Completed JP macros

This commit is contained in:
Luke Hubmayer-Werner 2017-03-15 21:21:17 +10:30
parent b7bfc07c0b
commit 0847805099
2 changed files with 72 additions and 70 deletions

138
const.py
View File

@ -43,28 +43,28 @@ Glyphs_JP_large[0xE0:0xEB] = ['←','→','+','、', '◯', '『', '', '°C'
Glyphs_JP_large[0xFF] = ' ' Glyphs_JP_large[0xFF] = ' '
Glyphs_Kanji1 = ( # TODO: finish this Glyphs_Kanji1 = ( # TODO: finish this
'','','','', ' ','','',' ', '','',' ','', ' ',' ','','', # 0x000 '','','','', '','','','', '','','','', '','','','', # 0x000
'','',' ',' ', '',' ',' ','', ' ',' ',' ',' ', '',' ',' ',' ', # 0x010 '','','','', '',' ',' ','', ' ',' ',' ','', '',' ',' ',' ', # 0x010
' ','','',' ', '',' ',' ',' ', ' ',' ',' ',' ', '',' ',' ',' ', # 0x020 ' ','','',' ', '',' ',' ',' ', ' ',' ',' ','', '',' ',' ',' ', # 0x020
' ',' ',' ',' ', ' ','',' ',' ', '',' ',' ',' ', ' ',' ',' ',' ', # 0x030 ' ',' ',' ',' ', ' ','',' ',' ', '',' ',' ',' ', ' ',' ',' ',' ', # 0x030
' ',' ',' ',' ', ' ',' ',' ',' ', ' ',' ',' ',' ', ' ','',' ',' ', # 0x040 ' ',' ',' ',' ', ' ',' ',' ',' ', ' ',' ',' ',' ', ' ','',' ',' ', # 0x040
' ',' ','',' ', ' ',' ','殿',' ', ' ',' ',' ',' ', ' ','',' ',' ', # 0x050 ' ',' ','',' ', ' ',' ','殿',' ', ' ',' ',' ',' ', ' ','',' ',' ', # 0x050
' ',' ',' ',' ', ' ',' ',' ',' ', ' ',' ',' ',' ', ' ',' ',' ',' ', # 0x060 ' ',' ','',' ', ' ',' ',' ',' ', ' ',' ',' ',' ', ' ',' ',' ',' ', # 0x060
' ',' ','',' ', ' ',' ',' ',' ', ' ',' ','',' ', ' ',' ',' ',' ', # 0x070 ' ',' ','',' ', ' ',' ',' ',' ', ' ',' ','',' ', ' ',' ',' ',' ', # 0x070
' ',' ',' ',' ', ' ',' ',' ',' ', ' ',' ',' ',' ', ' ',' ',' ',' ', # 0x080 ' ',' ',' ',' ', ' ',' ','','', ' ',' ',' ',' ', ' ',' ',' ',' ', # 0x080
' ',' ',' ',' ', ' ','',' ',' ', ' ',' ',' ',' ', ' ',' ',' ',' ', # 0x090 ' ',' ',' ',' ', ' ','',' ',' ', ' ',' ',' ',' ', ' ',' ',' ',' ', # 0x090
' ',' ',' ',' ', ' ',' ',' ',' ', ' ',' ',' ',' ', ' ',' ',' ',' ', # 0x0A0 ' ',' ',' ',' ', ' ',' ',' ','', ' ',' ',' ',' ', ' ',' ',' ',' ', # 0x0A0
' ',' ',' ',' ', ' ',' ',' ',' ', ' ',' ',' ',' ', ' ','','',' ', # 0x0B0 ' ',' ',' ',' ', ' ',' ',' ',' ', ' ',' ',' ',' ', ' ','','',' ', # 0x0B0
' ',' ',' ',' ', ' ',' ',' ',' ', ' ',' ',' ',' ', ' ','',' ',' ', # 0x0C0 ' ',' ',' ',' ', ' ',' ',' ',' ', ' ',' ',' ',' ', ' ','',' ',' ', # 0x0C0
' ',' ',' ',' ', ' ',' ',' ',' ', ' ',' ',' ',' ', ' ',' ',' ',' ', # 0x0D0 ' ',' ',' ',' ', ' ',' ',' ','', ' ',' ',' ',' ', ' ',' ',' ',' ', # 0x0D0
' ',' ',' ',' ', ' ','',' ',' ', ' ',' ',' ',' ', ' ',' ',' ',' ', # 0x0E0 ' ',' ',' ',' ', ' ','',' ',' ', ' ',' ',' ',' ', ' ',' ',' ',' ', # 0x0E0
' ',' ',' ',' ', ' ',' ',' ',' ', ' ',' ',' ',' ', ' ',' ',' ',' ', # 0x0F0 ' ',' ',' ',' ', ' ',' ',' ',' ', ' ',' ',' ',' ', ' ',' ',' ',' ', # 0x0F0
' ',' ',' ',' ', ' ',' ',' ',' ', ' ',' ',' ',' ', ' ',' ',' ',' ', # 0x100 ' ',' ',' ',' ', ' ',' ',' ',' ', ' ',' ',' ',' ', ' ',' ',' ',' ', # 0x100
' ',' ',' ',' ', ' ',' ',' ',' ', ' ',' ',' ',' ', ' ',' ',' ',' ', # 0x110 ' ',' ',' ',' ', ' ',' ',' ',' ', ' ',' ',' ',' ', ' ',' ',' ',' ', # 0x110
' ',' ',' ',' ', ' ',' ',' ',' ', ' ',' ',' ',' ', ' ',' ',' ',' ', # 0x120 '',' ',' ',' ', ' ',' ',' ',' ', ' ',' ',' ',' ', ' ',' ',' ',' ', # 0x120
' ',' ',' ',' ', ' ',' ',' ',' ', ' ',' ',' ',' ', ' ',' ',' ',' ', # 0x130 ' ',' ',' ',' ', ' ',' ',' ',' ', '',' ',' ',' ', ' ',' ',' ',' ', # 0x130
' ',' ',' ',' ', ' ',' ',' ',' ', ' ',' ',' ',' ', ' ',' ',' ',' ', # 0x140 ' ',' ',' ',' ', ' ',' ',' ',' ', ' ',' ',' ',' ', ' ',' ',' ',' ', # 0x140
'',' ',' ',' ', ' ',' ',' ',' ', ' ',' ',' ',' ', ' ',' ',' ',' ', # 0x150 '',' ',' ',' ', ' ',' ',' ',' ', ' ',' ',' ',' ', ' ',' ',' ',' ', # 0x150
' ',' ',' ',' ', ' ',' ',' ',' ', ' ',' ',' ',' ', ' ',' ',' ',' ', # 0x160 ' ',' ',' ',' ', ' ',' ',' ',' ', ' ',' ',' ',' ', ' ',' ',' ',' ', # 0x160
@ -79,75 +79,77 @@ Dialogue_Macros = {
# Is 0x00 a wait for input marker? # Is 0x00 a wait for input marker?
# 0x01 is linebreak # 0x01 is linebreak
0x02: [0x20, 0xBC, 0x82], # 0x02 expands to Bartz's name バッツ. Used for his dialogue in EN, only used for other chars in JP. 0x02: [0x20, 0xBC, 0x82], # 0x02 expands to Bartz's name バッツ. Used for his dialogue in EN, only used for other chars in JP.
0x03: [0x6E, 0xA8, 0x78, 0x7E, 0xAA], # 0x03 is クリスタル 0x03: [0x6E, 0xA8, 0x78, 0x7E, 0xAA], # 0x03 is クリスタル
0x04: [0x7E, 0x8C, 0x6E, 0xC5, 0xB8], # expands to タイクーン 0x04: [0x7E, 0x8C, 0x6E, 0xC5, 0xB8], # expands to タイクーン
0x06: [0x37, 0xBF], # expands to じゃ 0x06: [0x37, 0xBF], # expands to じゃ
0x07: [0x8D, 0xAB], # expands to いる 0x07: [0x8D, 0xAB], # expands to いる
0x08: [0xFF, 0xFF, 0xFF, 0xFF], # 4 spaces 0x08: [0xFF, 0xFF, 0xFF, 0xFF], # 4 spaces
0x09: [0xFF, 0xFF, 0xFF], # 3 spaces 0x09: [0xFF, 0xFF, 0xFF], # 3 spaces
0x0A: [0xFF, 0xFF], # 2 spaces 0x0A: [0xFF, 0xFF], # 2 spaces
# 0x0B - monster? fiend? 0x0B: [0x1E12, 0x1E13], # expands to 魔物
# 0x0C appears to be a pause in delivery # 0x0C appears to be a pause in delivery - affects previous char
0x0D: [0x1E24, 0x9B, 0x1E52, 0x1E57], # expands to 風の神殿 0x0D: [0x1E24, 0x9B, 0x1E52, 0x1E57], # expands to 風の神殿
# 0x0E - hiryuu? 0x0E: [0x1E04, 0x1E0A], # expands to 飛竜
# 0x0F # 0x0F - unknown (invisible control char)
# 0x10 is a gil substitution # 0x10 is a gil substitution
# 0x11 and 0x12 appear to be item (obtained) substitutions # 0x11 and 0x12 appear to be item (obtained) substitutions
0x13: [0x1E07, 0x1E0D], # expands to 封印
0x14: [0x76, 0x46, 0xD0], # Cid speaking - シド「 0x14: [0x76, 0x46, 0xD0], # Cid speaking - シド「
0x15: [0x9E, 0x46, 0xD0], # Mid speaking - ミド「 0x15: [0x9E, 0x46, 0xD0], # Mid speaking - ミド「
0x16: [0x1E05, 0x1E06], # expands to 世界 0x16: [0x1E05, 0x1E06], # expands to 世界
# 0x17 uses the next byte for something # 0x17 uses the next byte for pause duration (seconds?)
0x18: [0x8E, 0x6E, 0x78, 0x44, 0x78], # expands to エクスデス
0x19: [0xAC, 0x92, 0xD0], # Lenna speaking - レナ「 0x19: [0xAC, 0x92, 0xD0], # Lenna speaking - レナ「
0x1A: [0x2A, 0xA6, 0x64, 0xD0], # Galuf speaking - ガラフ「 0x1A: [0x2A, 0xA6, 0x64, 0xD0], # Galuf speaking - ガラフ「
0x1B: [0x64, 0xC4, 0xA8, 0x78, 0xD0], # Faris speaking - ファリス「 0x1B: [0x64, 0xC4, 0xA8, 0x78, 0xD0], # Faris speaking - ファリス「
0x1C: [0x6E, 0xAA, 0xAA, 0xD0], # Krile/Kara speaking - クルル「 0x1C: [0x6E, 0xAA, 0xAA, 0xD0], # Krile/Kara speaking - クルル「
0x1D: [0x91, 0x37, 0x8D, 0x81, 0xBF, 0xB9], # expands to おじいちゃん
# 0x1E-0x1F form kanji with the next byte # 0x1E-0x1F form kanji with the next byte
# 0x20-0xCC are standard character set # 0x20-0xCC are standard character set
0xCD: [0xC9, 0xC9], # % (0xCD) to !! 0xCD: [0xC9, 0xC9], # % (0xCD) to !!
0xCF: [0xBD, 0x85], # : (0xCF) appears to expand to って # 0xCE is
0xCF: [0xBD, 0x85], # : (0xCF) appears to expand to って
# 0xD0-0xD4 are 「」。AB # 0xD0-0xD4 are 「」。AB
# 0xD5 is X - or perhaps a 2byte 0xD5: [0x1E1B, 0x95, 0x1E08, 0xAD], # expands to 手に入れ
# 0xD6, 0xD7, 0xD8 are
0xD9: [0x93, 0x8D], # expands to ない 0xD9: [0x93, 0x8D], # expands to ない
0xDD: [0xC7, 0xC7], # S (0xDD) to …… # 0xDA-0xDC are
0xDE: [0x3F, 0x8D, 0x37, 0xC3, 0x89, 0x25], # C (0xDE) to だいじょうぶ 0xDD: [0xC7, 0xC7], # S (0xDD) to ……
0xDF: [0x61, 0xE3], # T (0xDF) to は、 0xDE: [0x3F, 0x8D, 0x37, 0xC3, 0x89, 0x25], # C (0xDE) to だいじょうぶ
0xE0: [0xB9, 0x3F], # expands to んだ 0xDF: [0x61, 0xE3], # T (0xDF) to は、
0xE1: [0x85, 0x8D], # expands to てい 0xE0: [0xB9, 0x3F], # expands to んだ
0xE2: [0x77, 0x7F], # expands to した 0xE1: [0x85, 0x8D], # expands to てい
0xE2: [0x77, 0x7F], # expands to した
# 0xE3 is 、 # 0xE3 is 、
0xE4: [0x77, 0x85], # ◯ (0xE4) appears to expand to して 0xE4: [0x77, 0x85], # ◯ (0xE4) appears to expand to して
# 0xE5 is used for Bartz speaking in JP. This only appears as 『 # 0xE5 is used for Bartz speaking in JP. This only appears as 『
0xE6: [0x91, 0x1E0F, 0x1E03], # F (0xE6) appears to expand to otousan (お父様) 0xE6: [0x91, 0x1E0F, 0x1E03], # F (0xE6) appears to expand to otousan (お父様)
0xE7: [0xC9, 0xCB], # °C (0xE7) to !? - yes this is the wrong order interrobang 0xE7: [0xC9, 0xCB], # °C (0xE7) to !? - yes this is the wrong order interrobang
0xE8: [0x45, 0x79], # ・ (0xE8) appears to expand to です 0xE8: [0x45, 0x79], # ・ (0xE8) appears to expand to です
# 0xE9, 0xEA are # 0xE9, 0xEA are
0xEB: [0x73, 0x9B], # expands to この 0xEB: [0x73, 0x9B], # expands to この
# 0xEC - used in "power of crystal" context, need to confim wording ingame 0xEC: [0x9B, 0x1E02], # expands to の力
0xEF: [0x1E1C, 0xBD, 0x85], # expands to 言って 0xED: [0x70, 0xAA, 0x2A, 0xC5], # expands to ケルガー
# 0xF0 - soldier speaking 0xEE: [0x1E86, 0x1ED7, 0x1E87, 0x1E62, 0x1EA7], # expands to 古代図書舘 (ancient library?)
0xF1: [0x6B, 0xA7], # expands to から 0xEF: [0x1E1C, 0xBD, 0x85], # expands to 言って
# 0xF2 queen? doctor? hakase? 0xF0: [0x1E2B, 0x1E0B, 0xD0], # soldier speaking - 兵士「
0xF3: [0x1E0E, 0x3D, 0x6F], # expands to 海ぞく 0xF1: [0x6B, 0xA7], # expands to から
0xF2: [0x1E2C, 0x6A, 0x1E0C], # expands to 火カ船
0xF5: [0x2B, 0xE3], # expands to が、 0xF3: [0x1E0E, 0x3D, 0x6F], # expands to 海ぞく
# 0xF6 see dialogue 0x0A3, 0x0A4, 0x0B6 - almost certainly たち 0xF4: [0x8D, 0x37, 0xC3, 0x89], # expands to いじょう
0xF7: [0x7F, 0x9B], # expands to たの 0xF5: [0x2B, 0xE3], # expands to が、
0xF8: [0x9D, 0x79], # expands to ます 0xF6: [0x7F, 0x81], # expands to たち
0xF9: [0x6F, 0x3F, 0x75, 0x8D], # expands to ください 0xF7: [0x7F, 0x9B], # expands to たの
0xFA: [0x6B, 0xBD, 0x7F], # expands to かった 0xF8: [0x9D, 0x79], # expands to ます
# 0xFB - used in received item context, lenna being poisoned - maybe a sound trigger? 0xF9: [0x6F, 0x3F, 0x75, 0x8D], # expands to ください
0xFC: [0x95, 0xE3], # expands to に、 0xFA: [0x6B, 0xBD, 0x7F], # expands to かった
0xFB: [0x7F, 0xC9], # expands to た!
0xFC: [0x95, 0xE3], # expands to に、
0xFD: [0x8D, 0x93, 0x8D, 0x6B, 0xA7, 0x93, 0xB9, 0x3F], # expands to いないからなんだ
0xFE: [0x1F20, 0x1F38, 0x9B, 0x61, 0x35, 0x9D], # expands to 次元のはざま
# 0xFF is space # 0xFF is space
} }
DoubleChars = [0x17, 0x1E, 0x1F] # 0x1E and 0x1F are kanji, 0x17 is a pause marker
Dialogue_Exceptions = [0xDA, 0xDB, 0xDC, 0xE3, 0xE5, 0xE9, 0xEA, 0xFF]
DoubleChars = [0x17, 0x1E, 0x1F] # 0x1E and 0x1F are kanji, 0x17 is unknown as of yet (invisible)
BGM_Tracks = ( BGM_Tracks = (
"Ahead on our way", "The Fierce Battle", "A Presentiment", "Go Go Boko!", "Ahead on our way", "The Fierce Battle", "A Presentiment", "Go Go Boko!",

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@ -205,7 +205,7 @@ class FF5Reader(QMainWindow):
self.tabwidget.addTab(make_table(imglist_headers, magics, row_labels=False), "Magics") self.tabwidget.addTab(make_table(imglist_headers, magics, row_labels=False), "Magics")
self.tabwidget.addTab(make_table(imglist_headers, more_magics, row_labels=False), "More Magics") self.tabwidget.addTab(make_table(imglist_headers, more_magics, row_labels=False), "More Magics")
self.tabwidget.addTab(make_table(imglist_headers, enemy_names, row_labels=False), "Enemy Names") self.tabwidget.addTab(make_table(imglist_headers, enemy_names, row_labels=False), "Enemy Names")
self.tabwidget.addTab(make_table(imglist_headers, dialogue), "Dialogue") self.tabwidget.addTab(make_table(imglist_headers+['JP address'], dialogue), "Dialogue")
layout = QHBoxLayout() layout = QHBoxLayout()
layout.addWidget(self.tabwidget) layout.addWidget(self.tabwidget)
@ -297,7 +297,7 @@ def make_string_img_large(bytestring):
elif 0x1E00 <= j < 0x2000: elif 0x1E00 <= j < 0x2000:
string += const.Glyphs_Kanji[j-0x1E00] string += const.Glyphs_Kanji[j-0x1E00]
painter.drawPixmap(x*16, (y*16)+2, glyph_sprites_kanji[j-0x1E00]) painter.drawPixmap(x*16, (y*16)+2, glyph_sprites_kanji[j-0x1E00])
elif (j < 0x1E) or ((j > 0xD5) and (j not in const.Dialogue_Exceptions)): elif (j < 0x1E):
string += '[0x{:02X}]'.format(j) string += '[0x{:02X}]'.format(j)
continue continue
else: else: