525 lines
23 KiB
Python
Executable File
525 lines
23 KiB
Python
Executable File
#!/usr/bin/python3 -i
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'''
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This file is part of ff5reader.
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ff5reader is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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ff5reader is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with ff5reader. If not, see <http://www.gnu.org/licenses/>.
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'''
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import sys
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import os
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from struct import unpack
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from itertools import chain
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from array import array
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import time
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import functools
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from includes.helpers import *
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from includes.qthelpers import *
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from includes.snestile import (
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generate_glyphs, generate_glyphs_large, generate_palette,
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create_tile, create_tile_indexed,
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create_tile_mode7_compressed, create_tile_mode7_compressed_indexed,
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bg_color, bg_trans,
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Canvas, Canvas_Indexed
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)
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from includes.snes import *
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import includes.const as const
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import includes.ff4 as ff4
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import includes.ff6 as ff6
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pyqt_version = 0
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skip_pyqt5 = 'PYQT4' in os.environ
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filename_en = 'Final Fantasy V (Japan) [En by RPGe v1.1].sfc'
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filename_jp = 'Final Fantasy V (Japan).sfc'
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filename_jp_ff4 = 'Final Fantasy IV (Japan) (Rev A).sfc'
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filename_jp_ff6 = 'Final Fantasy VI (Japan).sfc'
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if not skip_pyqt5:
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try:
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from PyQt5 import QtGui, QtCore
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from PyQt5.QtGui import QIcon, QPalette, QColor, QFont, QFontInfo, QImage, QPixmap
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from PyQt5.QtWidgets import (
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QApplication, QMainWindow, QFormLayout,
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QGridLayout, QHBoxLayout, QVBoxLayout,
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QAbstractItemView, QHeaderView, QListWidget,
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QListWidgetItem, QTabWidget, QTableWidget,
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QTableWidgetItem, QFrame, QScrollArea,
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QStackedWidget, QWidget, QCheckBox, QComboBox,
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QDoubleSpinBox, QGroupBox, QLineEdit,
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QPushButton, QRadioButton, QSpinBox,
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QStyleOptionButton, QToolButton, QProgressBar,
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QDialog, QColorDialog, QDialogButtonBox,
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QFileDialog, QInputDialog, QMessageBox,
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QAction, QActionGroup, QLabel, QMenu, QStyle,
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QSystemTrayIcon, QStyleOptionProgressBar
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)
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pyqt_version = 5
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except ImportError:
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print("Couldn't import Qt5 dependencies. "
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'Make sure you installed the PyQt5 package.')
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if pyqt_version == 0:
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try:
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import sip
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sip.setapi('QVariant', 2)
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from PyQt4 import QtGui, QtCore
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from PyQt4.QtGui import (
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QApplication, QMainWindow, QFormLayout,
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QGridLayout, QHBoxLayout, QVBoxLayout,
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QAbstractItemView, QHeaderView, QListWidget,
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QListWidgetItem, QTabWidget, QTableWidget,
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QTableWidgetItem, QFrame, QScrollArea,
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QStackedWidget, QWidget, QCheckBox,
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QComboBox, QDoubleSpinBox, QGroupBox,
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QLineEdit, QPushButton, QRadioButton,
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QSpinBox, QStyleOptionButton, QToolButton,
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QProgressBar, QDialog, QColorDialog,
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QDialogButtonBox, QFileDialog, QInputDialog,
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QMessageBox, QAction, QActionGroup,
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QLabel, QMenu, QStyle,
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QSystemTrayIcon, QIcon, QPalette, QColor,
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QValidator, QFont, QFontInfo, QImage, QPixmap
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)
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from PyQt4.QtGui import QStyleOptionProgressBarV2 as QStyleOptionProgressBar
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pyqt_version = 4
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except ImportError:
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print("Couldn't import Qt dependencies. "
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'Make sure you installed the PyQt4 package.')
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sys.exit(-1)
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with open(filename_en, 'rb') as file:
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ROM_en = file.read()
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print(len(ROM_en), filename_en)
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with open(filename_jp, 'rb') as file:
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ROM_jp = file.read()
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print(len(ROM_jp), filename_jp)
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with open(filename_jp_ff4, 'rb') as file:
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ROM_FF4jp = file.read()
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print(len(ROM_FF4jp), filename_jp_ff4)
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with open(filename_jp_ff6, 'rb') as file:
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ROM_FF6jp = file.read()
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print(len(ROM_FF6jp), filename_jp_ff6)
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stringlist_headers = ['Address', 'ID', 'Name']
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imglist_headers = stringlist_headers + ['Img', 'Name JP', 'Img JP']
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class FF5Reader(QMainWindow):
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'''
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Main GUI class
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'''
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def __init__(self):
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QMainWindow.__init__(self, None)
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global glyph_sprites_en_large, glyph_sprites_en_small, glyph_sprites_jp_small, glyph_sprites_jp_large, glyph_sprites_kanji, glyph_sprites_jp_dialogue
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perfcount()
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print('Generating Glyphs')
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self.glyph_sprites = {
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'glyphs_en_s': generate_glyphs(ROM_en, 0x11F000),
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'glyphs_en_l': generate_glyphs_large(ROM_en, 0x03E800),
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'glyphs_jp_s': generate_glyphs(ROM_jp, 0x11F000),
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'glyphs_jp_l': generate_glyphs_large(ROM_jp, 0x03E800),
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'glyphs_kanji': generate_glyphs_large(ROM_jp, 0x1BD000, 0x1AA), # Kanji are unchanged in EN version
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}
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make_string_img_list = functools.partial(_make_string_img_list, **self.glyph_sprites)
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perfcount()
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print('Generating Strings')
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zone_names = make_string_img_list(0x107000, 2, 0x100, start_str=0x270000, start_jp_str=0x107200, indirect=True, large=True)
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items = make_string_img_list(0x111380, 9, 256)
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magics = make_string_img_list(0x111C80, 6, 87)
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more_magics = make_string_img_list(0x111E8A, 9, 73)
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enemy_names = make_string_img_list(0x200050, 10, 0x180, 0x105C00, 8)
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character_names = make_string_img_list(0x115500, 6, 5)
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job_names = make_string_img_list(0x115600, 8, 22)
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ability_names = make_string_img_list(0x116200, 8, 33)
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battle_commands = make_string_img_list(0x201150, 7, 0x60, 0x115800, 5)
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perfcount()
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dialogue = make_string_img_list(0x2013F0, 3, 0x900, start_jp=0x082220, len_jp=2, start_str=0x0, start_jp_str=0x0A0000, indirect=True, large=True, macros_en=const.Dialogue_Macros_EN, macros_jp=const.Dialogue_Macros_JP)
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perfcount()
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def split_tilesets(data):
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tilesets = [(data & 0x00003F),
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(data & 0x000FC0) >> 6,
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(data & 0x03F000) >> 12,
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(data & 0xFC0000) >> 18]
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return ' '.join([hex(i,2) for i in tilesets])
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zone_structure = [('NPC Layer', 2, None),
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('Name', 1, [z[2] for z in zone_names]),
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('ShadowFlags', 1, None),
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(hex(4, 2), 1, None),
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(hex(5, 2), 1, None),
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('Flags '+hex(6,2),1, None),
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(hex(7, 2), 1, None),
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('Tilesets', 3, split_tilesets),
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(hex(11, 2), 1, None),
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('Collision Layer',1, None),
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(hex(13, 2), 1, None),
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(hex(14, 2), 1, None),
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(hex(15, 2), 1, None),
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(hex(16, 2), 1, None),
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(hex(17, 2), 1, None),
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(hex(18, 2), 1, None),
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(hex(19, 2), 1, None),
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(hex(20, 2), 1, None),
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(hex(21, 2), 1, None),
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('Palette', 1, None),
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(hex(23, 2), 1, None),
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(hex(24, 2), 1, None),
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('Music', 1, const.BGM_Tracks)]
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zone_headers = ['Address'] + [z[0] for z in zone_structure]
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zone_data = [parse_struct(ROM_en, 0x0E9C00 + (i*0x1A), zone_structure) for i in range(const.zone_count)]
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battle_bg_structure = [('ImageID', 1, None),
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('ColorID 1', 1, None),
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('ColorID 2', 1, None),
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('TerrainID', 1, None),
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('TerrainFlipID', 1, None),
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(hex(5, 1), 1, None),
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('AnimationID', 1, None),
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('PaletteCycleID',1, None),]
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battle_bg_headers = ['Address'] + [z[0] for z in battle_bg_structure]
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battle_bg_data = [parse_struct(ROM_jp, 0x14BA21 + (i*8), battle_bg_structure) for i in range(34)]
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tileset_headers = ("ID", "Offset", "Pointer", "Expected Length")
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tileset_data = []
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for i in range(0x1C):
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offset = 0x0F0000 + (i*2)
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pointer = 0x0F0000 + indirect(ROM_en, offset)
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length = indirect(ROM_en, offset+2) - indirect(ROM_en, offset)
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tileset_data.append((hex(i, 2), hex(offset, 6), hex(pointer, 6), hex(length, 4)))
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npc_layers = []
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offset = 0x0E59C0
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for layer in range(const.npc_layer_count):
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i = offset + (layer*2)
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start = indirect(ROM_en, i) + offset
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next = indirect(ROM_en, i+2) + offset
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npcs = (next - start) // 7
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for npc in range(npcs):
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address = start + (npc*7)
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npc_layers.append([hex(i, 6), hex(layer, 3)] + parse_struct(ROM_en, address, const.npc_layer_structure))
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enemy_sprite_data = []
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enemy_sprite_structure = [
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('Sprite data offset', 2, None),
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('Multiple things', 2, None),
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('Tile Layout ID', 1, None),
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]
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enemy_sprite_headers = ['Address']+[i[0] for i in enemy_sprite_structure]+['EN Name','EN Name']
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address = 0x14B180
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for i in range(0x180):
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enemy_sprite_data.append(parse_struct(ROM_en, address + (i*5), enemy_sprite_structure) + enemy_names[i][2:4])
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perfcount()
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print('Generating map tiles')
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worldmap_palettes = [generate_palette(ROM_jp, 0x0FFCC0+(i*0x100), length=0x160, transparent=True) for i in range(3)]
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world_tiles = [make_worldmap_tiles(ROM_jp, 0x0FF0C0+(i*0x300), 0x1B8000+(i*0x2000), 0x0FF9C0+(i*0x100)) for i in range(3)]
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worldpixmaps = [make_worldmap_pixmap(ROM_jp, i, 0x0FFCC0+(t*0x100), world_tiles[t]) for i, t in enumerate([0, 1, 0, 2, 2])]
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world_tiles_pixmaps = []
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for i, tiles in enumerate(world_tiles):
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a = []
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for t in tiles:
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t.setColorTable(worldmap_palettes[i])
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a.append(QPixmap.fromImage(t))
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world_tiles_pixmaps.append(a)
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perfcount()
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worldmap_subtiles = make_worldmap_subtiles_pixmap(ROM_jp, 0x1B8000, 0x0FF9C0, 0x0FFCC0)
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worldmap_subtiles += make_worldmap_subtiles_pixmap(ROM_jp, 0x1BA000, 0x0FFAC0, 0x0FFDC0)
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worldmap_subtiles += make_worldmap_subtiles_pixmap(ROM_jp, 0x1BC000, 0x0FFBC0, 0x0FFEC0, length=128)
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perfcount()
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field_tiles = make_all_field_tiles(ROM_jp)
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field_minitiles = make_all_field_minitiles(ROM_jp)
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perfcount()
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st_field_tiles = [stitch_tileset(ts) for ts in field_tiles]
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st_field_minitiles = [stitch_tileset(ts) for ts in field_minitiles]
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perfcount()
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fieldmap_tiles = [make_field_map_tile_pixmap(ROM_jp, i, st_field_tiles, st_field_minitiles) for i in range(const.zone_count)]
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perfcount()
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print('Generating Battle backgrounds')
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battle_bgs = make_battle_backgrounds(ROM_jp)
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perfcount()
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print('Generating other sprites')
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self.battle_strips = make_character_battle_sprites(ROM_en)
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status_strips = make_character_status_sprites(ROM_en)
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enemy_sprites = make_enemy_sprites(ROM_en)
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enemy_sprites_named = [stack_labels(s, d[-2]) for s, d in zip(enemy_sprites, enemy_sprite_data)]
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perfcount()
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print('Generating FF4 and FF6 stuff')
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self.battle_strips_ff4 = ff4.make_character_battle_sprites(ROM_FF4jp)
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self.field_strips_ff4 = ff4.make_character_field_sprites(ROM_FF4jp)
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self.portraits_ff4 = ff4.make_character_portrait_sprites(ROM_FF4jp)
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self.battle_strips_ff6 = ff6.make_character_battle_sprites(ROM_FF6jp)
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self.portraits_ff6 = ff6.make_character_portrait_sprites(ROM_FF6jp)
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perfcount()
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self.gamewidget = QTabWidget()
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self.ff4widget = QTabWidget()
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self.ff5widget = QTabWidget()
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self.ff6widget = QTabWidget()
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self.gamewidget.addTab(self.ff5widget, 'FFV')
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self.gamewidget.addTab(self.ff4widget, 'FFIV')
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self.gamewidget.addTab(self.ff6widget, 'FFVI')
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strings_tab = QTabWidget()
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structs_tab = QTabWidget()
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sprites_tab = QTabWidget()
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self.ff5widget.addTab(strings_tab, 'Strings')
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self.ff5widget.addTab(structs_tab, 'Structs')
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self.ff5widget.addTab(sprites_tab, 'Images')
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sprites_tab.addTab(make_pixmap_table(self.glyph_sprites['glyphs_en_s'], scale=4), 'Glyphs (EN)')
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sprites_tab.addTab(make_pixmap_table(self.glyph_sprites['glyphs_en_l'], scale=2), 'Glyphs (Dialogue EN)')
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sprites_tab.addTab(make_pixmap_table(self.glyph_sprites['glyphs_jp_s'], scale=4), 'Glyphs (JP)')
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sprites_tab.addTab(make_pixmap_table(self.glyph_sprites['glyphs_jp_l'], scale=2), 'Glyphs (Large JP)')
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sprites_tab.addTab(make_pixmap_table(self.glyph_sprites['glyphs_kanji'], scale=2),'Glyphs (Kanji)')
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sprites_tab.addTab(make_pixmap_table(worldmap_subtiles, cols=16, scale=4), 'Worldmap Subtiles')
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sprites_tab.addTab(make_pixmap_table(world_tiles_pixmaps[0], cols=16, scale=4), 'World 1 Tiles')
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sprites_tab.addTab(make_pixmap_table(world_tiles_pixmaps[1], cols=16, scale=4), 'World 2 Tiles')
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sprites_tab.addTab(make_pixmap_table(world_tiles_pixmaps[2], cols=16, scale=4), 'Underwater Tiles')
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sprites_tab.addTab(make_pixmap_table(worldpixmaps, cols=1, scale=1, large=True), 'Worldmaps')
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sprites_tab.addTab(make_pixmap_table(fieldmap_tiles, cols=8, scale=2), 'Fieldmap Tiles')
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sprites_tab.addTab(make_pixmap_table(battle_bgs, cols=8, scale=1), 'Battle BGs')
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sprites_tab.addTab(make_pixmap_table(self.battle_strips, cols=22, scale=2), 'Character Battle Sprites')
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sprites_tab.addTab(make_pixmap_table(status_strips, cols=22, scale=2), 'Status Sprites')
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sprites_tab.addTab(make_pixmap_table(enemy_sprites_named, cols=32, scale=1), 'Enemy Sprites')
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self.ff4widget.addTab(make_pixmap_table(self.battle_strips_ff4, cols=16, scale=2), 'Character Battle Sprites')
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self.ff4widget.addTab(make_pixmap_table(self.portraits_ff4, cols=14, scale=2), 'Character Portraits')
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self.ff4widget.addTab(make_pixmap_table(self.field_strips_ff4, cols=17, scale=2), 'Character Field Sprites')
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self.ff6widget.addTab(make_pixmap_table(self.battle_strips_ff6, cols=32, scale=2), 'Character Sprites')
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self.ff6widget.addTab(make_pixmap_table(self.portraits_ff6, cols=19, scale=2), 'Character Portraits')
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structs_tab.addTab(make_table(zone_headers, zone_data, True), 'Zones')
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structs_tab.addTab(make_table(tileset_headers, tileset_data, True), 'Tilesets')
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structs_tab.addTab(make_table(battle_bg_headers, battle_bg_data, True), 'BattleBGs')
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structs_tab.addTab(make_table(const.npc_layer_headers, npc_layers, True), 'NPC Layers')
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structs_tab.addTab(make_table(enemy_sprite_headers, enemy_sprite_data, True), 'Enemy Sprites')
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strings_tab.addTab(make_table(imglist_headers, items, row_labels=False), 'Items')
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strings_tab.addTab(make_table(imglist_headers, magics, row_labels=False), 'Magics')
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strings_tab.addTab(make_table(imglist_headers, more_magics, row_labels=False), 'More Magics')
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strings_tab.addTab(make_table(imglist_headers, enemy_names, row_labels=False), 'Enemy Names')
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strings_tab.addTab(make_table(imglist_headers, character_names, row_labels=False), 'Character Names')
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strings_tab.addTab(make_table(imglist_headers, job_names, row_labels=False), 'Job Names')
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strings_tab.addTab(make_table(imglist_headers, ability_names, row_labels=False), 'Ability Names')
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strings_tab.addTab(make_table(imglist_headers, battle_commands, row_labels=False), 'Battle Commands')
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strings_tab.addTab(make_table(imglist_headers, zone_names, True, scale=1), 'Zone Names')
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strings_tab.addTab(make_table(imglist_headers+['JP address'], dialogue, scale=1), 'Dialogue')
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self.string_decoder = QWidget()
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self.decoder_input = QLineEdit()
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self.decoder_input.returnPressed.connect(self._string_decode)
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self.decoder_layout = QVBoxLayout()
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self.decoder_layout.addWidget(self.decoder_input)
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self.string_decoder.setLayout(self.decoder_layout)
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strings_tab.addTab(self.string_decoder, 'String Decoder')
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layout = QHBoxLayout()
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layout.addWidget(self.gamewidget)
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self.main_widget = QWidget(self)
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self.main_widget.setLayout(layout)
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self.main_widget.setMinimumSize(800,600)
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self.setCentralWidget(self.main_widget)
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self.show()
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def _string_decode(self):
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string = ''.join(self.decoder_input.text().split())
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if len(string) % 1:
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string += '0'
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bytelist = [int(string[i:i+2], 16) for i in range(0, len(string), 2)]
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tups = make_string_img_small(bytes(bytelist), self.glyph_sprites['glyphs_en_s'])
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print(tups[0])
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img = QLabel()
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img.setPixmap(tups[1])
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self.decoder_layout.addWidget(img)
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self.decoder_input.setText('')
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def make_string_img_small(bytestring, glyphs, jp=False):
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'''
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JP version is not as fancy as this with dakuten, it just puts them on the row above and clips.
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'''
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if len(bytestring) < 1:
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raise ValueError('Empty bytestring was passed')
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string = ''
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img = QImage(len(bytestring)*8, 10, QImage.Format_RGB16)
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img.fill(bg_color)
|
|
painter = QtGui.QPainter(img)
|
|
if jp:
|
|
for x, j in enumerate(bytestring):
|
|
string = string + const.Glyphs_JP2[j]
|
|
if 0x20 <= j < 0x52:
|
|
if j > 0x48:
|
|
painter.drawPixmap(x*8, 2, glyphs[j+0x17])
|
|
painter.drawPixmap(x*8+1,-5, glyphs[0x52])
|
|
else:
|
|
painter.drawPixmap(x*8, 2, glyphs[j+0x40])
|
|
painter.drawPixmap(x*8+1,-6, glyphs[0x51])
|
|
else:
|
|
painter.drawPixmap(x*8, 2, glyphs[j])
|
|
else:
|
|
for x, j in enumerate(bytestring):
|
|
string = string + const.Glyphs[j]
|
|
painter.drawPixmap(x*8, 1, glyphs[j])
|
|
del painter
|
|
return string, QPixmap.fromImage(img)
|
|
|
|
|
|
def make_string_img_large(bytestring, glyphs, glyphs_kanji, macros=None, jp=False):
|
|
'''
|
|
This is how we decipher dialogue data, which has multiple lines, macro expansions and kanji.
|
|
English characters have varying widths. In the japanese version, everything is fullwidth (16px)
|
|
Kanji aren't used in English dialogue but the cost is likely the same in checking either way.
|
|
'''
|
|
if len(bytestring) < 1:
|
|
raise ValueError('Empty bytestring was passed')
|
|
|
|
newstring = []
|
|
bytes = iter(bytestring)
|
|
for b in bytes:
|
|
if b in const.DoubleChars:
|
|
b2 = next(bytes)
|
|
newstring.append((b<<8) + b2)
|
|
elif macros and b in macros:
|
|
newstring.extend(macros[b])
|
|
else:
|
|
newstring.append(b)
|
|
|
|
string = ''
|
|
# Because the length of the input has little bearing on the size of the image thanks to linebreaks and macros, we overprovision then clip away.
|
|
max_width = 256 # This seems to check out, but the EN dialogue has linebreaks virtually everywhere anyway
|
|
max_height = 1024 # I've seen up to 58 rows in EN, 36 in JP. Stay safe.
|
|
img = QImage(max_width, max_height, QImage.Format_RGB16)
|
|
img.fill(bg_color)
|
|
painter = QtGui.QPainter(img)
|
|
|
|
x = xmax = y = 0
|
|
for j in newstring:
|
|
if x >= max_width: # Wrap on long line
|
|
string += '[wr]\n'
|
|
xmax = max_width # Can't go higher than this anyway
|
|
x = 0
|
|
y += 16
|
|
if j == 0x01: # Line break
|
|
string += '[br]\n'
|
|
xmax = x if x > xmax else xmax
|
|
x = 0
|
|
y += 16
|
|
elif 0x1E00 <= j < 0x1FAA: # Kanji live in this range
|
|
string += const.Glyphs_Kanji[j-0x1E00]
|
|
painter.drawPixmap(x, y+2, glyphs_kanji[j-0x1E00])
|
|
x += 16
|
|
elif j < 0x13 or j > 0xFF: # Everything remaining outside this is a control char
|
|
string += '[0x{:02X}]'.format(j)
|
|
else:
|
|
if jp:
|
|
string += const.Glyphs_JP_large[j]
|
|
painter.drawPixmap(x, y+2, glyphs[j])
|
|
x += 16
|
|
else:
|
|
string += const.Glyphs[j]
|
|
painter.drawPixmap(x, y+4, glyphs[j])
|
|
x += const.Dialogue_Width[j]
|
|
del painter
|
|
xmax = x if x > xmax else xmax
|
|
return string, QPixmap.fromImage(img.copy(0, 0, xmax, y+16))
|
|
|
|
|
|
def _make_string_img_list(start, length, num,
|
|
start_jp=None, len_jp=None, start_str=None, start_jp_str=None,
|
|
indirect=False, large=False, macros_en=None, macros_jp=None,
|
|
glyphs_en_s=None, glyphs_en_l=None,
|
|
glyphs_jp_s=None, glyphs_jp_l=None, glyphs_kanji=None):
|
|
start_jp = start if start_jp is None else start_jp
|
|
len_jp = length if len_jp is None else len_jp
|
|
start_str = start if start_str is None else start_str
|
|
start_jp_str = start_str if start_jp_str is None else start_jp_str
|
|
stringlist = []
|
|
id_digits = hex_length(num-1)
|
|
|
|
if indirect:
|
|
for id in range(num):
|
|
en = start + (id*length)
|
|
jp = start_jp + (id*len_jp)
|
|
en_start = int.from_bytes(ROM_en[en:en+length],'little') + start_str
|
|
en_end = int.from_bytes(ROM_en[en+length:en+(length*2)],'little') + start_str
|
|
if en_start >= 0xC00000: # SNES memory space has the ROM starting at 0xC00000 in HiROM mode.
|
|
en_start -= 0xC00000
|
|
en_end -= 0xC00000
|
|
jp_start = int.from_bytes(ROM_jp[jp:jp+len_jp],'little') + start_jp_str
|
|
jp_end = int.from_bytes(ROM_jp[jp+len_jp:jp+(len_jp*2)],'little') + start_jp_str
|
|
if jp_start >= 0xC00000: # SNES memory space has the ROM starting at 0xC00000 in HiROM mode.
|
|
jp_start -= 0xC00000
|
|
jp_end -= 0xC00000
|
|
if (en_end == start_str) or (jp_end == start_jp_str):
|
|
break
|
|
try: # When dealing with pointer redirection we might end up passing empty strings
|
|
if large:
|
|
str_en, img_en = make_string_img_large(ROM_en[en_start:en_end], glyphs_en_l, glyphs_kanji, macros_en)
|
|
else:
|
|
str_en, img_en = make_string_img_small(ROM_en[en_start:en_end], glyphs_en_s)
|
|
except ValueError:
|
|
str_en = ''
|
|
img_en = None
|
|
try:
|
|
if large:
|
|
str_jp, img_jp = make_string_img_large(ROM_jp[jp_start:jp_end], glyphs_jp_l, glyphs_kanji, macros_jp, jp=True)
|
|
else:
|
|
str_jp, img_jp = make_string_img_small(ROM_jp[jp_start:jp_end], glyphs_jp_s, jp=True)
|
|
except ValueError:
|
|
str_jp = ''
|
|
img_jp = None
|
|
stringlist.append([
|
|
hex(en, 6), hex(id, id_digits),
|
|
str_en, img_en, str_jp, img_jp, hex(jp_start, 6)
|
|
])
|
|
else:
|
|
for id in range(num):
|
|
j1 = start + (id*length)
|
|
j2 = start_jp + (id*len_jp)
|
|
if large:
|
|
str_en, img_en = make_string_img_large(ROM_en[j1:j1+length], glyphs_en_l, glyphs_kanji, macros_en)
|
|
str_jp, img_jp = make_string_img_large(ROM_jp[j2:j2+len_jp], glyphs_jp_l, glyphs_kanji, macros_jp, jp=True)
|
|
else:
|
|
str_en, img_en = make_string_img_small(ROM_en[j1:j1+length], glyphs_en_s)
|
|
str_jp, img_jp = make_string_img_small(ROM_jp[j2:j2+len_jp], glyphs_jp_s, jp=True)
|
|
stringlist.append([hex(j1, 6), hex(id, id_digits), str_en, img_en, str_jp, img_jp])
|
|
return stringlist
|
|
|
|
last_perfcount = None
|
|
def perfcount():
|
|
'''
|
|
Really basic timing for debugging
|
|
'''
|
|
global last_perfcount
|
|
t = time.perf_counter()
|
|
if last_perfcount:
|
|
print(t-last_perfcount)
|
|
else:
|
|
print('perfcount initialised')
|
|
last_perfcount = t
|
|
|
|
|
|
def main():
|
|
app = QApplication(sys.argv)
|
|
mainwindow = FF5Reader()
|
|
sys.exit(app.exec_())
|
|
|
|
if __name__ == '__main__':
|
|
main()
|