Menu QOL for new players
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812f5891af
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4b57e11ba7
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@ -199,7 +199,7 @@ margin_right = 253.0
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margin_bottom = 217.0
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max_value = 1.0
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step = 0.02
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value = 0.2
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value = 0.3
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tick_count = 11
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ticks_on_borders = true
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__meta__ = {
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@ -180,7 +180,7 @@ func _draw_song_select(center: Vector2) -> Array:
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var spacer_x = 12
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var spacer_y = 64
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var title_spacer_y = 48
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var gy: float = center.y - 375 - size*selected_genre_delta
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var gy: float = center.y - 395 - size*selected_genre_delta
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var touchrects := []
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var ssid = self.selected_song_idx
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@ -194,7 +194,7 @@ func _draw_song_select(center: Vector2) -> Array:
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var gx = center.x - (subsize + spacer_x) * s_delta
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var songslist = Library.genre_songs[g].keys()
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var genre_str = '%s (%d)'%[genres.keys()[g], len(songslist)]
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draw_string_centered(GenreFont, Vector2(center.x, gy), genre_str, Color.aqua)
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draw_string_centered(GenreFont, Vector2(center.x, gy), genre_str, Color.lightblue)
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var s = len(songslist)
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var key = songslist[self.selected_song_idx % s]
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var y = gy + spacer_y
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@ -216,6 +216,18 @@ func _draw_song_select(center: Vector2) -> Array:
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r = draw_songtile(songslist[(ssid-i) % s], Vector2(gx-x_n - subsize_n, y), subsize_n)
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touchrects.append({rect=r, song_idx=ssid-i, genre_idx=g})
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gy += size*scales.value(0) + spacer_y + (title_spacer_y if selected else 0)
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var b = 600
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var v1 = -380
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var v2 = 0
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var v4 = 370
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var v3 = 700
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var ps = PoolVector2Array([center+Vector2(-b, v1), center+Vector2(b, v1), center+Vector2(b, v2), center+Vector2(-b, v2)])
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var ps2 = PoolVector2Array([center+Vector2(-b, v3), center+Vector2(b, v3), center+Vector2(b, v4), center+Vector2(-b, v4)])
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var cs = PoolColorArray([Color(0,0,0.1,1.05), Color(0,0,0.1,1.05), Color(0,0,0,0), Color(0,0,0,0)])
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draw_polygon(ps, cs)
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draw_polygon(ps2, cs)
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draw_string_centered(GenreFont, Vector2(center.x, center.y-280), 'Select Song', Color.aqua)
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draw_string_centered(DiffNumFont, Vector2(center.x, center.y-230), 'Tap to scroll, tap focused to select', Color.lightgreen)
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return touchrects
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func _draw_chart_select(center: Vector2) -> Array:
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@ -229,7 +241,8 @@ func _draw_chart_select(center: Vector2) -> Array:
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var rect_back = Rect2(center.x-300.0, center.y+550.0, 600.0, 140.0)
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draw_rect(rect_back, Color.red)
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draw_string_centered(TitleFont, rect_back.position+rect_back.size/2-Vector2(0,26), 'Back to song selection')
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draw_string_centered(GenreFont, Vector2(center.x, center.y-100), 'Select Difficulty', Color.aqua)
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draw_string_centered(GenreFont, Vector2(center.x, center.y-200), 'Select Difficulty', Color.aqua)
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draw_string_centered(DiffNumFont, Vector2(center.x, center.y-140), 'Tap to show stats, tap focused to play', Color.lightgreen)
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var touchrects = [{rect=rect_back, chart_idx=-1, enabled=true}] # invisible back button
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var x = center.x - (size*n + spacer_x*(n-1))/2
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@ -366,6 +379,8 @@ func _draw_score_screen(center: Vector2) -> Array:
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else:
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draw_rect(rect_save, Color.darkgray)
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draw_string_centered(TitleFont, Vector2(x-210, y+680), 'Saved')
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draw_string_centered(GenreFont, Vector2(center.x, center.y-330), 'Results', Color.aqua)
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return touchrects
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func _draw_gameplay(center: Vector2) -> Array:
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@ -149,7 +149,7 @@ const NORMAL_ARRAY_8 := PoolVector3Array([
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var display_language = 'n'
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var screen_filter_min_alpha := 0.2 setget set_screen_filter_min_alpha
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var screen_filter_min_alpha := 0.3 setget set_screen_filter_min_alpha
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var screen_filter_alpha_scale := 1.0 setget set_screen_filter_alpha
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var screen_filter := Color(0.0, 0.0, 0.0, screen_filter_min_alpha)
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