Battle backgrounds finally all working. TODO: animated backgrounds.

This commit is contained in:
Luke Hubmayer-Werner 2018-03-24 23:43:53 +10:30
parent b8f2e0e2df
commit bbf00b78c9
1 changed files with 8 additions and 9 deletions

View File

@ -284,7 +284,7 @@ class FF5Reader(QMainWindow):
sprites_tab.addTab(make_pixmap_table(world_tiles_pixmaps[2], cols=16, scale=4), 'Underwater Tiles')
sprites_tab.addTab(make_pixmap_table(worldpixmaps, cols=1, scale=1, large=True), 'Worldmaps')
sprites_tab.addTab(make_pixmap_table(fieldmap_tiles, cols=8, scale=2), 'Fieldmap Tiles')
sprites_tab.addTab(make_pixmap_table(battle_bgs, cols=8, scale=2), 'Battle BGs')
sprites_tab.addTab(make_pixmap_table(battle_bgs, cols=8, scale=1), 'Battle BGs')
sprites_tab.addTab(make_pixmap_table(self.battle_strips, cols=22, scale=2), 'Character Battle Sprites')
sprites_tab.addTab(make_pixmap_table(status_strips, cols=22, scale=2), 'Status Sprites')
sprites_tab.addTab(make_pixmap_table(enemy_sprites_named, cols=32, scale=1), 'Enemy Sprites')
@ -562,13 +562,12 @@ def decompress_battle_terrain(rom, address):
a, b = rom[ptr:ptr+2]
ptr += 2
o1 += [a, b]*repeat
else:
if repeat & 0x40:
pass # TODO: trace this out
else: # Incremental repeat
repeat &= 0x3F
a, inc = rom[ptr:ptr+2]
ptr += 2
if repeat & 0x40: # Negative increment
inc = -inc
repeat &= 0x3F
o1 += [a+(i*inc) for i in range(repeat)]
o2 = [4*(1+(i>>7)) for i in o1]
output[::2] = [i|0x80 for i in o1[:length//2]]