Sequencer disassembler/decoder improvements

This commit is contained in:
Luke Hubmayer-Werner 2018-04-18 19:22:20 +09:30
parent 11380efc1e
commit 06e914d30c
2 changed files with 74 additions and 34 deletions

View File

@ -15,7 +15,7 @@
along with ff5reader. If not, see <http://www.gnu.org/licenses/>.
'''
HEX_PREFIX = '#' # '$' or '0x' are also nice
HEX_PREFIX = '#' # '#' '$' or '0x' are also nice
def divceil(numerator, denominator):
'''

View File

@ -24,7 +24,7 @@ Trailing 8 bytes are 16 4bit nibbles that make up the compressed samples.
'''
import sys
from midiutil import MIDIFile
from includes.helpers import indirect
from includes.helpers import indirect, hex
def generate_pointer_set(data):
'''
@ -80,21 +80,8 @@ def main(filename):
print('0x{:04x}: {:4d}'.format(k, brr_dict[k]))
filename_jp = 'Final Fantasy V (Japan).sfc'
def get_song_data(rom, id):
lookup_offset = 0x043B97 + (id*3)
offset = indirect(rom, lookup_offset, 3)-0xC00000
bank = offset & 0xFF0000
size = indirect(rom, offset)
track_ptrs = [indirect(rom, offset+i)+bank for i in range(2, 22, 2)]
if track_ptrs[0] != track_ptrs[1]:
print('Master is not channel 1, interesting', track_ptrs)
tracks = [rom[i:j] for i, j in zip(track_ptrs[1:-1], track_ptrs[2:])]
#data = rom[offset+2:offset+2+size]
return tracks
class SPCParser:
slide_resolution = 50
notes = [i for i in range(12)]
durations = [4, 3, 2, 4/3, 1.5, 1, 2/3, 0.75, 0.5, 1/3, 0.25, 0.5/3, 0.125, 0.25/3, 0.0625]
def __init__(self):
@ -103,7 +90,7 @@ class SPCParser:
(2, self._slide_volume), # 0xD3
(1, self._set_pan), # 0xD4
(2, self._slide_pan), # 0xD5
(1, 'SomeSlide'), # 0xD6
(2, 'SomeSlide'), # 0xD6
(3, 'Vibrato'), # 0xD7
(0, 'VibratoOff'), # 0xD8
(3, 'Tremolo'), # 0xD9
@ -138,15 +125,20 @@ class SPCParser:
(2, 'SlideEchoVel'), # 0xF6
(2, 'unk2'), # 0xF7
(1, 'SetGlobalVel'), # 0xF8
(3, 'EndLoop2'), # 0xF9
(0, 'unk'), # 0xFA
(0, 'unk'), # 0xFB
(3, 'EndLoopJump'), # 0xF9
(2, self._jump), # 0xFA
(0, 'unk'), # 0xFB does not end track
(0, self._end_channel), # 0xFC
(0, self._end_channel), # 0xFD
(0, self._end_channel), # 0xFE
(0, self._end_channel), # 0xFF
]
def _add_slide(self, cc, value, time):
start_value = 0 # TODO: determine the value at this point!!!
t = 0
v = 0
# TODO linearly scale t from 0 to time, v from start_value to value over slide_resolution
self.m.addControllerEvent(self.track, 0, self.time + t, cc, start_value + v)
def _set_instrument(self, instrument):
self.m.addProgramChange(self.track, 0, self.time, instrument)
def _set_volume(self, volume):
@ -176,31 +168,60 @@ class SPCParser:
def _slide_tempo(self, time, tempo):
# TODO slide
self.m.addTempo(self.track, self.time, tempo)
def _start_loop(self, repeats):
print('Starting loop', repeats)
self.loop_i = self.i
self.repeats = repeats
print('\tStarting loop level {} - repeat x{}'.format(len(self.loop_i), repeats))
self.loop_i.append(self.i)
self.loop_repeats.append(repeats)
def _end_loop(self):
print('Ending loop', self.repeats)
if self.repeats > 0:
self.i = self.loop_i
self.repeats -= 1
print('\tEnding loop level {} - repeating x{}'.format(len(self.loop_i)-1, self.loop_repeats[-1]))
if self.loop_repeats[-1] > 0:
self.i = self.loop_i[-1]
self.loop_repeats[-1] -= 1
else:
self.loop_i.pop()
self.loop_repeats.pop()
def _jump(self, *address):
'''
In gameplay, this would loop infinitely.
Since we're making finite MIDI files, we'll just loop track 0 a number of times,
and loop the other tracks until they match the length of track 0.
'''
offset = (address[0] + 256*address[1]) - self.start_address
if self.track == 0:
self.full_repeats += 1
if self.full_repeats < self.max_full_repeats:
self.i = offset
else:
self._end_channel()
else:
if self.time < self.track_end[0]-4:
self.i = offset
else:
self._end_channel()
def parse(self, tracks):
print('Parsing')
self.m = MIDIFile(len(tracks))
self.velocity = 100
for track, t in enumerate(tracks):
print('Creating track', track)
self.max_full_repeats = 2
self.track_end = []
for track, (t, address) in enumerate(tracks):
print('\nCreating track', track, hex(address, 6))
self.track = track
self.start_address = address & 0xFFFF
self.time = 0
self.octave = 5
self.transpose = 0
self.repeats = 0
self.loop_i = 0
self.loop_i = []
self.loop_repeats = []
self.full_repeats = 0
self.i = 0
while self.i < len(t):
add = 'Track {}: {}\t{:7.3f}\t'.format(self.track, hex(self.i, 4), self.time)
t1 = t[self.i]
self.i += 1
if t1 < 0xD2:
@ -210,16 +231,33 @@ class SPCParser:
note = self.notes[t2]+(12*self.octave)+self.transpose
self.m.addNote(track, 0, note, self.time, duration, self.velocity)
self.time += duration
print(add, hex(t1), t2, duration)
else:
n, callback = self.control_codes[t1-0xD2]
args = [t[self.i+j] for j in range(n)]
self.i += n
if callable(callback):
print(add, callback.__name__, [hex(i) for i in [t1]+args]) # Maybe .__doc__ would work better
callback(*args)
else:
print(callback, '0x{:02x}'.format(t1))
print(add, callback, [hex(i) for i in [t1]+args])
self.track_end.append(self.time)
return self.m
filename_jp = 'Final Fantasy V (Japan).sfc'
def get_song_data(rom, id):
lookup_offset = 0x043B97 + (id*3)
offset = indirect(rom, lookup_offset, 3)-0xC00000
bank = offset & 0xFF0000
size = indirect(rom, offset)
track_ptrs = [indirect(rom, offset+i)+bank for i in range(2, 22, 2)]
if track_ptrs[0] != track_ptrs[1]:
print('Master is not channel 1, interesting', track_ptrs)
tracks = [(rom[i:j], i) for i, j in zip(track_ptrs[1:-1], track_ptrs[2:])]
#data = rom[offset+2:offset+2+size]
return tracks
def make_midi_file(tracks, filename='test.mid'):
m = SPCParser().parse(tracks)
with open(filename, 'wb') as file:
@ -231,4 +269,6 @@ def read_rom(filename=filename_jp):
return f
if __name__ == '__main__':
main(sys.argv[1])
#main(sys.argv[1])
tracks = get_song_data(read_rom(), int(sys.argv[1]))
make_midi_file(tracks)