[gd_scene load_steps=6 format=2] [ext_resource path="res://machine.gd" type="Script" id=1] [ext_resource path="res://assets/sprites/welder.tres" type="Texture" id=2] [ext_resource path="res://assets/machine.shader" type="Shader" id=3] [ext_resource path="res://machines/text.gd" type="Script" id=5] [sub_resource type="ShaderMaterial" id=1] shader = ExtResource( 3 ) shader_param/rps = 0.0 shader_param/bg_color = Vector3( 0.251, 0.251, 0.251 ) [node name="Welder" type="StaticBody2D"] script = ExtResource( 1 ) machine_type = 3 [node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="."] polygon = PoolVector2Array( -16, -8, -16, 8, 16, 8, 16, -8 ) __meta__ = { "_edit_lock_": true } [node name="sprite" type="Sprite" parent="."] material = SubResource( 1 ) texture = ExtResource( 2 ) __meta__ = { "_edit_lock_": true } [node name="SuckArea" type="Area2D" parent="."] script = ExtResource( 5 ) __meta__ = { "_edit_lock_": true } [node name="Polygon2D" type="CollisionPolygon2D" parent="SuckArea"] polygon = PoolVector2Array( -16, -12, 16, -12, 20, -8, 20, 8, 16, 12, -16, 12, -20, 8, -20, -8 ) __meta__ = { "_edit_lock_": true }