Battle sprites

This commit is contained in:
Luke Hubmayer-Werner 2017-03-18 14:50:29 +10:30
parent dcb8e8a8a4
commit 3044ed09a9
1 changed files with 26 additions and 8 deletions

View File

@ -8,7 +8,7 @@ import os
from struct import unpack
from itertools import chain
from array import array
from snestile import generate_glyphs, generate_glyphs_large
from snestile import generate_glyphs, generate_glyphs_large, generate_palette, create_tile
import const
import time
@ -187,6 +187,8 @@ class FF5Reader(QMainWindow):
npc_layers[-1].append("0x{:0{}X}".format(val, z[1]*2))
j += z[1]
battle_strips = make_character_battle_sprites(ROM_en)
self.tabwidget = QTabWidget()
strings_tab = QTabWidget()
structs_tab = QTabWidget()
@ -196,11 +198,12 @@ class FF5Reader(QMainWindow):
self.tabwidget.addTab(sprites_tab, "Images")
self.enemy_sprites = QFrame()
sprites_tab.addTab(make_pixmap_table(glyph_sprites_en_small, 4), "Glyphs (EN)")
sprites_tab.addTab(make_pixmap_table(glyph_sprites_en_large, 2), "Glyphs (Dialogue EN)")
sprites_tab.addTab(make_pixmap_table(glyph_sprites_jp_small, 4), "Glyphs (JP)")
sprites_tab.addTab(make_pixmap_table(glyph_sprites_jp_large, 2), "Glyphs (Large JP)")
sprites_tab.addTab(make_pixmap_table(glyph_sprites_kanji, 2), "Glyphs (Kanji)")
sprites_tab.addTab(make_pixmap_table(glyph_sprites_en_small, scale=4), "Glyphs (EN)")
sprites_tab.addTab(make_pixmap_table(glyph_sprites_en_large, scale=2), "Glyphs (Dialogue EN)")
sprites_tab.addTab(make_pixmap_table(glyph_sprites_jp_small, scale=4), "Glyphs (JP)")
sprites_tab.addTab(make_pixmap_table(glyph_sprites_jp_large, scale=2), "Glyphs (Large JP)")
sprites_tab.addTab(make_pixmap_table(glyph_sprites_kanji, scale=2), "Glyphs (Kanji)")
sprites_tab.addTab(make_pixmap_table(battle_strips, cols=88), "Character Battle Sprites")
sprites_tab.addTab(self.enemy_sprites, "Enemy Sprites")
structs_tab.addTab(make_table(zone_headers, zone_data, True), "Zones")
@ -222,6 +225,22 @@ class FF5Reader(QMainWindow):
self.setCentralWidget(self.main_widget)
self.show()
def make_character_battle_sprites(rom):
tile_address = 0x120000
palette_address = 0x14A3C0
battle_strips = []
for i in range(88):
palette = generate_palette(rom, palette_address + (i*32))
battle_strip = QImage(16, 192, QImage.Format_ARGB32_Premultiplied)
battle_strip.fill(QColor(0,0,0,0))
painter = QtGui.QPainter(battle_strip)
for j in range(24):
offset = tile_address+(i*48*32)+(j*32)
painter.drawPixmap(j*8, 0, create_tile(rom[offset:offset+32], palette))
painter.drawPixmap(j*8, 8, create_tile(rom[offset+32:offset+64], palette))
del painter
battle_strips.append(QPixmap.fromImage(battle_strip))
return battle_strips
def make_string_img_small(bytestring, jp=False):
if len(bytestring) < 1:
@ -404,8 +423,7 @@ def make_table(headers, items, sortable=False, row_labels=True, scale=2):
table.sortItems(0)
return table
def make_pixmap_table(items, scale=4):
cols = 16
def make_pixmap_table(items, cols=16, scale=4):
rows = divceil(len(items), cols)
rd = hex_length(rows-1)+1
table = QTableWidget(rows, cols)