Basic SFX

This commit is contained in:
Luke Hubmayer-Werner 2019-11-21 23:44:42 +10:30
parent 447566dc73
commit 0b48599dac
4 changed files with 46 additions and 1 deletions

View File

@ -7,6 +7,10 @@ var tex_judgement_text := preload("res://assets/text-4k.png")
var tex_slide_arrow := preload("res://assets/slide-arrow-4k.png") var tex_slide_arrow := preload("res://assets/slide-arrow-4k.png")
var slide_trail_shadermaterial := preload("res://shaders/slidetrail.tres") var slide_trail_shadermaterial := preload("res://shaders/slidetrail.tres")
var snd_miss := preload("res://assets/miss.wav")
var snd_clap := preload("res://assets/softclap.wav")
var snd_judgement = [snd_clap, snd_clap, snd_clap, snd_clap]
## Constants for the overall notefield ## Constants for the overall notefield
#var GameTheme.RADIAL_COL_ANGLES := PoolRealArray() # ideally const #var GameTheme.RADIAL_COL_ANGLES := PoolRealArray() # ideally const
#var GameTheme.RADIAL_UNIT_VECTORS := PoolVector2Array() # ideally const #var GameTheme.RADIAL_UNIT_VECTORS := PoolVector2Array() # ideally const
@ -234,6 +238,7 @@ func make_slide_trail_mesh(note) -> ArrayMesh:
#---------------------------------------------------------------------------------------------------------------------------------------------- #----------------------------------------------------------------------------------------------------------------------------------------------
func activate_note(note, judgement): func activate_note(note, judgement):
active_judgement_texts.append({col=note.column, judgement=judgement, time=t}) active_judgement_texts.append({col=note.column, judgement=judgement, time=t})
SFXPlayer.play(SFXPlayer.Type.NON_POSITIONAL, self, snd_judgement[judgement])
scores[note.type][judgement] += 1 scores[note.type][judgement] += 1
note.time_activated = t note.time_activated = t
@ -470,6 +475,7 @@ func _process(delta):
active_judgement_texts.append({col=note.column, judgement="MISS", time=t}) active_judgement_texts.append({col=note.column, judgement="MISS", time=t})
scores[note.type]["MISS"] += 1 scores[note.type]["MISS"] += 1
note.missed = true note.missed = true
SFXPlayer.play(SFXPlayer.Type.NON_POSITIONAL, self, snd_miss)
# Clean out expired judgement texts # Clean out expired judgement texts
# By design they will always be in order so we can ignore anything past the first index # By design they will always be in order so we can ignore anything past the first index

38
SFXPlayer.gd Normal file
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@ -0,0 +1,38 @@
extends Node
#const MAX_PLAYERS = 16
#var players = []
#
#func _init():
# for i in MAX_PLAYERS:
# players.append(AudioStreamPlayer.new())
#
#func play():
# pass
# https://github.com/Calinou/escape-space/blob/master/autoload/sound.gd
enum Type {
NON_POSITIONAL,
POSITIONAL_2D,
}
# Plays a sound. The AudioStreamPlayer node will be added to the `parent`
# specified as parameter.
func play(type: int, parent: Node, stream: AudioStream, volume_db: float = 0.0, pitch_scale: float = 1.0) -> void:
var audio_stream_player: Node
match type:
Type.NON_POSITIONAL:
audio_stream_player = AudioStreamPlayer.new()
Type.POSITIONAL_2D:
audio_stream_player = AudioStreamPlayer2D.new()
parent.add_child(audio_stream_player)
audio_stream_player.bus = "Effects"
audio_stream_player.stream = stream
audio_stream_player.volume_db = volume_db
audio_stream_player.pitch_scale = pitch_scale
audio_stream_player.play()
audio_stream_player.connect("finished", audio_stream_player, "queue_free")

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@ -49,7 +49,7 @@ grow_vertical = 2
rect_pivot_offset = Vector2( 540, 540 ) rect_pivot_offset = Vector2( 540, 540 )
mouse_filter = 2 mouse_filter = 2
stream = ExtResource( 2 ) stream = ExtResource( 2 )
volume_db = -16.62 volume_db = -10.92
script = ExtResource( 3 ) script = ExtResource( 3 )
__meta__ = { __meta__ = {
"_edit_use_anchors_": false "_edit_use_anchors_": false

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@ -31,6 +31,7 @@ Note="*res://Note.gd"
FileLoader="*res://FileLoader.gd" FileLoader="*res://FileLoader.gd"
Rules="*res://Rules.gd" Rules="*res://Rules.gd"
GameTheme="*res://GameTheme.gd" GameTheme="*res://GameTheme.gd"
SFXPlayer="*res://SFXPlayer.gd"
[debug] [debug]