Added EN dialogue font
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parent
0847805099
commit
5d59e771e4
12
const.py
12
const.py
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@ -151,6 +151,18 @@ Dialogue_Macros = {
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}
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DoubleChars = [0x17, 0x1E, 0x1F] # 0x1E and 0x1F are kanji, 0x17 is a pause marker
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#EN_Halfwidth = [0xFF, 0x99, 0x9B, 0x9C, 0x9D, 0xA3, 0xD2]
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Dialogue_Width = [4 for i in range(256)]
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Dialogue_Width[0x50:0xB1] = [a+1 for a in [
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5, 2, 6, 6, 5, 6, 6, 6, 6, 6, 6, 6, 6, 8, 8, 8, # 0x50
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6, 6, 5, 6, 5, 5, 6, 6, 2, 6, 7, 5, 10,7, 6, 6, # 0x60
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6, 6, 6, 6, 6, 6, 10,6, 6, 6, 6, 6, 5, 6, 6, 5, # 0x70
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6, 6, 2, 5, 6, 2, 10,6, 6, 6, 6, 6, 5, 4, 6, 6, # 0x80
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10,6, 6, 6, 5, 7, 6, 5, 5, 2, 5, 2, 2, 2, 3, 3, # 0x90
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5, 2, 6, 2, 7, 8, 0, 0, 6, 9, 2, 5, 8, 7, 7, 8, # 0xA0
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9
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]]
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BGM_Tracks = (
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"Ahead on our way", "The Fierce Battle", "A Presentiment", "Go Go Boko!",
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"Pirates Ahoy", "Tenderness in the Air", "Fate in Haze", "Moogle theme",
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141
ff5reader.py
141
ff5reader.py
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@ -94,6 +94,7 @@ col_palette = [QColor(0, 0, 0), QColor(0, 0, 128, 0),
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bg_color = QColor(0, 0, 128)
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glyph_sprites = []
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glyph_sprites_dialogue = []
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glyph_sprites_jp = []
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glyph_sprites_large = []
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glyph_sprites_kanji = []
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@ -119,6 +120,7 @@ class FF5Reader(QMainWindow):
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def __init__(self):
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QMainWindow.__init__(self, None)
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generate_glyphs(ROM, glyph_sprites, 0x11F000)
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generate_glyphs_large(ROM, glyph_sprites_dialogue, 0x03E800)
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generate_glyphs(ROM2, glyph_sprites_jp, 0x11F000)
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generate_glyphs_large(ROM2, glyph_sprites_large, 0x03E800)
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generate_glyphs_large(ROM2, glyph_sprites_kanji, 0x1BD000, 0x1AA)
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@ -189,13 +191,14 @@ class FF5Reader(QMainWindow):
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npc_layers[-1].append("0x{:0{}X}".format(val, z[1]*2))
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j += z[1]
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dialogue = make_string_img_list(0x2013F0, 3, 0x500, start_jp=0x082220, len_jp=2, start_str=0x0, start_jp_str=0x0A0000, indirect=True, large=True) # start_str=0x210000
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dialogue = make_string_img_list(0x2013F0, 3, 0x500, start_jp=0x082220, len_jp=2, start_str=0x0, start_jp_str=0x0A0000, indirect=True, large=True, macros=True) # start_str=0x210000
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self.tabwidget = QTabWidget()
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self.enemy_sprites = QFrame()
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self.tabwidget.addTab(make_pixmap_table(glyph_sprites, 4), "Glyphs (EN)")
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self.tabwidget.addTab(make_pixmap_table(glyph_sprites_dialogue, 2), "Glyphs (Dialogue EN)")
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self.tabwidget.addTab(make_pixmap_table(glyph_sprites_jp, 4), "Glyphs (JP)")
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self.tabwidget.addTab(make_pixmap_table(glyph_sprites_large, 2), "Glyphs (Large)")
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self.tabwidget.addTab(make_pixmap_table(glyph_sprites_large, 2), "Glyphs (Large JP)")
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self.tabwidget.addTab(make_pixmap_table(glyph_sprites_kanji, 2), "Glyphs (Kanji)")
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self.tabwidget.addTab(self.enemy_sprites, "Enemy Sprites")
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self.tabwidget.addTab(make_table(zone_headers, zone_data, True), "Zones")
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@ -215,10 +218,10 @@ class FF5Reader(QMainWindow):
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self.show()
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def generate_glyphs(rom, spritelist, offset, num=0x100):
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def generate_glyphs(rom, spritelist, offset, num=0x100, palette=col_palette):
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for i in range(num):
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j = offset + (i*16)
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spritelist.append(create_tile(rom[j:j+16], col_palette))
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spritelist.append(create_tile(rom[j:j+16], palette))
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def generate_glyphs_large(rom, spritelist, offset, num=0x100):
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for i in range(num):
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@ -251,25 +254,69 @@ def make_string_img(bytestring, jp=False):
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del painter
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return string, QPixmap.fromImage(img)
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def dialogue_preprocessor(bytestring, expand=True):
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out = [[]]
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def dialogue_preprocessor(bytestring, macros=False):
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'''
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This deals with pesky control codes that lump in the following byte.
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Additionally, it can expand the macros used in JP dialogue.
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'''
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out = []
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bytes = iter(bytestring)
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for b in bytes:
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if b in const.DoubleChars:
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b2 = next(bytes)
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out[-1].append((b<<8) + b2)
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elif expand:
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if b in const.Dialogue_Macros:
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out[-1].extend(const.Dialogue_Macros[b])
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else:
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out[-1].append(b)
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out.append((b<<8) + b2)
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elif macros and b in const.Dialogue_Macros:
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out.extend(const.Dialogue_Macros[b])
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else:
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out.append(b)
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return out
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def make_string_img_large(bytestring):
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def make_string_img_multiline(bytestring):
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'''
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This is basically make_string_img_large() but for english dialogue.
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English characters have varying widths, so instead of x being an index it's a pixel value. Magic, eh?
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'''
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if len(bytestring) < 1:
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raise ValueError('Empty bytestring was passed')
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line = dialogue_preprocessor(bytestring)[0]
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string = ""
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max_width = 32*8 # I need to confirm this
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rows = 32 # This is just for testing
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img = QImage(max_width, rows*16, QImage.Format_RGB16)
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img.fill(bg_color)
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painter = QtGui.QPainter(img)
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x = xmax = y = 0
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for j in bytestring:
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if x >= max_width: # Wrap on long line
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string += '[wr]\n'
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xmax = max_width # Can't go higher than this anyway
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x = 0
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y += 1
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if j == 0x01: # Line break
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string += '[br]\n'
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xmax = x if x > xmax else xmax
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x = 0
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y += 1
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continue
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elif j < 0x13 or j > 0xFF: # Everything remaining outside this is a control char
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string += '[0x{:02X}]'.format(j)
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continue
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else:
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string += const.Glyphs[j]
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painter.drawPixmap(x, (y*16)+4, glyph_sprites_dialogue[j])
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x += const.Dialogue_Width[j]
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del painter
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xmax = x if x > xmax else xmax
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return string, QPixmap.fromImage(img.copy(0, 0, xmax, (y+1)*16))
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def make_string_img_large(bytestring):
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'''
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This is how we decipher dialogue data, which has multiple lines among other things
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'''
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if len(bytestring) < 1:
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raise ValueError('Empty bytestring was passed')
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string = ""
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cols = 16 # This is the maximum dialogue glyphs per row in JP
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rows = 32 # This is just for testing
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@ -277,40 +324,34 @@ def make_string_img_large(bytestring):
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img.fill(bg_color)
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painter = QtGui.QPainter(img)
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x = 0
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xmax = 0
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y = 0
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try:
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for j in line:
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# Is 0x00 a wait for input marker?
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if x >= 16:
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string += '[wr]\n'
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xmax = 16
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x = 0
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y += 1
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if j == 0x01:
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string += '[br]\n'
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y += 1
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xmax = x if x > xmax else xmax
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x = 0
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continue
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elif 0x1E00 <= j < 0x2000:
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string += const.Glyphs_Kanji[j-0x1E00]
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painter.drawPixmap(x*16, (y*16)+2, glyph_sprites_kanji[j-0x1E00])
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elif (j < 0x1E):
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string += '[0x{:02X}]'.format(j)
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continue
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else:
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string += const.Glyphs_JP_large[j]
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painter.drawPixmap(x*16, (y*16)+2, glyph_sprites_large[j])
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x += 1
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except (StopIteration, IndexError):
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pass
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x = xmax = y = 0
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for j in bytestring:
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if x >= cols: # Wrap on long line
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string += '[wr]\n'
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xmax = cols # Can't go higher than this anyway
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x = 0
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y += 1
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if j == 0x01: # Line break
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string += '[br]\n'
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xmax = x if x > xmax else xmax
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x = 0
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y += 1
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continue
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elif 0x1E00 <= j < 0x1FAA: # Kanji live in this range
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string += const.Glyphs_Kanji[j-0x1E00]
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painter.drawPixmap(x*16, (y*16)+2, glyph_sprites_kanji[j-0x1E00])
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elif j < 0x13 or j > 0xFF: # Everything remaining outside this is a control char
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string += '[0x{:02X}]'.format(j)
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continue
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else:
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string += const.Glyphs_JP_large[j]
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painter.drawPixmap(x*16, (y*16)+2, glyph_sprites_large[j])
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x += 1
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del painter
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xmax = x if x > xmax else xmax
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return string, QPixmap.fromImage(img.copy(0, 0, xmax*16, (y+1)*16))
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def make_string_img_list(start, length, num, start_jp=None, len_jp=None, start_str=None, start_jp_str=None, indirect=False, large=False):
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def make_string_img_list(start, length, num, start_jp=None, len_jp=None, start_str=None, start_jp_str=None, indirect=False, large=False, macros=False):
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start_jp = start if start_jp is None else start_jp
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len_jp = length if len_jp is None else len_jp
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start_str = start if start_str is None else start_str
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@ -332,16 +373,20 @@ def make_string_img_list(start, length, num, start_jp=None, len_jp=None, start_s
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break
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try:
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if en_end > en_start:
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string, img = make_string_img(ROM[en_start:en_end])
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if macros:
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string, img = make_string_img_multiline(dialogue_preprocessor(ROM[en_start:en_end]))
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else:
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string, img = make_string_img(ROM[en_start:en_end])
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else:
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string = ''
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img = None
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if jp_end > jp_start:
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bytestring = dialogue_preprocessor(ROM2[jp_start:jp_end], macros)
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if large:
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string_JP, img_JP = make_string_img_large(ROM2[jp_start:jp_end])
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string_JP, img_JP = make_string_img_large(bytestring)
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else:
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string_JP, img_JP = make_string_img(ROM2[jp_start:jp_end], jp=True)
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string_JP, img_JP = make_string_img(bytestring, jp=True)
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else:
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string_JP = ''
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img_JP = None
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