Remove chord slide optimisation

This commit is contained in:
Luke Hubmayer-Werner 2021-01-17 13:52:38 +10:30
parent 78b36d8d01
commit 4b014bec31
1 changed files with 6 additions and 17 deletions

View File

@ -191,17 +191,6 @@ func make_slide_trail_mesh(note) -> ArrayMesh:
uvs[i*3+j] = u[j] uvs[i*3+j] = u[j]
colors[i*3+j] = Color(color.r, color.g, color.b, (1.0+float(i))/float(trail_length)) colors[i*3+j] = Color(color.r, color.g, color.b, (1.0+float(i))/float(trail_length))
match note.slide_type:
Note.SlideType.CHORD, Note.SlideType.CHORD_TRIPLE: # Will need to split off triple at some point
var angle : float = note.get_angle(0)
var uv2o : Vector2 = polar2cartesian(size, angle+PI*0.75)
var uv3o : Vector2 = polar2cartesian(size, angle-PI*0.75)
for i in trail_length:
var offset : Vector2 = note.get_position((i+1)/float(trail_length))
vertices[i*3] = offset
vertices[i*3+1] = offset + uv2o
vertices[i*3+2] = offset + uv3o
_:
for i in trail_length: for i in trail_length:
var angle : float = note.get_angle((i+1)/float(trail_length)) var angle : float = note.get_angle((i+1)/float(trail_length))
var offset : Vector2 = note.get_position((i+1)/float(trail_length)) var offset : Vector2 = note.get_position((i+1)/float(trail_length))