LD46/objects/IronOre.tscn

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[gd_scene load_steps=3 format=2]
[ext_resource path="res://object.gd" type="Script" id=1]
[ext_resource path="res://assets/sprites/iron_ore.tres" type="Texture" id=2]
[node name="IronOre" type="KinematicBody2D"]
input_pickable = true
script = ExtResource( 1 )
rungs = 1
cx = 3.0
cy = 3.0
[node name="CS2D" type="CollisionPolygon2D" parent="."]
polygon = PoolVector2Array( -3, -3, -3, 3, 3, 3, 3, -3 )
__meta__ = {
"_edit_lock_": true
}
[node name="sprite" type="Sprite" parent="."]
texture = ExtResource( 2 )
region_rect = Rect2( 80, 240, 32, 16 )
__meta__ = {
"_edit_lock_": true
}