43 lines
2.0 KiB
Python
43 lines
2.0 KiB
Python
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from . import const, files, strings
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from ..helpers import hex, parse_struct
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class ZoneData:
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def split_tilesets(data):
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tilesets = [(data & 0x00003F),
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(data & 0x000FC0) >> 6,
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(data & 0x03F000) >> 12,
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(data & 0xFC0000) >> 18]
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return ' '.join([hex(i,2) for i in tilesets])
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def split_blockmaps(data):
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blockmaps = [(data & 0x000003FF) - 1,
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((data & 0x000FFC00) >> 10) - 1,
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((data & 0x3FF00000) >> 20) - 1]
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return ' '.join([hex(i,3) for i in blockmaps])
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zone_structure = [('NPC Layer', 2, None), # 00 01
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('Name', 1, strings.Strings.blocks_RPGe['zone_names'].decoded), # 02
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('ShadowFlags', 1, None), # 03
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('Graphic maths', 1, None), # 04 - MSb animation-related, 6 LSbs are ID for table in 0x005BB8 which writes to $2131-$2133 (Color Math Designation, Subscreen BG color)
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('Tile properties',1, None), # 05
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('Flags '+hex(6), 1, None), # 06
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(hex(7), 1, None), # 07
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('Blockset', 1, None), # 08
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('Tilesets', 3, split_tilesets), # 09 0A 0B
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('Blockmaps', 4, split_blockmaps), # 0C 0D 0E 0F
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(hex(16), 1, None), # 10
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(hex(17), 1, None), # 11
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(hex(18), 1, None), # 12
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(hex(19), 1, None), # 13
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(hex(20), 1, None), # 14
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(hex(21), 1, None), # 15
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('Palette', 1, None), # 16
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(hex(23), 1, None), # 17
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(hex(24), 1, None), # 18
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('Music', 1, const.BGM_Tracks)] # 19
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zone_headers = ['Address'] + [z[0] for z in zone_structure]
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@classmethod
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def get_data(cls):
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return [parse_struct(files.ROM_RPGe, 0x0E9C00 + (i*0x1A), cls.zone_structure) for i in range(const.zone_count)]
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