RhythmGame/shaders/slidetrail.tres

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[gd_resource type="ShaderMaterial" load_steps=2 format=2]
[ext_resource path="res://shaders/slidetrail.shader" type="Shader" id=1]
[resource]
shader = ExtResource( 1 )
shader_param/trail_progress = 0.0
shader_param/base_alpha = 0.88
shader_param/bps = 1.0