Belts can now be placed and removed

This commit is contained in:
Luke Hubmayer-Werner 2020-04-21 02:38:37 +09:30
parent ff0d1176c0
commit b92a6a0611
3 changed files with 55 additions and 3 deletions

View File

@ -96,7 +96,7 @@ texture = ExtResource( 2 )
[node name="BGMSlider" type="HBoxContainer" parent="."] [node name="BGMSlider" type="HBoxContainer" parent="."]
show_behind_parent = true show_behind_parent = true
margin_left = 192.0 margin_left = 192.0
margin_right = 480.0 margin_right = 360.0
margin_bottom = 16.0 margin_bottom = 16.0
size_flags_horizontal = 3 size_flags_horizontal = 3
size_flags_vertical = 4 size_flags_vertical = 4
@ -116,7 +116,7 @@ text = "BGM"
show_behind_parent = true show_behind_parent = true
margin_left = 29.0 margin_left = 29.0
margin_top = 5.0 margin_top = 5.0
margin_right = 288.0 margin_right = 168.0
margin_bottom = 10.0 margin_bottom = 10.0
size_flags_horizontal = 3 size_flags_horizontal = 3
size_flags_vertical = 4 size_flags_vertical = 4

48
Main.gd
View File

@ -67,3 +67,51 @@ func game_over():
remove_child(map) remove_child(map)
map.queue_free() map.queue_free()
map = null map = null
const FLOOR = 1
func _input(event):
var belt_dirs = [ # v2 is widebelt second tile offset
{v=Vector2(1, 0), v2=Vector2(0,1), fx=false, fy=false, t=false},
{v=Vector2(0, 1), v2=Vector2(1,0), fx=true, fy=false, t=true},
{v=Vector2(-1,0), v2=Vector2(0,1), fx=true, fy=true, t=false},
{v=Vector2(0,-1), v2=Vector2(1,0), fx=false, fy=true, t=true}
]
if not map:
return
var Tiles: TileMap = map.get_node("TileMap")
var BeltTiles: TileMap = map.get_node("BeltTiles")
var belt_types = {1: 0, 2: 4, 3: 1} # 2 for secondary wide (3)
if event is InputEventMouse:
if p1_selection <= 0:
return
var pos = get_cursor_snapped_position()
if pos.x < 0:
return
var grid_index = BeltTiles.world_to_map(pos + Vector2(4,4))
if p1_selection <= 3:
if event.button_mask & BUTTON_MASK_LEFT:
if event is InputEventMouseMotion:
var dir = int(fposmod(round((event.relative.angle()/TAU)*4), 4))
var d = belt_dirs[dir]
if Tiles.get_cellv(grid_index) == FLOOR:
if p1_selection == 3:
if Tiles.get_cellv(grid_index+d.v2) == FLOOR:
if dir == 0 or dir == 3:
BeltTiles.set_cellv(grid_index, 1, d.fx, d.fy, d.t)
BeltTiles.set_cellv(grid_index+d.v2, 2, d.fx, d.fy, d.t)
else:
BeltTiles.set_cellv(grid_index, 2, d.fx, d.fy, d.t)
BeltTiles.set_cellv(grid_index+d.v2, 1, d.fx, d.fy, d.t)
else:
BeltTiles.set_cellv(grid_index, belt_types[p1_selection], d.fx, d.fy, d.t)
elif event.button_mask & BUTTON_MASK_RIGHT:
if Tiles.get_cellv(grid_index) == FLOOR:
BeltTiles.set_cellv(grid_index, -1)
if p1_selection == 3:
for offset in [Vector2(1,0), Vector2(0,1), Vector2(1,1)]:
if Tiles.get_cellv(grid_index + offset) == FLOOR:
BeltTiles.set_cellv(grid_index + offset, -1)
else:
pass

View File

@ -4,6 +4,10 @@
[resource] [resource]
size = 32 size = 32
outline_size = 2 outline_size = 1
outline_color = Color( 1, 1, 0, 1 ) outline_color = Color( 1, 1, 0, 1 )
extra_spacing_top = -8
extra_spacing_bottom = -8
extra_spacing_char = -1
extra_spacing_space = 5
font_data = ExtResource( 1 ) font_data = ExtResource( 1 )