Refactored Library scan, Note construction. Preparing for StepMania charts.
This commit is contained in:
parent
8088ea097d
commit
703edb9656
218
FileLoader.gd
218
FileLoader.gd
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@ -1,6 +1,70 @@
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#extends Object
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extends Node
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var userroot := "user://" if OS.get_name() != "Android" else "/storage/emulated/0/RhythmGame/"
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# The following would probably work. One huge caveat is that permission needs to be manually granted by the user in app settings as we can't use OS.request_permission("WRITE_EXTERNAL_STORAGE")
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# "/storage/emulated/0/Android/data/au.ufeff.rhythmgame/"
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# "/sdcard/Android/data/au.ufeff.rhythmgame/"
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func directory_list(directory: String, hidden: bool) -> Dictionary:
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# Sadly there's no filelist sugar so we make our own
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var output = {folders=[], files=[], err=OK}
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var dir = Directory.new()
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output.err = dir.open(directory)
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if output.err != OK:
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print_debug('Failed to open directory: ' + directory + '(Error code '+output.err+')')
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return output
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output.err = dir.list_dir_begin(true, !hidden)
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if output.err != OK:
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print_debug('Failed to begin listing directory: ' + directory + '(Error code '+output.err+')')
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return output
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var item = dir.get_next()
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while (item != ''):
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if dir.current_is_dir():
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output['folders'].append(item)
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else:
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output['files'].append(item)
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item = dir.get_next()
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dir.list_dir_end()
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return output
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func scan_library():
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print("Scanning library")
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var rootdir = userroot + "songs"
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var dir = Directory.new()
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var err = dir.make_dir_recursive(rootdir)
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if err != OK:
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print_debug("An error occurred while trying to create the songs directory: ", err)
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return err
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var songslist = directory_list(rootdir, false)
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if songslist.err != OK:
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print("An error occurred when trying to access the songs directory: ", songslist.err)
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return songslist.err
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var song_defs = {}
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var song_images = {}
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var genres = {}
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dir.open(rootdir)
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for key in songslist.folders:
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if dir.file_exists(key + "/song.json"):
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song_defs[key] = FileLoader.load_folder("%s/%s" % [rootdir, key])
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print("Loaded song directory: %s" % key)
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song_images[key] = FileLoader.load_image("%s/%s/%s" % [rootdir, key, song_defs[key]["tile_filename"]])
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if song_defs[key]["genre"] in genres:
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genres[song_defs[key]["genre"]].append(key)
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else:
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genres[song_defs[key]["genre"]] = [key]
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else:
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print("Found non-song directory: " + key)
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for file in songslist.files:
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print("Found file: " + file)
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return {song_defs=song_defs, song_images=song_images, genres=genres}
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class SRT:
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const TAP_DURATION := 0.062500
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const ID_BREAK := 4
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@ -65,6 +129,160 @@ class SRB:
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pass
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class SM:
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# Stepmania simfile
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const NOTE_VALUES = {
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'0': 'None',
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'1': 'Tap',
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'2': 'HoldStart',
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'3': 'HoldRollEnd',
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'4': 'RollStart',
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'M': 'Mine',
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# These three are less likely to show up anywhere, no need to implement
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'K': 'Keysound',
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'L': 'Lift',
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'F': 'Fake',
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}
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const CHART_DIFFICULTIES = {
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'Beginner': 0,
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'Easy': 1,
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'Medium': 2,
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'Hard': 3,
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'Challenge': 4,
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'Edit': 5,
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# Some will just write whatever for special difficulties, but we should at least color-code these standard ones
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}
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const TAG_TRANSLATIONS = {
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'#TITLE': 'title',
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'#SUBTITLE': 'subtitle',
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'#ARTIST': 'artist',
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'#TITLETRANSLIT': 'title_transliteration',
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'#SUBTITLETRANSLIT': 'subtitle_transliteration',
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'#ARTISTTRANSLIT': 'artist_transliteration',
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'#GENRE': 'genre',
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'#CREDIT': 'chart_author',
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'#BANNER': 'image_banner',
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'#BACKGROUND': 'image_background',
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'#LYRICSPATH': '',
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'#CDTITLE': 'image_cd_title',
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'#MUSIC': 'audio_filelist',
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'#OFFSET': 'audio_offsets',
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'#SAMPLESTART': 'audio_preview_times',
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'#SAMPLELENGTH': 'audio_preview_times',
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'#SELECTABLE': '',
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'#BPMS': 'bpm_values',
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'#STOPS': '',
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'#BGCHANGES': '',
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'#KEYSOUNDS': '',
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}
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static func load_chart(lines):
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var metadata = {}
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var notes = []
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assert(lines[0].begins_with('#NOTES:'))
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metadata['chart_type'] = lines[1].strip_edges().rstrip(':')
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metadata['description'] = lines[2].strip_edges().rstrip(':')
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metadata['difficulty_str'] = lines[3].strip_edges().rstrip(':')
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metadata['numerical_meter'] = lines[4].strip_edges().rstrip(':')
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metadata['groove_radar'] = lines[5].strip_edges().rstrip(':')
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# Measures are separated by lines that start with a comma
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# Each line has a state for each of the pads, e.g. '0000' for none pressed
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# The lines become even subdivisions of the measure, so if there's 4 lines everything represents a 1/4 beat, if there's 8 lines everything represents a 1/8 beat etc.
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# For this reason it's probably best to just have a float for beat-within-measure rather than integer beats.
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var measures = [[]]
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for i in range(6, len(lines)):
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var line = lines[i].strip_edges()
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if line.begins_with(','):
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measures.append([])
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elif line.begins_with(';'):
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break
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elif len(line) > 0:
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measures[-1].append(line)
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var ongoing_holds = {}
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var num_notes := 0
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var num_jumps := 0
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var num_hands := 0
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var num_holds := 0
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var num_rolls := 0
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var num_mines := 0
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for measure in range(len(measures)):
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var m_lines = measures[measure]
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var m_length = len(m_lines) # Divide out all lines by this
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for beat in m_length:
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var line : String = m_lines[beat]
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# Jump check at a line-level (check for multiple 1/2/4s)
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var hits : int = line.count('1') + line.count('2') + line.count('4')
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# Hand/quad check more complex as need to check hold/roll state as well
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# TODO: are they exclusive? Does quad override hand override jump? SM5 doesn't have quads and has hands+jumps inclusive
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var total_pressed : int = hits + len(ongoing_holds)
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var jump : bool = hits >= 2
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var hand : bool = total_pressed >= 3
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# var quad : bool = total_pressed >= 4
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num_notes += hits
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num_jumps += int(jump)
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num_hands += int(hand)
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var time = measure + beat/float(m_length)
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for col in len(line):
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match line[col]:
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'1':
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notes.append(Note.make_tap(time, col))
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'2': # Hold
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ongoing_holds[col] = len(notes)
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notes.append(Note.make_tap(time, col))
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'4': # Roll
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ongoing_holds[col] = len(notes)
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notes.append(Note.make_tap(time, col))
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'3': # End Hold/Roll
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assert(ongoing_holds.has(col))
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notes[ongoing_holds[col]].set_time_release(time)
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'M': # Mine
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num_mines += 1
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pass
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metadata['num_notes'] = num_notes
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metadata['num_jumps'] = num_jumps
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metadata['num_hands'] = num_hands
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metadata['num_holds'] = num_holds
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metadata['num_rolls'] = num_rolls
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metadata['num_mines'] = num_mines
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return [metadata, notes]
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static func load_file(filename):
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# Technically, declarations end with a semicolon instead of a linebreak.
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# This is a PITA to do correctly in GDScript and the files in our collection are well-behaved with linebreaks anyway, so we won't bother.
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var file := File.new()
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var err := file.open(filename, File.READ)
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if err != OK:
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print(err)
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return err
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var length = file.get_len()
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var lines = [[]] # First list will be header, then every subsequent one is a chart
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while (file.get_position() < (length-1)): # Could probably replace this with file.eof_reached()
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var line : String = file.read_line()
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if line.begins_with('#NOTES'): # Split to a new list for each chart definition
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lines.append([])
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lines[-1].append(line)
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file.close()
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var metadata = {}
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for line in lines[0]:
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var tokens = line.rstrip(';').split(':')
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if TAG_TRANSLATIONS.has(tokens[0]):
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metadata[TAG_TRANSLATIONS[tokens[0]]] = tokens[1]
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var charts = []
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for i in range(1, len(lines)):
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charts.append(load_chart(lines[i]))
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return charts
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class Test:
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static func stress_pattern():
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var notes = []
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# connect("button_pressed", self, "print_pressed")
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$"/root".connect("size_changed", self, "resize")
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$VsyncButton.connect("toggled", self, "update_vsync")
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$FilterSlider.connect("value_changed", self, "update_filter")
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resize()
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func update_vsync(setting: bool):
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OS.vsync_enabled = setting
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func update_filter(alpha: float):
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GameTheme.screen_filter_min_alpha = alpha
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func print_pressed(col: int):
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print("Pressed %d"%col)
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39
Menu.gd
39
Menu.gd
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@ -33,41 +33,14 @@ var GenreFont := preload("res://assets/MenuGenreFont.tres")
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var ScoreFont := preload("res://assets/MenuScoreFont.tres")
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var snd_interact := preload("res://assets/softclap.wav")
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var userroot := "user://" if OS.get_name() != "Android" else "/storage/emulated/0/RhythmGame/"
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# The following would probably work. One huge caveat is that permission needs to be manually granted by the user in app settings as we can't use OS.request_permission("WRITE_EXTERNAL_STORAGE")
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# "/storage/emulated/0/Android/data/au.ufeff.rhythmgame/"
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# "/sdcard/Android/data/au.ufeff.rhythmgame/"
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var userroot : String = FileLoader.userroot
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func scan_library():
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print("Scanning library")
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var rootdir = userroot + "songs"
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var dir = Directory.new()
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var err = dir.make_dir_recursive(rootdir)
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if err != OK:
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print("An error occurred while trying to create the songs directory: ", err)
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return err
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err = dir.open(rootdir)
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if err == OK:
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dir.list_dir_begin(true, true)
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var key = dir.get_next()
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while (key != ""):
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if dir.current_is_dir():
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if dir.file_exists(key + "/song.json"):
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song_defs[key] = FileLoader.load_folder("%s/%s" % [rootdir, key])
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print("Loaded song directory: %s" % key)
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song_images[key] = FileLoader.load_image("%s/%s/%s" % [rootdir, key, song_defs[key]["tile_filename"]])
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if song_defs[key]["genre"] in genres:
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genres[song_defs[key]["genre"]].append(key)
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else:
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genres[song_defs[key]["genre"]] = [key]
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else:
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print("Found non-song directory: " + key)
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else:
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print("Found file: " + key)
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key = dir.get_next()
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dir.list_dir_end()
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else:
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print("An error occurred when trying to access the songs directory: ", err)
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var results = FileLoader.scan_library()
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song_defs = results.song_defs
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song_images = results.song_images
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genres = results.genres
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func save_score():
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var rootdir = userroot + "scores"
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65
Note.gd
65
Note.gd
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@ -3,44 +3,70 @@ extends Node
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#class_name Note
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enum {NOTE_TAP, NOTE_HOLD, NOTE_SLIDE, NOTE_ARROW, NOTE_TOUCH, NOTE_TOUCH_HOLD}
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enum {NOTE_TAP, NOTE_HOLD, NOTE_SLIDE, NOTE_ARROW, NOTE_TOUCH, NOTE_TOUCH_HOLD, NOTE_ROLL}
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enum SlideType {CHORD, ARC_CW, ARC_ACW}
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const DEATH_DELAY := 1.0 # This is touchy with the judgement windows and variable bpm.
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const RELEASE_SCORE_TYPES := [NOTE_HOLD, NOTE_SLIDE, NOTE_TOUCH_HOLD]
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const RELEASE_SCORE_TYPES := [NOTE_HOLD, NOTE_SLIDE, NOTE_TOUCH_HOLD, NOTE_ROLL]
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const NOTE_TAP1 = 0
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class NoteBase:
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var time_hit: float
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var time_hit: float setget set_time_hit
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var time_death: float
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var column: int
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var double_hit := false
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var time_activated := INF
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var missed := false
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func set_time_hit(value: float):
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time_hit = value
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time_death = time_hit + DEATH_DELAY
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class NoteTap extends NoteBase:
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var type := NOTE_TAP
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func _init(time_hit: float, column: int):
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self.time_hit = time_hit
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self.time_death = time_hit + DEATH_DELAY
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self.column = column
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class NoteHold extends NoteBase:
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var type := NOTE_HOLD
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var time_release: float
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class NoteHoldBase extends NoteBase:
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var time_release: float setget set_time_release
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var time_released := INF
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var duration: float
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var duration: float setget set_duration
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var is_held: bool
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func _init(time_hit: float, duration: float, column: int):
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self.time_hit = time_hit
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self.duration = duration
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self.time_release = time_hit + duration
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self.time_death = time_release + DEATH_DELAY
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self.column = column
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self.is_held = false
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func set_time_hit(value: float):
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time_hit = value
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time_release = time_hit + duration
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time_death = time_release + DEATH_DELAY
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func set_time_release(value: float):
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time_release = value
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time_death = time_release + DEATH_DELAY
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duration = time_release - time_hit
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func set_duration(value: float):
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duration = value
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time_release = time_hit + duration
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time_death = time_release + DEATH_DELAY
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class NoteHold extends NoteHoldBase:
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var type := NOTE_HOLD
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func _init(time_hit: float, duration: float, column: int).(time_hit, duration, column):
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pass
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class NoteRoll extends NoteHoldBase:
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var type := NOTE_ROLL
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func _init(time_hit: float, duration: float, column: int).(time_hit, duration, column):
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pass
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class NoteSlide extends NoteBase:
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var type := NOTE_SLIDE
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var time_release: float
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var duration: float
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var time_release: float setget set_time_release
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var duration: float setget set_duration
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var column_release: int
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var slide_type: int
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var slide_id: int
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@ -59,6 +85,21 @@ class NoteSlide extends NoteBase:
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self.values = {}
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update_slide_variables()
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func set_time_hit(value: float):
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time_hit = value
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time_release = time_hit + duration
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time_death = time_release + DEATH_DELAY
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func set_time_release(value: float):
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time_release = value
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time_death = time_release + DEATH_DELAY
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duration = time_release - time_hit
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func set_duration(value: float):
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duration = value
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time_release = time_hit + duration
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time_death = time_release + DEATH_DELAY
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func update_slide_variables():
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match slide_type:
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Note.SlideType.CHORD:
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@ -646,16 +646,21 @@ func _process(delta):
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for i in range(len(active_notes)-1, -1, -1):
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var note = active_notes[i]
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if note.time_death < t:
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if note.type == Note.NOTE_SLIDE:
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SlideTrailHandler.remove_child(slide_trail_mesh_instances[note.slide_id])
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slide_trail_mesh_instances.erase(note.slide_id)
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var idx = active_slide_trails.find(note)
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if idx >= 0:
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active_slide_trails.remove(idx)
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active_judgement_texts.append({col=note.column_release, judgement="MISS", time=t})
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scores[-Note.NOTE_SLIDE]["MISS"] += 1
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note.missed_slide = true
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SFXPlayer.play(SFXPlayer.Type.NON_POSITIONAL, self, snd_judgement["MISS"], db_judgement["MISS"])
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match note.type:
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Note.NOTE_HOLD:
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scores[-Note.NOTE_HOLD][3] += 1
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active_judgement_texts.append({col=note.column, judgement=3, time=t})
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SFXPlayer.play(SFXPlayer.Type.NON_POSITIONAL, self, snd_judgement[3], db_judgement[3])
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Note.NOTE_SLIDE:
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SlideTrailHandler.remove_child(slide_trail_mesh_instances[note.slide_id])
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slide_trail_mesh_instances.erase(note.slide_id)
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var idx = active_slide_trails.find(note)
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if idx >= 0:
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active_slide_trails.remove(idx)
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active_judgement_texts.append({col=note.column_release, judgement="MISS", time=t})
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scores[-Note.NOTE_SLIDE]["MISS"] += 1
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note.missed_slide = true
|
||||
SFXPlayer.play(SFXPlayer.Type.NON_POSITIONAL, self, snd_judgement["MISS"], db_judgement["MISS"])
|
||||
active_notes.remove(i)
|
||||
elif note.time_activated == INF:
|
||||
if ((t-note.time_hit) > miss_time) and not note.missed:
|
||||
|
|
15
main.tscn
15
main.tscn
|
@ -198,6 +198,21 @@ step = 0.01
|
|||
value = 1.0
|
||||
tick_count = 3
|
||||
ticks_on_borders = true
|
||||
__meta__ = {
|
||||
"_edit_use_anchors_": false
|
||||
}
|
||||
|
||||
[node name="FilterSlider" type="HSlider" parent="InputHandler"]
|
||||
margin_left = 16.0
|
||||
margin_top = 400.0
|
||||
margin_right = 316.0
|
||||
margin_bottom = 416.0
|
||||
max_value = 1.0
|
||||
step = 0.01
|
||||
value = 0.2
|
||||
__meta__ = {
|
||||
"_edit_use_anchors_": false
|
||||
}
|
||||
|
||||
[node name="VsyncButton" type="CheckButton" parent="InputHandler"]
|
||||
margin_left = 4.0
|
||||
|
|
Loading…
Reference in New Issue