diff --git a/COPYING b/COPYING
new file mode 100644
index 0000000..f288702
--- /dev/null
+++ b/COPYING
@@ -0,0 +1,674 @@
+ GNU GENERAL PUBLIC LICENSE
+ Version 3, 29 June 2007
+
+ Copyright (C) 2007 Free Software Foundation, Inc.
+ Everyone is permitted to copy and distribute verbatim copies
+ of this license document, but changing it is not allowed.
+
+ Preamble
+
+ The GNU General Public License is a free, copyleft license for
+software and other kinds of works.
+
+ The licenses for most software and other practical works are designed
+to take away your freedom to share and change the works. By contrast,
+the GNU General Public License is intended to guarantee your freedom to
+share and change all versions of a program--to make sure it remains free
+software for all its users. We, the Free Software Foundation, use the
+GNU General Public License for most of our software; it applies also to
+any other work released this way by its authors. You can apply it to
+your programs, too.
+
+ When we speak of free software, we are referring to freedom, not
+price. Our General Public Licenses are designed to make sure that you
+have the freedom to distribute copies of free software (and charge for
+them if you wish), that you receive source code or can get it if you
+want it, that you can change the software or use pieces of it in new
+free programs, and that you know you can do these things.
+
+ To protect your rights, we need to prevent others from denying you
+these rights or asking you to surrender the rights. Therefore, you have
+certain responsibilities if you distribute copies of the software, or if
+you modify it: responsibilities to respect the freedom of others.
+
+ For example, if you distribute copies of such a program, whether
+gratis or for a fee, you must pass on to the recipients the same
+freedoms that you received. You must make sure that they, too, receive
+or can get the source code. And you must show them these terms so they
+know their rights.
+
+ Developers that use the GNU GPL protect your rights with two steps:
+(1) assert copyright on the software, and (2) offer you this License
+giving you legal permission to copy, distribute and/or modify it.
+
+ For the developers' and authors' protection, the GPL clearly explains
+that there is no warranty for this free software. For both users' and
+authors' sake, the GPL requires that modified versions be marked as
+changed, so that their problems will not be attributed erroneously to
+authors of previous versions.
+
+ Some devices are designed to deny users access to install or run
+modified versions of the software inside them, although the manufacturer
+can do so. This is fundamentally incompatible with the aim of
+protecting users' freedom to change the software. The systematic
+pattern of such abuse occurs in the area of products for individuals to
+use, which is precisely where it is most unacceptable. Therefore, we
+have designed this version of the GPL to prohibit the practice for those
+products. If such problems arise substantially in other domains, we
+stand ready to extend this provision to those domains in future versions
+of the GPL, as needed to protect the freedom of users.
+
+ Finally, every program is threatened constantly by software patents.
+States should not allow patents to restrict development and use of
+software on general-purpose computers, but in those that do, we wish to
+avoid the special danger that patents applied to a free program could
+make it effectively proprietary. To prevent this, the GPL assures that
+patents cannot be used to render the program non-free.
+
+ The precise terms and conditions for copying, distribution and
+modification follow.
+
+ TERMS AND CONDITIONS
+
+ 0. Definitions.
+
+ "This License" refers to version 3 of the GNU General Public License.
+
+ "Copyright" also means copyright-like laws that apply to other kinds of
+works, such as semiconductor masks.
+
+ "The Program" refers to any copyrightable work licensed under this
+License. Each licensee is addressed as "you". "Licensees" and
+"recipients" may be individuals or organizations.
+
+ To "modify" a work means to copy from or adapt all or part of the work
+in a fashion requiring copyright permission, other than the making of an
+exact copy. The resulting work is called a "modified version" of the
+earlier work or a work "based on" the earlier work.
+
+ A "covered work" means either the unmodified Program or a work based
+on the Program.
+
+ To "propagate" a work means to do anything with it that, without
+permission, would make you directly or secondarily liable for
+infringement under applicable copyright law, except executing it on a
+computer or modifying a private copy. Propagation includes copying,
+distribution (with or without modification), making available to the
+public, and in some countries other activities as well.
+
+ To "convey" a work means any kind of propagation that enables other
+parties to make or receive copies. Mere interaction with a user through
+a computer network, with no transfer of a copy, is not conveying.
+
+ An interactive user interface displays "Appropriate Legal Notices"
+to the extent that it includes a convenient and prominently visible
+feature that (1) displays an appropriate copyright notice, and (2)
+tells the user that there is no warranty for the work (except to the
+extent that warranties are provided), that licensees may convey the
+work under this License, and how to view a copy of this License. If
+the interface presents a list of user commands or options, such as a
+menu, a prominent item in the list meets this criterion.
+
+ 1. Source Code.
+
+ The "source code" for a work means the preferred form of the work
+for making modifications to it. "Object code" means any non-source
+form of a work.
+
+ A "Standard Interface" means an interface that either is an official
+standard defined by a recognized standards body, or, in the case of
+interfaces specified for a particular programming language, one that
+is widely used among developers working in that language.
+
+ The "System Libraries" of an executable work include anything, other
+than the work as a whole, that (a) is included in the normal form of
+packaging a Major Component, but which is not part of that Major
+Component, and (b) serves only to enable use of the work with that
+Major Component, or to implement a Standard Interface for which an
+implementation is available to the public in source code form. A
+"Major Component", in this context, means a major essential component
+(kernel, window system, and so on) of the specific operating system
+(if any) on which the executable work runs, or a compiler used to
+produce the work, or an object code interpreter used to run it.
+
+ The "Corresponding Source" for a work in object code form means all
+the source code needed to generate, install, and (for an executable
+work) run the object code and to modify the work, including scripts to
+control those activities. However, it does not include the work's
+System Libraries, or general-purpose tools or generally available free
+programs which are used unmodified in performing those activities but
+which are not part of the work. For example, Corresponding Source
+includes interface definition files associated with source files for
+the work, and the source code for shared libraries and dynamically
+linked subprograms that the work is specifically designed to require,
+such as by intimate data communication or control flow between those
+subprograms and other parts of the work.
+
+ The Corresponding Source need not include anything that users
+can regenerate automatically from other parts of the Corresponding
+Source.
+
+ The Corresponding Source for a work in source code form is that
+same work.
+
+ 2. Basic Permissions.
+
+ All rights granted under this License are granted for the term of
+copyright on the Program, and are irrevocable provided the stated
+conditions are met. This License explicitly affirms your unlimited
+permission to run the unmodified Program. The output from running a
+covered work is covered by this License only if the output, given its
+content, constitutes a covered work. This License acknowledges your
+rights of fair use or other equivalent, as provided by copyright law.
+
+ You may make, run and propagate covered works that you do not
+convey, without conditions so long as your license otherwise remains
+in force. You may convey covered works to others for the sole purpose
+of having them make modifications exclusively for you, or provide you
+with facilities for running those works, provided that you comply with
+the terms of this License in conveying all material for which you do
+not control copyright. Those thus making or running the covered works
+for you must do so exclusively on your behalf, under your direction
+and control, on terms that prohibit them from making any copies of
+your copyrighted material outside their relationship with you.
+
+ Conveying under any other circumstances is permitted solely under
+the conditions stated below. Sublicensing is not allowed; section 10
+makes it unnecessary.
+
+ 3. Protecting Users' Legal Rights From Anti-Circumvention Law.
+
+ No covered work shall be deemed part of an effective technological
+measure under any applicable law fulfilling obligations under article
+11 of the WIPO copyright treaty adopted on 20 December 1996, or
+similar laws prohibiting or restricting circumvention of such
+measures.
+
+ When you convey a covered work, you waive any legal power to forbid
+circumvention of technological measures to the extent such circumvention
+is effected by exercising rights under this License with respect to
+the covered work, and you disclaim any intention to limit operation or
+modification of the work as a means of enforcing, against the work's
+users, your or third parties' legal rights to forbid circumvention of
+technological measures.
+
+ 4. Conveying Verbatim Copies.
+
+ You may convey verbatim copies of the Program's source code as you
+receive it, in any medium, provided that you conspicuously and
+appropriately publish on each copy an appropriate copyright notice;
+keep intact all notices stating that this License and any
+non-permissive terms added in accord with section 7 apply to the code;
+keep intact all notices of the absence of any warranty; and give all
+recipients a copy of this License along with the Program.
+
+ You may charge any price or no price for each copy that you convey,
+and you may offer support or warranty protection for a fee.
+
+ 5. Conveying Modified Source Versions.
+
+ You may convey a work based on the Program, or the modifications to
+produce it from the Program, in the form of source code under the
+terms of section 4, provided that you also meet all of these conditions:
+
+ a) The work must carry prominent notices stating that you modified
+ it, and giving a relevant date.
+
+ b) The work must carry prominent notices stating that it is
+ released under this License and any conditions added under section
+ 7. This requirement modifies the requirement in section 4 to
+ "keep intact all notices".
+
+ c) You must license the entire work, as a whole, under this
+ License to anyone who comes into possession of a copy. This
+ License will therefore apply, along with any applicable section 7
+ additional terms, to the whole of the work, and all its parts,
+ regardless of how they are packaged. This License gives no
+ permission to license the work in any other way, but it does not
+ invalidate such permission if you have separately received it.
+
+ d) If the work has interactive user interfaces, each must display
+ Appropriate Legal Notices; however, if the Program has interactive
+ interfaces that do not display Appropriate Legal Notices, your
+ work need not make them do so.
+
+ A compilation of a covered work with other separate and independent
+works, which are not by their nature extensions of the covered work,
+and which are not combined with it such as to form a larger program,
+in or on a volume of a storage or distribution medium, is called an
+"aggregate" if the compilation and its resulting copyright are not
+used to limit the access or legal rights of the compilation's users
+beyond what the individual works permit. Inclusion of a covered work
+in an aggregate does not cause this License to apply to the other
+parts of the aggregate.
+
+ 6. Conveying Non-Source Forms.
+
+ You may convey a covered work in object code form under the terms
+of sections 4 and 5, provided that you also convey the
+machine-readable Corresponding Source under the terms of this License,
+in one of these ways:
+
+ a) Convey the object code in, or embodied in, a physical product
+ (including a physical distribution medium), accompanied by the
+ Corresponding Source fixed on a durable physical medium
+ customarily used for software interchange.
+
+ b) Convey the object code in, or embodied in, a physical product
+ (including a physical distribution medium), accompanied by a
+ written offer, valid for at least three years and valid for as
+ long as you offer spare parts or customer support for that product
+ model, to give anyone who possesses the object code either (1) a
+ copy of the Corresponding Source for all the software in the
+ product that is covered by this License, on a durable physical
+ medium customarily used for software interchange, for a price no
+ more than your reasonable cost of physically performing this
+ conveying of source, or (2) access to copy the
+ Corresponding Source from a network server at no charge.
+
+ c) Convey individual copies of the object code with a copy of the
+ written offer to provide the Corresponding Source. This
+ alternative is allowed only occasionally and noncommercially, and
+ only if you received the object code with such an offer, in accord
+ with subsection 6b.
+
+ d) Convey the object code by offering access from a designated
+ place (gratis or for a charge), and offer equivalent access to the
+ Corresponding Source in the same way through the same place at no
+ further charge. You need not require recipients to copy the
+ Corresponding Source along with the object code. If the place to
+ copy the object code is a network server, the Corresponding Source
+ may be on a different server (operated by you or a third party)
+ that supports equivalent copying facilities, provided you maintain
+ clear directions next to the object code saying where to find the
+ Corresponding Source. Regardless of what server hosts the
+ Corresponding Source, you remain obligated to ensure that it is
+ available for as long as needed to satisfy these requirements.
+
+ e) Convey the object code using peer-to-peer transmission, provided
+ you inform other peers where the object code and Corresponding
+ Source of the work are being offered to the general public at no
+ charge under subsection 6d.
+
+ A separable portion of the object code, whose source code is excluded
+from the Corresponding Source as a System Library, need not be
+included in conveying the object code work.
+
+ A "User Product" is either (1) a "consumer product", which means any
+tangible personal property which is normally used for personal, family,
+or household purposes, or (2) anything designed or sold for incorporation
+into a dwelling. In determining whether a product is a consumer product,
+doubtful cases shall be resolved in favor of coverage. For a particular
+product received by a particular user, "normally used" refers to a
+typical or common use of that class of product, regardless of the status
+of the particular user or of the way in which the particular user
+actually uses, or expects or is expected to use, the product. A product
+is a consumer product regardless of whether the product has substantial
+commercial, industrial or non-consumer uses, unless such uses represent
+the only significant mode of use of the product.
+
+ "Installation Information" for a User Product means any methods,
+procedures, authorization keys, or other information required to install
+and execute modified versions of a covered work in that User Product from
+a modified version of its Corresponding Source. The information must
+suffice to ensure that the continued functioning of the modified object
+code is in no case prevented or interfered with solely because
+modification has been made.
+
+ If you convey an object code work under this section in, or with, or
+specifically for use in, a User Product, and the conveying occurs as
+part of a transaction in which the right of possession and use of the
+User Product is transferred to the recipient in perpetuity or for a
+fixed term (regardless of how the transaction is characterized), the
+Corresponding Source conveyed under this section must be accompanied
+by the Installation Information. But this requirement does not apply
+if neither you nor any third party retains the ability to install
+modified object code on the User Product (for example, the work has
+been installed in ROM).
+
+ The requirement to provide Installation Information does not include a
+requirement to continue to provide support service, warranty, or updates
+for a work that has been modified or installed by the recipient, or for
+the User Product in which it has been modified or installed. Access to a
+network may be denied when the modification itself materially and
+adversely affects the operation of the network or violates the rules and
+protocols for communication across the network.
+
+ Corresponding Source conveyed, and Installation Information provided,
+in accord with this section must be in a format that is publicly
+documented (and with an implementation available to the public in
+source code form), and must require no special password or key for
+unpacking, reading or copying.
+
+ 7. Additional Terms.
+
+ "Additional permissions" are terms that supplement the terms of this
+License by making exceptions from one or more of its conditions.
+Additional permissions that are applicable to the entire Program shall
+be treated as though they were included in this License, to the extent
+that they are valid under applicable law. If additional permissions
+apply only to part of the Program, that part may be used separately
+under those permissions, but the entire Program remains governed by
+this License without regard to the additional permissions.
+
+ When you convey a copy of a covered work, you may at your option
+remove any additional permissions from that copy, or from any part of
+it. (Additional permissions may be written to require their own
+removal in certain cases when you modify the work.) You may place
+additional permissions on material, added by you to a covered work,
+for which you have or can give appropriate copyright permission.
+
+ Notwithstanding any other provision of this License, for material you
+add to a covered work, you may (if authorized by the copyright holders of
+that material) supplement the terms of this License with terms:
+
+ a) Disclaiming warranty or limiting liability differently from the
+ terms of sections 15 and 16 of this License; or
+
+ b) Requiring preservation of specified reasonable legal notices or
+ author attributions in that material or in the Appropriate Legal
+ Notices displayed by works containing it; or
+
+ c) Prohibiting misrepresentation of the origin of that material, or
+ requiring that modified versions of such material be marked in
+ reasonable ways as different from the original version; or
+
+ d) Limiting the use for publicity purposes of names of licensors or
+ authors of the material; or
+
+ e) Declining to grant rights under trademark law for use of some
+ trade names, trademarks, or service marks; or
+
+ f) Requiring indemnification of licensors and authors of that
+ material by anyone who conveys the material (or modified versions of
+ it) with contractual assumptions of liability to the recipient, for
+ any liability that these contractual assumptions directly impose on
+ those licensors and authors.
+
+ All other non-permissive additional terms are considered "further
+restrictions" within the meaning of section 10. If the Program as you
+received it, or any part of it, contains a notice stating that it is
+governed by this License along with a term that is a further
+restriction, you may remove that term. If a license document contains
+a further restriction but permits relicensing or conveying under this
+License, you may add to a covered work material governed by the terms
+of that license document, provided that the further restriction does
+not survive such relicensing or conveying.
+
+ If you add terms to a covered work in accord with this section, you
+must place, in the relevant source files, a statement of the
+additional terms that apply to those files, or a notice indicating
+where to find the applicable terms.
+
+ Additional terms, permissive or non-permissive, may be stated in the
+form of a separately written license, or stated as exceptions;
+the above requirements apply either way.
+
+ 8. Termination.
+
+ You may not propagate or modify a covered work except as expressly
+provided under this License. Any attempt otherwise to propagate or
+modify it is void, and will automatically terminate your rights under
+this License (including any patent licenses granted under the third
+paragraph of section 11).
+
+ However, if you cease all violation of this License, then your
+license from a particular copyright holder is reinstated (a)
+provisionally, unless and until the copyright holder explicitly and
+finally terminates your license, and (b) permanently, if the copyright
+holder fails to notify you of the violation by some reasonable means
+prior to 60 days after the cessation.
+
+ Moreover, your license from a particular copyright holder is
+reinstated permanently if the copyright holder notifies you of the
+violation by some reasonable means, this is the first time you have
+received notice of violation of this License (for any work) from that
+copyright holder, and you cure the violation prior to 30 days after
+your receipt of the notice.
+
+ Termination of your rights under this section does not terminate the
+licenses of parties who have received copies or rights from you under
+this License. If your rights have been terminated and not permanently
+reinstated, you do not qualify to receive new licenses for the same
+material under section 10.
+
+ 9. Acceptance Not Required for Having Copies.
+
+ You are not required to accept this License in order to receive or
+run a copy of the Program. Ancillary propagation of a covered work
+occurring solely as a consequence of using peer-to-peer transmission
+to receive a copy likewise does not require acceptance. However,
+nothing other than this License grants you permission to propagate or
+modify any covered work. These actions infringe copyright if you do
+not accept this License. Therefore, by modifying or propagating a
+covered work, you indicate your acceptance of this License to do so.
+
+ 10. Automatic Licensing of Downstream Recipients.
+
+ Each time you convey a covered work, the recipient automatically
+receives a license from the original licensors, to run, modify and
+propagate that work, subject to this License. You are not responsible
+for enforcing compliance by third parties with this License.
+
+ An "entity transaction" is a transaction transferring control of an
+organization, or substantially all assets of one, or subdividing an
+organization, or merging organizations. If propagation of a covered
+work results from an entity transaction, each party to that
+transaction who receives a copy of the work also receives whatever
+licenses to the work the party's predecessor in interest had or could
+give under the previous paragraph, plus a right to possession of the
+Corresponding Source of the work from the predecessor in interest, if
+the predecessor has it or can get it with reasonable efforts.
+
+ You may not impose any further restrictions on the exercise of the
+rights granted or affirmed under this License. For example, you may
+not impose a license fee, royalty, or other charge for exercise of
+rights granted under this License, and you may not initiate litigation
+(including a cross-claim or counterclaim in a lawsuit) alleging that
+any patent claim is infringed by making, using, selling, offering for
+sale, or importing the Program or any portion of it.
+
+ 11. Patents.
+
+ A "contributor" is a copyright holder who authorizes use under this
+License of the Program or a work on which the Program is based. The
+work thus licensed is called the contributor's "contributor version".
+
+ A contributor's "essential patent claims" are all patent claims
+owned or controlled by the contributor, whether already acquired or
+hereafter acquired, that would be infringed by some manner, permitted
+by this License, of making, using, or selling its contributor version,
+but do not include claims that would be infringed only as a
+consequence of further modification of the contributor version. For
+purposes of this definition, "control" includes the right to grant
+patent sublicenses in a manner consistent with the requirements of
+this License.
+
+ Each contributor grants you a non-exclusive, worldwide, royalty-free
+patent license under the contributor's essential patent claims, to
+make, use, sell, offer for sale, import and otherwise run, modify and
+propagate the contents of its contributor version.
+
+ In the following three paragraphs, a "patent license" is any express
+agreement or commitment, however denominated, not to enforce a patent
+(such as an express permission to practice a patent or covenant not to
+sue for patent infringement). To "grant" such a patent license to a
+party means to make such an agreement or commitment not to enforce a
+patent against the party.
+
+ If you convey a covered work, knowingly relying on a patent license,
+and the Corresponding Source of the work is not available for anyone
+to copy, free of charge and under the terms of this License, through a
+publicly available network server or other readily accessible means,
+then you must either (1) cause the Corresponding Source to be so
+available, or (2) arrange to deprive yourself of the benefit of the
+patent license for this particular work, or (3) arrange, in a manner
+consistent with the requirements of this License, to extend the patent
+license to downstream recipients. "Knowingly relying" means you have
+actual knowledge that, but for the patent license, your conveying the
+covered work in a country, or your recipient's use of the covered work
+in a country, would infringe one or more identifiable patents in that
+country that you have reason to believe are valid.
+
+ If, pursuant to or in connection with a single transaction or
+arrangement, you convey, or propagate by procuring conveyance of, a
+covered work, and grant a patent license to some of the parties
+receiving the covered work authorizing them to use, propagate, modify
+or convey a specific copy of the covered work, then the patent license
+you grant is automatically extended to all recipients of the covered
+work and works based on it.
+
+ A patent license is "discriminatory" if it does not include within
+the scope of its coverage, prohibits the exercise of, or is
+conditioned on the non-exercise of one or more of the rights that are
+specifically granted under this License. You may not convey a covered
+work if you are a party to an arrangement with a third party that is
+in the business of distributing software, under which you make payment
+to the third party based on the extent of your activity of conveying
+the work, and under which the third party grants, to any of the
+parties who would receive the covered work from you, a discriminatory
+patent license (a) in connection with copies of the covered work
+conveyed by you (or copies made from those copies), or (b) primarily
+for and in connection with specific products or compilations that
+contain the covered work, unless you entered into that arrangement,
+or that patent license was granted, prior to 28 March 2007.
+
+ Nothing in this License shall be construed as excluding or limiting
+any implied license or other defenses to infringement that may
+otherwise be available to you under applicable patent law.
+
+ 12. No Surrender of Others' Freedom.
+
+ If conditions are imposed on you (whether by court order, agreement or
+otherwise) that contradict the conditions of this License, they do not
+excuse you from the conditions of this License. If you cannot convey a
+covered work so as to satisfy simultaneously your obligations under this
+License and any other pertinent obligations, then as a consequence you may
+not convey it at all. For example, if you agree to terms that obligate you
+to collect a royalty for further conveying from those to whom you convey
+the Program, the only way you could satisfy both those terms and this
+License would be to refrain entirely from conveying the Program.
+
+ 13. Use with the GNU Affero General Public License.
+
+ Notwithstanding any other provision of this License, you have
+permission to link or combine any covered work with a work licensed
+under version 3 of the GNU Affero General Public License into a single
+combined work, and to convey the resulting work. The terms of this
+License will continue to apply to the part which is the covered work,
+but the special requirements of the GNU Affero General Public License,
+section 13, concerning interaction through a network will apply to the
+combination as such.
+
+ 14. Revised Versions of this License.
+
+ The Free Software Foundation may publish revised and/or new versions of
+the GNU General Public License from time to time. Such new versions will
+be similar in spirit to the present version, but may differ in detail to
+address new problems or concerns.
+
+ Each version is given a distinguishing version number. If the
+Program specifies that a certain numbered version of the GNU General
+Public License "or any later version" applies to it, you have the
+option of following the terms and conditions either of that numbered
+version or of any later version published by the Free Software
+Foundation. If the Program does not specify a version number of the
+GNU General Public License, you may choose any version ever published
+by the Free Software Foundation.
+
+ If the Program specifies that a proxy can decide which future
+versions of the GNU General Public License can be used, that proxy's
+public statement of acceptance of a version permanently authorizes you
+to choose that version for the Program.
+
+ Later license versions may give you additional or different
+permissions. However, no additional obligations are imposed on any
+author or copyright holder as a result of your choosing to follow a
+later version.
+
+ 15. Disclaimer of Warranty.
+
+ THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
+APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
+HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
+OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
+THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
+PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM
+IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
+ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
+
+ 16. Limitation of Liability.
+
+ IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
+WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
+THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
+GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
+USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
+DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
+PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
+EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
+SUCH DAMAGES.
+
+ 17. Interpretation of Sections 15 and 16.
+
+ If the disclaimer of warranty and limitation of liability provided
+above cannot be given local legal effect according to their terms,
+reviewing courts shall apply local law that most closely approximates
+an absolute waiver of all civil liability in connection with the
+Program, unless a warranty or assumption of liability accompanies a
+copy of the Program in return for a fee.
+
+ END OF TERMS AND CONDITIONS
+
+ How to Apply These Terms to Your New Programs
+
+ If you develop a new program, and you want it to be of the greatest
+possible use to the public, the best way to achieve this is to make it
+free software which everyone can redistribute and change under these terms.
+
+ To do so, attach the following notices to the program. It is safest
+to attach them to the start of each source file to most effectively
+state the exclusion of warranty; and each file should have at least
+the "copyright" line and a pointer to where the full notice is found.
+
+
+ Copyright (C)
+
+ This program is free software: you can redistribute it and/or modify
+ it under the terms of the GNU General Public License as published by
+ the Free Software Foundation, either version 3 of the License, or
+ (at your option) any later version.
+
+ This program is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ GNU General Public License for more details.
+
+ You should have received a copy of the GNU General Public License
+ along with this program. If not, see .
+
+Also add information on how to contact you by electronic and paper mail.
+
+ If the program does terminal interaction, make it output a short
+notice like this when it starts in an interactive mode:
+
+ Copyright (C)
+ This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
+ This is free software, and you are welcome to redistribute it
+ under certain conditions; type `show c' for details.
+
+The hypothetical commands `show w' and `show c' should show the appropriate
+parts of the General Public License. Of course, your program's commands
+might be different; for a GUI interface, you would use an "about box".
+
+ You should also get your employer (if you work as a programmer) or school,
+if any, to sign a "copyright disclaimer" for the program, if necessary.
+For more information on this, and how to apply and follow the GNU GPL, see
+.
+
+ The GNU General Public License does not permit incorporating your program
+into proprietary programs. If your program is a subroutine library, you
+may consider it more useful to permit linking proprietary applications with
+the library. If this is what you want to do, use the GNU Lesser General
+Public License instead of this License. But first, please read
+.
diff --git a/ff5reader.py b/ff5reader.py
index 620361d..251e706 100755
--- a/ff5reader.py
+++ b/ff5reader.py
@@ -1,6 +1,19 @@
#!/usr/bin/python3 -i
'''
-No license for now
+ This file is part of ff5reader.
+
+ ff5reader is free software: you can redistribute it and/or modify
+ it under the terms of the GNU General Public License as published by
+ the Free Software Foundation, either version 3 of the License, or
+ (at your option) any later version.
+
+ ff5reader is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ GNU General Public License for more details.
+
+ You should have received a copy of the GNU General Public License
+ along with ff5reader. If not, see .
'''
import sys
@@ -8,11 +21,22 @@ import os
from struct import unpack
from itertools import chain
from array import array
-from snestile import generate_glyphs, generate_glyphs_large, generate_palette, create_tile, create_tile_indexed, create_tile_mode7_compressed, create_tile_mode7_compressed_indexed
-from snestile import Canvas, Canvas_Indexed
-from snestile import bg_color, bg_trans
-import const
import time
+import functools
+
+from includes.helpers import *
+from includes.qthelpers import *
+from includes.snestile import (
+ generate_glyphs, generate_glyphs_large, generate_palette,
+ create_tile, create_tile_indexed,
+ create_tile_mode7_compressed, create_tile_mode7_compressed_indexed,
+ bg_color, bg_trans,
+ Canvas, Canvas_Indexed
+ )
+from includes.snes import *
+import includes.const as const
+import includes.ff4 as ff4
+import includes.ff6 as ff6
pyqt_version = 0
skip_pyqt5 = 'PYQT4' in os.environ
@@ -73,24 +97,6 @@ if pyqt_version == 0:
'Make sure you installed the PyQt4 package.')
sys.exit(-1)
-
-
-HEX_PREFIX = '#' # '$' or '0x' are also nice
-
-monofont = QFont()
-monofont.setStyleHint(QFont.Monospace)
-if not monofont.fixedPitch():
- monofont.setStyleHint(QFont.TypeWriter)
-if not monofont.fixedPitch():
- monofont.setFamily('Monospace')
-
-def divceil(numerator, denominator):
- # Reverse floor division for ceil
- return -(-numerator // denominator)
-
-def hex_length(i):
- return divceil(i.bit_length(), 4)
-
with open(filename_en, 'rb') as file:
ROM_en = file.read()
print(len(ROM_en), filename_en)
@@ -109,22 +115,24 @@ imglist_headers = stringlist_headers + ['Img', 'Name JP', 'Img JP']
class FF5Reader(QMainWindow):
- """
+ '''
Main GUI class
- """
+ '''
def __init__(self):
QMainWindow.__init__(self, None)
global glyph_sprites_en_large, glyph_sprites_en_small, glyph_sprites_jp_small, glyph_sprites_jp_large, glyph_sprites_kanji, glyph_sprites_jp_dialogue
perfcount()
print('Generating Glyphs')
- glyph_sprites_en_small = generate_glyphs(ROM_en, 0x11F000)
- glyph_sprites_en_large = generate_glyphs_large(ROM_en, 0x03E800)
- glyph_sprites_jp_small = generate_glyphs(ROM_jp, 0x11F000)
- glyph_sprites_jp_large = generate_glyphs_large(ROM_jp, 0x03E800)
- glyph_sprites_kanji = generate_glyphs_large(ROM_jp, 0x1BD000, 0x1AA) # Kanji are unchanged in EN version
+ self.glyph_sprites = {
+ 'glyphs_en_s': generate_glyphs(ROM_en, 0x11F000),
+ 'glyphs_en_l': generate_glyphs_large(ROM_en, 0x03E800),
+ 'glyphs_jp_s': generate_glyphs(ROM_jp, 0x11F000),
+ 'glyphs_jp_l': generate_glyphs_large(ROM_jp, 0x03E800),
+ 'glyphs_kanji': generate_glyphs_large(ROM_jp, 0x1BD000, 0x1AA), # Kanji are unchanged in EN version
+ }
+ make_string_img_list = functools.partial(_make_string_img_list, **self.glyph_sprites)
perfcount()
- global zone_names
print('Generating Strings')
zone_names = make_string_img_list(0x107000, 2, 0x100, start_str=0x270000, start_jp_str=0x107200, indirect=True, large=True)
items = make_string_img_list(0x111380, 9, 256)
@@ -178,8 +186,8 @@ class FF5Reader(QMainWindow):
('TerrainID', 1, None),
('TerrainFlipID', 1, None),
(hex(5, 1), 1, None),
- ('Movement', 1, None),
- (hex(7, 1), 1, None),]
+ ('AnimationID', 1, None),
+ ('PaletteCycleID',1, None),]
battle_bg_headers = ['Address'] + [z[0] for z in battle_bg_structure]
battle_bg_data = [parse_struct(ROM_jp, 0x14BA21 + (i*8), battle_bg_structure) for i in range(34)]
@@ -206,7 +214,7 @@ class FF5Reader(QMainWindow):
enemy_sprite_structure = [
('Sprite data offset', 2, None),
('Multiple things', 2, None),
- ('Tile Layout ID', 1, None)
+ ('Tile Layout ID', 1, None),
]
enemy_sprite_headers = ['Address']+[i[0] for i in enemy_sprite_structure]+['EN Name','EN Name']
address = 0x14B180
@@ -251,11 +259,11 @@ class FF5Reader(QMainWindow):
perfcount()
print('Generating FF4 and FF6 stuff')
- self.battle_strips_ff4 = make_character_battle_sprites_ff4(ROM_FF4jp)
- self.field_strips_ff4 = make_character_field_sprites_ff4(ROM_FF4jp)
- self.portraits_ff4 = make_character_portrait_sprites_ff4(ROM_FF4jp)
- self.battle_strips_ff6 = make_character_battle_sprites_ff6(ROM_FF6jp)
- self.portraits_ff6 = make_character_portrait_sprites_ff6(ROM_FF6jp)
+ self.battle_strips_ff4 = ff4.make_character_battle_sprites(ROM_FF4jp)
+ self.field_strips_ff4 = ff4.make_character_field_sprites(ROM_FF4jp)
+ self.portraits_ff4 = ff4.make_character_portrait_sprites(ROM_FF4jp)
+ self.battle_strips_ff6 = ff6.make_character_battle_sprites(ROM_FF6jp)
+ self.portraits_ff6 = ff6.make_character_portrait_sprites(ROM_FF6jp)
perfcount()
@@ -273,11 +281,11 @@ class FF5Reader(QMainWindow):
self.ff5widget.addTab(structs_tab, 'Structs')
self.ff5widget.addTab(sprites_tab, 'Images')
- sprites_tab.addTab(make_pixmap_table(glyph_sprites_en_small, scale=4), 'Glyphs (EN)')
- sprites_tab.addTab(make_pixmap_table(glyph_sprites_en_large, scale=2), 'Glyphs (Dialogue EN)')
- sprites_tab.addTab(make_pixmap_table(glyph_sprites_jp_small, scale=4), 'Glyphs (JP)')
- sprites_tab.addTab(make_pixmap_table(glyph_sprites_jp_large, scale=2), 'Glyphs (Large JP)')
- sprites_tab.addTab(make_pixmap_table(glyph_sprites_kanji, scale=2), 'Glyphs (Kanji)')
+ sprites_tab.addTab(make_pixmap_table(self.glyph_sprites['glyphs_en_s'], scale=4), 'Glyphs (EN)')
+ sprites_tab.addTab(make_pixmap_table(self.glyph_sprites['glyphs_en_l'], scale=2), 'Glyphs (Dialogue EN)')
+ sprites_tab.addTab(make_pixmap_table(self.glyph_sprites['glyphs_jp_s'], scale=4), 'Glyphs (JP)')
+ sprites_tab.addTab(make_pixmap_table(self.glyph_sprites['glyphs_jp_l'], scale=2), 'Glyphs (Large JP)')
+ sprites_tab.addTab(make_pixmap_table(self.glyph_sprites['glyphs_kanji'], scale=2),'Glyphs (Kanji)')
sprites_tab.addTab(make_pixmap_table(worldmap_subtiles, cols=16, scale=4), 'Worldmap Subtiles')
sprites_tab.addTab(make_pixmap_table(world_tiles_pixmaps[0], cols=16, scale=4), 'World 1 Tiles')
sprites_tab.addTab(make_pixmap_table(world_tiles_pixmaps[1], cols=16, scale=4), 'World 2 Tiles')
@@ -334,7 +342,7 @@ class FF5Reader(QMainWindow):
if len(string) % 1:
string += '0'
bytelist = [int(string[i:i+2], 16) for i in range(0, len(string), 2)]
- tups = make_string_img_small(bytes(bytelist))
+ tups = make_string_img_small(bytes(bytelist), self.glyph_sprites['glyphs_en_s'])
print(tups[0])
img = QLabel()
img.setPixmap(tups[1])
@@ -342,495 +350,13 @@ class FF5Reader(QMainWindow):
self.decoder_input.setText('')
-
-def parse_struct(rom, offset, structure):
- out = [hex(offset, 6)]
- j = 0
- for title, length, handler in structure:
- val = indirect(rom, offset+j, length=length)
- if callable(handler):
- out.append(handler(val))
- elif handler and val < len(handler):
- out.append(handler[val])
- else:
- out.append(hex(val, length*2))
- j += length
- return out
-
-
-def make_enemy_sprites(rom):
- sprites = []
- for e_id in range(0, 0x180*5, 5):
- triplane = bool(rom[0x14B180+e_id]&0x80) # True if 3 planes, False if 4
- bytes_per_tile = 24 if triplane else 32
- tile_offset = ((((rom[0x14B180+e_id]&0x7F)<<8)| rom[0x14B181+e_id]) << 3) + 0x150000 # For whatever reason this is big endian
- pal_offset = ((((rom[0x14B182+e_id]&0x03)<<8)| rom[0x14B183+e_id]) << 4) + 0x0ED000 # For whatever reason this is big endian
- pal_size = 16 if triplane else 32
- palette = generate_palette(rom, pal_offset, pal_size, transparent=True)
- layout_id = rom[0x14B184+e_id]
- boss_layout = bool(rom[0x14B182+e_id]&0x80)
- if boss_layout:
- layout = rom[0x10D334+(layout_id<<5):0x10D334+(layout_id<<5)+32]
- sprite = Canvas(16, 16)
- for x, y in [(x,y) for y in range(16) for x in range(16)]:
- if (int.from_bytes(layout[y*2:y*2+2], 'little') & (0x8000 >> x)):
- sprite.draw_pixmap(x, y, create_tile(rom[tile_offset:tile_offset+bytes_per_tile], palette))
- tile_offset += bytes_per_tile
- else:
- layout = rom[0x10D004+(layout_id<<3):0x10D004+(layout_id<<3)+8]
- sprite = Canvas(8, 8)
- for x, y in [(x,y) for y in range(8) for x in range(8)]:
- if (layout[y] & (0x80 >> x)):
- sprite.draw_pixmap(x, y, create_tile(rom[tile_offset:tile_offset+bytes_per_tile], palette))
- tile_offset += bytes_per_tile
-
- # TODO: Shadow stuff
- sprites.append(sprite.pixmap(True))
- return sprites
-
-
-def make_worldmap_subtiles(rom, tiles_address, lut_address, length=0x100):
- subtiles = []
- for i in range(length):
- pal_index = rom[lut_address+i]//16
- subtiles.append(create_tile_mode7_compressed_indexed(rom[tiles_address+i*32:tiles_address+i*32+32], pal_index))
- return subtiles
-
-def stitch_worldmap_tiles(rom, subtiles, offset=0x0FF0C0):
- tiles = []
- for i in range(0xC0):
- canvas = Canvas_Indexed(2, 2)
- for j in range(4):
- k = indirect(rom, offset+(j*0xC0)+i, length=1)
- canvas.draw_tile(j%2, j//2, subtiles[k])
- tiles.append(canvas.image)
- return tiles
-
-def make_worldmap_tiles(rom, tiles_address, subtiles_address, lut_address, length=0x100):
- return stitch_worldmap_tiles(rom, make_worldmap_subtiles(rom, subtiles_address, lut_address, length=length), tiles_address)
-
-def make_worldmap_subtiles_pixmap(rom, tiles_address, lut_address, palette_address, length=0x100):
- tiles = []
- palettes = [generate_palette(rom, palette_address+i*32, transparent=True) for i in range(16)]
- for i in range(length):
- palette = palettes[rom[lut_address+i]//16]
- tiles.append(create_tile_mode7_compressed(rom[tiles_address+i*32:tiles_address+i*32+32], palette))
- return tiles
-
-def make_worldmap_chunk(rom, id, length=256):
- i = indirect(rom, 0x0FE000+(id*2)) + 0x070000
- if id > 0x433:
- i += 0x010000
- mountains = [0x0C, 0x1C, 0x2C]
- chunk = []
- while len(chunk) < length:
- j = indirect(rom, i, 1)
- if j >= 0xC0:
- k = j-0xBF
- i += 1
- j = indirect(rom, i, 1)
- chunk += [j]*k
- elif j in mountains:
- chunk += [j, j+1, j+2]
- else:
- chunk.append(j)
- i += 1
- return chunk
-
-def make_worldmap_chunk_pixmap(rom, id, palette_address, tiles):
- chunk = make_worldmap_chunk(rom, id)
- palette = generate_palette(rom, palette_address, length=0x320, transparent=True)
- canvas = Canvas_Indexed(len(chunk), 1, tilesize=16)
- for i, c in enumerate(chunk):
- canvas.draw_tile(i, 0, tiles[c])
- return canvas.pixmap(palette)
-
-def make_worldmap_pixmap(rom, map_id, palette_address, tiles):
- id_offset = map_id*256
- palette = generate_palette(rom, palette_address, length=0x320, transparent=True)
- canvas = Canvas_Indexed(256, 256, tilesize=16)
- for j in range(256):
- chunk = make_worldmap_chunk(rom, j+id_offset)
- for i, c in enumerate(chunk):
- canvas.draw_tile(i, j, tiles[c])
- return canvas.pixmap(palette)
-
-def make_field_tiles(rom, id):
- tiles_address = indirect(rom, 0x1C2D84 + id*4, length=4) + 0x1C2E24
- return [create_tile_indexed(rom[tiles_address+i*32:tiles_address+i*32+32]) for i in range(256)]
-
-def make_field_minitiles(rom, id):
- tiles_address = indirect(rom, 0x1C0000 + id*2) + 0x1C0024
- return [create_tile_indexed(rom[tiles_address+i*16:tiles_address+i*16+16]) for i in range(256)]
-
-def make_all_field_tiles(rom):
- return [make_field_tiles(rom, i) for i in range(40)]
-
-def make_all_field_minitiles(rom):
- return [make_field_minitiles(rom, i) for i in range(18)]
-
-def stitch_tileset(tiles):
- canvas = Canvas_Indexed(16, len(tiles)//16)
- for i, tile in enumerate(tiles):
- canvas.draw_tile(i%16, i//16, tile)
- return canvas
-
-def get_field_map_tiles(rom, id):
+def make_string_img_small(bytestring, glyphs, jp=False):
'''
- This is a bit of a mess of pointer chains for now, so generalising it will have to wait.
- Palette selection is probably determined by the tilemap which is outside the scope of this, so we'll just use #1.
- UPDATE: i2-i7 merely obtain a zone ID. Whoops.
+ JP version is not as fancy as this with dakuten, it just puts them on the row above and clips.
'''
- #i2 = indirect(rom, 0x0E2400 + id*2)
- #i3 = indirect(rom, 0x0E2402 + i2)*2
- #i4 = indirect(rom, 0x18E080 + i3)
- #i5 = indirect(rom, 0x18E081 + i4+4)*3
- #i6 = indirect(rom, 0x083320 + i5)
- #i7 = indirect(rom, 0x080001 + i6) & 0x03FF
- i8 = id * 0x1A
- tilesets = indirect(rom, 0x0E9C09 + i8, length=3)
- tile_index_0 = (tilesets & 0x00003F) # (indirect(rom, 0x0E9C09 + i8) & 0x003F)
- tile_index_1 = (tilesets & 0x000FC0) >> 6 # (indirect(rom, 0x0E9C09 + i8) & 0x0FC0)>>6
- tile_index_2 = (tilesets & 0x03F000) >> 12 # (indirect(rom, 0x0E9C0A + i8) & 0x03F0)>>4
- minitile_index = (tilesets & 0xFC0000) >> 18 # (indirect(rom, 0x0E9C0A + i8) & 0x03F0)>>4
- pal_offset = indirect(rom, 0x0E9C16 + i8) * 0x100
- palette_address = 0x03BB00 + pal_offset
- palettes = [generate_palette(rom, palette_address+i*32, transparent=True) for i in range(8)]
- return tile_index_0, tile_index_1, tile_index_2, minitile_index, palettes
-
-def make_field_map_tile_pixmap(rom, id, st_tiles, st_minitiles):
- *tiles, minitile, palettes = get_field_map_tiles(rom, id)
- p = palettes[1]
- canvas = Canvas(16, 64)
- for i, ts in enumerate(tiles):
- canvas.draw_pixmap(0, i*16, st_tiles[ts].pixmap(p))
- canvas.draw_pixmap(0, 48, st_minitiles[minitile].pixmap(p))
- return canvas.pixmap()
-
-def decompress_lzss(rom, start, header=False):
- '''
- Algorithm from http://slickproductions.org/slickwiki/index.php/Noisecross:Final_Fantasy_V_Compression
- '''
- uncompressed_length = indirect(rom, start)
- ptr = start+2
- output = []
- buffer = [0 for i in range(0x800)]
- buffer_p = 0x07DE
- while len(output) < uncompressed_length:
- bitmap_byte = rom[ptr]
- ptr += 1
- for i in range(8):
- bit = (bitmap_byte >> i) & 1
- if bit:
- b = rom[ptr]
- ptr += 1
- output.append(b)
- buffer[buffer_p] = b
- buffer_p = (buffer_p+1) % 0x800
- else:
- b1 = rom[ptr]
- b2 = rom[ptr+1]
- ptr += 2
- offset = b1|((b2 & 0xE0)<<3)
- length = b2 & 0x1F
- for j in range(length+3):
- b = buffer[offset]
- output.append(b)
- buffer[buffer_p] = b
- buffer_p = (buffer_p+1) % 0x800
- offset = (offset+1) % 0x800
- return bytes(output[:uncompressed_length])
-
-def decompress_battle_terrain(rom, address):
- '''
- Decompresses the tilemap for a battle background.
- '''
- length = 0x500
- output = [0 for i in range(length)]
- o1 = []
- ptr = address
- while len(o1) < length//2:
- a = rom[ptr]
- ptr += 1
- if a != 0xFF:
- o1.append(a)
- else:
- repeat = rom[ptr]
- ptr += 1
- if repeat & 0x80: # Repeat 2 tiles
- repeat &= 0x3F
- a, b = rom[ptr:ptr+2]
- ptr += 2
- o1 += [a, b]*repeat
- else: # Incremental repeat
- a, inc = rom[ptr:ptr+2]
- ptr += 2
- if repeat & 0x40: # Negative increment
- inc = -inc
- repeat &= 0x3F
- o1 += [a+(i*inc) for i in range(repeat)]
- o2 = [4*(1+(i>>7)) for i in o1]
- output[::2] = [i|0x80 for i in o1[:length//2]]
- output[1::2] = [i&0xDF for i in o2[:length//2]]
- return bytes(output)
-
-def apply_battle_terrain_flips(rom, id, battle_terrain):
- if id==0xFF:
- return battle_terrain
- ptr = indirect(rom, 0x14C736+(id*2))+0x140000
- length = len(battle_terrain)//2
- output = list(battle_terrain)
- buffer = []
-
- while len(buffer) < length:
- a = rom[ptr]
- ptr += 1
- if a == 0x00:
- skip = rom[ptr]
- ptr += 1
- buffer += [0]*skip*8
- else:
- for b in reversed(range(0, 8, 1)):
- buffer.append((a>>b)&0x01)
-
- for i in range(len(battle_terrain)//2):
- output[i*2+1] |= (buffer[i] << 6)
- return bytes(output)
-
-def make_tilemap_pixmap(tilemap, tiles, palettes, tile_adjust=0):
- '''
- Battle bg is 64x64 map size, 8x8 tile size
- 4bpp tiles
- '''
- canvas = Canvas(64, 64)
- for i in range(len(tilemap)//2):
- a, b = tilemap[i*2:(i+1)*2]
- tile_index = a|((b & 0x02) << 8)
- p = (b & 0x1C) >> 2
- priority = (b & 0x20) >> 5
- h_flip = (b & 0x40) >> 6
- v_flip = (b & 0x80) >> 7
-
- x = (i % 32) + 32*((i//1024) % 2)
- y = (i //32) - 32*((i//1024) % 2)
- try:
- palette = palettes[p]
- tile = tiles[(tile_index+tile_adjust)%0x80]
- tile.setColorTable(palette)
- tile_px = QPixmap.fromImage(tile)
- canvas.draw_pixmap(x, y, tile_px, h_flip, v_flip)
- except BaseException as e:
- print(e, p, hex(tile_index,2), hex(tile_adjust,2), hex(tile_index+tile_adjust,2))
- return canvas.pixmap(True)
-
-def make_battle_backgrounds(rom):
- '''
- 21 pointers in memory for the compressed data of the tilesets.
- Most of these are not unique, and only a subset of the resulting block is used.
- The block appears to get DMA'd to 0x0400 in VRAM
-
- Terrain gets DMA'd to 0x2000 (size 0x500) in VRAM from 0x7f0000 in RAM
- '''
- palettes = [generate_palette(rom, 0x14BB31+(i*0x20)) for i in range(84)]
- battle_bgs = []
- for i in range(34):
- bg = {
- 'tiles_id': rom[0x14BA21+(i*8)],
- 'pal1_id': rom[0x14BA22+(i*8)],
- 'pal2_id': rom[0x14BA23+(i*8)],
- 'terrain_id': rom[0x14BA24+(i*8)],
- 'terrain_flips_id': rom[0x14BA25+(i*8)],
- }
- bg['palette'] = [palettes[0], palettes[bg['pal1_id']], palettes[bg['pal2_id']]]
- battle_bgs.append(bg)
-
- tiles_pointer_start = 0x184196
- tiles_RAM_pointer_start = 0x184157
- tiles_pointers = [indirect(rom, tiles_pointer_start+(i*3), length=3)-0xC00000 for i in range(21)]
- tiles_raw = [decompress_lzss(rom, p) for p in tiles_pointers]
- tiles_skips = [indirect(rom, tiles_RAM_pointer_start+(i*3), length=3)-0x7FC000 for i in range(21)]
- tiles = []
- for raw, skip in zip(tiles_raw, tiles_skips):
- r = raw[skip:]
- tiles.append([create_tile_indexed(r[i*32:(i+1)*32]) for i in range(len(r)//32)])
-
- terrain_pointer_start = 0x14C86D
- terrain_pointers = [indirect(rom, terrain_pointer_start+(i*2))+0x140000 for i in range(28)]
- terrains = [decompress_battle_terrain(rom, p) for p in terrain_pointers]
-
- pixmaps = []
- for bg in battle_bgs:
- terrain = apply_battle_terrain_flips(rom, bg['terrain_flips_id'], terrains[bg['terrain_id']])
- pixmaps.append(make_tilemap_pixmap(terrain, tiles[bg['tiles_id']], bg['palette']))
- #[make_tilemap_pixmap(terrains[5], tiles[2], palettes)]
- return pixmaps
-
-
-def make_battle_strip(rom, palette_address, tile_address, num_tiles, bpp=4):
- if isinstance(palette_address, int):
- palette = generate_palette(rom, palette_address, transparent=True)
- else:
- palette = palette_address
- b = 24 if bpp==3 else 32
- battle_strip = Canvas(2, divceil(num_tiles, 2))
- for j in range(num_tiles):
- offset = tile_address+(j*b)
- battle_strip.draw_pixmap(j%2, j//2, create_tile(rom[offset:offset+b], palette))
- return battle_strip.pixmap()
-
-def get_zone_tiles_start(rom, id):
- i1 = indirect(rom, 0x0E59C0+(id*2))+7
- i2 = indirect(rom, 0x0E59C2+i1, 1)
- # There is a divergent path here based on the value. Other things appear to be affected by this.
- if i2 > 0x67:
- i3 = ((i2 - 0x67) << 11) + 0x1A0000
- elif i2 > 0x52:
- i3 = ((i2 - 0x52) << 9) + 0x1A0000
- elif i2 > 0x4B:
- i3 = ((i2 - 0x4B) << 11) + 0x1AC800
- elif i2 > 0x32:
- i3 = ((i2 - 0x32) << 10) + 0x1A0000
- else:
- i3 = (i2 << 9) + 0x1A0000
- return i3
-
-
-def make_character_battle_sprites_ff4(rom):
- tile_address = 0xD0000
- pig_tile_address = 0xD7000
- golbez_tile_address = 0xD7600
- anna_tile_address = 0xD7960
- palette_address = 0xE7D00
- golbez_palette_address = 0xE7EC0
- anna_palette_address = 0xE7EE0
- battle_strips = []
- for i in range(0, 14*32, 32): # 14 regular characters. Pig, Golbez and Anna follow with different tile spacing and palette order.
- battle_strips.append(make_battle_strip(rom, palette_address+i, tile_address+(i*64), 64)) # KO sprites are here which means more tiles per strip than FFV
- battle_strips.append(make_battle_strip(rom, golbez_palette_address, golbez_tile_address, 27))
- battle_strips.append(make_battle_strip(rom, anna_palette_address, anna_tile_address, 14))
- for i in range(0, 16*32, 32): # 16 pigs.
- battle_strips.append(make_battle_strip(rom, palette_address+i, pig_tile_address, 48))
- return battle_strips
-
-def make_character_field_sprites_ff4(rom):
- tile_address = 0xD8000
- palette_address = 0x68000
- palettes = [generate_palette(rom, palette_address+i*16, transparent=True) for i in range(8)]
- LUT = [0, 0, 1, 2, 2, 2, 0, 1, 1, 3, 0, 1, 0, 0, 0,0,0]
- strips = []
- for p, i in zip(LUT, range(0, 17*24*32, 24*32)): # 14 regular characters. Mini, toad, pig.
- strips.append(make_battle_strip(rom, palettes[p], tile_address+(i), 32, bpp=3))
- for palette in palettes:
- for i in range(0, 42*24*16, 24*16): # 42 others
- strips.append(make_battle_strip(rom, palette, tile_address+(17*24*32)+(i), 16, bpp=3))
- #for i in range(0, 16*24, 24): # 16 pigs.
- #strips.append(make_battle_strip(rom, palette_address+i, tile_address, 48))
- return strips
-
-def make_character_portrait_sprites_ff4(rom):
- # 4x4 tiles per character, all 3bpp
- tile_address = 0xED3C0
- palette_address = 0x686D0
- palettes = [generate_palette(rom, palette_address+i*16, transparent=True) for i in range(14)]
- portrait_images = []
- for t_start in [tile_address+i*16*24 for i in range(17)]:
- canvas = Canvas_Indexed(4, 4)
- for t in range(16):
- offset = t_start+(t*24)
- canvas.draw_tile(t%4, t//4, create_tile_indexed(rom[offset:offset+24]))
- portrait_images.append(canvas)
-
- portraits = []
- for palette, portrait in zip(palettes, portrait_images):
- portraits.append(portrait.pixmap(palette))
- for portrait in portrait_images[14:]: # 14, 15, 16 are Pig, Mini, Toad and use character palettes
- for palette in palettes:
- portraits.append(portrait.pixmap(palette))
- for palette in palettes:
- for portrait in portrait_images[:14]:
- portraits.append(portrait.pixmap(palette))
- return portraits
-
-
-def make_character_battle_sprites_ff6(rom):
- # Palettes are non-trivial for this, will need a LUT
- tile_address = 0x150000
- palette_address = 0x268000
- battle_strips = []
- for i in range(0, 16*32, 32): # quite a few characters
- battle_strips.append(make_battle_strip(rom, palette_address+0x80, tile_address+(i*181), 181))
- tile_address += 16*181*32
- for i in range(0, 6*32, 32): # bonus memes
- battle_strips.append(make_battle_strip(rom, palette_address+0x80, tile_address+(i*171), 171))
- tile_address += 6*171*32
- for i in range(0, 4*32, 32): # bonus memes
- battle_strips.append(make_battle_strip(rom, palette_address+0x80, tile_address+(i*55), 55))
- tile_address += 4*55*32
- for i in range(0, 40*32, 32): # bonus memes
- battle_strips.append(make_battle_strip(rom, palette_address+0x80, tile_address+(i*56), 56))
- return battle_strips
-
-def make_character_portrait_sprites_ff6(rom):
- # 5x5 tiles per character, annoying arrangement but palettes are good
- tile_address = 0x2D1D00
- palette_address = 0x2D5860
- palettes = [generate_palette(rom, palette_address+i*32, transparent=True) for i in range(19)]
- # Coordinates for each tile
- LUT = [(0,0), (1,0), (2,0), (3,0), (0,2), (1,2), (2,2), (3,2), (4,0), (4,1), (4,2), (4,3), (4,4), (0,4), (1,4), (2,4), (0,1), (1,1), (2,1), (3,1), (0,3), (1,3), (2,3), (3,3), (3,4)]
- portrait_images = []
- for t_start in [tile_address+i*25*32 for i in range(19)]:
- canvas = Canvas_Indexed(5, 5)
- for t in range(25):
- offset = t_start+(t*32)
- canvas.draw_tile(*LUT[t], create_tile_indexed(rom[offset:offset+32]))
- portrait_images.append(canvas)
-
- portraits = []
- for palette, portrait in zip(palettes, portrait_images):
- portraits.append(portrait.pixmap(palette))
- for palette in palettes:
- for portrait in portrait_images:
- portraits.append(portrait.pixmap(palette))
- return portraits
-
-
-def make_character_battle_sprites(rom):
- tile_address = 0x120000
- palette_address = 0x14A3C0
- battle_strips = []
- for i in range(0, (22*5)*32, 32): # 22 jobs 5 characters
- battle_strips.append(make_battle_strip(rom, palette_address+i, tile_address+(i*48), 48))
- return battle_strips
-
-
-def make_character_status_sprites(rom):
- tile_address = 0x149400
- palette_address = 0x14A660
- pixmaps = []
- for i in range(5):
- palette = generate_palette(rom, palette_address + (i*22*32), transparent=True) # Freelance palette per character
- wounded = Canvas(3, 2)
- for j in range(6):
- offset = tile_address+(i*192)+(j*32)
- wounded.draw_pixmap(j%3, j//3, create_tile(rom[offset:offset+32], palette))
- pixmaps.append(wounded.pixmap())
- mini_strip = Canvas(2, 19)
- for j in range(38):
- offset = tile_address+0x3C0+(j*24)
- mini_strip.draw_pixmap(j%2, j//2, create_tile(rom[offset:offset+24], palette))
- pixmaps.append(mini_strip.pixmap())
- frog_strip = Canvas(2, 15)
- for j in range(30):
- offset = tile_address+0x750+(j*24)
- frog_strip.draw_pixmap(j%2, j//2, create_tile(rom[offset:offset+24], palette))
- pixmaps.append(frog_strip.pixmap())
- return pixmaps
-
-
-def make_string_img_small(bytestring, jp=False):
if len(bytestring) < 1:
raise ValueError('Empty bytestring was passed')
- string = ""
+ string = ''
img = QImage(len(bytestring)*8, 10, QImage.Format_RGB16)
img.fill(bg_color)
painter = QtGui.QPainter(img)
@@ -839,22 +365,22 @@ def make_string_img_small(bytestring, jp=False):
string = string + const.Glyphs_JP2[j]
if 0x20 <= j < 0x52:
if j > 0x48:
- painter.drawPixmap(x*8, 2, glyph_sprites_jp_small[j+0x17])
- painter.drawPixmap(x*8+1,-5, glyph_sprites_jp_small[0x52])
+ painter.drawPixmap(x*8, 2, glyphs[j+0x17])
+ painter.drawPixmap(x*8+1,-5, glyphs[0x52])
else:
- painter.drawPixmap(x*8, 2, glyph_sprites_jp_small[j+0x40])
- painter.drawPixmap(x*8+1,-6, glyph_sprites_jp_small[0x51])
+ painter.drawPixmap(x*8, 2, glyphs[j+0x40])
+ painter.drawPixmap(x*8+1,-6, glyphs[0x51])
else:
- painter.drawPixmap(x*8, 2, glyph_sprites_jp_small[j])
+ painter.drawPixmap(x*8, 2, glyphs[j])
else:
for x, j in enumerate(bytestring):
string = string + const.Glyphs[j]
- painter.drawPixmap(x*8, 1, glyph_sprites_en_small[j])
+ painter.drawPixmap(x*8, 1, glyphs[j])
del painter
return string, QPixmap.fromImage(img)
-def make_string_img_large(bytestring, macros=None, jp=False):
+def make_string_img_large(bytestring, glyphs, glyphs_kanji, macros=None, jp=False):
'''
This is how we decipher dialogue data, which has multiple lines, macro expansions and kanji.
English characters have varying widths. In the japanese version, everything is fullwidth (16px)
@@ -874,7 +400,7 @@ def make_string_img_large(bytestring, macros=None, jp=False):
else:
newstring.append(b)
- string = ""
+ string = ''
# Because the length of the input has little bearing on the size of the image thanks to linebreaks and macros, we overprovision then clip away.
max_width = 256 # This seems to check out, but the EN dialogue has linebreaks virtually everywhere anyway
max_height = 1024 # I've seen up to 58 rows in EN, 36 in JP. Stay safe.
@@ -896,26 +422,29 @@ def make_string_img_large(bytestring, macros=None, jp=False):
y += 16
elif 0x1E00 <= j < 0x1FAA: # Kanji live in this range
string += const.Glyphs_Kanji[j-0x1E00]
- painter.drawPixmap(x, y+2, glyph_sprites_kanji[j-0x1E00])
+ painter.drawPixmap(x, y+2, glyphs_kanji[j-0x1E00])
x += 16
elif j < 0x13 or j > 0xFF: # Everything remaining outside this is a control char
string += '[0x{:02X}]'.format(j)
else:
if jp:
string += const.Glyphs_JP_large[j]
- painter.drawPixmap(x, y+2, glyph_sprites_jp_large[j])
+ painter.drawPixmap(x, y+2, glyphs[j])
x += 16
else:
string += const.Glyphs[j]
- painter.drawPixmap(x, y+4, glyph_sprites_en_large[j])
+ painter.drawPixmap(x, y+4, glyphs[j])
x += const.Dialogue_Width[j]
del painter
xmax = x if x > xmax else xmax
return string, QPixmap.fromImage(img.copy(0, 0, xmax, y+16))
-def make_string_img_list(start, length, num, start_jp=None, len_jp=None, start_str=None, start_jp_str=None,
- indirect=False, large=False, macros_en=None, macros_jp=None):
+def _make_string_img_list(start, length, num,
+ start_jp=None, len_jp=None, start_str=None, start_jp_str=None,
+ indirect=False, large=False, macros_en=None, macros_jp=None,
+ glyphs_en_s=None, glyphs_en_l=None,
+ glyphs_jp_s=None, glyphs_jp_l=None, glyphs_kanji=None):
start_jp = start if start_jp is None else start_jp
len_jp = length if len_jp is None else len_jp
start_str = start if start_str is None else start_str
@@ -941,17 +470,17 @@ def make_string_img_list(start, length, num, start_jp=None, len_jp=None, start_s
break
try: # When dealing with pointer redirection we might end up passing empty strings
if large:
- str_en, img_en = make_string_img_large(ROM_en[en_start:en_end], macros_en)
+ str_en, img_en = make_string_img_large(ROM_en[en_start:en_end], glyphs_en_l, glyphs_kanji, macros_en)
else:
- str_en, img_en = make_string_img_small(ROM_en[en_start:en_end])
+ str_en, img_en = make_string_img_small(ROM_en[en_start:en_end], glyphs_en_s)
except ValueError:
str_en = ''
img_en = None
try:
if large:
- str_jp, img_jp = make_string_img_large(ROM_jp[jp_start:jp_end], macros_jp, jp=True)
+ str_jp, img_jp = make_string_img_large(ROM_jp[jp_start:jp_end], glyphs_jp_l, glyphs_kanji, macros_jp, jp=True)
else:
- str_jp, img_jp = make_string_img_small(ROM_jp[jp_start:jp_end], jp=True)
+ str_jp, img_jp = make_string_img_small(ROM_jp[jp_start:jp_end], glyphs_jp_s, jp=True)
except ValueError:
str_jp = ''
img_jp = None
@@ -964,114 +493,14 @@ def make_string_img_list(start, length, num, start_jp=None, len_jp=None, start_s
j1 = start + (id*length)
j2 = start_jp + (id*len_jp)
if large:
- str_en, img_en = make_string_img_large(ROM_en[j1:j1+length], macros_en)
- str_jp, img_jp = make_string_img_large(ROM_jp[j2:j2+len_jp], macros_jp, jp=True)
+ str_en, img_en = make_string_img_large(ROM_en[j1:j1+length], glyphs_en_l, glyphs_kanji, macros_en)
+ str_jp, img_jp = make_string_img_large(ROM_jp[j2:j2+len_jp], glyphs_jp_l, glyphs_kanji, macros_jp, jp=True)
else:
- str_en, img_en = make_string_img_small(ROM_en[j1:j1+length])
- str_jp, img_jp = make_string_img_small(ROM_jp[j2:j2+len_jp], jp=True)
+ str_en, img_en = make_string_img_small(ROM_en[j1:j1+length], glyphs_en_s)
+ str_jp, img_jp = make_string_img_small(ROM_jp[j2:j2+len_jp], glyphs_jp_s, jp=True)
stringlist.append([hex(j1, 6), hex(id, id_digits), str_en, img_en, str_jp, img_jp])
return stringlist
-
-def table_size_to_contents(table):
- # Stupid hack to get table to size correctly
- table.hide()
- geometry = table.viewport().geometry()
- table.viewport().setGeometry(QtCore.QRect(0, 0, 0x7FFFFFFF, 0x7FFFFFFF))
- table.resizeColumnsToContents()
- table.resizeRowsToContents()
- table.viewport().setGeometry(geometry)
- table.show()
-
-
-def make_table(headers, items, sortable=False, row_labels=True, scale=2):
- '''
- Helper function to tabulate 2d lists
- '''
- cols = len(headers)
- rows = len(items)
- rd = hex_length(rows-1)
- table = QTableWidget(rows, cols)
- if row_labels:
- table.setVerticalHeaderLabels([hex(v, rd) for v in range(rows)])
- else:
- table.verticalHeader().setVisible(False)
- table.setHorizontalHeaderLabels(headers)
- for row, col, item in [(x,y,items[x][y]) for x in range(rows) for y in range(cols)]:
- if isinstance(item, QWidget):
- table.setCellWidget(row, col, item)
- elif isinstance(item, QPixmap):
- pix = item.scaled(item.size() * scale)
- lab = QLabel()
- lab.setPixmap(pix)
- table.setCellWidget(row, col, lab)
- elif item is not None:
- if item.endswith('₁₆'):
- s = '{}16'.format(item[:-2])
- lab = QLabel(s)
- table.setCellWidget(row, col, lab)
- else:
- q_item = QTableWidgetItem(item)
- if item.startswith(HEX_PREFIX):
- q_item.setFont(monofont)
- table.setItem(row, col, q_item)
- table_size_to_contents(table)
- if sortable:
- table.setSortingEnabled(True)
- table.sortItems(0)
- return table
-
-
-def make_pixmap_table(items, cols=16, scale=4, large=False):
- rows = divceil(len(items), cols)
- rd = hex_length(rows-1)+1
- cd = hex_length(cols-1)
- table = QTableWidget(rows, cols)
- if large:
- table.setHorizontalScrollMode(QAbstractItemView.ScrollPerPixel)
- table.setVerticalScrollMode(QAbstractItemView.ScrollPerPixel)
- table.setVerticalHeaderLabels([hex(v*cols, rd) for v in range(rows)])
- table.setHorizontalHeaderLabels([hex(v, cd) for v in range(cols)])
- for i, item in enumerate(items):
- if isinstance(item, QWidget):
- table.setCellWidget(i // cols, i % cols, item)
- elif isinstance(item, QPixmap):
- lab = QLabel()
- lab.setPixmap(item.scaled(item.size() * scale))
- lab.setAlignment(QtCore.Qt.AlignCenter)
- table.setCellWidget(i // cols, i % cols, lab)
- table_size_to_contents(table)
- return table
-
-
-def stack_labels(*items):
- w = QWidget()
- w.setContentsMargins(0, 0, 0, 0)
- l = QVBoxLayout()
- l.setAlignment(QtCore.Qt.AlignCenter)
- l.setSpacing(0)
- l.setContentsMargins(0, 0, 0, 0)
- for item in items:
- lab = QLabel()
- if isinstance(item, QPixmap):
- lab.setPixmap(item)
- else:
- lab.setText(item.strip())
- lab.setAlignment(QtCore.Qt.AlignCenter)
- lab.setMargin(0)
- l.addWidget(lab)
- w.setLayout(l)
- return w
-
-
-def hex(num, digits):
- # Consolidate formatting for consistency
- #return '{:0{}X}₁₆'.format(num, digits)
- return HEX_PREFIX + '{:0{}X}'.format(num, digits)
-
-def indirect(rom, start, length=2):
- return int.from_bytes(rom[start:start+length], 'little')
-
last_perfcount = None
def perfcount():
'''
diff --git a/const.py b/includes/const.py
similarity index 95%
rename from const.py
rename to includes/const.py
index 736a3f7..2f4ac31 100644
--- a/const.py
+++ b/includes/const.py
@@ -1,5 +1,18 @@
'''
-No license for now
+ This file is part of ff5reader.
+
+ ff5reader is free software: you can redistribute it and/or modify
+ it under the terms of the GNU General Public License as published by
+ the Free Software Foundation, either version 3 of the License, or
+ (at your option) any later version.
+
+ ff5reader is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ GNU General Public License for more details.
+
+ You should have received a copy of the GNU General Public License
+ along with ff5reader. If not, see .
'''
small_palette = [0xFF000000, 0x00000080, 0xFF808080, 0xFFFFFFFF]
dialogue_palette = [0xFF000080, 0xFFFFFFFF]
@@ -107,7 +120,6 @@ Glyphs_Kanji = (
'滅', '囗', '極', '湖', '利', '周', '緑', '切', # 0x198
'紙', '胸', '平', '和', '宇', '宙', '則', '孤', # 0x1A0
'溝', ' ') # 0x1A8
-#Glyphs_Kanji = [g if g != ' ' else '<${:03X}>'.format(i) for (i, g) in enumerate(Glyphs_Kanji1)] # This is only until they are fully transcribed
Dialogue_Macros_EN = {
0x02: [0x61, 0x7A, 0x8B, 0x8D, 0x93], # expands to Bartz (or whatever his name is)
diff --git a/includes/ff4.py b/includes/ff4.py
new file mode 100644
index 0000000..87206fb
--- /dev/null
+++ b/includes/ff4.py
@@ -0,0 +1,82 @@
+'''
+ This file is part of ff5reader.
+
+ ff5reader is free software: you can redistribute it and/or modify
+ it under the terms of the GNU General Public License as published by
+ the Free Software Foundation, either version 3 of the License, or
+ (at your option) any later version.
+
+ ff5reader is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ GNU General Public License for more details.
+
+ You should have received a copy of the GNU General Public License
+ along with ff5reader. If not, see .
+'''
+
+from includes.snes import *
+from includes.snestile import (
+ generate_glyphs, generate_glyphs_large, generate_palette,
+ create_tile, create_tile_indexed,
+ create_tile_mode7_compressed, create_tile_mode7_compressed_indexed,
+ bg_color, bg_trans,
+ Canvas, Canvas_Indexed
+ )
+
+
+def make_character_battle_sprites(rom):
+ tile_address = 0xD0000
+ pig_tile_address = 0xD7000
+ golbez_tile_address = 0xD7600
+ anna_tile_address = 0xD7960
+ palette_address = 0xE7D00
+ golbez_palette_address = 0xE7EC0
+ anna_palette_address = 0xE7EE0
+ battle_strips = []
+ for i in range(0, 14*32, 32): # 14 regular characters. Pig, Golbez and Anna follow with different tile spacing and palette order.
+ battle_strips.append(make_battle_strip(rom, palette_address+i, tile_address+(i*64), 64)) # KO sprites are here which means more tiles per strip than FFV
+ battle_strips.append(make_battle_strip(rom, golbez_palette_address, golbez_tile_address, 27))
+ battle_strips.append(make_battle_strip(rom, anna_palette_address, anna_tile_address, 14))
+ for i in range(0, 16*32, 32): # 16 pigs.
+ battle_strips.append(make_battle_strip(rom, palette_address+i, pig_tile_address, 48))
+ return battle_strips
+
+def make_character_field_sprites(rom):
+ tile_address = 0xD8000
+ palette_address = 0x68000
+ palettes = [generate_palette(rom, palette_address+i*16, transparent=True) for i in range(8)]
+ LUT = [0, 0, 1, 2, 2, 2, 0, 1, 1, 3, 0, 1, 0, 0, 0,0,0]
+ strips = []
+ for p, i in zip(LUT, range(0, 17*24*32, 24*32)): # 14 regular characters. Mini, toad, pig.
+ strips.append(make_battle_strip(rom, palettes[p], tile_address+(i), 32, bpp=3))
+ for palette in palettes:
+ for i in range(0, 42*24*16, 24*16): # 42 others
+ strips.append(make_battle_strip(rom, palette, tile_address+(17*24*32)+(i), 16, bpp=3))
+ #for i in range(0, 16*24, 24): # 16 pigs.
+ #strips.append(make_battle_strip(rom, palette_address+i, tile_address, 48))
+ return strips
+
+def make_character_portrait_sprites(rom):
+ # 4x4 tiles per character, all 3bpp
+ tile_address = 0xED3C0
+ palette_address = 0x686D0
+ palettes = [generate_palette(rom, palette_address+i*16, transparent=True) for i in range(14)]
+ portrait_images = []
+ for t_start in [tile_address+i*16*24 for i in range(17)]:
+ canvas = Canvas_Indexed(4, 4)
+ for t in range(16):
+ offset = t_start+(t*24)
+ canvas.draw_tile(t%4, t//4, create_tile_indexed(rom[offset:offset+24]))
+ portrait_images.append(canvas)
+
+ portraits = []
+ for palette, portrait in zip(palettes, portrait_images):
+ portraits.append(portrait.pixmap(palette))
+ for portrait in portrait_images[14:]: # 14, 15, 16 are Pig, Mini, Toad and use character palettes
+ for palette in palettes:
+ portraits.append(portrait.pixmap(palette))
+ for palette in palettes:
+ for portrait in portrait_images[:14]:
+ portraits.append(portrait.pixmap(palette))
+ return portraits
diff --git a/includes/ff6.py b/includes/ff6.py
new file mode 100644
index 0000000..dc5f7a1
--- /dev/null
+++ b/includes/ff6.py
@@ -0,0 +1,67 @@
+'''
+ This file is part of ff5reader.
+
+ ff5reader is free software: you can redistribute it and/or modify
+ it under the terms of the GNU General Public License as published by
+ the Free Software Foundation, either version 3 of the License, or
+ (at your option) any later version.
+
+ ff5reader is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ GNU General Public License for more details.
+
+ You should have received a copy of the GNU General Public License
+ along with ff5reader. If not, see .
+'''
+
+from includes.snes import *
+from includes.snestile import (
+ generate_glyphs, generate_glyphs_large, generate_palette,
+ create_tile, create_tile_indexed,
+ create_tile_mode7_compressed, create_tile_mode7_compressed_indexed,
+ bg_color, bg_trans,
+ Canvas, Canvas_Indexed
+ )
+
+
+def make_character_battle_sprites(rom):
+ # Palettes are non-trivial for this, will need a LUT
+ tile_address = 0x150000
+ palette_address = 0x268000
+ battle_strips = []
+ for i in range(0, 16*32, 32): # quite a few characters
+ battle_strips.append(make_battle_strip(rom, palette_address+0x80, tile_address+(i*181), 181))
+ tile_address += 16*181*32
+ for i in range(0, 6*32, 32): # bonus memes
+ battle_strips.append(make_battle_strip(rom, palette_address+0x80, tile_address+(i*171), 171))
+ tile_address += 6*171*32
+ for i in range(0, 4*32, 32): # bonus memes
+ battle_strips.append(make_battle_strip(rom, palette_address+0x80, tile_address+(i*55), 55))
+ tile_address += 4*55*32
+ for i in range(0, 40*32, 32): # bonus memes
+ battle_strips.append(make_battle_strip(rom, palette_address+0x80, tile_address+(i*56), 56))
+ return battle_strips
+
+def make_character_portrait_sprites(rom):
+ # 5x5 tiles per character, annoying arrangement but palettes are good
+ tile_address = 0x2D1D00
+ palette_address = 0x2D5860
+ palettes = [generate_palette(rom, palette_address+i*32, transparent=True) for i in range(19)]
+ # Coordinates for each tile
+ LUT = [(0,0), (1,0), (2,0), (3,0), (0,2), (1,2), (2,2), (3,2), (4,0), (4,1), (4,2), (4,3), (4,4), (0,4), (1,4), (2,4), (0,1), (1,1), (2,1), (3,1), (0,3), (1,3), (2,3), (3,3), (3,4)]
+ portrait_images = []
+ for t_start in [tile_address+i*25*32 for i in range(19)]:
+ canvas = Canvas_Indexed(5, 5)
+ for t in range(25):
+ offset = t_start+(t*32)
+ canvas.draw_tile(*LUT[t], create_tile_indexed(rom[offset:offset+32]))
+ portrait_images.append(canvas)
+
+ portraits = []
+ for palette, portrait in zip(palettes, portrait_images):
+ portraits.append(portrait.pixmap(palette))
+ for palette in palettes:
+ for portrait in portrait_images:
+ portraits.append(portrait.pixmap(palette))
+ return portraits
diff --git a/includes/helpers.py b/includes/helpers.py
new file mode 100644
index 0000000..e335941
--- /dev/null
+++ b/includes/helpers.py
@@ -0,0 +1,95 @@
+'''
+ This file is part of ff5reader.
+
+ ff5reader is free software: you can redistribute it and/or modify
+ it under the terms of the GNU General Public License as published by
+ the Free Software Foundation, either version 3 of the License, or
+ (at your option) any later version.
+
+ ff5reader is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ GNU General Public License for more details.
+
+ You should have received a copy of the GNU General Public License
+ along with ff5reader. If not, see .
+'''
+
+HEX_PREFIX = '#' # '$' or '0x' are also nice
+
+def divceil(numerator, denominator):
+ '''
+ Reverse floor division for fast ceil
+ '''
+ return -(-numerator // denominator)
+
+def hex_length(i):
+ '''
+ String length of hexadecimal representation of integer
+ '''
+ return divceil(i.bit_length(), 4)
+
+def hex(num, digits):
+ '''
+ Consolidate hex formatting for consistency
+ '''
+ #return '{:0{}X}₁₆'.format(num, digits)
+ return HEX_PREFIX + '{:0{}X}'.format(num, digits)
+
+def indirect(rom, start, length=2):
+ '''
+ Read little-endian value at start address in rom
+ '''
+ return int.from_bytes(rom[start:start+length], 'little')
+
+def parse_struct(rom, offset, structure):
+ '''
+ Read in a section of rom with a given structure, output a list
+ '''
+ out = [hex(offset, 6)]
+ j = 0
+ for title, length, handler in structure:
+ val = indirect(rom, offset+j, length=length)
+ if callable(handler):
+ out.append(handler(val))
+ elif handler and val < len(handler):
+ out.append(handler[val])
+ else:
+ out.append(hex(val, length*2))
+ j += length
+ return out
+
+
+def decompress_lzss(rom, start, header=False):
+ '''
+ Algorithm from http://slickproductions.org/slickwiki/index.php/Noisecross:Final_Fantasy_V_Compression
+ '''
+ uncompressed_length = indirect(rom, start)
+ ptr = start+2
+ output = []
+ buffer = [0 for i in range(0x800)]
+ buffer_p = 0x07DE
+ while len(output) < uncompressed_length:
+ bitmap_byte = rom[ptr]
+ ptr += 1
+ for i in range(8):
+ bit = (bitmap_byte >> i) & 1
+ if bit:
+ b = rom[ptr]
+ ptr += 1
+ output.append(b)
+ buffer[buffer_p] = b
+ buffer_p = (buffer_p+1) % 0x800
+ else:
+ b1 = rom[ptr]
+ b2 = rom[ptr+1]
+ ptr += 2
+ offset = b1|((b2 & 0xE0)<<3)
+ length = b2 & 0x1F
+ for j in range(length+3):
+ b = buffer[offset]
+ output.append(b)
+ buffer[buffer_p] = b
+ buffer_p = (buffer_p+1) % 0x800
+ offset = (offset+1) % 0x800
+ return bytes(output[:uncompressed_length])
diff --git a/includes/qthelpers.py b/includes/qthelpers.py
new file mode 100644
index 0000000..e72d96e
--- /dev/null
+++ b/includes/qthelpers.py
@@ -0,0 +1,173 @@
+'''
+ This file is part of ff5reader.
+
+ ff5reader is free software: you can redistribute it and/or modify
+ it under the terms of the GNU General Public License as published by
+ the Free Software Foundation, either version 3 of the License, or
+ (at your option) any later version.
+
+ ff5reader is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ GNU General Public License for more details.
+
+ You should have received a copy of the GNU General Public License
+ along with ff5reader. If not, see .
+'''
+
+import sys, os
+from includes.helpers import *
+
+pyqt_version = 0
+skip_pyqt5 = 'PYQT4' in os.environ
+
+if not skip_pyqt5:
+ try:
+ from PyQt5 import QtGui, QtCore
+ from PyQt5.QtGui import QIcon, QPalette, QColor, QFont, QFontInfo, QImage, QPixmap
+ from PyQt5.QtWidgets import (
+ QApplication, QMainWindow, QFormLayout,
+ QGridLayout, QHBoxLayout, QVBoxLayout,
+ QAbstractItemView, QHeaderView, QListWidget,
+ QListWidgetItem, QTabWidget, QTableWidget,
+ QTableWidgetItem, QFrame, QScrollArea,
+ QStackedWidget, QWidget, QCheckBox, QComboBox,
+ QDoubleSpinBox, QGroupBox, QLineEdit,
+ QPushButton, QRadioButton, QSpinBox,
+ QStyleOptionButton, QToolButton, QProgressBar,
+ QDialog, QColorDialog, QDialogButtonBox,
+ QFileDialog, QInputDialog, QMessageBox,
+ QAction, QActionGroup, QLabel, QMenu, QStyle,
+ QSystemTrayIcon, QStyleOptionProgressBar
+ )
+ pyqt_version = 5
+ except ImportError:
+ print("Couldn't import Qt5 dependencies. "
+ 'Make sure you installed the PyQt5 package.')
+if pyqt_version == 0:
+ try:
+ import sip
+ sip.setapi('QVariant', 2)
+ from PyQt4 import QtGui, QtCore
+ from PyQt4.QtGui import (
+ QApplication, QMainWindow, QFormLayout,
+ QGridLayout, QHBoxLayout, QVBoxLayout,
+ QAbstractItemView, QHeaderView, QListWidget,
+ QListWidgetItem, QTabWidget, QTableWidget,
+ QTableWidgetItem, QFrame, QScrollArea,
+ QStackedWidget, QWidget, QCheckBox,
+ QComboBox, QDoubleSpinBox, QGroupBox,
+ QLineEdit, QPushButton, QRadioButton,
+ QSpinBox, QStyleOptionButton, QToolButton,
+ QProgressBar, QDialog, QColorDialog,
+ QDialogButtonBox, QFileDialog, QInputDialog,
+ QMessageBox, QAction, QActionGroup,
+ QLabel, QMenu, QStyle,
+ QSystemTrayIcon, QIcon, QPalette, QColor,
+ QValidator, QFont, QFontInfo, QImage, QPixmap
+ )
+ from PyQt4.QtGui import QStyleOptionProgressBarV2 as QStyleOptionProgressBar
+ pyqt_version = 4
+ except ImportError:
+ print("Couldn't import Qt dependencies. "
+ 'Make sure you installed the PyQt4 package.')
+ sys.exit(-1)
+
+
+monofont = QFont()
+monofont.setStyleHint(QFont.Monospace)
+if not monofont.fixedPitch():
+ monofont.setStyleHint(QFont.TypeWriter)
+if not monofont.fixedPitch():
+ monofont.setFamily('Monospace')
+
+
+def table_size_to_contents(table):
+ # Stupid hack to get table to size correctly
+ table.hide()
+ geometry = table.viewport().geometry()
+ table.viewport().setGeometry(QtCore.QRect(0, 0, 0x7FFFFFFF, 0x7FFFFFFF))
+ table.resizeColumnsToContents()
+ table.resizeRowsToContents()
+ table.viewport().setGeometry(geometry)
+ table.show()
+
+
+def make_table(headers, items, sortable=False, row_labels=True, scale=2):
+ '''
+ Helper function to tabulate 2d lists
+ '''
+ cols = len(headers)
+ rows = len(items)
+ rd = hex_length(rows-1)
+ table = QTableWidget(rows, cols)
+ if row_labels:
+ table.setVerticalHeaderLabels([hex(v, rd) for v in range(rows)])
+ else:
+ table.verticalHeader().setVisible(False)
+ table.setHorizontalHeaderLabels(headers)
+ for row, col, item in [(x,y,items[x][y]) for x in range(rows) for y in range(cols)]:
+ if isinstance(item, QWidget):
+ table.setCellWidget(row, col, item)
+ elif isinstance(item, QPixmap):
+ pix = item.scaled(item.size() * scale)
+ lab = QLabel()
+ lab.setPixmap(pix)
+ table.setCellWidget(row, col, lab)
+ elif item is not None:
+ if item.endswith('₁₆'):
+ s = '{}16'.format(item[:-2])
+ lab = QLabel(s)
+ table.setCellWidget(row, col, lab)
+ else:
+ q_item = QTableWidgetItem(item)
+ if item.startswith(HEX_PREFIX):
+ q_item.setFont(monofont)
+ table.setItem(row, col, q_item)
+ table_size_to_contents(table)
+ if sortable:
+ table.setSortingEnabled(True)
+ table.sortItems(0)
+ return table
+
+
+def make_pixmap_table(items, cols=16, scale=4, large=False):
+ rows = divceil(len(items), cols)
+ rd = hex_length(rows-1)+1
+ cd = hex_length(cols-1)
+ table = QTableWidget(rows, cols)
+ if large:
+ table.setHorizontalScrollMode(QAbstractItemView.ScrollPerPixel)
+ table.setVerticalScrollMode(QAbstractItemView.ScrollPerPixel)
+ table.setVerticalHeaderLabels([hex(v*cols, rd) for v in range(rows)])
+ table.setHorizontalHeaderLabels([hex(v, cd) for v in range(cols)])
+ for i, item in enumerate(items):
+ if isinstance(item, QWidget):
+ table.setCellWidget(i // cols, i % cols, item)
+ elif isinstance(item, QPixmap):
+ lab = QLabel()
+ lab.setPixmap(item.scaled(item.size() * scale))
+ lab.setAlignment(QtCore.Qt.AlignCenter)
+ table.setCellWidget(i // cols, i % cols, lab)
+ table_size_to_contents(table)
+ return table
+
+
+def stack_labels(*items):
+ w = QWidget()
+ w.setContentsMargins(0, 0, 0, 0)
+ l = QVBoxLayout()
+ l.setAlignment(QtCore.Qt.AlignCenter)
+ l.setSpacing(0)
+ l.setContentsMargins(0, 0, 0, 0)
+ for item in items:
+ lab = QLabel()
+ if isinstance(item, QPixmap):
+ lab.setPixmap(item)
+ else:
+ lab.setText(item.strip())
+ lab.setAlignment(QtCore.Qt.AlignCenter)
+ lab.setMargin(0)
+ l.addWidget(lab)
+ w.setLayout(l)
+ return w
diff --git a/includes/snes.py b/includes/snes.py
new file mode 100644
index 0000000..fbaeee7
--- /dev/null
+++ b/includes/snes.py
@@ -0,0 +1,356 @@
+'''
+Functions common to SNES FFs
+'''
+'''
+ This file is part of ff5reader.
+
+ ff5reader is free software: you can redistribute it and/or modify
+ it under the terms of the GNU General Public License as published by
+ the Free Software Foundation, either version 3 of the License, or
+ (at your option) any later version.
+
+ ff5reader is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ GNU General Public License for more details.
+
+ You should have received a copy of the GNU General Public License
+ along with ff5reader. If not, see .
+'''
+
+from includes.helpers import *
+from includes.snestile import *
+
+
+def make_battle_strip(rom, palette_address, tile_address, num_tiles, bpp=4):
+ if isinstance(palette_address, int):
+ palette = generate_palette(rom, palette_address, transparent=True)
+ else:
+ palette = palette_address
+ b = 24 if bpp==3 else 32
+ battle_strip = Canvas(2, divceil(num_tiles, 2))
+ for j in range(num_tiles):
+ offset = tile_address+(j*b)
+ battle_strip.draw_pixmap(j%2, j//2, create_tile(rom[offset:offset+b], palette))
+ return battle_strip.pixmap()
+
+def make_enemy_sprites(rom):
+ sprites = []
+ for e_id in range(0, 0x180*5, 5):
+ triplane = bool(rom[0x14B180+e_id]&0x80) # True if 3 planes, False if 4
+ bytes_per_tile = 24 if triplane else 32
+ tile_offset = ((((rom[0x14B180+e_id]&0x7F)<<8)| rom[0x14B181+e_id]) << 3) + 0x150000 # For whatever reason this is big endian
+ pal_offset = ((((rom[0x14B182+e_id]&0x03)<<8)| rom[0x14B183+e_id]) << 4) + 0x0ED000 # For whatever reason this is big endian
+ pal_size = 16 if triplane else 32
+ palette = generate_palette(rom, pal_offset, pal_size, transparent=True)
+ layout_id = rom[0x14B184+e_id]
+ boss_layout = bool(rom[0x14B182+e_id]&0x80)
+ if boss_layout:
+ layout = rom[0x10D334+(layout_id<<5):0x10D334+(layout_id<<5)+32]
+ sprite = Canvas(16, 16)
+ for x, y in [(x,y) for y in range(16) for x in range(16)]:
+ if (int.from_bytes(layout[y*2:y*2+2], 'little') & (0x8000 >> x)):
+ sprite.draw_pixmap(x, y, create_tile(rom[tile_offset:tile_offset+bytes_per_tile], palette))
+ tile_offset += bytes_per_tile
+ else:
+ layout = rom[0x10D004+(layout_id<<3):0x10D004+(layout_id<<3)+8]
+ sprite = Canvas(8, 8)
+ for x, y in [(x,y) for y in range(8) for x in range(8)]:
+ if (layout[y] & (0x80 >> x)):
+ sprite.draw_pixmap(x, y, create_tile(rom[tile_offset:tile_offset+bytes_per_tile], palette))
+ tile_offset += bytes_per_tile
+
+ # TODO: Shadow stuff
+ sprites.append(sprite.pixmap(True))
+ return sprites
+
+def make_character_battle_sprites(rom):
+ tile_address = 0x120000
+ palette_address = 0x14A3C0
+ battle_strips = []
+ for i in range(0, (22*5)*32, 32): # 22 jobs 5 characters
+ battle_strips.append(make_battle_strip(rom, palette_address+i, tile_address+(i*48), 48))
+ return battle_strips
+
+def make_character_status_sprites(rom):
+ tile_address = 0x149400
+ palette_address = 0x14A660
+ pixmaps = []
+ for i in range(5):
+ palette = generate_palette(rom, palette_address + (i*22*32), transparent=True) # Freelance palette per character
+ wounded = Canvas(3, 2)
+ for j in range(6):
+ offset = tile_address+(i*192)+(j*32)
+ wounded.draw_pixmap(j%3, j//3, create_tile(rom[offset:offset+32], palette))
+ pixmaps.append(wounded.pixmap())
+ mini_strip = Canvas(2, 19)
+ for j in range(38):
+ offset = tile_address+0x3C0+(j*24)
+ mini_strip.draw_pixmap(j%2, j//2, create_tile(rom[offset:offset+24], palette))
+ pixmaps.append(mini_strip.pixmap())
+ frog_strip = Canvas(2, 15)
+ for j in range(30):
+ offset = tile_address+0x750+(j*24)
+ frog_strip.draw_pixmap(j%2, j//2, create_tile(rom[offset:offset+24], palette))
+ pixmaps.append(frog_strip.pixmap())
+ return pixmaps
+
+
+def make_worldmap_subtiles(rom, tiles_address, lut_address, length=0x100):
+ subtiles = []
+ for i in range(length):
+ pal_index = rom[lut_address+i]//16
+ subtiles.append(create_tile_mode7_compressed_indexed(rom[tiles_address+i*32:tiles_address+i*32+32], pal_index))
+ return subtiles
+
+def stitch_worldmap_tiles(rom, subtiles, offset=0x0FF0C0):
+ tiles = []
+ for i in range(0xC0):
+ canvas = Canvas_Indexed(2, 2)
+ for j in range(4):
+ k = indirect(rom, offset+(j*0xC0)+i, length=1)
+ canvas.draw_tile(j%2, j//2, subtiles[k])
+ tiles.append(canvas.image)
+ return tiles
+
+def make_worldmap_tiles(rom, tiles_address, subtiles_address, lut_address, length=0x100):
+ return stitch_worldmap_tiles(rom, make_worldmap_subtiles(rom, subtiles_address, lut_address, length=length), tiles_address)
+
+def make_worldmap_subtiles_pixmap(rom, tiles_address, lut_address, palette_address, length=0x100):
+ tiles = []
+ palettes = [generate_palette(rom, palette_address+i*32, transparent=True) for i in range(16)]
+ for i in range(length):
+ palette = palettes[rom[lut_address+i]//16]
+ tiles.append(create_tile_mode7_compressed(rom[tiles_address+i*32:tiles_address+i*32+32], palette))
+ return tiles
+
+def make_worldmap_chunk(rom, id, length=256):
+ i = indirect(rom, 0x0FE000+(id*2)) + 0x070000
+ if id > 0x433:
+ i += 0x010000
+ mountains = (0x0C, 0x1C, 0x2C)
+ chunk = []
+ while len(chunk) < length:
+ j = indirect(rom, i, 1)
+ if j >= 0xC0:
+ k = j-0xBF
+ i += 1
+ j = indirect(rom, i, 1)
+ chunk += [j]*k
+ elif j in mountains:
+ chunk += [j, j+1, j+2]
+ else:
+ chunk.append(j)
+ i += 1
+ return chunk
+
+def make_worldmap_chunk_pixmap(rom, id, palette_address, tiles):
+ chunk = make_worldmap_chunk(rom, id)
+ palette = generate_palette(rom, palette_address, length=0x320, transparent=True)
+ canvas = Canvas_Indexed(len(chunk), 1, tilesize=16)
+ for i, c in enumerate(chunk):
+ canvas.draw_tile(i, 0, tiles[c])
+ return canvas.pixmap(palette)
+
+def make_worldmap_pixmap(rom, map_id, palette_address, tiles):
+ id_offset = map_id*256
+ palette = generate_palette(rom, palette_address, length=0x320, transparent=True)
+ canvas = Canvas_Indexed(256, 256, tilesize=16)
+ for j in range(256):
+ chunk = make_worldmap_chunk(rom, j+id_offset)
+ for i, c in enumerate(chunk):
+ canvas.draw_tile(i, j, tiles[c])
+ return canvas.pixmap(palette)
+
+def make_field_tiles(rom, id):
+ tiles_address = indirect(rom, 0x1C2D84 + id*4, length=4) + 0x1C2E24
+ return [create_tile_indexed(rom[tiles_address+i*32:tiles_address+i*32+32]) for i in range(256)]
+
+def make_field_minitiles(rom, id):
+ tiles_address = indirect(rom, 0x1C0000 + id*2) + 0x1C0024
+ return [create_tile_indexed(rom[tiles_address+i*16:tiles_address+i*16+16]) for i in range(256)]
+
+def make_all_field_tiles(rom):
+ return [make_field_tiles(rom, i) for i in range(40)]
+
+def make_all_field_minitiles(rom):
+ return [make_field_minitiles(rom, i) for i in range(18)]
+
+def stitch_tileset(tiles):
+ canvas = Canvas_Indexed(16, len(tiles)//16)
+ for i, tile in enumerate(tiles):
+ canvas.draw_tile(i%16, i//16, tile)
+ return canvas
+
+def get_field_map_tiles(rom, id):
+ '''
+ This is a bit of a mess of pointer chains for now, so generalising it will have to wait.
+ Palette selection is probably determined by the tilemap which is outside the scope of this, so we'll just use #1.
+ UPDATE: i2-i7 merely obtain a zone ID. Whoops.
+ '''
+ #i2 = indirect(rom, 0x0E2400 + id*2)
+ #i3 = indirect(rom, 0x0E2402 + i2)*2
+ #i4 = indirect(rom, 0x18E080 + i3)
+ #i5 = indirect(rom, 0x18E081 + i4+4)*3
+ #i6 = indirect(rom, 0x083320 + i5)
+ #i7 = indirect(rom, 0x080001 + i6) & 0x03FF
+ i8 = id * 0x1A
+ tilesets = indirect(rom, 0x0E9C09 + i8, length=3)
+ tile_index_0 = (tilesets & 0x00003F) # (indirect(rom, 0x0E9C09 + i8) & 0x003F)
+ tile_index_1 = (tilesets & 0x000FC0) >> 6 # (indirect(rom, 0x0E9C09 + i8) & 0x0FC0)>>6
+ tile_index_2 = (tilesets & 0x03F000) >> 12 # (indirect(rom, 0x0E9C0A + i8) & 0x03F0)>>4
+ minitile_index = (tilesets & 0xFC0000) >> 18 # (indirect(rom, 0x0E9C0A + i8) & 0x03F0)>>4
+ pal_offset = indirect(rom, 0x0E9C16 + i8) * 0x100
+ palette_address = 0x03BB00 + pal_offset
+ palettes = [generate_palette(rom, palette_address+i*32, transparent=True) for i in range(8)]
+ return tile_index_0, tile_index_1, tile_index_2, minitile_index, palettes
+
+def make_field_map_tile_pixmap(rom, id, st_tiles, st_minitiles):
+ *tiles, minitile, palettes = get_field_map_tiles(rom, id)
+ p = palettes[1]
+ canvas = Canvas(16, 64)
+ for i, ts in enumerate(tiles):
+ canvas.draw_pixmap(0, i*16, st_tiles[ts].pixmap(p))
+ canvas.draw_pixmap(0, 48, st_minitiles[minitile].pixmap(p))
+ return canvas.pixmap()
+
+def decompress_battle_terrain(rom, address):
+ '''
+ Decompresses the tilemap for a battle background.
+ Battle BGs use a type of RLE with 2byte repeat and 1byte incremental repeat.
+ '''
+ length = 0x500
+ output = [0 for i in range(length)]
+ o1 = []
+ ptr = address
+ while len(o1) < length//2:
+ a = rom[ptr]
+ ptr += 1
+ if a != 0xFF:
+ o1.append(a)
+ else:
+ repeat = rom[ptr]
+ ptr += 1
+ if repeat & 0x80: # Repeat 2 tiles
+ repeat &= 0x3F
+ a, b = rom[ptr:ptr+2]
+ ptr += 2
+ o1 += [a, b]*repeat
+ else: # Incremental repeat
+ a, inc = rom[ptr:ptr+2]
+ ptr += 2
+ if repeat & 0x40: # Negative increment
+ inc = -inc
+ repeat &= 0x3F
+ o1 += [a+(i*inc) for i in range(repeat)]
+ o2 = [4*(1+(i>>7)) for i in o1]
+ output[::2] = [i|0x80 for i in o1[:length//2]]
+ output[1::2] = [i&0xDF for i in o2[:length//2]]
+ return bytes(output)
+
+def apply_battle_terrain_flips(rom, id, battle_terrain):
+ if id==0xFF:
+ return battle_terrain
+ ptr = indirect(rom, 0x14C736+(id*2))+0x140000
+ length = len(battle_terrain)//2
+ output = list(battle_terrain)
+ buffer = []
+
+ while len(buffer) < length:
+ a = rom[ptr]
+ ptr += 1
+ if a == 0x00:
+ skip = rom[ptr]
+ ptr += 1
+ buffer += [0]*skip*8
+ else:
+ for b in reversed(range(0, 8, 1)):
+ buffer.append((a>>b)&0x01)
+
+ for i in range(len(battle_terrain)//2):
+ output[i*2+1] |= (buffer[i] << 6)
+ return bytes(output)
+
+def make_tilemap_pixmap(tilemap, tiles, palettes, tile_adjust=0):
+ '''
+ Battle bg is 64x64 map size, 8x8 tile size
+ 4bpp tiles
+ '''
+ canvas = Canvas(64, 64)
+ for i in range(len(tilemap)//2):
+ a, b = tilemap[i*2:(i+1)*2]
+ tile_index = a|((b & 0x02) << 8)
+ p = (b & 0x1C) >> 2
+ priority = (b & 0x20) >> 5
+ h_flip = (b & 0x40) >> 6
+ v_flip = (b & 0x80) >> 7
+
+ x = (i % 32) + 32*((i//1024) % 2)
+ y = (i //32) - 32*((i//1024) % 2)
+ try:
+ palette = palettes[p]
+ tile = tiles[(tile_index+tile_adjust)%0x80]
+ tile.setColorTable(palette)
+ tile_px = QPixmap.fromImage(tile)
+ canvas.draw_pixmap(x, y, tile_px, h_flip, v_flip)
+ except BaseException as e:
+ print(e, p, hex(tile_index,2), hex(tile_adjust,2), hex(tile_index+tile_adjust,2))
+ return canvas.pixmap(True)
+
+def make_battle_backgrounds(rom):
+ '''
+ 21 pointers in memory for the compressed data of the tilesets.
+ Most of these are not unique, and only a subset of the resulting block is used.
+ The block appears to get DMA'd to 0x0400 in VRAM
+
+ Terrain gets DMA'd to 0x2000 (size 0x500) in VRAM from 0x7f0000 in RAM
+ '''
+ palettes = [generate_palette(rom, 0x14BB31+(i*0x20)) for i in range(84)]
+ battle_bgs = []
+ for i in range(34):
+ bg = {
+ 'tiles_id': rom[0x14BA21+(i*8)],
+ 'pal1_id': rom[0x14BA22+(i*8)],
+ 'pal2_id': rom[0x14BA23+(i*8)],
+ 'terrain_id': rom[0x14BA24+(i*8)],
+ 'terrain_flips_id': rom[0x14BA25+(i*8)],
+ }
+ bg['palette'] = [palettes[0], palettes[bg['pal1_id']], palettes[bg['pal2_id']]]
+ battle_bgs.append(bg)
+
+ tiles_pointer_start = 0x184196
+ tiles_RAM_pointer_start = 0x184157
+ tiles_pointers = [indirect(rom, tiles_pointer_start+(i*3), length=3)-0xC00000 for i in range(21)]
+ tiles_raw = [decompress_lzss(rom, p) for p in tiles_pointers]
+ tiles_skips = [indirect(rom, tiles_RAM_pointer_start+(i*3), length=3)-0x7FC000 for i in range(21)]
+ tiles = []
+ for raw, skip in zip(tiles_raw, tiles_skips):
+ r = raw[skip:]
+ tiles.append([create_tile_indexed(r[i*32:(i+1)*32]) for i in range(len(r)//32)])
+
+ terrain_pointer_start = 0x14C86D
+ terrain_pointers = [indirect(rom, terrain_pointer_start+(i*2))+0x140000 for i in range(28)]
+ terrains = [decompress_battle_terrain(rom, p) for p in terrain_pointers]
+
+ pixmaps = []
+ for bg in battle_bgs:
+ terrain = apply_battle_terrain_flips(rom, bg['terrain_flips_id'], terrains[bg['terrain_id']])
+ pixmaps.append(make_tilemap_pixmap(terrain, tiles[bg['tiles_id']], bg['palette']))
+ #[make_tilemap_pixmap(terrains[5], tiles[2], palettes)]
+ return pixmaps
+
+def get_zone_tiles_start(rom, id):
+ i1 = indirect(rom, 0x0E59C0+(id*2))+7
+ i2 = indirect(rom, 0x0E59C2+i1, 1)
+ # There is a divergent path here based on the value. Other things appear to be affected by this.
+ if i2 > 0x67:
+ i3 = ((i2 - 0x67) << 11) + 0x1A0000
+ elif i2 > 0x52:
+ i3 = ((i2 - 0x52) << 9) + 0x1A0000
+ elif i2 > 0x4B:
+ i3 = ((i2 - 0x4B) << 11) + 0x1AC800
+ elif i2 > 0x32:
+ i3 = ((i2 - 0x32) << 10) + 0x1A0000
+ else:
+ i3 = (i2 << 9) + 0x1A0000
+ return i3
diff --git a/snestile.py b/includes/snestile.py
similarity index 92%
rename from snestile.py
rename to includes/snestile.py
index f2390fa..3dc77ff 100644
--- a/snestile.py
+++ b/includes/snestile.py
@@ -1,10 +1,23 @@
'''
-No license for now
+ This file is part of ff5reader.
+
+ ff5reader is free software: you can redistribute it and/or modify
+ it under the terms of the GNU General Public License as published by
+ the Free Software Foundation, either version 3 of the License, or
+ (at your option) any later version.
+
+ ff5reader is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ GNU General Public License for more details.
+
+ You should have received a copy of the GNU General Public License
+ along with ff5reader. If not, see .
'''
import os
from array import array
from struct import unpack
-import const
+import includes.const as const
pyqt_version = 0
skip_pyqt5 = "PYQT4" in os.environ