[gd_scene load_steps=3 format=2] [ext_resource path="res://object.gd" type="Script" id=1] [ext_resource path="res://assets/sprites/iron_ladder4.tres" type="Texture" id=2] [node name="BigLadder" type="KinematicBody2D"] input_pickable = true script = ExtResource( 1 ) material_type = 5 [node name="CS2D" type="CollisionPolygon2D" parent="."] polygon = PoolVector2Array( -24, -7, -24, 7, 24, 7, 24, -7 ) __meta__ = { "_edit_lock_": true } [node name="sprite" type="Sprite" parent="."] texture = ExtResource( 2 ) region_rect = Rect2( 80, 240, 32, 16 ) __meta__ = { "_edit_lock_": true }