LD46/HBoxContainer.gd

44 lines
1.2 KiB
GDScript3
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extends Control
var cursor = load('res://assets/sprites/downarrow.png')
func _ready():
pass
func _process(delta):
update()
var cursor_sprites = [
null,
load('res://assets/sprites/belt.tres'),
load('res://assets/sprites/channel.tres'),
load('res://assets/sprites/2x2belt.tres'),
load('res://assets/sprites/smelter.tres'),
load('res://assets/sprites/forge.tres'),
load('res://assets/sprites/lathe.tres'),
load('res://assets/sprites/welder.tres'),
]
func _draw():
var p1_s = $"/root/Main".p1_selection
var x_offsets = [0, 16, 28, 44, 68, 96, 128, 164]
var pos1 = Vector2(x_offsets[p1_s]+4, 336)
draw_texture(cursor, pos1, Color.yellow)
if p1_s > 0:
var mouse_pos = get_viewport().get_mouse_position()
mouse_pos = Vector2(floor(mouse_pos.x/8)*8, floor(mouse_pos.y/8)*8)
draw_texture(cursor_sprites[p1_s], mouse_pos, Color(0.75, 0.75, 0.75, 0.75))
func _input(event):
if event is InputEventMouseButton and event.pressed:
if event.button_mask & BUTTON_MASK_LEFT:
if $HBoxContainer.get_rect().has_point(event.position):
for i in 8:
if $HBoxContainer.get_child(i).get_global_rect().has_point(event.position):
$"/root/Main".p1_selection = i
break
elif event is InputEventMouseMotion:
pass