[WIP] List joypads in step mode
This commit is contained in:
parent
f0622ee370
commit
11d95ff441
|
@ -84,6 +84,13 @@ class lerp_array extends Resource:
|
||||||
return len(array)
|
return len(array)
|
||||||
|
|
||||||
|
|
||||||
|
var joypad_labels = []
|
||||||
|
func update_joypad_labels():
|
||||||
|
var num_joypads = Input.get_connected_joypads()
|
||||||
|
joypad_labels = []
|
||||||
|
for i in num_joypads:
|
||||||
|
joypad_labels.append(Input.get_joy_name(i))
|
||||||
|
|
||||||
func get_rect_center(rect: Rect2) -> Vector2:
|
func get_rect_center(rect: Rect2) -> Vector2:
|
||||||
return rect.position + rect.size*0.5
|
return rect.position + rect.size*0.5
|
||||||
|
|
||||||
|
@ -481,6 +488,11 @@ func _draw():
|
||||||
touch_rects[menu_mode] = _draw_score_screen(center)
|
touch_rects[menu_mode] = _draw_score_screen(center)
|
||||||
ScoreText.show()
|
ScoreText.show()
|
||||||
|
|
||||||
|
var joypad_labels_pos = Vector2(32, 32)
|
||||||
|
for i in len(joypad_labels):
|
||||||
|
draw_string(TitleFont, joypad_labels_pos, "Joypad #%02d: %s"%[i, joypad_labels[i]])
|
||||||
|
joypad_labels_pos.y += 32
|
||||||
|
|
||||||
func set_menu_mode(mode):
|
func set_menu_mode(mode):
|
||||||
Receptors.fade(mode == MenuMode.GAMEPLAY)
|
Receptors.fade(mode == MenuMode.GAMEPLAY)
|
||||||
if mode == MenuMode.GAMEPLAY:
|
if mode == MenuMode.GAMEPLAY:
|
||||||
|
@ -544,11 +556,33 @@ func finished_song(song_key, score_data):
|
||||||
scorescreen_saved = false
|
scorescreen_saved = false
|
||||||
set_menu_mode(MenuMode.SCORE_SCREEN)
|
set_menu_mode(MenuMode.SCORE_SCREEN)
|
||||||
|
|
||||||
|
func is_6button(device: int) -> bool:
|
||||||
|
match Input.get_joy_name(device):
|
||||||
|
"LHW FatMatV3":
|
||||||
|
return true
|
||||||
|
"LHW FatMat2":
|
||||||
|
return true
|
||||||
|
_: # For now, 12 button
|
||||||
|
return false
|
||||||
|
|
||||||
func _input(event):
|
func _input(event):
|
||||||
if !visible:
|
if !visible:
|
||||||
return
|
return
|
||||||
if (event is InputEventMouseButton): # Add this if we ever manage to be rid of the curse of Touch->Mouse emulation: (event is InputEventScreenTouch)
|
|
||||||
|
if event is InputEventJoypadButton:
|
||||||
|
update_joypad_labels()
|
||||||
|
print_debug("Joypad #%02d is a '%s'" % [event.device, Input.get_joy_name(event.device)])
|
||||||
|
# event.device
|
||||||
|
# event.button_index
|
||||||
|
# event.pressed
|
||||||
|
elif event is InputEventJoypadMotion:
|
||||||
|
update_joypad_labels()
|
||||||
|
print_debug("Joypad #%02d is a '%s'" % [event.device, Input.get_joy_name(event.device)])
|
||||||
|
# event.device
|
||||||
|
# event.axis
|
||||||
|
# event.axis_value
|
||||||
|
|
||||||
|
elif event is InputEventMouseButton: # Add this if we ever manage to be rid of the curse of Touch->Mouse emulation: (event is InputEventScreenTouch)
|
||||||
# print(event)
|
# print(event)
|
||||||
if event.pressed:
|
if event.pressed:
|
||||||
var pos = event.position - get_global_transform_with_canvas().get_origin()
|
var pos = event.position - get_global_transform_with_canvas().get_origin()
|
||||||
|
|
Loading…
Reference in New Issue