RhythmGame/scripts/Library.gd

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GDScript3
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extends Node
class MultilangStr:
# Automatically propogate higher langs to lower ones if lower ones are missing.
# e.g. if we don't have a proper english title, return the transliterated one instead
# If I could alias properties, these would have their full names as well, but no point duplicating variables for the longform.
var n := '' setget set_native
var tl := '' setget set_translit
var en := '' setget set_english
func _init(native='', translit='', english=''):
self.n = native
if translit and not translit.empty():
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self.tl = translit
if english and not english.empty():
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self.en = english
# func get_native() -> String:
# return n
# func get_translit() -> String:
# return tl if tl else n
# func get_english() -> String:
# return en if en else self.tl
func set_native(native) -> void:
n = native
if tl.empty():
tl = native
func set_translit(translit) -> void:
tl = translit
if en.empty():
en = translit
func set_english(english) -> void:
en = english
class Song:
var title: MultilangStr
var subtitle: MultilangStr
var artist: MultilangStr
var BPM: float
var bpm_beats: Array
var bpm_values: Array
var dynamic_bpm: bool
var genre: String
var filepath: String # For now this excludes the 'songs/' bit.
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var tile_filename: String
var audio_filelist: Array
var video_filelist: Array
var chart_filelist: Array
var audio_offsets: Array
var video_offsets: Array
var audio_preview_times: Array
var video_dimensions: Array
var chart_difficulties: Dictionary
const default_difficulty_keys = ['Z', 'B', 'A', 'E', 'M', 'R']
func _init(values: Dictionary):
title = MultilangStr.new(values.get('title', ''), values.get('title_transliteration', ''), values.get('title_english', ''))
subtitle = MultilangStr.new(values.get('subtitle', ''), values.get('subtitle_transliteration', ''), values.get('subtitle_english', ''))
artist = MultilangStr.new(values.get('artist', ''), values.get('artist_transliteration', ''), values.get('artist_english', ''))
dynamic_bpm = false
if 'bpm_values' in values:
bpm_values = values['bpm_values']
BPM = bpm_values[0]
bpm_beats = values.get('bpm_beats', [0.0])
dynamic_bpm = true if len(bpm_beats) > 1 and len(bpm_beats)==len(bpm_values) else false
if 'bpm' in values:
BPM = values['bpm']
filepath = values.get('filepath', '')
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tile_filename = values.get('tile_filename', '%s.png'%values.get('index', 'tile'))
audio_filelist = values.get('audio_filelist', ['%s.ogg'%values.get('index', 'audio')])
video_filelist = values.get('video_filelist', ['%s.webm'%values.get('index', 'video')])
video_dimensions = values.get('video_dimensions', [1.0, 1.0])
audio_preview_times = values.get('video_dimensions', [1.0, 1.0])
genre = values.get('genre', 'None')
chart_filelist = values.get('chart_filelist', ['%s.rtgm'%values.get('index', 'charts')])
var diffs = values['chart_difficulties']
match typeof(diffs):
TYPE_DICTIONARY:
chart_difficulties = diffs
TYPE_ARRAY:
chart_difficulties = {}
for i in min(len(diffs), len(default_difficulty_keys)):
chart_difficulties[default_difficulty_keys[i]] = diffs[i]
_:
print_debug('Invalid chart_difficulties!', title.en)
chart_difficulties = {}
func get_BPM(realtime:=0.0):
if not dynamic_bpm:
return BPM
# TODO: some dynamic behaviour when all that jazz is implemented
var all_songs = {}
var genre_ids = {} # String: int
var genre_titles = [] # Strings
var genre_songs = [] # Dictionaries of key: Song
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var tile_tex_cache = {} # We'll need some way of managing this later since holding all the tiles in memory might be expensive
var charts_cache = {}
func add_song(key: String, data: Dictionary):
if not data.has('index'):
data['index'] = key
var song = Song.new(data)
all_songs[key] = song
if not genre_ids.has(song.genre):
genre_ids[song.genre] = len(genre_titles)
genre_titles.append(song.genre)
genre_songs.append({})
genre_songs[genre_ids[song.genre]][key] = song
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func get_song_tile_texture(song_key):
if song_key in tile_tex_cache:
return tile_tex_cache[song_key]
elif song_key in all_songs:
tile_tex_cache[song_key] = FileLoader.load_image('songs/' + all_songs[song_key].filepath.rstrip('/') + '/' + all_songs[song_key].tile_filename)
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return tile_tex_cache[song_key]
else:
print_debug('Invalid song_key: ', song_key)
func get_song_charts(song_key):
if song_key in charts_cache:
return charts_cache[song_key]
elif song_key in all_songs:
charts_cache[song_key] = FileLoader.load_filelist(all_songs[song_key].chart_filelist, all_songs[song_key].filepath)
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return charts_cache[song_key]
else:
print_debug('Invalid song_key: ', song_key)
func initialize():
pass