diff --git a/Main.gd b/Main.gd index 2946e20..0bd84e0 100644 --- a/Main.gd +++ b/Main.gd @@ -69,13 +69,29 @@ func game_over(): map = null const FLOOR = 1 +var belt_dirs = [ # v2 is widebelt second tile offset + {v=Vector2(1, 0), v2=Vector2(0,1), fx=false, fy=false, t=false}, + {v=Vector2(0, 1), v2=Vector2(1,0), fx=true, fy=false, t=true}, + {v=Vector2(-1,0), v2=Vector2(0,1), fx=true, fy=true, t=false}, + {v=Vector2(0,-1), v2=Vector2(1,0), fx=false, fy=true, t=true} +] +var cursor_sprites = [ + null, + load('res://assets/sprites/belt.tres'), + load('res://assets/sprites/channel.tres'), + load('res://assets/sprites/2x2belt.tres'), + load('res://assets/sprites/smelter.tres'), + load('res://assets/sprites/forge.tres'), + load('res://assets/sprites/lathe.tres'), + load('res://assets/sprites/welder.tres'), +] +var machines = { + 4: load('res://machines/Smelter.tscn'), + 5: load('res://machines/Forge.tscn'), + 6: load('res://machines/Lathe.tscn'), + 7: load('res://machines/Welder.tscn') +} func _input(event): - var belt_dirs = [ # v2 is widebelt second tile offset - {v=Vector2(1, 0), v2=Vector2(0,1), fx=false, fy=false, t=false}, - {v=Vector2(0, 1), v2=Vector2(1,0), fx=true, fy=false, t=true}, - {v=Vector2(-1,0), v2=Vector2(0,1), fx=true, fy=true, t=false}, - {v=Vector2(0,-1), v2=Vector2(1,0), fx=false, fy=true, t=true} - ] if not map: return var Tiles: TileMap = map.get_node("TileMap") @@ -113,5 +129,35 @@ func _input(event): if Tiles.get_cellv(grid_index + offset) == FLOOR: BeltTiles.set_cellv(grid_index + offset, -1) else: - pass + if event is InputEventMouseButton: + if event.button_mask & BUTTON_MASK_LEFT: + var px_size = cursor_sprites[p1_selection].get_size() + var cell_size = px_size / 8 + for i in cell_size.x: + for j in cell_size.y: + if not check_tile_buildable(grid_index + Vector2(i, j)): + return + var target_rect = Rect2(pos, px_size) + for machine in map.get_node("Machines").get_children(): + if target_rect.intersects(machine.get_global_rect()): + return false # Check if any overlap + var machine = machines[p1_selection].instance() + machine.position = pos + px_size/2 + map.get_node("Machines").add_child(machine) + elif event.button_mask & BUTTON_MASK_RIGHT: + # Delete a machine underneath, but only if it has never worked + for machine in map.get_node("Machines").get_children(): + if machine.get_global_rect().has_point(event.position): + if not machine.was_started: + map.get_node("Machines").remove_child(machine) + machine.queue_free() + return false + +func check_tile_buildable(grid_index): + if not map: + return + var Tiles: TileMap = map.get_node("TileMap") + if Tiles.get_cellv(grid_index) != FLOOR: + return false + return true diff --git a/machine.gd b/machine.gd index 11881e7..e757999 100644 --- a/machine.gd +++ b/machine.gd @@ -26,6 +26,9 @@ func get_belt_direction(tx, ty): var tp = beltmap.is_cell_transposed(tx, ty) return int(tp) + int(xflip)*2 +func get_global_rect(): + return Rect2(to_global(rect.position), rect.size) + onready var recipe = Constants.RECIPES[machine_type] func _ready(): var top_left_corner_tile = position - Vector2(width/2-4, height/2-4)