#!python3 -i ''' No license for now ''' import sys import os import struct from array import array #from heximg import HexImg pyqt_version = 0 skip_pyqt5 = True # "PYQT4" in os.environ if not skip_pyqt5: try: from PyQt5 import QtGui, QtCore from PyQt5.QtGui import QIcon, QPalette, QColor, QFont, QFontInfo, QImage, QPixmap from PyQt5.QtWidgets import ( QApplication, QMainWindow, QFormLayout, QGridLayout, QHBoxLayout, QVBoxLayout, QAbstractItemView, QHeaderView, QListWidget, QListWidgetItem, QTabWidget, QTableWidget, QTableWidgetItem, QFrame, QScrollArea, QStackedWidget, QWidget, QCheckBox, QComboBox, QDoubleSpinBox, QGroupBox, QLineEdit, QPushButton, QRadioButton, QSpinBox, QStyleOptionButton, QToolButton, QProgressBar, QDialog, QColorDialog, QDialogButtonBox, QFileDialog, QInputDialog, QMessageBox, QAction, QActionGroup, QLabel, QMenu, QStyle, QSystemTrayIcon, QStyleOptionProgressBar ) pyqt_version = 5 except ImportError: print("Couldn't import Qt5 dependencies. " "Make sure you installed the PyQt5 package.") if pyqt_version is 0: try: import sip sip.setapi('QVariant', 2) from PyQt4 import QtGui, QtCore from PyQt4.QtGui import ( QApplication, QMainWindow, QFormLayout, QGridLayout, QHBoxLayout, QVBoxLayout, QAbstractItemView, QHeaderView, QListWidget, QListWidgetItem, QTabWidget, QTableWidget, QTableWidgetItem, QFrame, QScrollArea, QStackedWidget, QWidget, QCheckBox, QComboBox, QDoubleSpinBox, QGroupBox, QLineEdit, QPushButton, QRadioButton, QSpinBox, QStyleOptionButton, QToolButton, QProgressBar, QDialog, QColorDialog, QDialogButtonBox, QFileDialog, QInputDialog, QMessageBox, QAction, QActionGroup, QLabel, QMenu, QStyle, QSystemTrayIcon, QIcon, QPalette, QColor, QValidator, QFont, QFontInfo, QImage, QPixmap ) from PyQt4.QtGui import QStyleOptionProgressBarV2 as QStyleOptionProgressBar pyqt_version = 4 except ImportError: print("Couldn't import Qt dependencies. " "Make sure you installed the PyQt4 package.") sys.exit(-1) monofont = QFont() monofont.setStyleHint(QFont.Monospace) if not monofont.fixedPitch(): monofont.setStyleHint(QFont.TypeWriter) if not monofont.fixedPitch(): monofont.setFamily("Monospace") #"Ubuntu Mono", #"DejaVu Sans Mono", #"Liberation Mono", #"courier"]) #monofont.setPixelSize(8) def divceil(numerator, denominator): # Reverse floor division for ceil return -(-numerator // denominator) def hex_length(i): return divceil(i.bit_length(), 4) filename = "Final Fantasy V (Japan) [En by RPGe v1.1].sfc" with open(filename, 'rb') as file1: ROM = file1.read() print(len(ROM)) filename2 = "Final Fantasy V (Japan).sfc" with open(filename2, 'rb') as file2: ROM2 = file2.read() print(len(ROM2)) col_palette = [QColor( 0, 0, 0), QColor( 0, 0,128,0), QColor(128,128,128), QColor(255,255,255)] bg_color = QColor(0, 0, 128) #for i in range(4, 256): #col_palette.append(QColor(i, i, i)) def create_tile(bytes): ''' Creates a QPixmap of a SNES tile. DO NOT USE OUTSIDE OF QApplication CONTEXT ''' planes = len(bytes)//8 tile = array('B', range(64)) img = QImage(8, 8, QImage.Format_Indexed8) imgbits = img.bits() imgbits.setsize(img.byteCount()) if planes == 0: raise ValueError("Empty bytes passed") if planes == 1: img.setColorTable([0x00000080, 0xFFFFFFFF]) t_ptr = 0 for j, x in [(j,x) for j in range(8) for x in reversed(range(8))]: tile[t_ptr] = (bytes[j] >> x & 1) t_ptr += 1 else: img.setColorTable([c.rgba() for c in col_palette]) t_ptr = 0 for j, x in [(j,x) for j in range(0, 16, 2) for x in reversed(range(8))]: tile[t_ptr] = (bytes[j] >> x & 1) | ((bytes[j+1] >> x & 1) << 1) t_ptr += 1 t_ptr = 0 if planes == 3: for j, x in [(j,x) for j in range(16, 24, 1) for x in reversed(range(8))]: tile[t_ptr] |= ((bytes[j] >> x & 1) << 2) t_ptr += 1 elif planes >= 4: for j, x in [(j,x) for j in range(16, 32, 2) for x in reversed(range(8))]: tile[t_ptr] |= ((bytes[j] >> x & 1) << 2) | ((bytes[j+1] >> x & 1) << 3) t_ptr += 1 if planes == 8: t_ptr = 0 for j, x in [(j,x) for j in range(32, 48, 2) for x in reversed(range(8))]: tile[t_ptr] |= ((bytes[j] >> x & 1) << 4) | ((bytes[j+1] >> x & 1) << 5) \ | ((bytes[j+16] >> x & 1) << 6) | ((bytes[j+17] >> x & 1) << 7) t_ptr += 1 imgbits[:64] = tile return QPixmap.fromImage(img) def create_tritile(bytes): img = QImage(16, 12, QImage.Format_Indexed8) imgbits = img.bits() imgbits.setsize(img.byteCount()) img.setColorTable([0xFF000080, 0xFFFFFFFF]) tile = array('B', range(192)) for p, row, b in [(p,j,b) for p in range(2) for j in range(12) for b in reversed(range(8))]: tile[(7-b) + (row*16) + (p*8)] = (bytes[row + (p*12)] >> b & 1) imgbits[:192] = tile return QPixmap.fromImage(img) def create_quadtile(bytes, ltr=False): img = QImage(16, 16, QImage.Format_ARGB32_Premultiplied) img.fill(QColor(0,0,0,0)) painter = QtGui.QPainter(img) painter.drawPixmap(0, 0, create_tile(bytes[0:8])) painter.drawPixmap(8, 8, create_tile(bytes[24:32])) if ltr: painter.drawPixmap(8, 0, create_tile(bytes[8:16])) painter.drawPixmap(0, 8, create_tile(bytes[16:24])) else: painter.drawPixmap(0, 8, create_tile(bytes[8:16])) painter.drawPixmap(8, 0, create_tile(bytes[16:24])) del painter return QPixmap.fromImage(img) glyph_sprites = [] glyph_sprites2 = [] glyph_sprites_large = [] glyph_sprites_kanji = [] Glyphs = ( ' ',' ',' ',' ', ' ',' ',' ',' ', ' ',' ',' ',' ', ' ',' ',' ',' ', # 0x00 ' ',' ',' ',' ', ' ',' ',' ',' ', ' ',' ',' ',' ', ' ',' ',' ',' ', # 0x10 'A','B','C','D', 'E','F','G','H', 'I','J','K','L', 'M','N','O','P', # 0x20 'Q','R','S','T','U','V','W','X','Y','Z','[stone]','[toad]','[mini]','[float]','[poison]','[KO]', # 0x30 '[blind]',' ',' ',' ',' ',' ',' ',' ', ' ',' ',' ',' ', ' ',' ',' ',' ', # 0x40 ' ',' ',' ','0', '1','2','3','4', '5','6','7','8', '9','_m','_H','_P', # 0x50 'A','B','C','D', 'E','F','G','H', 'I','J','K','L', 'M','N','O','P', # 0x60 'Q','R','S','T', 'U','V','W','X', 'Y','Z','a','b', 'c','d','e','f', # 0x70 'g','h','i','j', 'k','l','m','n', 'o','p','q','r', 's','t','u','v', # 0x80 'w','x','y','z', 'il','it',' ','li', 'll','\'','"',':', ';',',','(',')', # 0x90 '/','!','?','.', 'ti','fi','Bl','a', 'pe','l','\'','"', 'if','lt','tl','ir', # 0xA0 'tt','や','ユ','ゆ', 'ヨ', 'よ', 'ワ', 'わ', 'ン', 'ん', 'ヲ','を', '[key]', '[shoe]', '◆', '[hammer]', # 0xB0 '⛺', '[ribbon]', '[potion]', '[shirt]', '♪', '-', '[shuriken]', '‥', '[scroll]', '!', '[claw]', '?', '[glove]', '%', '/', ':', # 0xC0 '「', '」', '0', 'A', 'B', 'X', 'Y', 'L', 'R', 'E', 'H', 'M', 'P', 'S', 'C', 'T', # 0xD0 '↑', '→', '+', '[sword]', '[wh.mag]', '[blk.mag]', '🕒', '[knife]', '[spear]', '[axe]', '[katana]', '[rod]', '[staff]', '[bow]', '[harp]', '[whip]', # 0xE0 '[bell]', '[shield]', '[helmet]', '[armor]', '[ring]', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ') # F0 Glyphs_JP = list(Glyphs) # Transcription of the japanese glyph tiles Glyphs_JP[0x60:0xCD] = [ 'ハ','は','ヒ','ひ', 'フ','ふ','ヘ','へ', 'ホ','ほ','カ','か', 'キ','き','ク','く', # 0x60 'ケ','け','コ','こ', 'サ','さ','シ','し', 'ス','す','セ','せ', 'ソ','そ','タ','た', # 0x70 'チ','ち','ツ','つ', 'テ','て','ト','と', 'ウ','う','ア','あ', 'イ','い','エ','え', # 0x80 'オ','お','ナ','な', 'ニ','に','ヌ','ぬ', 'ネ','ね','ノ','の', 'マ','ま','ミ','み', # 0x90 'ム','む','メ','め', 'モ','も','ラ','ら', 'リ','り','ル','る', 'レ','れ','ロ','ろ', # 0xA0 'ヤ','や','ユ','ゆ', 'ヨ','よ','ワ','わ', 'ン','ん','ヲ','を', 'ッ','っ','ャ','ゃ', # 0xB0 'ュ','ゅ','ョ','ょ', 'ァ','ー','ィ', '‥', 'ぅ','!','ェ','?', 'ォ'] # 0xC0 Glyphs_JP[0xE3] = '[洋剣]' Glyphs_JP[0xE7:0xF0] = ['[刂]', '[槍]', '[鉞]', '[刀]', '[棒]', '[杖]', '[弓]', '♪', '[鞭]'] Glyphs_JP2 = list(Glyphs_JP) # Japanese glyphs using the dakuten encoding Glyphs_JP2[0x20:0x52] = [ 'バ','ば','ビ','び', 'ブ','ぶ','ベ','べ', 'ボ','ぼ','ガ','が', 'ギ','ぎ','グ','ぐ', # 0x20 'ゲ','げ','ゴ','ご', 'ザ','ざ','ジ','じ', 'ズ','ず','ゼ','ぜ', 'ゾ','ぞ','ダ','だ', # 0x30 'ヂ','ぢ','ヅ','づ', 'デ','で','ド','ど', # 0x40-0x48 'パ','ぱ','ピ','ぴ', 'プ','ぷ','ペ','ぺ', 'ポ','ぽ'] # 0x48-0x52 Glyphs_JP_large = list(Glyphs_JP2) # Large glyphs are subtly different again Glyphs_JP_large[0xE0:0xEB] = ['←','→','+','、', '◯', '『', 'F', '°C', '・', '(', ')'] Glyphs_Kanji = ( '王','行','力','様', ' ',' ',' ',' ', '入','城',' ','士', ' ',' ',' ','父', # 0x000 '人','見',' ',' ', '大',' ',' ','何', ' ',' ',' ',' ', ' ',' ',' ',' ', # 0x010 ' ','心','間',' ', '風',' ',' ',' ', ' ',' ',' ',' ', '火',' ',' ',' ', # 0x020 ' ',' ',' ',' ', ' ',' ',' ',' ', '地',' ',' ',' ', ' ',' ',' ',' ', # 0x030 ' ',' ',' ',' ', ' ',' ',' ',' ', ' ',' ',' ',' ', ' ','一',' ',' ', # 0x040 ' ',' ','神',' ', ' ',' ','殿',' ', ' ',' ',' ',' ', ' ',' ',' ',' ', # 0x050 ' ',' ',' ',' ', ' ',' ',' ',' ', ' ',' ',' ',' ', ' ',' ',' ',' ', # 0x060 ' ',' ','階',' ', ' ',' ',' ',' ', ' ',' ','土',' ', ' ',' ',' ',' ', # 0x070 ' ',' ',' ',' ', ' ',' ',' ',' ', ' ',' ',' ',' ', ' ',' ',' ',' ', # 0x080 ' ',' ',' ',' ', ' ','下',' ',' ', ' ',' ',' ',' ', ' ',' ',' ',' ', # 0x090 ' ',' ',' ',' ', ' ',' ',' ',' ', ' ',' ',' ',' ', ' ',' ',' ',' ', # 0x0A0 ' ',' ',' ',' ', ' ',' ',' ',' ', ' ',' ',' ',' ', ' ',' ',' ',' ', # 0x0B0 ' ',' ',' ',' ', ' ',' ',' ',' ', ' ',' ',' ',' ', ' ','少',' ',' ', # 0x0C0 ' ',' ',' ',' ', ' ',' ',' ',' ', ' ',' ',' ',' ', ' ',' ',' ',' ', # 0x0D0 ' ',' ',' ',' ', ' ',' ',' ',' ', ' ',' ',' ',' ', ' ',' ',' ',' ', # 0x0E0 ' ',' ',' ',' ', ' ',' ',' ',' ', ' ',' ',' ',' ', ' ',' ',' ',' ', # 0x0F0 ' ',' ',' ',' ', ' ',' ',' ',' ', ' ',' ',' ',' ', ' ',' ',' ',' ', # 0x100 ' ',' ',' ',' ', ' ',' ',' ',' ', ' ',' ',' ',' ', ' ',' ',' ',' ', # 0x110 ' ',' ',' ',' ', ' ',' ',' ',' ', ' ',' ',' ',' ', ' ',' ',' ',' ', # 0x120 ' ',' ',' ',' ', ' ',' ',' ',' ', ' ',' ',' ',' ', ' ',' ',' ',' ', # 0x130 ' ',' ',' ',' ', ' ',' ',' ',' ', ' ',' ',' ',' ', ' ',' ',' ',' ', # 0x140 '炎',' ',' ',' ', ' ',' ',' ',' ', ' ',' ',' ',' ', ' ',' ',' ',' ', # 0x150 ' ',' ',' ',' ', ' ',' ',' ',' ', ' ',' ',' ',' ', ' ',' ',' ',' ', # 0x160 ' ',' ',' ',' ', ' ',' ',' ',' ', ' ',' ',' ',' ', ' ',' ',' ',' ', # 0x170 ' ',' ',' ',' ', ' ',' ',' ',' ', ' ','刀',' ',' ', ' ',' ',' ',' ', # 0x180 ' ',' ',' ',' ', ' ',' ',' ',' ', ' ',' ',' ',' ', ' ',' ',' ',' ', # 0x190 ' ',' ',' ',' ', ' ',' ',' ',' ', ' ',' ') # 0x1A0 BGM_Tracks = ( "Ahead on our way", "The Fierce Battle", "A Presentiment", "Go Go Boko!", "Pirates Ahoy", "Tenderness in the Air", "Fate in Haze", "Moogle theme", "Prelude/Crystal Room", "The Last Battle", "Requiem", "Nostalgia", "Cursed Earths", "Lenna's Theme", "Victory's Fanfare", "Deception", "The Day Will Come", "Nothing?", "ExDeath's Castle", "My Home, Sweet Home", "Waltz Suomi", "Sealed Away", "The Four Warriors of Dawn", "Danger", "The Fire Powered Ship", "As I Feel, You Feel", "Mambo de Chocobo!", "Music Box", "Intension of the Earth", "The Dragon Spreads its Wings", "Beyond the Deep Blue Sea", "The Prelude of Empty Skies", "Searching the Light", "Harvest", "Battle with Gilgamesh", "Four Valiant Hearts", "The Book of Sealings", "What?", "Hurry! Hurry!", "Unknown Lands", "The Airship", "Fanfare 1", "Fanfare 2", "The Battle", "Walking the Snowy Mountains", "The Evil Lord Exdeath", "The Castle of Dawn", "I'm a Dancer", "Reminiscence", "Run!", "The Ancient Library", "Royal Palace", "Good Night!", "Piano Lesson 1", "Piano Lesson 2", "Piano Lesson 3", "Piano Lesson 4", "Piano Lesson 5", "Piano Lesson 6", "Piano Lesson 7", "Piano Lesson 8", "Musica Machina", "Meteor falling?", "The Land Unknown", "The Decisive Battle", "The Silent Beyond", "Dear Friends", "Final Fantasy", "A New Origin", "Chirping sound") stringlist_headers = ["Address", "ID", "Name"] imglist_headers = stringlist_headers + ["Img", "Name JP", "Img JP"] npc_layer_count = 0x200 npc_layer_structure = [("Dialogue/trigger ID", 1, None), ("0x01", 1, None), ("Sprite ID", 1, None), ("X", 1, None), ("Y", 1, None), ("Move Pattern", 1, None), ("Palette", 1, None)] npc_layer_headers = ["Address", "Layer"] + [x[0] for x in npc_layer_structure] class FF5Reader(QMainWindow): """ Main GUI class """ def __init__(self): QMainWindow.__init__(self, None) generate_glyphs(ROM, glyph_sprites, 0x11F000) generate_glyphs(ROM2, glyph_sprites2, 0x11F000) generate_glyphs_large(ROM2, glyph_sprites_large, 0x03E800) generate_glyphs_large(ROM2, glyph_sprites_kanji, 0x1BD000, 0x1AA) global zone_names zone_names = make_string_img_list(0x107000, 2, 0x100, start_str=0x270000, start_jp_str=0x107200, indirect=True, large=True) items = make_string_img_list(0x111380, 9, 256) magics = make_string_img_list(0x111C80, 6, 87) more_magics = make_string_img_list(0x111E8A, 9, 73) enemy_names = make_string_img_list(0x200050, 10, 0x180, 0x105C00, 8) zone_count = 0x200 zone_structure = [("NPC Layer", 2, None), ("Name", 1, zone_names), ("ShadowFlags", 1, None), ("0x04", 1, None), ("0x05", 1, None), ("Flags 0x06", 1, None), ("0x07", 1, None), ("Tileset", 1, None), ("Tileset2", 2, None), #("0x0A", 1, None), ("0x0B", 1, None), ("Collision Layer",1, None), ("0x0D", 1, None), ("0x0E", 1, None), ("0x0F", 1, None), ("0x10", 1, None), ("0x11", 1, None), ("0x12", 1, None), ("0x13", 1, None), ("0x14", 1, None), ("0x15", 1, None), ("Palette", 1, None), ("0x17", 1, None), ("0x18", 1, None), ("Music", 1, BGM_Tracks)] zone_headers = ["Address"] + [z[0] for z in zone_structure] zone_data = [] for i in range(zone_count): zone_data.append([]) offset = 0x0E9C00 + (i*0x1A) zone_data[-1].append("0x{:06X}".format(offset)) j = 0 for z in zone_structure: val = int.from_bytes(ROM[offset+j:offset+j+z[1]],'little') if z[2] and val < len(z[2]): zone_data[-1].append(z[2][val][2]) else: zone_data[-1].append("0x{0:0{1}X}".format(val, z[1]*2)) j += z[1] npc_layers = [] for layer in range(npc_layer_count): offset = 0x0E59C0 i = offset + (layer*2) start = int.from_bytes(ROM[i:i+2],'little') + offset next = int.from_bytes(ROM[i+2:i+4],'little') + offset npcs = (next - start) // 7 for npc in range(npcs): address = start + (npc*7) npc_layers.append(["0x{0:06X}".format(address), "0x{0:03X}".format(layer)]) j = 0 for z in npc_layer_structure: val = int.from_bytes(ROM[start+j:start+j+z[1]],'little') if z[2] and val < len(z[2]): npc_layers[-1].append(z[2][val]) else: npc_layers[-1].append("0x{0:0{1}X}".format(val, z[1]*2)) j += z[1] dialogue = make_string_img_list(0x2013F0, 3, 0x500, start_jp=0x082220, len_jp=2, start_str=0x0, start_jp_str=0x0A0000, indirect=True, large=True) # start_str=0x210000 self.tabwidget = QTabWidget() self.enemy_sprites = QFrame() self.tabwidget.addTab(make_pixmap_table(glyph_sprites, 4), "Glyphs (EN)") self.tabwidget.addTab(make_pixmap_table(glyph_sprites2, 4), "Glyphs (JP)") self.tabwidget.addTab(make_pixmap_table(glyph_sprites_large, 2), "Glyphs (Large)") self.tabwidget.addTab(make_pixmap_table(glyph_sprites_kanji, 2), "Glyphs (Kanji)") self.tabwidget.addTab(self.enemy_sprites, "Enemy Sprites") self.tabwidget.addTab(make_table(zone_headers, zone_data, True), "Zones") self.tabwidget.addTab(make_table(imglist_headers, zone_names, True), "Zone Names") self.tabwidget.addTab(make_table(npc_layer_headers, npc_layers, True), "NPC Layers") self.tabwidget.addTab(make_table(imglist_headers, items, row_labels=False), "Items") self.tabwidget.addTab(make_table(imglist_headers, magics, row_labels=False), "Magics") self.tabwidget.addTab(make_table(imglist_headers, more_magics, row_labels=False), "More Magics") self.tabwidget.addTab(make_table(imglist_headers, enemy_names, row_labels=False), "Enemy Names") self.tabwidget.addTab(make_table(imglist_headers, dialogue), "Dialogue") layout = QHBoxLayout() layout.addWidget(self.tabwidget) self.main_widget = QWidget(self) self.main_widget.setLayout(layout) self.setCentralWidget(self.main_widget) self.show() def generate_glyphs(rom, spritelist, offset, num=0x100): for i in range(num): j = offset + (i*16) spritelist.append(create_tile(rom[j:j+16])) def generate_glyphs_large(rom, spritelist, offset, num=0x100): for i in range(num): j = offset + (i*24) spritelist.append(create_tritile(rom[j:j+24])) def make_string_img(bytestring, jp=False): if len(bytestring) < 1: raise ValueError('Empty bytestring was passed') string = "" img = QImage(len(bytestring)*8, 10, QImage.Format_RGB16) img.fill(bg_color) painter = QtGui.QPainter(img) if jp: for x, j in enumerate(bytestring): string = string + Glyphs_JP2[j] if 0x20 <= j < 0x52: if j > 0x48: painter.drawPixmap(x*8, 2, glyph_sprites2[j+0x17]) painter.drawPixmap(x*8+1,-5, glyph_sprites2[0x52]) else: painter.drawPixmap(x*8, 2, glyph_sprites2[j+0x40]) painter.drawPixmap(x*8+1,-6, glyph_sprites2[0x51]) else: painter.drawPixmap(x*8, 2, glyph_sprites2[j]) else: for x, j in enumerate(bytestring): string = string + Glyphs[j] painter.drawPixmap(x*8, 1, glyph_sprites[j]) del painter return string, QPixmap.fromImage(img) def make_string_img_large(bytestring): if len(bytestring) < 1: raise ValueError('Empty bytestring was passed') string = "" rows = 20 # This is just for testing img = QImage(len(bytestring)*16, 14*rows, QImage.Format_RGB16) img.fill(bg_color) painter = QtGui.QPainter(img) it = iter(range(len(bytestring))) x = 0 xmax = x y = 0 tabstop = 0 try: for i in it: j = bytestring[i] ''' There's a lot of dialogue substitutions, this is going to be annoying and/or messy. Is 0x00 a wait for input marker? 0x03 is クリスタル 0x0A is a speaker tab, perhaps linebreak as well? 0x0D appears to expand to 風の神殿 : (0xCF) appears to expand to って S (0xDD) to …… C (0xDE) to だいじょうぶ T (0xDF) to は、 ◯ (0xE4) appears to expand to して F (0xE6) appears to expand to otousan (お父様) ・ (0xE8) appears to expand to です % (0xCD) to !! °C (0xE7) to !? ''' if j == 0x01: string = string + '\n[0x01]' y += 1 xmax = x if x > xmax else xmax x = 0 continue elif j == 0x09: string = string + '\t[0x09]' x = tabstop continue elif j == 0x0A: if x != 0: y += 1 xmax = x if x > xmax else xmax string = string + '\n' string = string + '\t[0x0A]' x = tabstop continue elif j == 0x19: # Lenna is speaking string = string + "[レナ「]" painter.drawPixmap(0*16, (y*14)+1, glyph_sprites_large[0xAC]) painter.drawPixmap(1*16, (y*14)+1, glyph_sprites_large[0x92]) painter.drawPixmap(2*16, (y*14)+1, glyph_sprites_large[0xD0]) x += 3 tabstop = x continue elif j == 0x1B: # Faris is speaking string = string + "[ファリス「]" painter.drawPixmap(0*16, (y*14)+1, glyph_sprites_large[0x64]) painter.drawPixmap(1*16, (y*14)+1, glyph_sprites_large[0xC4]) painter.drawPixmap(2*16, (y*14)+1, glyph_sprites_large[0xA8]) painter.drawPixmap(3*16, (y*14)+1, glyph_sprites_large[0x78]) painter.drawPixmap(4*16, (y*14)+1, glyph_sprites_large[0xD0]) x += 5 tabstop = x continue elif j < 0x1E: string = string + '[0x{:02X}]'.format(j) continue elif j == 0x1E: string = string + Glyphs_Kanji[bytestring[i+1]] painter.drawPixmap(x*16, (y*14)+1, glyph_sprites_kanji[bytestring[i+1]]) next(it) elif j == 0x1F: string = string + Glyphs_Kanji[0x100 + bytestring[i+1]] painter.drawPixmap(x*16, (y*14)+1, glyph_sprites_kanji[0x100 + bytestring[i+1]]) next(it) else: string = string + Glyphs_JP_large[j] painter.drawPixmap(x*16, (y*14)+1, glyph_sprites_large[j]) x += 1 if (j == 0xD0) or (j == 0xE5): tabstop = x except (StopIteration, IndexError): pass del painter xmax = x if x > xmax else xmax return string, QPixmap.fromImage(img.copy(0, 0, xmax*16, (y+1)*14)) def make_string_img_list(start, length, num, start_jp=None, len_jp=None, start_str=None, start_jp_str=None, indirect=False, large=False): start_jp = start if start_jp is None else start_jp len_jp = length if len_jp is None else len_jp start_str = start if start_str is None else start_str start_jp_str = start_str if start_jp_str is None else start_jp_str stringlist = [] id_digits = hex_length(num-1) if indirect: for id in range(num): en = start + (id*length) jp = start_jp + (id*len_jp) en_start = int.from_bytes(ROM[en:en+length],'little') + start_str en_end = int.from_bytes(ROM[en+length:en+(length*2)],'little') + start_str if en_start >= 0xC00000: en_start -= 0xC00000 en_end -= 0xC00000 jp_start = int.from_bytes(ROM2[jp:jp+len_jp],'little') + start_jp_str jp_end = int.from_bytes(ROM2[jp+len_jp:jp+(len_jp*2)],'little') + start_jp_str if (en_end == start_str) or (jp_end == start_jp_str) or (en_end > len(ROM)) or (jp_end > len(ROM2)): break try: if en_end > en_start: string, img = make_string_img(ROM[en_start:en_end]) else: string = '' img = None if jp_end > jp_start: if large: string_JP, img_JP = make_string_img_large(ROM2[jp_start:jp_end]) else: string_JP, img_JP = make_string_img(ROM2[jp_start:jp_end], jp=True) else: string_JP = '' img_JP = None except ValueError: print("ID: {} \tRef.0x{:06X} 0x{:06X} \tRange EN: 0x{:06X}-0x{:06X} \tRange JP: 0x{:06X}-0x{:06X}".format(id, en, jp, en_start, en_end, jp_start, jp_end)) raise stringlist.append(["0x{:06X}".format(en), "0x{0:0{1}X}".format(id, id_digits), string, img, string_JP, img_JP, "0x{:06X}".format(jp_start)]) else: for id in range(num): j1 = start + (id*length) j2 = start_jp + (id*len_jp) string, img = make_string_img(ROM[j1:j1+length]) if large: string_JP, img_JP = make_string_img_large(ROM2[j2:j2+len_jp]) else: string_JP, img_JP = make_string_img(ROM2[j2:j2+len_jp], jp=True) stringlist.append(["0x{:06X}".format(j1), "0x{0:0{1}X}".format(id, id_digits), string, img, string_JP, img_JP]) return stringlist def make_table(headers, items, sortable=False, row_labels=True): """ Helper function to tabulate 2d lists """ table = QTableWidget() rows = len(items) rd = hex_length(rows-1) cols = len(headers) table.setRowCount(rows) if row_labels: table.setVerticalHeaderLabels(['0x{0:0{1}X}'.format(v, rd) for v in range(rows)]) else: table.verticalHeader().setVisible(False) table.setColumnCount(cols) table.setHorizontalHeaderLabels(headers) for row, col, item in [(x,y,items[x][y]) for x in range(rows) for y in range(cols)]: if type(item) == type(QPixmap()): pixmap_scaled = item.scaled(item.size() * 2) lab = QLabel() lab.setPixmap(pixmap_scaled) table.setCellWidget(row, col, lab) elif item is not None: q_item = QTableWidgetItem(item) if item[:2] == "0x": q_item.setFont(monofont) table.setItem(row, col, q_item) # Stupid hack to get table to size correctly table.hide() geometry = table.viewport().geometry() table.viewport().setGeometry(QtCore.QRect(0, 0, 0x7FFFFFFF, 0x7FFFFFFF)) table.resizeColumnsToContents() table.resizeRowsToContents() table.viewport().setGeometry(geometry) table.show() if sortable: table.setSortingEnabled(True) table.sortItems(0) return table def make_pixmap_table(items, scale=4): table = QTableWidget() rows = divceil(len(items), 16) rd = hex_length(rows-1)+1 cols = 16 table.setRowCount(rows) table.setVerticalHeaderLabels(['0x{0:0{1}X}'.format(v*16, rd) for v in range(rows)]) table.setColumnCount(cols) table.setHorizontalHeaderLabels(['0x{:X}'.format(v) for v in range(cols)]) for i in range(len(items)): item = items[i] pixmap_scaled = item.scaled(item.size() * scale) lab = QLabel() lab.setPixmap(pixmap_scaled) table.setCellWidget(i // cols, i % cols, lab) table.resizeColumnsToContents() return table def main(): app = QApplication(sys.argv) mainwindow = FF5Reader() sys.exit(app.exec_()) if __name__ == '__main__': main()