:
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if type(item) == type(QPixmap()):
pixmap_scaled = item.scaled(item.size() * 2)
lab = QLabel()
lab.setPixmap(pixmap_scaled)
table.setCellWidget(row, col, lab)
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elif type(item) != type(None):
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q_item = QTableWidgetItem(item)
if item[:2] == "0x":
q_item.setFont(monofont)
table.setItem(row, col, q_item)
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table.resizeColumnsToContents()
if sortable:
table.setSortingEnabled(True)
table.sortItems(0)
return table
class FF5Reader(QMainWindow):
"""
Main GUI class
"""
def __init__(self):
QMainWindow.__init__(self, None)
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self._generate_glyphs(ROM, glyph_sprites)
self._generate_glyphs(ROM2, glyph_sprites2)
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items = self.MakeStringImgList(0x111380, 9, 256)
magics = self.MakeStringImgList(0x111C80, 6, 87)
more_magics = self.MakeStringImgList(0x111E8A, 9, 73)
enemy_names = self.MakeStringImgList(0x200050, 10, 0x180, 0x105C00, 8)
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glyph_layout = QGridLayout()
for i in range(len(glyph_sprites)):
item = glyph_sprites[i]
pixmap_scaled = item.scaled(item.size() * 4)
lab = QLabel()
lab.setPixmap(pixmap_scaled)
glyph_layout.addWidget(lab, i // 16, i % 16)
glyph_frame = QWidget()
glyph_frame.setLayout(glyph_layout)
glyph_layout2 = QGridLayout()
for i in range(len(glyph_sprites2)):
item = glyph_sprites2[i]
pixmap_scaled = item.scaled(item.size() * 4)
lab = QLabel()
lab.setPixmap(pixmap_scaled)
glyph_layout2.addWidget(lab, i // 16, i % 16)
glyph_frame2 = QWidget()
glyph_frame2.setLayout(glyph_layout2)
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self.tabwidget = QTabWidget()
self.enemy_sprites = QFrame()
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self.tabwidget.addTab(glyph_frame, "Glyphs (EN)")
self.tabwidget.addTab(glyph_frame2, "Glyphs (JP)")
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self.tabwidget.addTab(self.enemy_sprites, "Enemy Sprites")
self.tabwidget.addTab(MakeTable(zone_headers, zone_data, True), "Zones")
self.tabwidget.addTab(MakeTable(npc_layer_headers, npc_layers, True), "NPC Layers")
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self.tabwidget.addTab(MakeTable(imglist_headers, items, row_labels=False), "Items")
self.tabwidget.addTab(MakeTable(imglist_headers, magics, row_labels=False), "Magics")
self.tabwidget.addTab(MakeTable(imglist_headers, more_magics, row_labels=False), "More Magics")
self.tabwidget.addTab(MakeTable(imglist_headers, enemy_names, row_labels=False), "Enemy Names")
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layout = QHBoxLayout()
layout.addWidget(self.tabwidget)
self.main_widget = QWidget(self)
self.main_widget.setLayout(layout)
self.setCentralWidget(self.main_widget)
self.show()
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def _generate_glyphs(self, rom, spritelist):
for i in range(0x100):
j = glyph_offset + (i*16)
#print("Tile address: 0x{:06x}".format(j))
spritelist.append(create_tile(rom[j:j+16]))
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def _generate_image_string(self, bytestring, jp=False):
if len(bytestring) < 1:
raise ValueError('Empty bytestring was passed')
string = ""
img = QImage(len(bytestring)*8, 10, QImage.Format_RGB16)
img.fill(bg_color)
painter = QtGui.QPainter(img)
if jp:
for x, j in enumerate(bytestring):
string = string + Glyphs_JP2[j]
if j < 0x52:
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if j > 0x48:
painter.drawPixmap(x*8, 2, glyph_sprites2[j+0x17])
painter.drawPixmap(x*8+1,-5, glyph_sprites2[0x52])
else:
painter.drawPixmap(x*8, 2, glyph_sprites2[j+0x40])
painter.drawPixmap(x*8+1,-6, glyph_sprites2[0x51])
else:
painter.drawPixmap(x*8, 2, glyph_sprites2[j])
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else:
for x, j in enumerate(bytestring):
string = string + Glyphs[j]
painter.drawPixmap(x*8, 1, glyph_sprites[j])
del painter
return string, QPixmap.fromImage(img)
def MakeStringImgList(self, start, length, num, start_jp=None, len_jp=None):
start_jp = start if start_jp is None else start_jp
len_jp = length if len_jp is None else len_jp
stringlist = []
id = 0
id_digits = hex_length(num-1)
for i in range(start, start+(num*length), length):
string, img = self._generate_image_string(ROM[i:i+length])
stringlist.append(["0x{:06X}".format(i), "0x{0:0{1}X}".format(id, id_digits), string, img, None, None])
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id += 1
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if start_jp and len_jp:
id = 0
for i in range(start_jp, start_jp+(num*len_jp), len_jp):
string_JP, img_JP = self._generate_image_string(ROM2[i:i+len_jp], jp=True)
stringlist[id][4:] = [string_JP, img_JP]
id += 1
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return stringlist
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def main():
app = QApplication(sys.argv)
mainwindow = FF5Reader()
sys.exit(app.exec_())
if __name__ == '__main__':
main()