41 lines
1.1 KiB
Plaintext
41 lines
1.1 KiB
Plaintext
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[gd_scene load_steps=6 format=2]
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[ext_resource path="res://machine.gd" type="Script" id=1]
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[ext_resource path="res://assets/sprites/welder.tres" type="Texture" id=2]
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[ext_resource path="res://assets/machine.shader" type="Shader" id=3]
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[ext_resource path="res://machines/text.gd" type="Script" id=5]
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[sub_resource type="ShaderMaterial" id=1]
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shader = ExtResource( 3 )
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shader_param/rps = 0.0
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shader_param/bg_color = Vector3( 0.251, 0.251, 0.251 )
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[node name="Welder" type="StaticBody2D"]
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script = ExtResource( 1 )
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machine_type = 3
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[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="."]
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polygon = PoolVector2Array( -16, -8, -16, 8, 16, 8, 16, -8 )
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__meta__ = {
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"_edit_lock_": true
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}
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[node name="sprite" type="Sprite" parent="."]
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material = SubResource( 1 )
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texture = ExtResource( 2 )
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__meta__ = {
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"_edit_lock_": true
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}
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[node name="SuckArea" type="Area2D" parent="."]
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script = ExtResource( 5 )
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__meta__ = {
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"_edit_lock_": true
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}
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[node name="Polygon2D" type="CollisionPolygon2D" parent="SuckArea"]
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polygon = PoolVector2Array( -16, -12, 16, -12, 20, -8, 20, 8, 16, 12, -16, 12, -20, 8, -20, -8 )
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__meta__ = {
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"_edit_lock_": true
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}
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