Refactored Library scan, Note construction. Preparing for StepMania charts.

This commit is contained in:
Luke Hubmayer-Werner 2020-03-29 17:43:28 +10:30
parent 8088ea097d
commit 703edb9656
6 changed files with 311 additions and 55 deletions

View File

@ -1,6 +1,70 @@
#extends Object
extends Node
var userroot := "user://" if OS.get_name() != "Android" else "/storage/emulated/0/RhythmGame/"
# The following would probably work. One huge caveat is that permission needs to be manually granted by the user in app settings as we can't use OS.request_permission("WRITE_EXTERNAL_STORAGE")
# "/storage/emulated/0/Android/data/au.ufeff.rhythmgame/"
# "/sdcard/Android/data/au.ufeff.rhythmgame/"
func directory_list(directory: String, hidden: bool) -> Dictionary:
# Sadly there's no filelist sugar so we make our own
var output = {folders=[], files=[], err=OK}
var dir = Directory.new()
output.err = dir.open(directory)
if output.err != OK:
print_debug('Failed to open directory: ' + directory + '(Error code '+output.err+')')
return output
output.err = dir.list_dir_begin(true, !hidden)
if output.err != OK:
print_debug('Failed to begin listing directory: ' + directory + '(Error code '+output.err+')')
return output
var item = dir.get_next()
while (item != ''):
if dir.current_is_dir():
output['folders'].append(item)
else:
output['files'].append(item)
item = dir.get_next()
dir.list_dir_end()
return output
func scan_library():
print("Scanning library")
var rootdir = userroot + "songs"
var dir = Directory.new()
var err = dir.make_dir_recursive(rootdir)
if err != OK:
print_debug("An error occurred while trying to create the songs directory: ", err)
return err
var songslist = directory_list(rootdir, false)
if songslist.err != OK:
print("An error occurred when trying to access the songs directory: ", songslist.err)
return songslist.err
var song_defs = {}
var song_images = {}
var genres = {}
dir.open(rootdir)
for key in songslist.folders:
if dir.file_exists(key + "/song.json"):
song_defs[key] = FileLoader.load_folder("%s/%s" % [rootdir, key])
print("Loaded song directory: %s" % key)
song_images[key] = FileLoader.load_image("%s/%s/%s" % [rootdir, key, song_defs[key]["tile_filename"]])
if song_defs[key]["genre"] in genres:
genres[song_defs[key]["genre"]].append(key)
else:
genres[song_defs[key]["genre"]] = [key]
else:
print("Found non-song directory: " + key)
for file in songslist.files:
print("Found file: " + file)
return {song_defs=song_defs, song_images=song_images, genres=genres}
class SRT:
const TAP_DURATION := 0.062500
const ID_BREAK := 4
@ -65,6 +129,160 @@ class SRB:
pass
class SM:
# Stepmania simfile
const NOTE_VALUES = {
'0': 'None',
'1': 'Tap',
'2': 'HoldStart',
'3': 'HoldRollEnd',
'4': 'RollStart',
'M': 'Mine',
# These three are less likely to show up anywhere, no need to implement
'K': 'Keysound',
'L': 'Lift',
'F': 'Fake',
}
const CHART_DIFFICULTIES = {
'Beginner': 0,
'Easy': 1,
'Medium': 2,
'Hard': 3,
'Challenge': 4,
'Edit': 5,
# Some will just write whatever for special difficulties, but we should at least color-code these standard ones
}
const TAG_TRANSLATIONS = {
'#TITLE': 'title',
'#SUBTITLE': 'subtitle',
'#ARTIST': 'artist',
'#TITLETRANSLIT': 'title_transliteration',
'#SUBTITLETRANSLIT': 'subtitle_transliteration',
'#ARTISTTRANSLIT': 'artist_transliteration',
'#GENRE': 'genre',
'#CREDIT': 'chart_author',
'#BANNER': 'image_banner',
'#BACKGROUND': 'image_background',
'#LYRICSPATH': '',
'#CDTITLE': 'image_cd_title',
'#MUSIC': 'audio_filelist',
'#OFFSET': 'audio_offsets',
'#SAMPLESTART': 'audio_preview_times',
'#SAMPLELENGTH': 'audio_preview_times',
'#SELECTABLE': '',
'#BPMS': 'bpm_values',
'#STOPS': '',
'#BGCHANGES': '',
'#KEYSOUNDS': '',
}
static func load_chart(lines):
var metadata = {}
var notes = []
assert(lines[0].begins_with('#NOTES:'))
metadata['chart_type'] = lines[1].strip_edges().rstrip(':')
metadata['description'] = lines[2].strip_edges().rstrip(':')
metadata['difficulty_str'] = lines[3].strip_edges().rstrip(':')
metadata['numerical_meter'] = lines[4].strip_edges().rstrip(':')
metadata['groove_radar'] = lines[5].strip_edges().rstrip(':')
# Measures are separated by lines that start with a comma
# Each line has a state for each of the pads, e.g. '0000' for none pressed
# The lines become even subdivisions of the measure, so if there's 4 lines everything represents a 1/4 beat, if there's 8 lines everything represents a 1/8 beat etc.
# For this reason it's probably best to just have a float for beat-within-measure rather than integer beats.
var measures = [[]]
for i in range(6, len(lines)):
var line = lines[i].strip_edges()
if line.begins_with(','):
measures.append([])
elif line.begins_with(';'):
break
elif len(line) > 0:
measures[-1].append(line)
var ongoing_holds = {}
var num_notes := 0
var num_jumps := 0
var num_hands := 0
var num_holds := 0
var num_rolls := 0
var num_mines := 0
for measure in range(len(measures)):
var m_lines = measures[measure]
var m_length = len(m_lines) # Divide out all lines by this
for beat in m_length:
var line : String = m_lines[beat]
# Jump check at a line-level (check for multiple 1/2/4s)
var hits : int = line.count('1') + line.count('2') + line.count('4')
# Hand/quad check more complex as need to check hold/roll state as well
# TODO: are they exclusive? Does quad override hand override jump? SM5 doesn't have quads and has hands+jumps inclusive
var total_pressed : int = hits + len(ongoing_holds)
var jump : bool = hits >= 2
var hand : bool = total_pressed >= 3
# var quad : bool = total_pressed >= 4
num_notes += hits
num_jumps += int(jump)
num_hands += int(hand)
var time = measure + beat/float(m_length)
for col in len(line):
match line[col]:
'1':
notes.append(Note.make_tap(time, col))
'2': # Hold
ongoing_holds[col] = len(notes)
notes.append(Note.make_tap(time, col))
'4': # Roll
ongoing_holds[col] = len(notes)
notes.append(Note.make_tap(time, col))
'3': # End Hold/Roll
assert(ongoing_holds.has(col))
notes[ongoing_holds[col]].set_time_release(time)
'M': # Mine
num_mines += 1
pass
metadata['num_notes'] = num_notes
metadata['num_jumps'] = num_jumps
metadata['num_hands'] = num_hands
metadata['num_holds'] = num_holds
metadata['num_rolls'] = num_rolls
metadata['num_mines'] = num_mines
return [metadata, notes]
static func load_file(filename):
# Technically, declarations end with a semicolon instead of a linebreak.
# This is a PITA to do correctly in GDScript and the files in our collection are well-behaved with linebreaks anyway, so we won't bother.
var file := File.new()
var err := file.open(filename, File.READ)
if err != OK:
print(err)
return err
var length = file.get_len()
var lines = [[]] # First list will be header, then every subsequent one is a chart
while (file.get_position() < (length-1)): # Could probably replace this with file.eof_reached()
var line : String = file.read_line()
if line.begins_with('#NOTES'): # Split to a new list for each chart definition
lines.append([])
lines[-1].append(line)
file.close()
var metadata = {}
for line in lines[0]:
var tokens = line.rstrip(';').split(':')
if TAG_TRANSLATIONS.has(tokens[0]):
metadata[TAG_TRANSLATIONS[tokens[0]]] = tokens[1]
var charts = []
for i in range(1, len(lines)):
charts.append(load_chart(lines[i]))
return charts
class Test:
static func stress_pattern():
var notes = []

View File

@ -35,11 +35,15 @@ func _ready():
# connect("button_pressed", self, "print_pressed")
$"/root".connect("size_changed", self, "resize")
$VsyncButton.connect("toggled", self, "update_vsync")
$FilterSlider.connect("value_changed", self, "update_filter")
resize()
func update_vsync(setting: bool):
OS.vsync_enabled = setting
func update_filter(alpha: float):
GameTheme.screen_filter_min_alpha = alpha
func print_pressed(col: int):
print("Pressed %d"%col)

39
Menu.gd
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@ -33,41 +33,14 @@ var GenreFont := preload("res://assets/MenuGenreFont.tres")
var ScoreFont := preload("res://assets/MenuScoreFont.tres")
var snd_interact := preload("res://assets/softclap.wav")
var userroot := "user://" if OS.get_name() != "Android" else "/storage/emulated/0/RhythmGame/"
# The following would probably work. One huge caveat is that permission needs to be manually granted by the user in app settings as we can't use OS.request_permission("WRITE_EXTERNAL_STORAGE")
# "/storage/emulated/0/Android/data/au.ufeff.rhythmgame/"
# "/sdcard/Android/data/au.ufeff.rhythmgame/"
var userroot : String = FileLoader.userroot
func scan_library():
print("Scanning library")
var rootdir = userroot + "songs"
var dir = Directory.new()
var err = dir.make_dir_recursive(rootdir)
if err != OK:
print("An error occurred while trying to create the songs directory: ", err)
return err
err = dir.open(rootdir)
if err == OK:
dir.list_dir_begin(true, true)
var key = dir.get_next()
while (key != ""):
if dir.current_is_dir():
if dir.file_exists(key + "/song.json"):
song_defs[key] = FileLoader.load_folder("%s/%s" % [rootdir, key])
print("Loaded song directory: %s" % key)
song_images[key] = FileLoader.load_image("%s/%s/%s" % [rootdir, key, song_defs[key]["tile_filename"]])
if song_defs[key]["genre"] in genres:
genres[song_defs[key]["genre"]].append(key)
else:
genres[song_defs[key]["genre"]] = [key]
else:
print("Found non-song directory: " + key)
else:
print("Found file: " + key)
key = dir.get_next()
dir.list_dir_end()
else:
print("An error occurred when trying to access the songs directory: ", err)
var results = FileLoader.scan_library()
song_defs = results.song_defs
song_images = results.song_images
genres = results.genres
func save_score():
var rootdir = userroot + "scores"

65
Note.gd
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@ -3,44 +3,70 @@ extends Node
#class_name Note
enum {NOTE_TAP, NOTE_HOLD, NOTE_SLIDE, NOTE_ARROW, NOTE_TOUCH, NOTE_TOUCH_HOLD}
enum {NOTE_TAP, NOTE_HOLD, NOTE_SLIDE, NOTE_ARROW, NOTE_TOUCH, NOTE_TOUCH_HOLD, NOTE_ROLL}
enum SlideType {CHORD, ARC_CW, ARC_ACW}
const DEATH_DELAY := 1.0 # This is touchy with the judgement windows and variable bpm.
const RELEASE_SCORE_TYPES := [NOTE_HOLD, NOTE_SLIDE, NOTE_TOUCH_HOLD]
const RELEASE_SCORE_TYPES := [NOTE_HOLD, NOTE_SLIDE, NOTE_TOUCH_HOLD, NOTE_ROLL]
const NOTE_TAP1 = 0
class NoteBase:
var time_hit: float
var time_hit: float setget set_time_hit
var time_death: float
var column: int
var double_hit := false
var time_activated := INF
var missed := false
func set_time_hit(value: float):
time_hit = value
time_death = time_hit + DEATH_DELAY
class NoteTap extends NoteBase:
var type := NOTE_TAP
func _init(time_hit: float, column: int):
self.time_hit = time_hit
self.time_death = time_hit + DEATH_DELAY
self.column = column
class NoteHold extends NoteBase:
var type := NOTE_HOLD
var time_release: float
class NoteHoldBase extends NoteBase:
var time_release: float setget set_time_release
var time_released := INF
var duration: float
var duration: float setget set_duration
var is_held: bool
func _init(time_hit: float, duration: float, column: int):
self.time_hit = time_hit
self.duration = duration
self.time_release = time_hit + duration
self.time_death = time_release + DEATH_DELAY
self.column = column
self.is_held = false
func set_time_hit(value: float):
time_hit = value
time_release = time_hit + duration
time_death = time_release + DEATH_DELAY
func set_time_release(value: float):
time_release = value
time_death = time_release + DEATH_DELAY
duration = time_release - time_hit
func set_duration(value: float):
duration = value
time_release = time_hit + duration
time_death = time_release + DEATH_DELAY
class NoteHold extends NoteHoldBase:
var type := NOTE_HOLD
func _init(time_hit: float, duration: float, column: int).(time_hit, duration, column):
pass
class NoteRoll extends NoteHoldBase:
var type := NOTE_ROLL
func _init(time_hit: float, duration: float, column: int).(time_hit, duration, column):
pass
class NoteSlide extends NoteBase:
var type := NOTE_SLIDE
var time_release: float
var duration: float
var time_release: float setget set_time_release
var duration: float setget set_duration
var column_release: int
var slide_type: int
var slide_id: int
@ -59,6 +85,21 @@ class NoteSlide extends NoteBase:
self.values = {}
update_slide_variables()
func set_time_hit(value: float):
time_hit = value
time_release = time_hit + duration
time_death = time_release + DEATH_DELAY
func set_time_release(value: float):
time_release = value
time_death = time_release + DEATH_DELAY
duration = time_release - time_hit
func set_duration(value: float):
duration = value
time_release = time_hit + duration
time_death = time_release + DEATH_DELAY
func update_slide_variables():
match slide_type:
Note.SlideType.CHORD:

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@ -646,16 +646,21 @@ func _process(delta):
for i in range(len(active_notes)-1, -1, -1):
var note = active_notes[i]
if note.time_death < t:
if note.type == Note.NOTE_SLIDE:
SlideTrailHandler.remove_child(slide_trail_mesh_instances[note.slide_id])
slide_trail_mesh_instances.erase(note.slide_id)
var idx = active_slide_trails.find(note)
if idx >= 0:
active_slide_trails.remove(idx)
active_judgement_texts.append({col=note.column_release, judgement="MISS", time=t})
scores[-Note.NOTE_SLIDE]["MISS"] += 1
note.missed_slide = true
SFXPlayer.play(SFXPlayer.Type.NON_POSITIONAL, self, snd_judgement["MISS"], db_judgement["MISS"])
match note.type:
Note.NOTE_HOLD:
scores[-Note.NOTE_HOLD][3] += 1
active_judgement_texts.append({col=note.column, judgement=3, time=t})
SFXPlayer.play(SFXPlayer.Type.NON_POSITIONAL, self, snd_judgement[3], db_judgement[3])
Note.NOTE_SLIDE:
SlideTrailHandler.remove_child(slide_trail_mesh_instances[note.slide_id])
slide_trail_mesh_instances.erase(note.slide_id)
var idx = active_slide_trails.find(note)
if idx >= 0:
active_slide_trails.remove(idx)
active_judgement_texts.append({col=note.column_release, judgement="MISS", time=t})
scores[-Note.NOTE_SLIDE]["MISS"] += 1
note.missed_slide = true
SFXPlayer.play(SFXPlayer.Type.NON_POSITIONAL, self, snd_judgement["MISS"], db_judgement["MISS"])
active_notes.remove(i)
elif note.time_activated == INF:
if ((t-note.time_hit) > miss_time) and not note.missed:

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@ -198,6 +198,21 @@ step = 0.01
value = 1.0
tick_count = 3
ticks_on_borders = true
__meta__ = {
"_edit_use_anchors_": false
}
[node name="FilterSlider" type="HSlider" parent="InputHandler"]
margin_left = 16.0
margin_top = 400.0
margin_right = 316.0
margin_bottom = 416.0
max_value = 1.0
step = 0.01
value = 0.2
__meta__ = {
"_edit_use_anchors_": false
}
[node name="VsyncButton" type="CheckButton" parent="InputHandler"]
margin_left = 4.0