Hackily make the stop play button visible
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156461ae64
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7a099f19ae
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@ -363,9 +363,9 @@ func _draw_gameplay(center: Vector2) -> Array:
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var x = center.x
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var x = center.x
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var y = center.y
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var y = center.y
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var rect_songselect := Rect2(x-960.0, y+440.0, 100.0, 100.0)
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var rect_songselect := Rect2(x-960.0, y+440.0, 100.0, 50.0)
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draw_rect(rect_songselect, Color.red)
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draw_rect(rect_songselect, Color.red)
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draw_string_centered(TitleFont, center+Vector2(-910, 470), 'Stop')
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draw_string_centered(TitleFont, center+Vector2(-910, 438), 'Stop')
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touchrects.append({rect=rect_songselect, action='stop'})
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touchrects.append({rect=rect_songselect, action='stop'})
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return touchrects
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return touchrects
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@ -430,6 +430,9 @@ func set_menu_mode(mode):
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$'../Receptors'.fade(mode == MenuMode.GAMEPLAY)
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$'../Receptors'.fade(mode == MenuMode.GAMEPLAY)
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if mode == MenuMode.GAMEPLAY:
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if mode == MenuMode.GAMEPLAY:
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PVMusic.stop()
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PVMusic.stop()
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rect_clip_content = false
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else:
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rect_clip_content = true
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menu_mode_prev = menu_mode
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menu_mode_prev = menu_mode
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menu_mode = mode
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menu_mode = mode
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menu_mode_prev_fade_timer = menu_mode_prev_fade_timer_duration
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menu_mode_prev_fade_timer = menu_mode_prev_fade_timer_duration
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