RhythmGame/FontTesting.gd

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GDScript3
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extends Control
var fonts = []
const path = 'res://assets/fonts/'
const font_size = 32
func _ready() -> void:
var dir = Directory.new()
dir.open(path)
dir.list_dir_begin(true, true)
var filename = dir.get_next()
while filename != '':
var file = load(path+filename)
if file is DynamicFontData:
var font := DynamicFont.new()
font.size = font_size
font.font_data = file
fonts.append(font)
filename = dir.get_next()
dir.list_dir_end()
func _draw() -> void:
var teststr := 'abcdefghijklmnopqrstuvwxyz'
var string = teststr.to_upper() + teststr + '!?#$^²°' + 'らりるれろ(笑)'
var x = 100
var y = 20
for font in fonts:
y += 12
var a = font.get_ascent()
var d = font.get_descent()
var bb = font.get_string_size(string)
assert(a+d == bb.y)
var pos = Vector2(x, y+a)
y += bb.y
draw_rect(Rect2(pos, Vector2(bb.x, -a)), Color.red)
draw_rect(Rect2(pos, Vector2(bb.x, d)), Color.blue)
draw_rect(Rect2(pos, Vector2(-32, -font_size)), Color.green)
draw_line(Vector2(x, y-bb.y/2), Vector2(x+bb.x, y-bb.y/2), Color.green, 2)
# draw_line(Vector2(x, y-d-a/2), Vector2(x+bb.x, y-d-a/2), Color.darkgray, 2)
draw_line(Vector2(x, y-d-font_size/2), Vector2(x+bb.x, y-d-font_size/2), Color.darkgray, 2)
draw_rect(Rect2(pos+Vector2.UP*a, Vector2(-8, bb.y)), Color.gray)
draw_string(font, pos, string)
func _process(delta: float) -> void:
update()