RhythmGame/FileLoader.gd

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1.3 KiB
GDScript3
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2019-11-10 15:09:14 +10:30
#extends Object
extends Node
class SRT:
const TAP_DURATION := 0.062500
const ID_BREAK := 4
const ID_HOLD := 2
const ID_SLIDE_END := 128
static func load_file(filename):
var file = File.new()
var err = file.open(filename, File.READ)
if err != OK:
print(err)
return err
var notes = []
var beats_per_measure := 4
var length = file.get_len()
while (file.get_position() < (length-2)):
var noteline = file.get_csv_line()
var time_hit := (float(noteline[0]) + float(noteline[1])) * beats_per_measure
var duration := float(noteline[2]) * beats_per_measure
var column := int(noteline[3])
var id := int(noteline[4])
var id2 := int(noteline[5])
var id3 := int(noteline[6])
match id:
ID_HOLD:
notes.push_back(Note.make_hold(time_hit, duration, column))
ID_BREAK:
notes.push_back(Note.make_break(time_hit, column))
ID_SLIDE_END:
pass # id2 is slide ID
_:
if id2 == 0:
notes.push_back(Note.make_tap(time_hit, column))
else:
# id2 is slide ID, id3 is slide pattern
# In order to properly declare the slide, we need the paired endcap which may not be the next note
notes.push_back(Note.make_slide(time_hit, duration, column, column))
return notes
class SRB:
func load_file(filename):
pass