[gd_scene load_steps=3 format=2] [ext_resource path="res://object.gd" type="Script" id=1] [ext_resource path="res://assets/sprites/iron_stock.tres" type="Texture" id=2] [node name="IronStock" type="KinematicBody2D"] input_pickable = true script = ExtResource( 1 ) material_type = 1 rungs = 3 cx = 2.35 cy = 3.0 [node name="CS2D" type="CollisionPolygon2D" parent="."] polygon = PoolVector2Array( -7, -3, -7, 3, 7, 3, 7, -3 ) __meta__ = { "_edit_lock_": true } [node name="sprite" type="Sprite" parent="."] texture = ExtResource( 2 ) region_rect = Rect2( 80, 240, 32, 16 ) __meta__ = { "_edit_lock_": true }