Added EN dialogue font

This commit is contained in:
Luke Hubmayer-Werner 2017-03-15 22:39:18 +10:30
parent 0847805099
commit 5d59e771e4
2 changed files with 105 additions and 48 deletions

View File

@ -151,6 +151,18 @@ Dialogue_Macros = {
}
DoubleChars = [0x17, 0x1E, 0x1F] # 0x1E and 0x1F are kanji, 0x17 is a pause marker
#EN_Halfwidth = [0xFF, 0x99, 0x9B, 0x9C, 0x9D, 0xA3, 0xD2]
Dialogue_Width = [4 for i in range(256)]
Dialogue_Width[0x50:0xB1] = [a+1 for a in [
5, 2, 6, 6, 5, 6, 6, 6, 6, 6, 6, 6, 6, 8, 8, 8, # 0x50
6, 6, 5, 6, 5, 5, 6, 6, 2, 6, 7, 5, 10,7, 6, 6, # 0x60
6, 6, 6, 6, 6, 6, 10,6, 6, 6, 6, 6, 5, 6, 6, 5, # 0x70
6, 6, 2, 5, 6, 2, 10,6, 6, 6, 6, 6, 5, 4, 6, 6, # 0x80
10,6, 6, 6, 5, 7, 6, 5, 5, 2, 5, 2, 2, 2, 3, 3, # 0x90
5, 2, 6, 2, 7, 8, 0, 0, 6, 9, 2, 5, 8, 7, 7, 8, # 0xA0
9
]]
BGM_Tracks = (
"Ahead on our way", "The Fierce Battle", "A Presentiment", "Go Go Boko!",
"Pirates Ahoy", "Tenderness in the Air", "Fate in Haze", "Moogle theme",

View File

@ -94,6 +94,7 @@ col_palette = [QColor(0, 0, 0), QColor(0, 0, 128, 0),
bg_color = QColor(0, 0, 128)
glyph_sprites = []
glyph_sprites_dialogue = []
glyph_sprites_jp = []
glyph_sprites_large = []
glyph_sprites_kanji = []
@ -119,6 +120,7 @@ class FF5Reader(QMainWindow):
def __init__(self):
QMainWindow.__init__(self, None)
generate_glyphs(ROM, glyph_sprites, 0x11F000)
generate_glyphs_large(ROM, glyph_sprites_dialogue, 0x03E800)
generate_glyphs(ROM2, glyph_sprites_jp, 0x11F000)
generate_glyphs_large(ROM2, glyph_sprites_large, 0x03E800)
generate_glyphs_large(ROM2, glyph_sprites_kanji, 0x1BD000, 0x1AA)
@ -189,13 +191,14 @@ class FF5Reader(QMainWindow):
npc_layers[-1].append("0x{:0{}X}".format(val, z[1]*2))
j += z[1]
dialogue = make_string_img_list(0x2013F0, 3, 0x500, start_jp=0x082220, len_jp=2, start_str=0x0, start_jp_str=0x0A0000, indirect=True, large=True) # start_str=0x210000
dialogue = make_string_img_list(0x2013F0, 3, 0x500, start_jp=0x082220, len_jp=2, start_str=0x0, start_jp_str=0x0A0000, indirect=True, large=True, macros=True) # start_str=0x210000
self.tabwidget = QTabWidget()
self.enemy_sprites = QFrame()
self.tabwidget.addTab(make_pixmap_table(glyph_sprites, 4), "Glyphs (EN)")
self.tabwidget.addTab(make_pixmap_table(glyph_sprites_dialogue, 2), "Glyphs (Dialogue EN)")
self.tabwidget.addTab(make_pixmap_table(glyph_sprites_jp, 4), "Glyphs (JP)")
self.tabwidget.addTab(make_pixmap_table(glyph_sprites_large, 2), "Glyphs (Large)")
self.tabwidget.addTab(make_pixmap_table(glyph_sprites_large, 2), "Glyphs (Large JP)")
self.tabwidget.addTab(make_pixmap_table(glyph_sprites_kanji, 2), "Glyphs (Kanji)")
self.tabwidget.addTab(self.enemy_sprites, "Enemy Sprites")
self.tabwidget.addTab(make_table(zone_headers, zone_data, True), "Zones")
@ -215,10 +218,10 @@ class FF5Reader(QMainWindow):
self.show()
def generate_glyphs(rom, spritelist, offset, num=0x100):
def generate_glyphs(rom, spritelist, offset, num=0x100, palette=col_palette):
for i in range(num):
j = offset + (i*16)
spritelist.append(create_tile(rom[j:j+16], col_palette))
spritelist.append(create_tile(rom[j:j+16], palette))
def generate_glyphs_large(rom, spritelist, offset, num=0x100):
for i in range(num):
@ -251,25 +254,69 @@ def make_string_img(bytestring, jp=False):
del painter
return string, QPixmap.fromImage(img)
def dialogue_preprocessor(bytestring, expand=True):
out = [[]]
def dialogue_preprocessor(bytestring, macros=False):
'''
This deals with pesky control codes that lump in the following byte.
Additionally, it can expand the macros used in JP dialogue.
'''
out = []
bytes = iter(bytestring)
for b in bytes:
if b in const.DoubleChars:
b2 = next(bytes)
out[-1].append((b<<8) + b2)
elif expand:
if b in const.Dialogue_Macros:
out[-1].extend(const.Dialogue_Macros[b])
out.append((b<<8) + b2)
elif macros and b in const.Dialogue_Macros:
out.extend(const.Dialogue_Macros[b])
else:
out[-1].append(b)
out.append(b)
return out
def make_string_img_large(bytestring):
def make_string_img_multiline(bytestring):
'''
This is basically make_string_img_large() but for english dialogue.
English characters have varying widths, so instead of x being an index it's a pixel value. Magic, eh?
'''
if len(bytestring) < 1:
raise ValueError('Empty bytestring was passed')
line = dialogue_preprocessor(bytestring)[0]
string = ""
max_width = 32*8 # I need to confirm this
rows = 32 # This is just for testing
img = QImage(max_width, rows*16, QImage.Format_RGB16)
img.fill(bg_color)
painter = QtGui.QPainter(img)
x = xmax = y = 0
for j in bytestring:
if x >= max_width: # Wrap on long line
string += '[wr]\n'
xmax = max_width # Can't go higher than this anyway
x = 0
y += 1
if j == 0x01: # Line break
string += '[br]\n'
xmax = x if x > xmax else xmax
x = 0
y += 1
continue
elif j < 0x13 or j > 0xFF: # Everything remaining outside this is a control char
string += '[0x{:02X}]'.format(j)
continue
else:
string += const.Glyphs[j]
painter.drawPixmap(x, (y*16)+4, glyph_sprites_dialogue[j])
x += const.Dialogue_Width[j]
del painter
xmax = x if x > xmax else xmax
return string, QPixmap.fromImage(img.copy(0, 0, xmax, (y+1)*16))
def make_string_img_large(bytestring):
'''
This is how we decipher dialogue data, which has multiple lines among other things
'''
if len(bytestring) < 1:
raise ValueError('Empty bytestring was passed')
string = ""
cols = 16 # This is the maximum dialogue glyphs per row in JP
rows = 32 # This is just for testing
@ -277,40 +324,34 @@ def make_string_img_large(bytestring):
img.fill(bg_color)
painter = QtGui.QPainter(img)
x = 0
xmax = 0
y = 0
try:
for j in line:
# Is 0x00 a wait for input marker?
if x >= 16:
x = xmax = y = 0
for j in bytestring:
if x >= cols: # Wrap on long line
string += '[wr]\n'
xmax = 16
xmax = cols # Can't go higher than this anyway
x = 0
y += 1
if j == 0x01:
if j == 0x01: # Line break
string += '[br]\n'
y += 1
xmax = x if x > xmax else xmax
x = 0
y += 1
continue
elif 0x1E00 <= j < 0x2000:
elif 0x1E00 <= j < 0x1FAA: # Kanji live in this range
string += const.Glyphs_Kanji[j-0x1E00]
painter.drawPixmap(x*16, (y*16)+2, glyph_sprites_kanji[j-0x1E00])
elif (j < 0x1E):
elif j < 0x13 or j > 0xFF: # Everything remaining outside this is a control char
string += '[0x{:02X}]'.format(j)
continue
else:
string += const.Glyphs_JP_large[j]
painter.drawPixmap(x*16, (y*16)+2, glyph_sprites_large[j])
x += 1
except (StopIteration, IndexError):
pass
del painter
xmax = x if x > xmax else xmax
return string, QPixmap.fromImage(img.copy(0, 0, xmax*16, (y+1)*16))
def make_string_img_list(start, length, num, start_jp=None, len_jp=None, start_str=None, start_jp_str=None, indirect=False, large=False):
def make_string_img_list(start, length, num, start_jp=None, len_jp=None, start_str=None, start_jp_str=None, indirect=False, large=False, macros=False):
start_jp = start if start_jp is None else start_jp
len_jp = length if len_jp is None else len_jp
start_str = start if start_str is None else start_str
@ -332,16 +373,20 @@ def make_string_img_list(start, length, num, start_jp=None, len_jp=None, start_s
break
try:
if en_end > en_start:
if macros:
string, img = make_string_img_multiline(dialogue_preprocessor(ROM[en_start:en_end]))
else:
string, img = make_string_img(ROM[en_start:en_end])
else:
string = ''
img = None
if jp_end > jp_start:
bytestring = dialogue_preprocessor(ROM2[jp_start:jp_end], macros)
if large:
string_JP, img_JP = make_string_img_large(ROM2[jp_start:jp_end])
string_JP, img_JP = make_string_img_large(bytestring)
else:
string_JP, img_JP = make_string_img(ROM2[jp_start:jp_end], jp=True)
string_JP, img_JP = make_string_img(bytestring, jp=True)
else:
string_JP = ''
img_JP = None