from ..helpers import get_slices, get_contiguous_address_slices, load_table, load_tsv from . import files from typing import Callable, Iterable from pathlib import Path from dataclasses import dataclass @dataclass class StringBlock: raw: bytes glyphs: Iterable[int] decoded: str string_address: int pointer_address: int def __len__(self): return len(self.raw) dir = Path(__file__).parent #print(dir) # Transcription of RPGe glyph tiles Glyphs_small_RPGe = load_table(dir/'Glyphs_small_RPGe.txt') Glyphs_dialog_RPGe = load_table(dir/'Glyphs_dialog_RPGe.txt') Glyphs_small_SNES = load_table(dir/'Glyphs_small_SNES.txt') Glyphs_small_dakuten_SNES = load_table(dir/'Glyphs_small_dakuten_SNES.txt') Glyphs_dialog_SNES = load_table(dir/'Glyphs_dialog_SNES.txt') Glyphs_dialog_kanji_SNES = load_table(dir/'Glyphs_dialog_kanji_SNES.txt') class DialogMacros: expansions_SNES = { # Is 0x00 a wait for input marker? # 0x01 is linebreak 0x02: [0x20, 0xBC, 0x82], # 0x02 expands to Bartz's name バッツ. Used for his dialogue in EN, only used for other chars in JP. 0x03: [0x6E, 0xA8, 0x78, 0x7E, 0xAA], # 0x03 is クリスタル 0x04: [0x7E, 0x8C, 0x6E, 0xC5, 0xB8], # expands to タイクーン 0x06: [0x37, 0xBF], # expands to じゃ 0x07: [0x8D, 0xAB], # expands to いる 0x08: [0xFF, 0xFF, 0xFF, 0xFF], # 4 spaces 0x09: [0xFF, 0xFF, 0xFF], # 3 spaces 0x0A: [0xFF, 0xFF], # 2 spaces 0x0B: [0x1E12, 0x1E13], # expands to 魔物 # 0x0C appears to be a pause in delivery - affects previous char 0x0D: [0x1E24, 0x9B, 0x1E52, 0x1E57], # expands to 風の神殿 0x0E: [0x1E04, 0x1E0A], # expands to 飛竜 # 0x0F - unknown (invisible control char) # 0x10 is a gil substitution # 0x11 and 0x12 appear to be item (obtained) substitutions 0x13: [0x1E07, 0x1E0D], # expands to 封印 0x14: [0x76, 0x46, 0xD0], # Cid speaking - シド「 0x15: [0x9E, 0x46, 0xD0], # Mid speaking - ミド「 0x16: [0x1E05, 0x1E06], # expands to 世界 # 0x17 uses the next byte for pause duration (seconds?) 0x18: [0x8E, 0x6E, 0x78, 0x44, 0x78], # expands to エクスデス 0x19: [0xAC, 0x92, 0xD0], # Lenna speaking - レナ「 0x1A: [0x2A, 0xA6, 0x64, 0xD0], # Galuf speaking - ガラフ「 0x1B: [0x64, 0xC4, 0xA8, 0x78, 0xD0], # Faris speaking - ファリス「 0x1C: [0x6E, 0xAA, 0xAA, 0xD0], # Krile/Kara speaking - クルル「 0x1D: [0x91, 0x37, 0x8D, 0x81, 0xBF, 0xB9], # expands to おじいちゃん # 0x1E-0x1F form kanji with the next byte # 0x20-0xCC are standard character set 0xCD: [0xC9, 0xC9], # % (0xCD) to !! # 0xCE is / 0xCF: [0xBD, 0x85], # : (0xCF) appears to expand to って # 0xD0-0xD4 are 「」。AB 0xD5: [0x1E1B, 0x95, 0x1E08, 0xAD], # expands to 手に入れ # 0xD6, 0xD7, 0xD8 are YLR 0xD9: [0x93, 0x8D], # expands to ない # 0xDA-0xDC are HMP 0xDD: [0xC7, 0xC7], # S (0xDD) to …… 0xDE: [0x3F, 0x8D, 0x37, 0xC3, 0x89, 0x25], # C (0xDE) to だいじょうぶ 0xDF: [0x61, 0xE3], # T (0xDF) to は、 0xE0: [0xB9, 0x3F], # expands to んだ 0xE1: [0x85, 0x8D], # expands to てい 0xE2: [0x77, 0x7F], # expands to した # 0xE3 is 、 0xE4: [0x77, 0x85], # ◯ (0xE4) appears to expand to して # 0xE5 is used for Bartz speaking in JP. This only appears as 『 0xE6: [0x91, 0x1E0F, 0x1E03], # F (0xE6) appears to expand to otousan (お父様) 0xE7: [0xC9, 0xCB], # °C (0xE7) to !? - yes this is the wrong order interrobang 0xE8: [0x45, 0x79], # ・ (0xE8) appears to expand to です # 0xE9, 0xEA are () 0xEB: [0x73, 0x9B], # expands to この 0xEC: [0x9B, 0x1E02], # expands to の力 0xED: [0x70, 0xAA, 0x2A, 0xC5], # expands to ケルガー 0xEE: [0x1E86, 0x1ED7, 0x1E87, 0x1E62, 0x1EA7], # expands to 古代図書舘 (ancient library?) 0xEF: [0x1E1C, 0xBD, 0x85], # expands to 言って 0xF0: [0x1E2B, 0x1E0B, 0xD0], # soldier speaking - 兵士「 0xF1: [0x6B, 0xA7], # expands to から 0xF2: [0x1E2C, 0x6A, 0x1E0C], # expands to 火カ船 0xF3: [0x1E0E, 0x3D, 0x6F], # expands to 海ぞく 0xF4: [0x8D, 0x37, 0xC3, 0x89], # expands to いじょう 0xF5: [0x2B, 0xE3], # expands to が、 0xF6: [0x7F, 0x81], # expands to たち 0xF7: [0x7F, 0x9B], # expands to たの 0xF8: [0x9D, 0x79], # expands to ます 0xF9: [0x6F, 0x3F, 0x75, 0x8D], # expands to ください 0xFA: [0x6B, 0xBD, 0x7F], # expands to かった 0xFB: [0x7F, 0xC9], # expands to た! 0xFC: [0x95, 0xE3], # expands to に、 0xFD: [0x8D, 0x93, 0x8D, 0x6B, 0xA7, 0x93, 0xB9, 0x3F], # expands to いないからなんだ 0xFE: [0x1F20, 0x1F38, 0x9B, 0x61, 0x35, 0x9D], # expands to 次元のはざま # 0xFF is space } # XX: Maybe convert this to subclasses with the same method signature. Don't care enough yet. def expand_RPGe_dialog(raw: bytes) -> list[int]: output = [] it = iter(raw) while (n := next(it, None)) is not None: if n == 0x02: # expands to Bartz (or whatever his name is) output += [0x61, 0x7A, 0x8B, 0x8D, 0x93] elif n == 0x17: # Pause marker pause_duration = next(it, None) # Consume the duration # For now, we just strip these output.append(n) return output @classmethod def expand_SNES_dialog(cls, raw: bytes) -> list[int]: output = [] it = iter(raw) while (n := next(it, None)) is not None: if n == 0x02: # expands to Bartz (or whatever his name is) output += [0x61, 0x7A, 0x8B, 0x8D, 0x93] elif n == 0x17: # Pause marker pause_duration = next(it, None) # Consume the duration # For now, we just strip these elif n in (0x1E, 0x1F): # Kanji prefix output.append((n<<8) + next(it, 0)) # Convert e.g. 0x1E, 0x2C to 0x1E2C else: output += cls.expansions_SNES.get(n, [n]) return output RPGe_Dialogue_Width = [4 for i in range(256)] RPGe_Dialogue_Width[0x50:0xB1] = [a+1 for a in [ 5, 2, 6, 6, 5, 6, 6, 6, 6, 6, 6, 6, 6, 8, 8, 8, # 0x50 6, 6, 5, 6, 5, 5, 6, 6, 2, 6, 7, 5, 10, 7, 6, 6, # 0x60 6, 6, 6, 6, 6, 6,10, 6, 6, 6, 6, 6, 5, 6, 6, 5, # 0x70 6, 6, 2, 5, 6, 2,10, 6, 6, 6, 6, 5, 5, 4, 6, 6, # 0x80 10, 6, 6, 6, 5, 7, 6, 5, 5, 2, 5, 2, 2, 2, 3, 3, # 0x90 5, 2, 6, 2, 7, 8, 0, 0, 6, 9, 2, 5, 8, 7, 7, 8, # 0xA0 9 ]] def decode_RPGe_small(glyph: int) -> str: return Glyphs_small_RPGe[glyph] def decode_RPGe_dialog(glyph: int) -> str: return Glyphs_dialog_RPGe[glyph] def decode_SNES_small(glyph: int) -> str: return Glyphs_small_SNES[glyph] # return Glyphs_small_dakuten_SNES[glyph] def decode_SNES_dialog(glyph: int) -> str: if glyph > 0xFF: kanji_idx = glyph - 0x1E00 if kanji_idx < 0x1AA: # Hardcoded len(Glyphs_dialog_kanji_SNES) return Glyphs_dialog_kanji_SNES[kanji_idx] return f'[0x{glyph:04x}]' return Glyphs_dialog_SNES[glyph] def decode_glyphs(glyphs: list[str], glyph_decoder: Callable[[int], str]) -> str: return ''.join(glyph_decoder(c) for c in glyphs) def make_snes_jp_en_strings(data: dict[str, object]) -> tuple[StringBlock, StringBlock]: print(data) indirect_offset_jp = data.get('snes_ptr_offset') indirect_offset_en = data.get('rpge_ptr_offset') pointer_slices_jp = get_slices(data.get('snes_address', data['address']), data.get('snes_bytes', data['bytes']), data['num_entries']) pointer_slices_en = get_slices(data['address'], data['bytes'], data['num_entries']) if indirect_offset_jp is not None: address_slices_jp = get_contiguous_address_slices(files.ROM_SNES, pointer_slices_jp, indirect_offset_jp) else: address_slices_jp = pointer_slices_jp if indirect_offset_en is not None: address_slices_en = get_contiguous_address_slices(files.ROM_RPGe, pointer_slices_en, indirect_offset_en) else: address_slices_en = pointer_slices_en raws_jp = [files.ROM_SNES[s] for s in address_slices_jp] raws_en = [files.ROM_RPGe[s] for s in address_slices_en] if data.get('dialog'): glyphs_jp = [DialogMacros.expand_SNES_dialog(raw) for raw in raws_jp] glyphs_en = [DialogMacros.expand_RPGe_dialog(raw) for raw in raws_en] strings_jp = [decode_glyphs(glyphs, decode_SNES_dialog) for glyphs in glyphs_jp] strings_en = [decode_glyphs(glyphs, decode_RPGe_dialog) for glyphs in glyphs_en] else: glyphs_jp = raws_jp glyphs_en = raws_en strings_jp = [decode_glyphs(glyphs, decode_SNES_small) for glyphs in glyphs_jp] strings_en = [decode_glyphs(glyphs, decode_RPGe_small) for glyphs in glyphs_en] return StringBlock(raws_jp, glyphs_jp, strings_jp, address_slices_jp, pointer_slices_jp), StringBlock(raws_en, glyphs_en, strings_en, address_slices_en, pointer_slices_en) class Strings: config = load_tsv(dir/'string_blocks.tsv') blocks_SNES_RPGe = {k: make_snes_jp_en_strings(v) for k,v in config.items()} blocks_SNES = {k:v[0] for k,v in blocks_SNES_RPGe.items()} blocks_RPGe = {k:v[1] for k,v in blocks_SNES_RPGe.items()}