Tritiles, Kanji
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2028abbd45
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a8255caee5
308
ff5reader.py
308
ff5reader.py
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@ -101,8 +101,24 @@ bg_color = QColor(0, 0, 128)
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#col_palette.append(QColor(i, i, i))
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#col_palette.append(QColor(i, i, i))
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def create_tile(bytes):
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def create_tile(bytes):
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'''
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Creates a QPixmap of a SNES tile. DO NOT USE OUTSIDE OF QApplication CONTEXT
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'''
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planes = len(bytes)//8
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planes = len(bytes)//8
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tile = array('B', range(64))
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tile = array('B', range(64))
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img = QImage(8, 8, QImage.Format_Indexed8)
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imgbits = img.bits()
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imgbits.setsize(img.byteCount())
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if planes == 0:
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raise ValueError("Empty bytes passed")
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if planes == 1:
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img.setColorTable([0x00000080, 0xFFFFFFFF])
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t_ptr = 0
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for j, x in [(j,x) for j in range(8) for x in reversed(range(8))]:
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tile[t_ptr] = (bytes[j] >> x & 1)
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t_ptr += 1
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else:
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img.setColorTable([c.rgba() for c in col_palette])
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t_ptr = 0
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t_ptr = 0
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for j, x in [(j,x) for j in range(0, 16, 2) for x in reversed(range(8))]:
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for j, x in [(j,x) for j in range(0, 16, 2) for x in reversed(range(8))]:
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tile[t_ptr] = (bytes[j] >> x & 1) | ((bytes[j+1] >> x & 1) << 1)
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tile[t_ptr] = (bytes[j] >> x & 1) | ((bytes[j+1] >> x & 1) << 1)
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@ -122,19 +138,42 @@ def create_tile(bytes):
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tile[t_ptr] |= ((bytes[j] >> x & 1) << 4) | ((bytes[j+1] >> x & 1) << 5) \
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tile[t_ptr] |= ((bytes[j] >> x & 1) << 4) | ((bytes[j+1] >> x & 1) << 5) \
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| ((bytes[j+16] >> x & 1) << 6) | ((bytes[j+17] >> x & 1) << 7)
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| ((bytes[j+16] >> x & 1) << 6) | ((bytes[j+17] >> x & 1) << 7)
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t_ptr += 1
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t_ptr += 1
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img = QImage(8, 8, QImage.Format_Indexed8)
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imgbits[:64] = tile
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img.setColorTable([c.rgba() for c in col_palette])
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return QPixmap.fromImage(img)
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def create_tritile(bytes):
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img = QImage(16, 12, QImage.Format_Indexed8)
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imgbits = img.bits()
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imgbits = img.bits()
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imgbits.setsize(img.byteCount())
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imgbits.setsize(img.byteCount())
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imgbits[:64] = tile
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img.setColorTable([0xFF000080, 0xFFFFFFFF])
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pix = QPixmap.fromImage(img)
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tile = array('B', range(192))
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return pix
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for p, row, b in [(p,j,b) for p in range(2) for j in range(12) for b in reversed(range(8))]:
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tile[(7-b) + (row*16) + (p*8)] = (bytes[row + (p*12)] >> b & 1)
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imgbits[:192] = tile
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return QPixmap.fromImage(img)
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def create_quadtile(bytes, ltr=False):
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img = QImage(16, 16, QImage.Format_ARGB32_Premultiplied)
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img.fill(QColor(0,0,0,0))
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painter = QtGui.QPainter(img)
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painter.drawPixmap(0, 0, create_tile(bytes[0:8]))
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painter.drawPixmap(8, 8, create_tile(bytes[24:32]))
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if ltr:
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painter.drawPixmap(8, 0, create_tile(bytes[8:16]))
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painter.drawPixmap(0, 8, create_tile(bytes[16:24]))
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else:
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painter.drawPixmap(0, 8, create_tile(bytes[8:16]))
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painter.drawPixmap(8, 0, create_tile(bytes[16:24]))
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del painter
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return QPixmap.fromImage(img)
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glyph_sprites = []
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glyph_sprites = []
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glyph_sprites2 = []
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glyph_sprites2 = []
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glyph_offset = 0x11F000
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glyph_sprites_large = []
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glyph_sprites_large2 = []
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Glyphs = [' ',' ',' ',' ', ' ',' ',' ',' ', ' ',' ',' ',' ', ' ',' ',' ',' ', # 0x00
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Glyphs = (
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' ',' ',' ',' ', ' ',' ',' ',' ', ' ',' ',' ',' ', ' ',' ',' ',' ', # 0x00
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' ',' ',' ',' ', ' ',' ',' ',' ', ' ',' ',' ',' ', ' ',' ',' ',' ', # 0x10
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' ',' ',' ',' ', ' ',' ',' ',' ', ' ',' ',' ',' ', ' ',' ',' ',' ', # 0x10
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'A','B','C','D', 'E','F','G','H', 'I','J','K','L', 'M','N','O','P', # 0x20
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'A','B','C','D', 'E','F','G','H', 'I','J','K','L', 'M','N','O','P', # 0x20
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'Q','R','S','T','U','V','W','X','Y','Z','[stone]','[toad]','[mini]','[float]','[poison]','[KO]', # 0x30
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'Q','R','S','T','U','V','W','X','Y','Z','[stone]','[toad]','[mini]','[float]','[poison]','[KO]', # 0x30
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@ -145,14 +184,14 @@ Glyphs = [' ',' ',' ',' ', ' ',' ',' ',' ', ' ',' ',' ',' ', ' ',' ','
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'g','h','i','j', 'k','l','m','n', 'o','p','q','r', 's','t','u','v', # 0x80
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'g','h','i','j', 'k','l','m','n', 'o','p','q','r', 's','t','u','v', # 0x80
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'w','x','y','z', 'il','it',' ','li', 'll','\'','"',':', ';',',','(',')', # 0x90
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'w','x','y','z', 'il','it',' ','li', 'll','\'','"',':', ';',',','(',')', # 0x90
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'/','!','?','.', 'ti','fi','Bl','a', 'pe','l','\'','"', 'if','lt','tl','ir', # 0xA0
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'/','!','?','.', 'ti','fi','Bl','a', 'pe','l','\'','"', 'if','lt','tl','ir', # 0xA0
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'tt','や','ユ','ゆ', 'ヨ', 'よ', 'ワ', 'わ', 'ン', 'ん', 'ヲ','を', '[key]', '[shoe]', '[diamond?]', '[hammer]', # 0xB0
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'tt','や','ユ','ゆ', 'ヨ', 'よ', 'ワ', 'わ', 'ン', 'ん', 'ヲ','を', '[key]', '[shoe]', '◆', '[hammer]', # 0xB0
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'[tent]', '[ribbon]', '[potion]', '[shirt]', '♪', '-', '[shuriken]', '‥', '[scroll]', '!', '[claw]', '?', '[glove]', '%', '/', ':', # 0xC0
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'⛺', '[ribbon]', '[potion]', '[shirt]', '♪', '-', '[shuriken]', '‥', '[scroll]', '!', '[claw]', '?', '[glove]', '%', '/', ':', # 0xC0
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'「', '」', '0', 'A', 'B', 'X', 'Y', 'L', 'R', 'E', 'H', 'M', 'P', 'S', 'C', 'T', # 0xD0
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'「', '」', '0', 'A', 'B', 'X', 'Y', 'L', 'R', 'E', 'H', 'M', 'P', 'S', 'C', 'T', # 0xD0
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'↑', '→', '+', '[sword]', '[wh.mag]', '[blk.mag]', '[t.mag]', '[knife]', '[spear]', '[axe]', '[katana]', '[rod]', '[staff]', '[bow]', '[harp]', '[whip]', # 0xE0
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'↑', '→', '+', '[sword]', '[wh.mag]', '[blk.mag]', '🕒', '[knife]', '[spear]', '[axe]', '[katana]', '[rod]', '[staff]', '[bow]', '[harp]', '[whip]', # 0xE0
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'[bell]', '[shield]', '[helmet]', '[armor]', '[ring]', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' '] # F0
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'[bell]', '[shield]', '[helmet]', '[armor]', '[ring]', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ') # F0
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Glyphs_JP = list(Glyphs) # Transcription of the japanese glyph tiles
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Glyphs_JP = list(Glyphs) # Transcription of the japanese glyph tiles
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Glyphs_JP[0x60:0xCD] = \
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Glyphs_JP[0x60:0xCD] = [
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['ハ','は','ヒ','ひ', 'フ','ふ','ヘ','へ', 'ホ','ほ','カ','か', 'キ','き','ク','く', # 0x60
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'ハ','は','ヒ','ひ', 'フ','ふ','ヘ','へ', 'ホ','ほ','カ','か', 'キ','き','ク','く', # 0x60
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'ケ','け','コ','こ', 'サ','さ','シ','し', 'ス','す','セ','せ', 'ソ','そ','タ','た', # 0x70
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'ケ','け','コ','こ', 'サ','さ','シ','し', 'ス','す','セ','せ', 'ソ','そ','タ','た', # 0x70
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'チ','ち','ツ','つ', 'テ','て','ト','と', 'ウ','う','ア','あ', 'イ','い','エ','え', # 0x80
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'チ','ち','ツ','つ', 'テ','て','ト','と', 'ウ','う','ア','あ', 'イ','い','エ','え', # 0x80
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'オ','お','ナ','な', 'ニ','に','ヌ','ぬ', 'ネ','ね','ノ','の', 'マ','ま','ミ','み', # 0x90
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'オ','お','ナ','な', 'ニ','に','ヌ','ぬ', 'ネ','ね','ノ','の', 'マ','ま','ミ','み', # 0x90
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@ -162,13 +201,14 @@ Glyphs_JP[0x60:0xCD] = \
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Glyphs_JP[0xE3] = '[洋剣]'
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Glyphs_JP[0xE3] = '[洋剣]'
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Glyphs_JP[0xE7:0xF0] = ['[刂]', '[槍]', '[鉞]', '[刀]', '[棒]', '[杖]', '[弓]', '♪', '[鞭]']
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Glyphs_JP[0xE7:0xF0] = ['[刂]', '[槍]', '[鉞]', '[刀]', '[棒]', '[杖]', '[弓]', '♪', '[鞭]']
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Glyphs_JP2 = list(Glyphs_JP) # Japanese glyphs using the dakuten encoding
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Glyphs_JP2 = list(Glyphs_JP) # Japanese glyphs using the dakuten encoding
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Glyphs_JP2[0x20:0x52] = \
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Glyphs_JP2[0x20:0x52] = [
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['バ','ば','ビ','び', 'ブ','ぶ','ベ','べ', 'ボ','ぼ','ガ','が', 'ギ','ぎ','グ','ぐ', # 0x20
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'バ','ば','ビ','び', 'ブ','ぶ','ベ','べ', 'ボ','ぼ','ガ','が', 'ギ','ぎ','グ','ぐ', # 0x20
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'ゲ','げ','ゴ','ご', 'ザ','ざ','ジ','じ', 'ズ','ず','ゼ','ぜ', 'ゾ','ぞ','ダ','だ', # 0x30
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'ゲ','げ','ゴ','ご', 'ザ','ざ','ジ','じ', 'ズ','ず','ゼ','ぜ', 'ゾ','ぞ','ダ','だ', # 0x30
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'ヂ','ぢ','ヅ','づ', 'デ','で','ド','ど', # 0x40-0x48
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'ヂ','ぢ','ヅ','づ', 'デ','で','ド','ど', # 0x40-0x48
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'パ','ぱ','ピ','ぴ', 'プ','ぷ','ペ','ぺ', 'ポ','ぽ'] # 0x48-0x52
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'パ','ぱ','ピ','ぴ', 'プ','ぷ','ペ','ぺ', 'ポ','ぽ'] # 0x48-0x52
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BGM_Tracks = ["Ahead on our way", "The Fierce Battle", "A Presentiment", "Go Go Boko!",
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BGM_Tracks = (
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"Ahead on our way", "The Fierce Battle", "A Presentiment", "Go Go Boko!",
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"Pirates Ahoy", "Tenderness in the Air", "Fate in Haze", "Moogle theme",
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"Pirates Ahoy", "Tenderness in the Air", "Fate in Haze", "Moogle theme",
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"Prelude/Crystal Room", "The Last Battle", "Requiem", "Nostalgia",
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"Prelude/Crystal Room", "The Last Battle", "Requiem", "Nostalgia",
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"Cursed Earths", "Lenna's Theme", "Victory's Fanfare", "Deception",
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"Cursed Earths", "Lenna's Theme", "Victory's Fanfare", "Deception",
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@ -185,30 +225,42 @@ BGM_Tracks = ["Ahead on our way", "The Fierce Battle", "A Presentiment", "Go Go
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"Piano Lesson 4", "Piano Lesson 5", "Piano Lesson 6", "Piano Lesson 7",
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"Piano Lesson 4", "Piano Lesson 5", "Piano Lesson 6", "Piano Lesson 7",
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"Piano Lesson 8", "Musica Machina", "Meteor falling?", "The Land Unknown",
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"Piano Lesson 8", "Musica Machina", "Meteor falling?", "The Land Unknown",
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"The Decisive Battle", "The Silent Beyond", "Dear Friends", "Final Fantasy",
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"The Decisive Battle", "The Silent Beyond", "Dear Friends", "Final Fantasy",
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"A New Origin", "Chirping sound"]
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"A New Origin", "Chirping sound")
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stringlist_headers = ["Address", "ID", "Name"]
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stringlist_headers = ["Address", "ID", "Name"]
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imglist_headers = stringlist_headers + ["Img", "Name JP", "Img JP"]
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imglist_headers = stringlist_headers + ["Img", "Name JP", "Img JP"]
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zone_names_count = 0x100
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zone_names = []
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zone_names_full = []
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for id in range(zone_names_count):
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i = 0x107000 + (id*2)
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string = ""
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offset = 0x270000
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start = int.from_bytes(ROM[i:i+2],'little') + offset
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next = int.from_bytes(ROM[i+2:i+4],'little') + offset
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if next == offset:
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break
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stringROM = ROM[start:next]
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for j in stringROM:
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string = string + Glyphs[j]
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zone_names.append(string)
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zone_names_full.append("0x{:06X}->0x{:06X}: Zone Name 0x{:02X} - {name}".format(i, start, id, name=string))
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npc_layer_count = 0x200
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npc_layer_structure = [("Dialogue/trigger ID", 1, None),
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("0x01", 1, None),
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("Sprite ID", 1, None),
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("X", 1, None),
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("Y", 1, None),
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("Move Pattern", 1, None),
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("Palette", 1, None)]
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npc_layer_headers = ["Address", "Layer"] + [x[0] for x in npc_layer_structure]
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class FF5Reader(QMainWindow):
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"""
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Main GUI class
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"""
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def __init__(self):
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QMainWindow.__init__(self, None)
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generate_glyphs(ROM, glyph_sprites, 0x11F000)
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generate_glyphs(ROM2, glyph_sprites2, 0x11F000)
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generate_glyphs_large(ROM2, glyph_sprites_large, 0x03E800)
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generate_glyphs_large(ROM2, glyph_sprites_large2, 0x1BD000, 0x1AA)
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global zone_names
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zone_names = make_string_img_list_indirect(0x107000, 2, 0x100, start_str=0x270000, start_jp_str=0x107200)
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items = make_string_img_list(0x111380, 9, 256)
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magics = make_string_img_list(0x111C80, 6, 87)
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more_magics = make_string_img_list(0x111E8A, 9, 73)
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enemy_names = make_string_img_list(0x200050, 10, 0x180, 0x105C00, 8)
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zone_count = 0x200
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zone_count = 0x200
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zone_data = []
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zone_structure = [("NPC Layer", 2, None),
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zone_structure = [("NPC Layer", 2, None),
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("Name", 1, zone_names),
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("Name", 1, zone_names),
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("ShadowFlags", 1, None),
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("ShadowFlags", 1, None),
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("0x18", 1, None),
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("0x18", 1, None),
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("Music", 1, BGM_Tracks)]
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("Music", 1, BGM_Tracks)]
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zone_headers = ["Address"] + [z[0] for z in zone_structure]
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zone_headers = ["Address"] + [z[0] for z in zone_structure]
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zone_data = []
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for i in range(zone_count):
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for i in range(zone_count):
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zone_data.append([])
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zone_data.append([])
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offset = 0x0E9C00 + (i*0x1A)
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offset = 0x0E9C00 + (i*0x1A)
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for z in zone_structure:
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for z in zone_structure:
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val = int.from_bytes(ROM[offset+j:offset+j+z[1]],'little')
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val = int.from_bytes(ROM[offset+j:offset+j+z[1]],'little')
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if z[2] and val < len(z[2]):
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if z[2] and val < len(z[2]):
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zone_data[-1].append(z[2][val])
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zone_data[-1].append(z[2][val][2])
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else:
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else:
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zone_data[-1].append("0x{0:0{1}X}".format(val, z[1]*2))
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zone_data[-1].append("0x{0:0{1}X}".format(val, z[1]*2))
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j += z[1]
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j += z[1]
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npc_layer_count = 0x200
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npc_layers = []
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npc_layers = []
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npc_layer_structure = [("Dialogue/trigger ID", 1, None),
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("0x01", 1, None),
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("Sprite ID", 1, None),
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("X", 1, None),
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("Y", 1, None),
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("Move Pattern", 1, None),
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("Palette", 1, None)]
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npc_layer_headers = ["Address", "Layer"] + [x[0] for x in npc_layer_structure]
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for layer in range(npc_layer_count):
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for layer in range(npc_layer_count):
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offset = 0x0E59C0
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offset = 0x0E59C0
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i = offset + (layer*2)
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i = offset + (layer*2)
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npc_layers[-1].append("0x{0:0{1}X}".format(val, z[1]*2))
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npc_layers[-1].append("0x{0:0{1}X}".format(val, z[1]*2))
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j += z[1]
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j += z[1]
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def MakeTable(headers, items, sortable=False, row_labels=True):
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"""
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Helper function to tabulate 2d lists
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"""
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table = QTableWidget()
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rows = len(items)
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rd = hex_length(rows-1)
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cols = len(headers)
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table.setRowCount(rows)
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if row_labels:
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table.setVerticalHeaderLabels(['0x{0:0{1}X}'.format(v, rd) for v in range(rows)])
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else:
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table.verticalHeader().setVisible(False)
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table.setColumnCount(cols)
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table.setHorizontalHeaderLabels(headers)
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|
||||||
for row, col, item in [(x,y,items[x][y]) for x in range(rows) for y in range(cols)]:
|
|
||||||
if type(item) == type(QPixmap()):
|
|
||||||
pixmap_scaled = item.scaled(item.size() * 2)
|
|
||||||
lab = QLabel()
|
|
||||||
lab.setPixmap(pixmap_scaled)
|
|
||||||
table.setCellWidget(row, col, lab)
|
|
||||||
elif type(item) != type(None):
|
|
||||||
q_item = QTableWidgetItem(item)
|
|
||||||
if item[:2] == "0x":
|
|
||||||
q_item.setFont(monofont)
|
|
||||||
table.setItem(row, col, q_item)
|
|
||||||
table.resizeColumnsToContents()
|
|
||||||
if sortable:
|
|
||||||
table.setSortingEnabled(True)
|
|
||||||
table.sortItems(0)
|
|
||||||
return table
|
|
||||||
|
|
||||||
|
|
||||||
class FF5Reader(QMainWindow):
|
|
||||||
"""
|
|
||||||
Main GUI class
|
|
||||||
"""
|
|
||||||
def __init__(self):
|
|
||||||
QMainWindow.__init__(self, None)
|
|
||||||
|
|
||||||
self._generate_glyphs(ROM, glyph_sprites)
|
|
||||||
self._generate_glyphs(ROM2, glyph_sprites2)
|
|
||||||
items = self.MakeStringImgList(0x111380, 9, 256)
|
|
||||||
magics = self.MakeStringImgList(0x111C80, 6, 87)
|
|
||||||
more_magics = self.MakeStringImgList(0x111E8A, 9, 73)
|
|
||||||
enemy_names = self.MakeStringImgList(0x200050, 10, 0x180, 0x105C00, 8)
|
|
||||||
|
|
||||||
glyph_layout = QGridLayout()
|
glyph_layout = QGridLayout()
|
||||||
for i in range(len(glyph_sprites)):
|
for i in range(len(glyph_sprites)):
|
||||||
item = glyph_sprites[i]
|
item = glyph_sprites[i]
|
||||||
|
@ -345,17 +341,40 @@ class FF5Reader(QMainWindow):
|
||||||
glyph_frame2 = QWidget()
|
glyph_frame2 = QWidget()
|
||||||
glyph_frame2.setLayout(glyph_layout2)
|
glyph_frame2.setLayout(glyph_layout2)
|
||||||
|
|
||||||
|
glyph_layout3 = QGridLayout()
|
||||||
|
for i in range(len(glyph_sprites_large)):
|
||||||
|
item = glyph_sprites_large[i]
|
||||||
|
pixmap_scaled = item.scaled(item.size() * 2)
|
||||||
|
lab = QLabel()
|
||||||
|
lab.setPixmap(pixmap_scaled)
|
||||||
|
glyph_layout3.addWidget(lab, i // 16, i % 16)
|
||||||
|
glyph_frame3 = QWidget()
|
||||||
|
glyph_frame3.setLayout(glyph_layout3)
|
||||||
|
|
||||||
|
glyph_layout4 = QGridLayout()
|
||||||
|
for i in range(len(glyph_sprites_large2)):
|
||||||
|
item = glyph_sprites_large2[i]
|
||||||
|
pixmap_scaled = item.scaled(item.size() * 2)
|
||||||
|
lab = QLabel()
|
||||||
|
lab.setPixmap(pixmap_scaled)
|
||||||
|
glyph_layout4.addWidget(lab, i // 16, i % 16)
|
||||||
|
glyph_frame4 = QWidget()
|
||||||
|
glyph_frame4.setLayout(glyph_layout4)
|
||||||
|
|
||||||
self.tabwidget = QTabWidget()
|
self.tabwidget = QTabWidget()
|
||||||
self.enemy_sprites = QFrame()
|
self.enemy_sprites = QFrame()
|
||||||
self.tabwidget.addTab(glyph_frame, "Glyphs (EN)")
|
self.tabwidget.addTab(glyph_frame, "Glyphs (EN)")
|
||||||
self.tabwidget.addTab(glyph_frame2, "Glyphs (JP)")
|
self.tabwidget.addTab(glyph_frame2, "Glyphs (JP)")
|
||||||
|
self.tabwidget.addTab(glyph_frame3, "Glyphs (Large)")
|
||||||
|
self.tabwidget.addTab(glyph_frame4, "Glyphs (Kanji)")
|
||||||
self.tabwidget.addTab(self.enemy_sprites, "Enemy Sprites")
|
self.tabwidget.addTab(self.enemy_sprites, "Enemy Sprites")
|
||||||
self.tabwidget.addTab(MakeTable(zone_headers, zone_data, True), "Zones")
|
self.tabwidget.addTab(make_table(zone_headers, zone_data, True), "Zones")
|
||||||
self.tabwidget.addTab(MakeTable(npc_layer_headers, npc_layers, True), "NPC Layers")
|
self.tabwidget.addTab(make_table(imglist_headers, zone_names, True), "Zone Names")
|
||||||
self.tabwidget.addTab(MakeTable(imglist_headers, items, row_labels=False), "Items")
|
self.tabwidget.addTab(make_table(npc_layer_headers, npc_layers, True), "NPC Layers")
|
||||||
self.tabwidget.addTab(MakeTable(imglist_headers, magics, row_labels=False), "Magics")
|
self.tabwidget.addTab(make_table(imglist_headers, items, row_labels=False), "Items")
|
||||||
self.tabwidget.addTab(MakeTable(imglist_headers, more_magics, row_labels=False), "More Magics")
|
self.tabwidget.addTab(make_table(imglist_headers, magics, row_labels=False), "Magics")
|
||||||
self.tabwidget.addTab(MakeTable(imglist_headers, enemy_names, row_labels=False), "Enemy Names")
|
self.tabwidget.addTab(make_table(imglist_headers, more_magics, row_labels=False), "More Magics")
|
||||||
|
self.tabwidget.addTab(make_table(imglist_headers, enemy_names, row_labels=False), "Enemy Names")
|
||||||
|
|
||||||
layout = QHBoxLayout()
|
layout = QHBoxLayout()
|
||||||
layout.addWidget(self.tabwidget)
|
layout.addWidget(self.tabwidget)
|
||||||
|
@ -365,13 +384,17 @@ class FF5Reader(QMainWindow):
|
||||||
self.show()
|
self.show()
|
||||||
|
|
||||||
|
|
||||||
def _generate_glyphs(self, rom, spritelist):
|
def generate_glyphs(rom, spritelist, offset, num=0x100):
|
||||||
for i in range(0x100):
|
for i in range(num):
|
||||||
j = glyph_offset + (i*16)
|
j = offset + (i*16)
|
||||||
#print("Tile address: 0x{:06x}".format(j))
|
|
||||||
spritelist.append(create_tile(rom[j:j+16]))
|
spritelist.append(create_tile(rom[j:j+16]))
|
||||||
|
|
||||||
def _generate_image_string(self, bytestring, jp=False):
|
def generate_glyphs_large(rom, spritelist, offset, num=0x100):
|
||||||
|
for i in range(num):
|
||||||
|
j = offset + (i*24)
|
||||||
|
spritelist.append(create_tritile(rom[j:j+24]))
|
||||||
|
|
||||||
|
def make_string_img(bytestring, jp=False):
|
||||||
if len(bytestring) < 1:
|
if len(bytestring) < 1:
|
||||||
raise ValueError('Empty bytestring was passed')
|
raise ValueError('Empty bytestring was passed')
|
||||||
string = ""
|
string = ""
|
||||||
|
@ -381,7 +404,7 @@ class FF5Reader(QMainWindow):
|
||||||
if jp:
|
if jp:
|
||||||
for x, j in enumerate(bytestring):
|
for x, j in enumerate(bytestring):
|
||||||
string = string + Glyphs_JP2[j]
|
string = string + Glyphs_JP2[j]
|
||||||
if j < 0x52:
|
if 0x20 <= j < 0x52:
|
||||||
if j > 0x48:
|
if j > 0x48:
|
||||||
painter.drawPixmap(x*8, 2, glyph_sprites2[j+0x17])
|
painter.drawPixmap(x*8, 2, glyph_sprites2[j+0x17])
|
||||||
painter.drawPixmap(x*8+1,-5, glyph_sprites2[0x52])
|
painter.drawPixmap(x*8+1,-5, glyph_sprites2[0x52])
|
||||||
|
@ -397,24 +420,75 @@ class FF5Reader(QMainWindow):
|
||||||
del painter
|
del painter
|
||||||
return string, QPixmap.fromImage(img)
|
return string, QPixmap.fromImage(img)
|
||||||
|
|
||||||
def MakeStringImgList(self, start, length, num, start_jp=None, len_jp=None):
|
def make_string_img_list(start, length, num, start_jp=None, len_jp=None, indirect=False):
|
||||||
start_jp = start if start_jp is None else start_jp
|
start_jp = start if start_jp is None else start_jp
|
||||||
len_jp = length if len_jp is None else len_jp
|
len_jp = length if len_jp is None else len_jp
|
||||||
stringlist = []
|
stringlist = []
|
||||||
id = 0
|
|
||||||
id_digits = hex_length(num-1)
|
id_digits = hex_length(num-1)
|
||||||
for i in range(start, start+(num*length), length):
|
for id in range(num):
|
||||||
string, img = self._generate_image_string(ROM[i:i+length])
|
j1 = start + (id*length)
|
||||||
stringlist.append(["0x{:06X}".format(i), "0x{0:0{1}X}".format(id, id_digits), string, img, None, None])
|
j2 = start_jp + (id*len_jp)
|
||||||
id += 1
|
string, img = make_string_img(ROM[j1:j1+length])
|
||||||
if start_jp and len_jp:
|
string_JP, img_JP = make_string_img(ROM2[j2:j2+len_jp], jp=True)
|
||||||
id = 0
|
stringlist.append(["0x{:06X}".format(j1), "0x{0:0{1}X}".format(id, id_digits), string, img, string_JP, img_JP])
|
||||||
for i in range(start_jp, start_jp+(num*len_jp), len_jp):
|
|
||||||
string_JP, img_JP = self._generate_image_string(ROM2[i:i+len_jp], jp=True)
|
|
||||||
stringlist[id][4:] = [string_JP, img_JP]
|
|
||||||
id += 1
|
|
||||||
return stringlist
|
return stringlist
|
||||||
|
|
||||||
|
def make_string_img_list_indirect(start, length, num, start_jp=None, len_jp=None, start_str=None, start_jp_str=None):
|
||||||
|
start_jp = start if start_jp is None else start_jp
|
||||||
|
len_jp = length if len_jp is None else len_jp
|
||||||
|
start_str = start if start_str is None else start_str
|
||||||
|
start_jp_str = start_str if start_jp_str is None else start_jp_str
|
||||||
|
stringlist = []
|
||||||
|
id_digits = hex_length(num-1)
|
||||||
|
for id in range(num):
|
||||||
|
en = start + (id*length)
|
||||||
|
jp = start_jp + (id*len_jp)
|
||||||
|
en_start = int.from_bytes(ROM[en:en+length],'little') + start_str
|
||||||
|
en_end = int.from_bytes(ROM[en+length:en+(length*2)],'little') + start_str
|
||||||
|
jp_start = int.from_bytes(ROM2[jp:jp+len_jp],'little') + start_jp_str
|
||||||
|
jp_end = int.from_bytes(ROM2[jp+len_jp:jp+(len_jp*2)],'little') + start_jp_str
|
||||||
|
if (en_end == start_str) or (jp_end == start_jp_str) or (en_end > len(ROM)) or (jp_end > len(ROM2)):
|
||||||
|
break
|
||||||
|
try:
|
||||||
|
string, img = make_string_img(ROM[en_start:en_end])
|
||||||
|
string_JP, img_JP = make_string_img(ROM2[jp_start:jp_end], jp=True)
|
||||||
|
except ValueError:
|
||||||
|
print("ID: {} \tRef.0x{:06X} 0x{:06X} \tRange EN: 0x{:06X}-0x{:06X} \tRange JP: 0x{:06X}-0x{:06X}".format(id, en, jp, en_start, en_end, jp_start, jp_end))
|
||||||
|
raise
|
||||||
|
stringlist.append(["0x{:06X}".format(en), "0x{0:0{1}X}".format(id, id_digits), string, img, string_JP, img_JP, "0x{:06X}".format(jp_start)])
|
||||||
|
return stringlist
|
||||||
|
|
||||||
|
def make_table(headers, items, sortable=False, row_labels=True):
|
||||||
|
"""
|
||||||
|
Helper function to tabulate 2d lists
|
||||||
|
"""
|
||||||
|
table = QTableWidget()
|
||||||
|
rows = len(items)
|
||||||
|
rd = hex_length(rows-1)
|
||||||
|
cols = len(headers)
|
||||||
|
table.setRowCount(rows)
|
||||||
|
if row_labels:
|
||||||
|
table.setVerticalHeaderLabels(['0x{0:0{1}X}'.format(v, rd) for v in range(rows)])
|
||||||
|
else:
|
||||||
|
table.verticalHeader().setVisible(False)
|
||||||
|
table.setColumnCount(cols)
|
||||||
|
table.setHorizontalHeaderLabels(headers)
|
||||||
|
for row, col, item in [(x,y,items[x][y]) for x in range(rows) for y in range(cols)]:
|
||||||
|
if type(item) == type(QPixmap()):
|
||||||
|
pixmap_scaled = item.scaled(item.size() * 2)
|
||||||
|
lab = QLabel()
|
||||||
|
lab.setPixmap(pixmap_scaled)
|
||||||
|
table.setCellWidget(row, col, lab)
|
||||||
|
elif item is not None:
|
||||||
|
q_item = QTableWidgetItem(item)
|
||||||
|
if item[:2] == "0x":
|
||||||
|
q_item.setFont(monofont)
|
||||||
|
table.setItem(row, col, q_item)
|
||||||
|
table.resizeColumnsToContents()
|
||||||
|
if sortable:
|
||||||
|
table.setSortingEnabled(True)
|
||||||
|
table.sortItems(0)
|
||||||
|
return table
|
||||||
|
|
||||||
|
|
||||||
def main():
|
def main():
|
||||||
|
|
Loading…
Reference in New Issue