From 6fa4c5f34ab7414e889bce620cf1f3e228200525 Mon Sep 17 00:00:00 2001 From: Luke Hubmayer-Werner Date: Sun, 21 Feb 2021 00:19:23 +1030 Subject: [PATCH] Add center orbit slides --- singletons/FileLoader.gd | 15 ++++++++------- singletons/Note.gd | 28 +++++++++++++++++++++++++++- 2 files changed, 35 insertions(+), 8 deletions(-) diff --git a/singletons/FileLoader.gd b/singletons/FileLoader.gd index 9d06c73..db84971 100644 --- a/singletons/FileLoader.gd +++ b/singletons/FileLoader.gd @@ -369,12 +369,13 @@ class RGT: if SLIDE_TYPES[slide_type] == Note.SlideType.COMPLEX: var col_hit = slide_ids[slide_id].column var RUV = GameTheme.RADIAL_UNIT_VECTORS + var RCA = GameTheme.RADIAL_COL_ANGLES slide_ids[slide_id].values.curve2d.add_point(RUV[col_hit]) # Start col match slide_type: - '4': # TODO: Loop ACW around center. Size of loop is roughly inscribed in chords of 0-3, 1-4, 2-5... NB: doesn't loop if directly opposite col - slide_ids[slide_id].values.curve2d.add_point((RUV[posmod(col_hit-3, Rules.COLS)] + RUV[col_hit]) * 0.5) - '5': # TODO: CW of above - slide_ids[slide_id].values.curve2d.add_point((RUV[posmod(col_hit+3, Rules.COLS)] + RUV[col_hit]) * 0.5) + '4': # Orbit ACW around center. Size of loop is roughly inscribed in chords of 0-3, 1-4, 2-5... NB: doesn't loop if directly opposite col + Note.curve2d_make_orbit(slide_ids[slide_id].values.curve2d, RCA[col_hit], RCA[column], true) + '5': # CW of above + Note.curve2d_make_orbit(slide_ids[slide_id].values.curve2d, RCA[col_hit], RCA[column], false) '6': # S zigzag through center slide_ids[slide_id].values.curve2d.add_point(RUV[posmod(col_hit-2, Rules.COLS)] * SLIDE_IN_R) slide_ids[slide_id].values.curve2d.add_point(RUV[posmod(col_hit+2, Rules.COLS)] * SLIDE_IN_R) @@ -388,10 +389,10 @@ class RGT: 'a': # TODO: CW of above slide_ids[slide_id].values.curve2d.add_point(Vector2.ZERO) 'b': # V into column 2 places ACW - slide_ids[slide_id].values.curve2d.add_point(GameTheme.RADIAL_UNIT_VECTORS[posmod(col_hit-2, Rules.COLS)]) + slide_ids[slide_id].values.curve2d.add_point(RUV[posmod(col_hit-2, Rules.COLS)]) 'c': # V into column 2 places CW - slide_ids[slide_id].values.curve2d.add_point(GameTheme.RADIAL_UNIT_VECTORS[posmod(col_hit+2, Rules.COLS)]) - slide_ids[slide_id].values.curve2d.add_point(GameTheme.RADIAL_UNIT_VECTORS[column]) # End col + slide_ids[slide_id].values.curve2d.add_point(RUV[posmod(col_hit+2, Rules.COLS)]) + slide_ids[slide_id].values.curve2d.add_point(RUV[column]) # End col else: # Naked slide start if last_star[column] != null: slide_stars[slide_id] = last_star[column] diff --git a/singletons/Note.gd b/singletons/Note.gd index e0f9351..bf54bec 100644 --- a/singletons/Note.gd +++ b/singletons/Note.gd @@ -1,4 +1,4 @@ -#extends Object +tool extends Node #class_name Note @@ -260,3 +260,29 @@ static func process_note_list(note_array: Array, check_doubles:=true): note_array[i].slide_id = slide_id slide_id += 1 +# These should probably get their own singleton later +const ORBIT_INNER_RADIUS = sin(deg2rad(22.5)) # ~0.38 +const ORBIT_KAPPA = (sqrt(2)-1) * 4.0 / 3.0 # This is the length of control points along a tangent to approximate a circle (multiply by desired radius) + +func curve2d_make_orbit(curve2d, rad_in, rad_out, ccw, rad_max_arc:=PI*0.25, kappa:=ORBIT_KAPPA, inner_radius:=ORBIT_INNER_RADIUS): # +# curve2d.clear_points() +# curve2d.bake_interval = 0.05 + var d_sign = -1 if ccw else 1 + var rad_2 = rad_in+PI*3/8*d_sign + var rad_2t = rad_2+PI*0.5*d_sign + var rad_3 = rad_out-PI*3/8*d_sign + var rad_3t = rad_3-PI*0.5*d_sign + + var a_diff = wrapf((rad_3-rad_2)*d_sign, 0.0001, TAU+0.0001) + var n = ceil(a_diff/rad_max_arc) + var ad = a_diff/n + var k = kappa*inner_radius*(2*ad/PI) # Not geometrically correct scaling but reasonable for now + +# curve2d.add_point(polar2cartesian(1.0, rad_in)) + curve2d.add_point(polar2cartesian(inner_radius, rad_2), Vector2.ZERO, polar2cartesian(k, rad_2t)) + for i in range(1, n): + var ang = rad_2 + i*ad*d_sign + curve2d.add_point(polar2cartesian(inner_radius, ang), polar2cartesian(k, ang-PI/2*d_sign), polar2cartesian(k, ang+PI/2*d_sign)) + + curve2d.add_point(polar2cartesian(inner_radius, rad_3), polar2cartesian(k, rad_3t)) +# curve2d.add_point(polar2cartesian(1.0, rad_out))