''' No license for now ''' small_palette = [0xFF000000, 0x00000080, 0xFF808080, 0xFFFFFFFF] dialogue_palette = [0xFF000080, 0xFFFFFFFF] mono_palette = [0xFF000000, 0xFFFFFFFF] Glyphs = ( ' ',' ',' ',' ', ' ',' ',' ',' ', ' ',' ',' ',' ', ' ',' ',' ',' ', # 0x00 ' ',' ',' ',' ', ' ',' ',' ',' ', ' ',' ',' ',' ', ' ',' ',' ',' ', # 0x10 'A','B','C','D', 'E','F','G','H', 'I','J','K','L', 'M','N','O','P', # 0x20 'Q','R','S','T','U','V','W','X','Y','Z','[stone]','[toad]','[mini]','[float]','[poison]','[KO]', # 0x30 '[blind]',' ',' ',' ',' ',' ',' ',' ', ' ',' ',' ',' ', ' ',' ',' ',' ', # 0x40 ' ',' ',' ','0', '1','2','3','4', '5','6','7','8', '9','_m','_H','_P', # 0x50 'A','B','C','D', 'E','F','G','H', 'I','J','K','L', 'M','N','O','P', # 0x60 'Q','R','S','T', 'U','V','W','X', 'Y','Z','a','b', 'c','d','e','f', # 0x70 'g','h','i','j', 'k','l','m','n', 'o','p','q','r', 's','t','u','v', # 0x80 'w','x','y','z', 'il','it',' ','li', 'll','\'','"',':', ';',',','(',')', # 0x90 '/','!','?','.', 'ti','fi','Bl','a', 'pe','l','\'','"', 'if','lt','tl','ir', # 0xA0 'tt','や','ユ','ゆ', 'ヨ', 'よ', 'ワ', 'わ', 'ン', 'ん', 'ヲ','を', '[key]', '[shoe]', '◆', '[hammer]', # 0xB0 '⛺', '[ribbon]', '[potion]', '[shirt]', '♪', '-', '[shuriken]', '‥', '[scroll]', '!', '[claw]', '?', '[glove]', '%', '/', ':', # 0xC0 '「', '」', '.', 'A', 'B', 'X', 'Y', 'L', 'R', 'E', 'H', 'M', 'P', 'S', 'C', 'T', # 0xD0 '↑', '→', '+', '[sword]', '[wh.mag]', '[blk.mag]', '🕒', '[knife]', '[spear]', '[axe]', '[katana]', '[rod]', '[staff]', '[bow]', '[harp]', '[whip]', # 0xE0 '[bell]', '[shield]', '[helmet]', '[armor]', '[ring]', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ') # F0 Glyphs_JP = list(Glyphs) # Transcription of the japanese glyph tiles Glyphs_JP[0x60:0xCD] = [ 'ハ','は','ヒ','ひ', 'フ','ふ','ヘ','へ', 'ホ','ほ','カ','か', 'キ','き','ク','く', # 0x60 'ケ','け','コ','こ', 'サ','さ','シ','し', 'ス','す','セ','せ', 'ソ','そ','タ','た', # 0x70 'チ','ち','ツ','つ', 'テ','て','ト','と', 'ウ','う','ア','あ', 'イ','い','エ','え', # 0x80 'オ','お','ナ','な', 'ニ','に','ヌ','ぬ', 'ネ','ね','ノ','の', 'マ','ま','ミ','み', # 0x90 'ム','む','メ','め', 'モ','も','ラ','ら', 'リ','り','ル','る', 'レ','れ','ロ','ろ', # 0xA0 'ヤ','や','ユ','ゆ', 'ヨ','よ','ワ','わ', 'ン','ん','ヲ','を', 'ッ','っ','ャ','ゃ', # 0xB0 'ュ','ゅ','ョ','ょ', 'ァ','ー','ィ', '‥', 'ぅ','!','ェ','?', 'ォ'] # 0xC0 Glyphs_JP[0xD2] = '。' Glyphs_JP[0xE3] = '[洋剣]' Glyphs_JP[0xE7:0xF0] = ['[刂]', '[槍]', '[鉞]', '[刀]', '[棒]', '[杖]', '[弓]', '♪', '[鞭]'] Glyphs_JP2 = list(Glyphs_JP) # Japanese glyphs using the dakuten encoding Glyphs_JP2[0x20:0x52] = [ 'バ','ば','ビ','び', 'ブ','ぶ','ベ','べ', 'ボ','ぼ','ガ','が', 'ギ','ぎ','グ','ぐ', # 0x20 'ゲ','げ','ゴ','ご', 'ザ','ざ','ジ','じ', 'ズ','ず','ゼ','ぜ', 'ゾ','ぞ','ダ','だ', # 0x30 'ヂ','ぢ','ヅ','づ', 'デ','で','ド','ど', # 0x40-0x48 'パ','ぱ','ピ','ぴ', 'プ','ぷ','ペ','ぺ', 'ポ','ぽ'] # 0x48-0x52 Glyphs_JP_large = list(Glyphs_JP2) # Large glyphs are subtly different again Glyphs_JP_large[0xC7] = '⋯' Glyphs_JP_large[0xE0:0xEB] = ['←','→','+','、', '◯', '『', 'F', '°C', '・', '(', ')'] Glyphs_JP_large[0xFF] = ' ' Glyphs_Kanji1 = ( # TODO: finish this '王','行','力','様', '飛','世','界','封', '入','城','竜','士', '船','印','海','父', # 0x000 '人','見','魔','物', '大',' ',' ','何', ' ',' ',' ','手', '言',' ',' ',' ', # 0x010 ' ','心','間',' ', '風',' ',' ',' ', ' ',' ',' ','兵', '火',' ',' ',' ', # 0x020 ' ',' ',' ',' ', ' ','女',' ',' ', '地',' ',' ',' ', ' ',' ',' ',' ', # 0x030 ' ',' ',' ','水', ' ',' ',' ',' ', ' ',' ',' ',' ', ' ','一',' ',' ', # 0x040 ' ',' ','神',' ', ' ',' ','殿',' ', ' ',' ',' ',' ', ' ','子',' ',' ', # 0x050 ' ',' ','書',' ', ' ',' ',' ',' ', ' ',' ',' ',' ', ' ',' ',' ',' ', # 0x060 ' ',' ','階',' ', ' ',' ',' ',' ', ' ',' ','土',' ', ' ',' ',' ',' ', # 0x070 ' ',' ',' ',' ', ' ',' ','古','図', ' ',' ',' ',' ', ' ',' ',' ',' ', # 0x080 ' ',' ',' ',' ', ' ','下',' ',' ', ' ',' ',' ',' ', ' ',' ',' ',' ', # 0x090 '願',' ',' ',' ', ' ',' ',' ','舘', ' ',' ',' ',' ', ' ',' ',' ',' ', # 0x0A0 ' ',' ',' ',' ', ' ',' ',' ',' ', ' ',' ',' ',' ', ' ','運','河',' ', # 0x0B0 ' ',' ',' ',' ', ' ',' ',' ',' ', ' ',' ',' ',' ', ' ','少',' ',' ', # 0x0C0 ' ',' ',' ',' ', ' ',' ',' ','代', ' ',' ',' ',' ', ' ',' ',' ',' ', # 0x0D0 ' ',' ',' ',' ', ' ','博',' ',' ', ' ',' ',' ',' ', ' ',' ',' ',' ', # 0x0E0 ' ',' ',' ',' ', ' ',' ',' ',' ', ' ',' ',' ',' ', ' ',' ',' ',' ', # 0x0F0 ' ',' ',' ',' ', ' ',' ',' ',' ', ' ',' ',' ',' ', ' ',' ',' ',' ', # 0x100 ' ',' ',' ',' ', ' ',' ',' ',' ', ' ',' ',' ',' ', ' ',' ',' ',' ', # 0x110 '次',' ',' ',' ', ' ',' ',' ',' ', ' ',' ',' ',' ', ' ',' ',' ',' ', # 0x120 ' ',' ',' ',' ', ' ',' ',' ',' ', '元',' ',' ',' ', ' ',' ',' ',' ', # 0x130 ' ',' ',' ',' ', ' ',' ',' ',' ', ' ',' ',' ',' ', ' ',' ',' ',' ', # 0x140 '炎',' ',' ',' ', ' ',' ',' ',' ', ' ',' ',' ',' ', ' ',' ',' ',' ', # 0x150 ' ',' ',' ',' ', ' ',' ',' ',' ', ' ',' ',' ',' ', ' ',' ',' ',' ', # 0x160 ' ',' ',' ',' ', ' ',' ',' ',' ', ' ',' ',' ',' ', ' ',' ',' ',' ', # 0x170 ' ',' ',' ',' ', ' ',' ',' ',' ', ' ','刀',' ',' ', ' ',' ',' ',' ', # 0x180 ' ',' ',' ',' ', ' ',' ',' ',' ', ' ',' ',' ',' ', ' ',' ',' ',' ', # 0x190 ' ',' ',' ',' ', ' ',' ',' ',' ', ' ',' ') # 0x1A0 Glyphs_Kanji = [g if g!=' ' else '${:03X}'.format(i) for (i,g) in enumerate(Glyphs_Kanji1)] # This is only until they are fully transcribed Dialogue_Macros_EN = { 0x02: [0x61, 0x7A, 0x8B, 0x8D, 0x93], # expands to Bartz (or whatever his name is) } Dialogue_Macros_JP = { # Is 0x00 a wait for input marker? # 0x01 is linebreak 0x02: [0x20, 0xBC, 0x82], # 0x02 expands to Bartz's name バッツ. Used for his dialogue in EN, only used for other chars in JP. 0x03: [0x6E, 0xA8, 0x78, 0x7E, 0xAA], # 0x03 is クリスタル 0x04: [0x7E, 0x8C, 0x6E, 0xC5, 0xB8], # expands to タイクーン 0x06: [0x37, 0xBF], # expands to じゃ 0x07: [0x8D, 0xAB], # expands to いる 0x08: [0xFF, 0xFF, 0xFF, 0xFF], # 4 spaces 0x09: [0xFF, 0xFF, 0xFF], # 3 spaces 0x0A: [0xFF, 0xFF], # 2 spaces 0x0B: [0x1E12, 0x1E13], # expands to 魔物 # 0x0C appears to be a pause in delivery - affects previous char 0x0D: [0x1E24, 0x9B, 0x1E52, 0x1E57], # expands to 風の神殿 0x0E: [0x1E04, 0x1E0A], # expands to 飛竜 # 0x0F - unknown (invisible control char) # 0x10 is a gil substitution # 0x11 and 0x12 appear to be item (obtained) substitutions 0x13: [0x1E07, 0x1E0D], # expands to 封印 0x14: [0x76, 0x46, 0xD0], # Cid speaking - シド「 0x15: [0x9E, 0x46, 0xD0], # Mid speaking - ミド「 0x16: [0x1E05, 0x1E06], # expands to 世界 # 0x17 uses the next byte for pause duration (seconds?) 0x18: [0x8E, 0x6E, 0x78, 0x44, 0x78], # expands to エクスデス 0x19: [0xAC, 0x92, 0xD0], # Lenna speaking - レナ「 0x1A: [0x2A, 0xA6, 0x64, 0xD0], # Galuf speaking - ガラフ「 0x1B: [0x64, 0xC4, 0xA8, 0x78, 0xD0], # Faris speaking - ファリス「 0x1C: [0x6E, 0xAA, 0xAA, 0xD0], # Krile/Kara speaking - クルル「 0x1D: [0x91, 0x37, 0x8D, 0x81, 0xBF, 0xB9], # expands to おじいちゃん # 0x1E-0x1F form kanji with the next byte # 0x20-0xCC are standard character set 0xCD: [0xC9, 0xC9], # % (0xCD) to !! # 0xCE is / 0xCF: [0xBD, 0x85], # : (0xCF) appears to expand to って # 0xD0-0xD4 are 「」。AB 0xD5: [0x1E1B, 0x95, 0x1E08, 0xAD], # expands to 手に入れ # 0xD6, 0xD7, 0xD8 are YLR 0xD9: [0x93, 0x8D], # expands to ない # 0xDA-0xDC are HMP 0xDD: [0xC7, 0xC7], # S (0xDD) to …… 0xDE: [0x3F, 0x8D, 0x37, 0xC3, 0x89, 0x25], # C (0xDE) to だいじょうぶ 0xDF: [0x61, 0xE3], # T (0xDF) to は、 0xE0: [0xB9, 0x3F], # expands to んだ 0xE1: [0x85, 0x8D], # expands to てい 0xE2: [0x77, 0x7F], # expands to した # 0xE3 is 、 0xE4: [0x77, 0x85], # ◯ (0xE4) appears to expand to して # 0xE5 is used for Bartz speaking in JP. This only appears as 『 0xE6: [0x91, 0x1E0F, 0x1E03], # F (0xE6) appears to expand to otousan (お父様) 0xE7: [0xC9, 0xCB], # °C (0xE7) to !? - yes this is the wrong order interrobang 0xE8: [0x45, 0x79], # ・ (0xE8) appears to expand to です # 0xE9, 0xEA are () 0xEB: [0x73, 0x9B], # expands to この 0xEC: [0x9B, 0x1E02], # expands to の力 0xED: [0x70, 0xAA, 0x2A, 0xC5], # expands to ケルガー 0xEE: [0x1E86, 0x1ED7, 0x1E87, 0x1E62, 0x1EA7], # expands to 古代図書舘 (ancient library?) 0xEF: [0x1E1C, 0xBD, 0x85], # expands to 言って 0xF0: [0x1E2B, 0x1E0B, 0xD0], # soldier speaking - 兵士「 0xF1: [0x6B, 0xA7], # expands to から 0xF2: [0x1E2C, 0x6A, 0x1E0C], # expands to 火カ船 0xF3: [0x1E0E, 0x3D, 0x6F], # expands to 海ぞく 0xF4: [0x8D, 0x37, 0xC3, 0x89], # expands to いじょう 0xF5: [0x2B, 0xE3], # expands to が、 0xF6: [0x7F, 0x81], # expands to たち 0xF7: [0x7F, 0x9B], # expands to たの 0xF8: [0x9D, 0x79], # expands to ます 0xF9: [0x6F, 0x3F, 0x75, 0x8D], # expands to ください 0xFA: [0x6B, 0xBD, 0x7F], # expands to かった 0xFB: [0x7F, 0xC9], # expands to た! 0xFC: [0x95, 0xE3], # expands to に、 0xFD: [0x8D, 0x93, 0x8D, 0x6B, 0xA7, 0x93, 0xB9, 0x3F], # expands to いないからなんだ 0xFE: [0x1F20, 0x1F38, 0x9B, 0x61, 0x35, 0x9D], # expands to 次元のはざま # 0xFF is space } DoubleChars = set([0x17, 0x1E, 0x1F]) # 0x1E and 0x1F are kanji, 0x17 is a pause marker Dialogue_Width = [4 for i in range(256)] Dialogue_Width[0x50:0xB1] = [a+1 for a in [ 5, 2, 6, 6, 5, 6, 6, 6, 6, 6, 6, 6, 6, 8, 8, 8, # 0x50 6, 6, 5, 6, 5, 5, 6, 6, 2, 6, 7, 5, 10,7, 6, 6, # 0x60 6, 6, 6, 6, 6, 6, 10,6, 6, 6, 6, 6, 5, 6, 6, 5, # 0x70 6, 6, 2, 5, 6, 2, 10,6, 6, 6, 6, 5, 5, 4, 6, 6, # 0x80 10,6, 6, 6, 5, 7, 6, 5, 5, 2, 5, 2, 2, 2, 3, 3, # 0x90 5, 2, 6, 2, 7, 8, 0, 0, 6, 9, 2, 5, 8, 7, 7, 8, # 0xA0 9 ]] BGM_Tracks = ( "Ahead on our way", "The Fierce Battle", "A Presentiment", "Go Go Boko!", "Pirates Ahoy", "Tenderness in the Air", "Fate in Haze", "Moogle theme", "Prelude/Crystal Room", "The Last Battle", "Requiem", "Nostalgia", "Cursed Earths", "Lenna's Theme", "Victory's Fanfare", "Deception", "The Day Will Come", "Nothing?", "ExDeath's Castle", "My Home, Sweet Home", "Waltz Suomi", "Sealed Away", "The Four Warriors of Dawn", "Danger", "The Fire Powered Ship", "As I Feel, You Feel", "Mambo de Chocobo!", "Music Box", "Intension of the Earth", "The Dragon Spreads its Wings", "Beyond the Deep Blue Sea", "The Prelude of Empty Skies", "Searching the Light", "Harvest", "Battle with Gilgamesh", "Four Valiant Hearts", "The Book of Sealings", "What?", "Hurry! Hurry!", "Unknown Lands", "The Airship", "Fanfare 1", "Fanfare 2", "The Battle", "Walking the Snowy Mountains", "The Evil Lord Exdeath", "The Castle of Dawn", "I'm a Dancer", "Reminiscence", "Run!", "The Ancient Library", "Royal Palace", "Good Night!", "Piano Lesson 1", "Piano Lesson 2", "Piano Lesson 3", "Piano Lesson 4", "Piano Lesson 5", "Piano Lesson 6", "Piano Lesson 7", "Piano Lesson 8", "Musica Machina", "Meteor falling?", "The Land Unknown", "The Decisive Battle", "The Silent Beyond", "Dear Friends", "Final Fantasy", "A New Origin", "Chirping sound" ) npc_layer_count = 0x200 npc_layer_structure = [ ("Dialogue/trigger ID", 1, None), ("0x01", 1, None), ("Sprite ID", 1, None), ("X", 1, None), ("Y", 1, None), ("Move Pattern", 1, None), ("Palette", 1, None) ] npc_layer_headers = ["Ptr Address", "Layer", "Data Address"] + [x[0] for x in npc_layer_structure] zone_count = 0x200