LD46/Main.gd

51 lines
1.7 KiB
GDScript3
Raw Normal View History

2020-04-20 05:09:48 +09:30
extends Node2D
var p1_selection = 0
2020-04-20 05:09:48 +09:30
var map1 = preload("res://maps/Map1.tscn")
2020-04-20 05:09:48 +09:30
var crosshair_16 = preload("res://assets/sprites/cursor_16.tres")
var crosshair_32 = preload("res://assets/sprites/cursor_32.tres")
var crosshair_48 = preload("res://assets/sprites/cursor_48.tres")
var crosshair_64 = preload("res://assets/sprites/cursor_64.tres")
func _ready():
update_cursor(1)
2020-04-20 05:09:48 +09:30
func update_cursor(size):
match size:
0:
Input.set_custom_mouse_cursor(crosshair_16, Input.CURSOR_ARROW, Vector2(8, 8))
1:
Input.set_custom_mouse_cursor(crosshair_32, Input.CURSOR_ARROW, Vector2(16, 16))
2:
Input.set_custom_mouse_cursor(crosshair_48, Input.CURSOR_ARROW, Vector2(24, 24))
3:
Input.set_custom_mouse_cursor(crosshair_64, Input.CURSOR_ARROW, Vector2(32, 32))
var game_starting_tween = null
func _on_MainSplash_start_pressed():
if not game_starting_tween:
start_game()
const splash_scroll_time = 0.67
func start_game():
game_starting_tween = Tween.new()
add_child(game_starting_tween)
game_starting_tween.interpolate_property($"GUI/MainSplash", "anchor_top", 0, 1, splash_scroll_time)
game_starting_tween.interpolate_property($"GUI/MainSplash", "anchor_bottom", 1, 2, splash_scroll_time)
game_starting_tween.interpolate_property($"GUI/Hotbar", "anchor_top", 2, 1, splash_scroll_time)
game_starting_tween.interpolate_property($"GUI/Hotbar", "anchor_bottom", 2, 1, splash_scroll_time)
game_starting_tween.start()
var timer = get_tree().create_timer(splash_scroll_time)
timer.connect("timeout", self, "remove_splash")
add_child_below_node($bgm, map1.instance())
func remove_splash():
remove_child(game_starting_tween)
game_starting_tween.queue_free()
game_starting_tween = null
var splash = $"GUI/MainSplash"
$GUI.remove_child(splash)
splash.queue_free()