Added FF5 worldmap tiles. Other SNES FFs probably follow the same pattern.

This commit is contained in:
Luke Hubmayer-Werner 2018-03-21 18:09:37 +10:30
parent b246973513
commit adbadad532
2 changed files with 200 additions and 112 deletions

View File

@ -8,7 +8,7 @@ import os
from struct import unpack from struct import unpack
from itertools import chain from itertools import chain
from array import array from array import array
from snestile import generate_glyphs, generate_glyphs_large, generate_palette, create_tile from snestile import generate_glyphs, generate_glyphs_large, generate_palette, create_tile, create_tile_mode7_compressed
import const import const
import time import time
@ -207,35 +207,50 @@ class FF5Reader(QMainWindow):
for i in range(0x180): for i in range(0x180):
enemy_sprite_data.append(parse_struct(ROM_en, address + (i*5), enemy_sprite_structure) + enemy_names[i][2:4]) enemy_sprite_data.append(parse_struct(ROM_en, address + (i*5), enemy_sprite_structure) + enemy_names[i][2:4])
worldmap_tiles = make_world_map_tiles(ROM_jp, 0x1B8000, 0x0FF9C0, 0x0FFCC0)
worldmap_tiles += make_world_map_tiles(ROM_jp, 0x1BA000, 0x0FFAC0, 0x0FFDC0)
worldmap_tiles += make_world_map_tiles(ROM_jp, 0x1BC000, 0x0FFBC0, 0x0FFEC0, length=128)
self.battle_strips = make_character_battle_sprites(ROM_en) self.battle_strips = make_character_battle_sprites(ROM_en)
status_strips = make_character_status_sprites(ROM_en) status_strips = make_character_status_sprites(ROM_en)
enemy_sprites = make_enemy_sprites(ROM_en) enemy_sprites = make_enemy_sprites(ROM_en)
self.battle_strips_ff4 = make_character_battle_sprites_ff4(ROM_FF4jp) self.battle_strips_ff4 = make_character_battle_sprites_ff4(ROM_FF4jp)
self.field_strips_ff4 = make_character_field_sprites_ff4(ROM_FF4jp)
self.portraits_ff4 = make_character_portrait_sprites_ff4(ROM_FF4jp)
self.battle_strips_ff6 = make_character_battle_sprites_ff6(ROM_FF6jp) self.battle_strips_ff6 = make_character_battle_sprites_ff6(ROM_FF6jp)
self.portraits_ff6 = make_character_portrait_sprites_ff6(ROM_FF6jp) self.portraits_ff6 = make_character_portrait_sprites_ff6(ROM_FF6jp)
enemy_sprites_named = [stack_labels(s, d[-2]) for s, d in zip(enemy_sprites, enemy_sprite_data)] enemy_sprites_named = [stack_labels(s, d[-2]) for s, d in zip(enemy_sprites, enemy_sprite_data)]
self.tabwidget = QTabWidget() self.gamewidget = QTabWidget()
self.ff4widget = QTabWidget()
self.ff5widget = QTabWidget()
self.ff6widget = QTabWidget()
self.gamewidget.addTab(self.ff5widget, 'FFV')
self.gamewidget.addTab(self.ff4widget, 'FFIV')
self.gamewidget.addTab(self.ff6widget, 'FFVI')
strings_tab = QTabWidget() strings_tab = QTabWidget()
structs_tab = QTabWidget() structs_tab = QTabWidget()
sprites_tab = QTabWidget() sprites_tab = QTabWidget()
self.tabwidget.addTab(strings_tab, 'Strings') self.ff5widget.addTab(strings_tab, 'Strings')
self.tabwidget.addTab(structs_tab, 'Structs') self.ff5widget.addTab(structs_tab, 'Structs')
self.tabwidget.addTab(sprites_tab, 'Images') self.ff5widget.addTab(sprites_tab, 'Images')
sprites_tab.addTab(make_pixmap_table(glyph_sprites_en_small, scale=4), 'Glyphs (EN)') sprites_tab.addTab(make_pixmap_table(glyph_sprites_en_small, scale=4), 'Glyphs (EN)')
sprites_tab.addTab(make_pixmap_table(glyph_sprites_en_large, scale=2), 'Glyphs (Dialogue EN)') sprites_tab.addTab(make_pixmap_table(glyph_sprites_en_large, scale=2), 'Glyphs (Dialogue EN)')
sprites_tab.addTab(make_pixmap_table(glyph_sprites_jp_small, scale=4), 'Glyphs (JP)') sprites_tab.addTab(make_pixmap_table(glyph_sprites_jp_small, scale=4), 'Glyphs (JP)')
sprites_tab.addTab(make_pixmap_table(glyph_sprites_jp_large, scale=2), 'Glyphs (Large JP)') sprites_tab.addTab(make_pixmap_table(glyph_sprites_jp_large, scale=2), 'Glyphs (Large JP)')
sprites_tab.addTab(make_pixmap_table(glyph_sprites_kanji, scale=2), 'Glyphs (Kanji)') sprites_tab.addTab(make_pixmap_table(glyph_sprites_kanji, scale=2), 'Glyphs (Kanji)')
sprites_tab.addTab(make_pixmap_table(worldmap_tiles, cols=16, scale=4), 'Worldmap Tiles')
sprites_tab.addTab(make_pixmap_table(self.battle_strips, cols=22, scale=2), 'Character Battle Sprites') sprites_tab.addTab(make_pixmap_table(self.battle_strips, cols=22, scale=2), 'Character Battle Sprites')
sprites_tab.addTab(make_pixmap_table(status_strips, cols=22, scale=2), 'Status Sprites') sprites_tab.addTab(make_pixmap_table(status_strips, cols=22, scale=2), 'Status Sprites')
#sprites_tab.addTab(make_pixmap_table(enemy_sprites, scale=1), 'Enemy Sprites') #sprites_tab.addTab(make_pixmap_table(enemy_sprites, scale=1), 'Enemy Sprites')
sprites_tab.addTab(make_pixmap_table(enemy_sprites_named, cols=32, scale=1), 'Enemy Sprites') sprites_tab.addTab(make_pixmap_table(enemy_sprites_named, cols=32, scale=1), 'Enemy Sprites')
sprites_tab.addTab(make_pixmap_table(self.battle_strips_ff4, cols=16, scale=2), 'FF4 Character Battle Sprites')
sprites_tab.addTab(make_pixmap_table(self.battle_strips_ff6, cols=32, scale=2), 'FF6 Character Battle Sprites') self.ff4widget.addTab(make_pixmap_table(self.battle_strips_ff4, cols=16, scale=2), 'Character Battle Sprites')
sprites_tab.addTab(make_pixmap_table(self.portraits_ff6, cols=19, scale=2), 'FF6 Character Portraits') self.ff4widget.addTab(make_pixmap_table(self.portraits_ff4, cols=14, scale=2), 'Character Portraits')
self.ff4widget.addTab(make_pixmap_table(self.field_strips_ff4, cols=17, scale=2), 'Character Field Sprites')
self.ff6widget.addTab(make_pixmap_table(self.battle_strips_ff6, cols=32, scale=2), 'Character Sprites')
self.ff6widget.addTab(make_pixmap_table(self.portraits_ff6, cols=19, scale=2), 'Character Portraits')
structs_tab.addTab(make_table(zone_headers, zone_data, True), 'Zones') structs_tab.addTab(make_table(zone_headers, zone_data, True), 'Zones')
@ -263,7 +278,7 @@ class FF5Reader(QMainWindow):
strings_tab.addTab(self.string_decoder, 'String Decoder') strings_tab.addTab(self.string_decoder, 'String Decoder')
layout = QHBoxLayout() layout = QHBoxLayout()
layout.addWidget(self.tabwidget) layout.addWidget(self.gamewidget)
self.main_widget = QWidget(self) self.main_widget = QWidget(self)
self.main_widget.setLayout(layout) self.main_widget.setLayout(layout)
self.main_widget.setMinimumSize(800,600) self.main_widget.setMinimumSize(800,600)
@ -351,24 +366,35 @@ def make_enemy_sprites(rom):
return sprites return sprites
def make_battle_strip(rom, palette_address, tile_address, num_tiles): def make_world_map_tiles(rom, tiles_address, lut_address, palette_address, length=0x100):
palette = generate_palette(rom, palette_address, transparent=True) tiles = []
# We don't want the background drawn, so we'll make that colour transparent palettes = [generate_palette(rom, palette_address+i*32, transparent=True) for i in range(16)]
for i in range(length):
palette = palettes[rom[lut_address+i]//16]
tiles.append(create_tile_mode7_compressed(rom[tiles_address+i*32:tiles_address+i*32+32], palette))
return tiles
def make_battle_strip(rom, palette_address, tile_address, num_tiles, bpp=4):
if isinstance(palette_address, int):
palette = generate_palette(rom, palette_address, transparent=True)
else:
palette = palette_address
b = 24 if bpp==3 else 32
battle_strip = Canvas(2, divceil(num_tiles, 2)) # KO sprites are here which means more tiles than FFV battle_strip = Canvas(2, divceil(num_tiles, 2)) # KO sprites are here which means more tiles than FFV
for j in range(num_tiles): for j in range(num_tiles):
offset = tile_address+(j*32) offset = tile_address+(j*b)
battle_strip.draw_pixmap(j%2, j//2, create_tile(rom[offset:offset+32], palette)) battle_strip.draw_pixmap(j%2, j//2, create_tile(rom[offset:offset+b], palette))
return battle_strip.pixmap() return battle_strip.pixmap()
def make_character_battle_sprites_ff4(rom): def make_character_battle_sprites_ff4(rom):
tile_address = 0x0D0000 tile_address = 0xD0000
pig_tile_address = 0x0D7000 pig_tile_address = 0xD7000
golbez_tile_address = 0x0D7600 golbez_tile_address = 0xD7600
anna_tile_address = 0x0D7960 anna_tile_address = 0xD7960
palette_address = 0x0E7D00 palette_address = 0xE7D00
golbez_palette_address = 0x0E7EC0 golbez_palette_address = 0xE7EC0
anna_palette_address = 0x0E7EE0 anna_palette_address = 0xE7EE0
battle_strips = [] battle_strips = []
for i in range(0, 14*32, 32): # 14 regular characters. Pig, Golbez and Anna follow with different tile spacing and palette order. for i in range(0, 14*32, 32): # 14 regular characters. Pig, Golbez and Anna follow with different tile spacing and palette order.
battle_strips.append(make_battle_strip(rom, palette_address+i, tile_address+(i*64), 64)) # KO sprites are here which means more tiles per strip than FFV battle_strips.append(make_battle_strip(rom, palette_address+i, tile_address+(i*64), 64)) # KO sprites are here which means more tiles per strip than FFV
@ -378,6 +404,51 @@ def make_character_battle_sprites_ff4(rom):
battle_strips.append(make_battle_strip(rom, palette_address+i, pig_tile_address, 48)) battle_strips.append(make_battle_strip(rom, palette_address+i, pig_tile_address, 48))
return battle_strips return battle_strips
def make_character_field_sprites_ff4(rom):
tile_address = 0xD8000
palette_address = 0x68000
palettes = [generate_palette(rom, palette_address+i*16, transparent=True) for i in range(8)]
LUT = [0, 0, 1, 2, 2, 2, 0, 1, 1, 3, 0, 1, 0, 0, 0,0,0]
strips = []
for p, i in zip(LUT, range(0, 17*24*32, 24*32)): # 14 regular characters. Mini, toad, pig.
strips.append(make_battle_strip(rom, palettes[p], tile_address+(i), 32, bpp=3))
for palette in palettes:
for i in range(0, 42*24*16, 24*16): # 42 others
strips.append(make_battle_strip(rom, palette, tile_address+(17*24*32)+(i), 16, bpp=3))
#for i in range(0, 16*24, 24): # 16 pigs.
#strips.append(make_battle_strip(rom, palette_address+i, tile_address, 48))
return strips
def make_character_portrait_sprites_ff4(rom):
# 4x4 tiles per character, all 3bpp
tile_address = 0xED3C0
palette_address = 0x686D0
palettes = [generate_palette(rom, palette_address+i*16, transparent=True) for i in range(14)]
portraits = []
for palette, t_start in zip(palettes, [tile_address+i*16*24 for i in range(14)]):
canvas = Canvas(4, 4)
for t in range(16):
offset = t_start+(t*24)
canvas.draw_pixmap(t%4, t//4, create_tile(rom[offset:offset+24], palette))
portraits.append(canvas.pixmap())
# Pig, mini, toad
for t_start in [tile_address+i*16*24 for i in range(14, 17)]:
for palette in palettes:
canvas = Canvas(4, 4)
for t in range(16):
offset = t_start+(t*24)
canvas.draw_pixmap(t%4, t//4, create_tile(rom[offset:offset+24], palette))
portraits.append(canvas.pixmap())
# Palette-swap time!
for palette in palettes:
for t_start in [tile_address+i*16*24 for i in range(14)]:
canvas = Canvas(4, 4)
for t in range(16):
offset = t_start+(t*24)
canvas.draw_pixmap(t%4, t//4, create_tile(rom[offset:offset+24], palette))
portraits.append(canvas.pixmap())
return portraits
def make_character_battle_sprites_ff6(rom): def make_character_battle_sprites_ff6(rom):
# Palettes are non-trivial for this, will need a LUT # Palettes are non-trivial for this, will need a LUT

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@ -26,43 +26,60 @@ if pyqt_version == 0:
raise raise
def create_tile(bytes, palette): def create_tile(data, palette):
''' '''
Creates a QPixmap of a SNES tile. DO NOT USE OUTSIDE OF QApplication CONTEXT Creates a QPixmap of a SNES tile. DO NOT USE OUTSIDE OF QApplication CONTEXT
''' '''
planes = len(bytes)//8 planes = len(data)//8
tile = array('B', range(64)) tile = array('B', range(64))
img = QImage(8, 8, QImage.Format_Indexed8) img = QImage(8, 8, QImage.Format_Indexed8)
imgbits = img.bits() imgbits = img.bits()
imgbits.setsize(img.byteCount()) imgbits.setsize(img.byteCount())
if planes == 0: if planes == 0:
raise ValueError("Empty bytes passed") raise ValueError("Empty bytes passed")
if planes == 1: if planes == 1:
img.setColorTable([0x00000080, 0xFFFFFFFF]) img.setColorTable([0x00000080, 0xFFFFFFFF])
for i, (j, x) in enumerate([(j,x) for j in range(8) for x in reversed(range(8))]): for i, (j, x) in enumerate([(j,x) for j in range(8) for x in reversed(range(8))]):
tile[i] = (bytes[j] >> x & 1) tile[i] = (data[j] >> x & 1)
else: else:
img.setColorTable(palette) img.setColorTable(palette)
for i, (j, x) in enumerate([(j,x) for j in range(0, 16, 2) for x in reversed(range(8))]): for i, (j, x) in enumerate([(j,x) for j in range(0, 16, 2) for x in reversed(range(8))]):
tile[i] = (bytes[j] >> x & 1) | ((bytes[j+1] >> x & 1) << 1) tile[i] = (data[j] >> x & 1) | ((data[j+1] >> x & 1) << 1)
if planes == 3: if planes == 3:
for i, (j, x) in enumerate([(j,x) for j in range(16, 24, 1) for x in reversed(range(8))]): for i, (j, x) in enumerate([(j,x) for j in range(16, 24, 1) for x in reversed(range(8))]):
tile[i] |= ((bytes[j] >> x & 1) << 2) tile[i] |= ((data[j] >> x & 1) << 2)
elif planes >= 4: elif planes >= 4:
for i, (j, x) in enumerate([(j,x) for j in range(16, 32, 2) for x in reversed(range(8))]): for i, (j, x) in enumerate([(j,x) for j in range(16, 32, 2) for x in reversed(range(8))]):
tile[i] |= ((bytes[j] >> x & 1) << 2) | ((bytes[j+1] >> x & 1) << 3) tile[i] |= ((data[j] >> x & 1) << 2) | ((data[j+1] >> x & 1) << 3)
if planes == 8: if planes == 8:
for i, (j, x) in enumerate([(j,x) for j in range(32, 48, 2) for x in reversed(range(8))]): for i, (j, x) in enumerate([(j,x) for j in range(32, 48, 2) for x in reversed(range(8))]):
tile[i] |= ((bytes[j] >> x & 1) << 4) | ((bytes[j+1] >> x & 1) << 5) \ tile[i] |= ((data[j] >> x & 1) << 4) | ((data[j+1] >> x & 1) << 5) \
| ((bytes[j+16] >> x & 1) << 6) | ((bytes[j+17] >> x & 1) << 7) | ((data[j+16] >> x & 1) << 6) | ((data[j+17] >> x & 1) << 7)
imgbits[:64] = tile imgbits[:64] = tile
return QPixmap.fromImage(img) return QPixmap.fromImage(img)
def create_tile_old(bytes, palette): def create_tile_mode7(data, palette):
# Each byte is a pixel. 8bit palette.
tile = array('B', range(64))
tile = data[:64]
img = QImage(8, 8, QImage.Format_Indexed8)
img.setColorTable(palette)
imgbits = img.bits()
imgbits.setsize(img.byteCount())
imgbits[:64] = tile
return QPixmap.fromImage(img)
def create_tile_mode7_compressed(data, palette):
# Each byte is two pixels i.e. 0xEF is Mode 7 0xF 0xE
# Palette is externally determined by LUT, only send 4bit palette
newdata = b''.join([bytes([j%16, j//16]) for j in data])
return create_tile_mode7(newdata, palette)
def create_tile_old(data, palette):
''' '''
Creates a QPixmap of a SNES tile. DO NOT USE OUTSIDE OF QApplication CONTEXT Creates a QPixmap of a SNES tile. DO NOT USE OUTSIDE OF QApplication CONTEXT
''' '''
planes = len(bytes)//8 planes = len(data)//8
tile = array('B', range(64)) tile = array('B', range(64))
img = QImage(8, 8, QImage.Format_Indexed8) img = QImage(8, 8, QImage.Format_Indexed8)
imgbits = img.bits() imgbits = img.bits()
@ -73,88 +90,88 @@ def create_tile_old(bytes, palette):
img.setColorTable([0x00000080, 0xFFFFFFFF]) img.setColorTable([0x00000080, 0xFFFFFFFF])
t_ptr = 0 t_ptr = 0
for j, x in [(j,x) for j in range(8) for x in reversed(range(8))]: for j, x in [(j,x) for j in range(8) for x in reversed(range(8))]:
tile[t_ptr] = (bytes[j] >> x & 1) tile[t_ptr] = (data[j] >> x & 1)
t_ptr += 1 t_ptr += 1
else: else:
img.setColorTable(palette) img.setColorTable(palette)
t_ptr = 0 t_ptr = 0
for j, x in [(j,x) for j in range(0, 16, 2) for x in reversed(range(8))]: for j, x in [(j,x) for j in range(0, 16, 2) for x in reversed(range(8))]:
tile[t_ptr] = (bytes[j] >> x & 1) | ((bytes[j+1] >> x & 1) << 1) tile[t_ptr] = (data[j] >> x & 1) | ((data[j+1] >> x & 1) << 1)
t_ptr += 1 t_ptr += 1
t_ptr = 0 t_ptr = 0
if planes == 3: if planes == 3:
for j, x in [(j,x) for j in range(16, 24, 1) for x in reversed(range(8))]: for j, x in [(j,x) for j in range(16, 24, 1) for x in reversed(range(8))]:
tile[t_ptr] |= ((bytes[j] >> x & 1) << 2) tile[t_ptr] |= ((data[j] >> x & 1) << 2)
t_ptr += 1 t_ptr += 1
elif planes >= 4: elif planes >= 4:
for j, x in [(j,x) for j in range(16, 32, 2) for x in reversed(range(8))]: for j, x in [(j,x) for j in range(16, 32, 2) for x in reversed(range(8))]:
tile[t_ptr] |= ((bytes[j] >> x & 1) << 2) | ((bytes[j+1] >> x & 1) << 3) tile[t_ptr] |= ((data[j] >> x & 1) << 2) | ((data[j+1] >> x & 1) << 3)
t_ptr += 1 t_ptr += 1
if planes == 8: if planes == 8:
t_ptr = 0 t_ptr = 0
for j, x in [(j,x) for j in range(32, 48, 2) for x in reversed(range(8))]: for j, x in [(j,x) for j in range(32, 48, 2) for x in reversed(range(8))]:
tile[t_ptr] |= ((bytes[j] >> x & 1) << 4) | ((bytes[j+1] >> x & 1) << 5) \ tile[t_ptr] |= ((data[j] >> x & 1) << 4) | ((data[j+1] >> x & 1) << 5) \
| ((bytes[j+16] >> x & 1) << 6) | ((bytes[j+17] >> x & 1) << 7) | ((data[j+16] >> x & 1) << 6) | ((data[j+17] >> x & 1) << 7)
t_ptr += 1 t_ptr += 1
imgbits[:64] = tile imgbits[:64] = tile
return QPixmap.fromImage(img) return QPixmap.fromImage(img)
def create_tritile(bytes): def create_tritile(data):
img = QImage(16, 12, QImage.Format_Indexed8) img = QImage(16, 12, QImage.Format_Indexed8)
imgbits = img.bits() imgbits = img.bits()
imgbits.setsize(img.byteCount()) imgbits.setsize(img.byteCount())
img.setColorTable(const.dialogue_palette) img.setColorTable(const.dialogue_palette)
tile = array('B', range(192)) tile = array('B', range(192))
for p, row, b in [(p,j,b) for p in range(2) for j in range(12) for b in reversed(range(8))]: for p, row, b in [(p,j,b) for p in range(2) for j in range(12) for b in reversed(range(8))]:
tile[(7-b) + (row*16) + (p*8)] = (bytes[row + (p*12)] >> b & 1) tile[(7-b) + (row*16) + (p*8)] = (data[row + (p*12)] >> b & 1)
imgbits[:192] = tile imgbits[:192] = tile
return QPixmap.fromImage(img) return QPixmap.fromImage(img)
def create_quadtile(bytes, ltr=False): def create_quadtile(data, ltr=False):
img = QImage(16, 16, QImage.Format_ARGB32_Premultiplied) img = QImage(16, 16, QImage.Format_ARGB32_Premultiplied)
img.fill(QColor(0,0,0,0)) img.fill(QColor(0,0,0,0))
painter = QtGui.QPainter(img) painter = QtGui.QPainter(img)
painter.drawPixmap(0, 0, create_tile(bytes[0:8])) painter.drawPixmap(0, 0, create_tile(data[0:8]))
painter.drawPixmap(8, 8, create_tile(bytes[24:32])) painter.drawPixmap(8, 8, create_tile(data[24:32]))
if ltr: if ltr:
painter.drawPixmap(8, 0, create_tile(bytes[8:16])) painter.drawPixmap(8, 0, create_tile(data[8:16]))
painter.drawPixmap(0, 8, create_tile(bytes[16:24])) painter.drawPixmap(0, 8, create_tile(data[16:24]))
else: else:
painter.drawPixmap(0, 8, create_tile(bytes[8:16])) painter.drawPixmap(0, 8, create_tile(data[8:16]))
painter.drawPixmap(8, 0, create_tile(bytes[16:24])) painter.drawPixmap(8, 0, create_tile(data[16:24]))
del painter del painter
return QPixmap.fromImage(img) return QPixmap.fromImage(img)
def generate_glyphs(rom, offset, num=0x100, palette=const.small_palette): def generate_glyphs(rom, offset, num=0x100, palette=const.small_palette):
spritelist = [] spritelist = []
for i in range(num): for i in range(num):
j = offset + (i*16) j = offset + (i*16)
spritelist.append(create_tile(rom[j:j+16], palette)) spritelist.append(create_tile(rom[j:j+16], palette))
return spritelist return spritelist
def generate_glyphs_large(rom, offset, num=0x100): def generate_glyphs_large(rom, offset, num=0x100):
spritelist = [] spritelist = []
for i in range(num): for i in range(num):
j = offset + (i*24) j = offset + (i*24)
spritelist.append(create_tritile(rom[j:j+24])) spritelist.append(create_tritile(rom[j:j+24]))
return spritelist return spritelist
def generate_palette(rom, offset, length=32, transparent=False): def generate_palette(rom, offset, length=32, transparent=False):
''' '''
Length is in bytes not colors (2 bytes per color) Length is in bytes not colors (2 bytes per color)
We need to convert BGR555 to ARGB32 for each 2 bytes We need to convert BGR555 to ARGB32 for each 2 bytes
''' '''
palette = [] palette = []
for i in range(offset, offset+length, 2): for i in range(offset, offset+length, 2):
if (i+2) < len(rom): if (i+2) < len(rom):
short = unpack('<H', rom[i:i+2])[0] short = unpack('<H', rom[i:i+2])[0]
b = (short & 0x7C00) >> 7 # b 0XXXXX00 00000000 -> 00000000 00000000 XXXXX000 b = (short & 0x7C00) >> 7 # b 0XXXXX00 00000000 -> 00000000 00000000 XXXXX000
g = (short & 0x03E0) << 6 # b 000000XX XXX00000 -> 00000000 XXXXX000 00000000 g = (short & 0x03E0) << 6 # b 000000XX XXX00000 -> 00000000 XXXXX000 00000000
r = (short & 0x001F) << 19 # b 00000000 000XXXXX -> XXXXX000 00000000 00000000 r = (short & 0x001F) << 19 # b 00000000 000XXXXX -> XXXXX000 00000000 00000000
color = 0xFF000000|r|g|b color = 0xFF000000|r|g|b
else: else:
color = 0 # Transparent color = 0 # Transparent
palette.append(color) palette.append(color)
if transparent: if transparent:
palette[0] = 0 palette[0] = 0
return palette return palette