from . import const, files, strings from ..helpers import hex, parse_struct class ZoneData: def split_tilesets(data): tilesets = [(data & 0x00003F), (data & 0x000FC0) >> 6, (data & 0x03F000) >> 12, (data & 0xFC0000) >> 18] return ' '.join([hex(i,2) for i in tilesets]) def split_blockmaps(data): blockmaps = [(data & 0x000003FF) - 1, ((data & 0x000FFC00) >> 10) - 1, ((data & 0x3FF00000) >> 20) - 1] return ' '.join([hex(i,3) for i in blockmaps]) zone_structure = [('NPC Layer', 2, None), # 00 01 ('Name', 1, strings.Strings.blocks_RPGe['zone_names'].decoded), # 02 ('ShadowFlags', 1, None), # 03 ('Graphic maths', 1, None), # 04 - MSb animation-related, 6 LSbs are ID for table in 0x005BB8 which writes to $2131-$2133 (Color Math Designation, Subscreen BG color) ('Tile properties',1, None), # 05 ('Flags '+hex(6), 1, None), # 06 (hex(7), 1, None), # 07 ('Blockset', 1, None), # 08 ('Tilesets', 3, split_tilesets), # 09 0A 0B ('Blockmaps', 4, split_blockmaps), # 0C 0D 0E 0F (hex(16), 1, None), # 10 (hex(17), 1, None), # 11 (hex(18), 1, None), # 12 (hex(19), 1, None), # 13 (hex(20), 1, None), # 14 (hex(21), 1, None), # 15 ('Palette', 1, None), # 16 (hex(23), 1, None), # 17 (hex(24), 1, None), # 18 ('Music', 1, const.BGM_Tracks)] # 19 zone_headers = ['Address'] + [z[0] for z in zone_structure] @classmethod def get_data(cls): return [parse_struct(files.ROM_RPGe, 0x0E9C00 + (i*0x1A), cls.zone_structure) for i in range(const.zone_count)]