WIP: weird song selection refactor for swipe scrolling
This commit is contained in:
parent
4cd369013f
commit
8ac3f9d945
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@ -17,6 +17,8 @@ const TOUCHBUTTON_MAX_DIST := 1.075
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const BUTTON_MIN_DIST := 0.925
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const BUTTON_MIN_DIST := 0.925
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const BUTTON_MAX_DIST := 1.25
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const BUTTON_MAX_DIST := 1.25
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var swipe_momentum := Vector2.ZERO
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func resize():
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func resize():
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var screen_size = $'/root'.get_visible_rect().size
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var screen_size = $'/root'.get_visible_rect().size
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rect_position = -screen_size*0.5
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rect_position = -screen_size*0.5
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@ -41,6 +43,10 @@ func _ready():
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$VolumeSlider.connect('value_changed', self, 'update_volume')
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$VolumeSlider.connect('value_changed', self, 'update_volume')
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$SSXSlider.connect('value_changed', Settings, 'SSX_set')
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$SSXSlider.connect('value_changed', Settings, 'SSX_set')
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$SSYSlider.connect('value_changed', Settings, 'SSY_set')
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$SSYSlider.connect('value_changed', Settings, 'SSY_set')
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$BtnLanguage.add_item('Native')
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$BtnLanguage.add_item('Romaji')
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$BtnLanguage.add_item('English')
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$BtnLanguage.connect('item_selected', self, 'update_display_language')
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resize()
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resize()
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func update_vsync(setting: bool):
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func update_vsync(setting: bool):
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@ -55,6 +61,9 @@ func update_filter(alpha: float):
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func update_volume(volume: float):
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func update_volume(volume: float):
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AudioServer.set_bus_volume_db(0, volume)
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AudioServer.set_bus_volume_db(0, volume)
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func update_display_language(index: int):
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GameTheme.display_language = ['n', 'tl', 'en'][index]
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func print_pressed(col: int):
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func print_pressed(col: int):
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print('Pressed %d'%col)
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print('Pressed %d'%col)
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@ -65,6 +74,8 @@ var fps: float = 0.0
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var audio_latency: float = 0.0
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var audio_latency: float = 0.0
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func _draw():
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func _draw():
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set_text('FPS: %.0f\nAudio Latency: %.2fms'%[fps, audio_latency*1000])
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set_text('FPS: %.0f\nAudio Latency: %.2fms'%[fps, audio_latency*1000])
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var swipe_origin = Vector2(300, 540)
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draw_line(swipe_origin, swipe_origin+swipe_momentum, Color.red)
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# draw points
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# draw points
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for i in touch_points:
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for i in touch_points:
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@ -81,6 +92,9 @@ func _draw():
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var last_latency_check := 0.0
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var last_latency_check := 0.0
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func _process(delta):
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func _process(delta):
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swipe_momentum *= max(1.0 - 5.0*delta, 0)
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if swipe_momentum.length_squared() < 1.0:
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swipe_momentum = Vector2.ZERO
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last_latency_check += delta
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last_latency_check += delta
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fps = Engine.get_frames_per_second()
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fps = Engine.get_frames_per_second()
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if last_latency_check > 3.0:
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if last_latency_check > 3.0:
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@ -126,6 +140,7 @@ func _input(event):
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# As such, we'll need to do some fancy mapping for multiple inputs
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# As such, we'll need to do some fancy mapping for multiple inputs
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if (event is InputEventScreenDrag):
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if (event is InputEventScreenDrag):
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touch_points[event.index] = {pressed = true, position = event.position}
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touch_points[event.index] = {pressed = true, position = event.position}
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swipe_momentum = event.speed
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elif (event is InputEventScreenTouch):
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elif (event is InputEventScreenTouch):
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if event.pressed:
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if event.pressed:
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if not touch_points.has(event.index):
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if not touch_points.has(event.index):
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@ -12,20 +12,32 @@ var genres = {}
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enum ChartDifficulty {EASY, BASIC, ADV, EXPERT, MASTER}
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enum ChartDifficulty {EASY, BASIC, ADV, EXPERT, MASTER}
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enum MenuMode {SONG_SELECT, CHART_SELECT, OPTIONS, GAMEPLAY, SCORE_SCREEN}
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enum MenuMode {SONG_SELECT, CHART_SELECT, OPTIONS, GAMEPLAY, SCORE_SCREEN}
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var selected_genre: int = 0
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var selected_genre_vis: int = 0
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var selected_genre_delta: float = 0.0 # For floaty display scrolling
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var selected_song: int = 0
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var selected_song_vis: int = 0
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var selected_song_delta: float = 0.0 # For floaty display scrolling
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var selected_song_key: String = ''
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var selected_difficulty = ChartDifficulty.ADV
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var menu_mode = MenuMode.SONG_SELECT
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var menu_mode = MenuMode.SONG_SELECT
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var menu_mode_prev = MenuMode.SONG_SELECT
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var menu_mode_prev = MenuMode.SONG_SELECT
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var menu_mode_prev_fade_timer := 0.0
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var menu_mode_prev_fade_timer := 0.0
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var menu_mode_prev_fade_timer_duration := 0.25
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var menu_mode_prev_fade_timer_duration := 0.25
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var currently_playing := false
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var currently_playing := false
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var selected_genre: int = 0
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var selected_genre_vis: int = 0
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var selected_genre_delta: float = 0.0 # For floaty display scrolling
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var target_song_idx: int = 0 setget set_target_song_idx
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var target_song_delta: float = 0.0 # For floaty display scrolling
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var selected_song_idx: int setget , get_song_idx
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var selected_song_key: String setget , get_song_key
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var selected_difficulty = ChartDifficulty.ADV
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func set_target_song_idx(index: int):
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target_song_delta -= index - target_song_idx
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target_song_idx = index
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func get_song_idx() -> int:
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return int(round(self.target_song_idx + target_song_delta))
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func get_song_key() -> String:
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var songslist = genres[genres.keys()[selected_genre]]
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return songslist[self.target_song_idx % len(songslist)]
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var scorescreen_song_key := ''
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var scorescreen_song_key := ''
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var scorescreen_score_data := {}
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var scorescreen_score_data := {}
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var scorescreen_datetime := {}
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var scorescreen_datetime := {}
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@ -74,7 +86,7 @@ func save_score() -> int:
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print_debug('Error saving score file %s'%filename)
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print_debug('Error saving score file %s'%filename)
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return err
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return err
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func load_score(filename):
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func load_score(filename: String):
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var result = FileLoader.load_json('scores/%s'%filename)
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var result = FileLoader.load_json('scores/%s'%filename)
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if not (result is Dictionary):
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if not (result is Dictionary):
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print('An error occurred while trying to access the chosen score file: ', result)
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print('An error occurred while trying to access the chosen score file: ', result)
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@ -93,9 +105,8 @@ func load_score(filename):
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set_menu_mode(MenuMode.SCORE_SCREEN)
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set_menu_mode(MenuMode.SCORE_SCREEN)
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func load_preview():
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func load_preview():
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var songslist = genres[genres.keys()[selected_genre]]
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var tmp = self.selected_song_key
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var song_key = songslist[selected_song % len(songslist)]
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var data = Library.all_songs[tmp]
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var data = Library.all_songs[song_key]
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PVMusic.stop()
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PVMusic.stop()
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PVMusic.set_stream(FileLoader.load_ogg('songs/' + data.filepath.rstrip('/') + '/' + data.audio_filelist[0]))
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PVMusic.set_stream(FileLoader.load_ogg('songs/' + data.filepath.rstrip('/') + '/' + data.audio_filelist[0]))
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PVMusic.play(16*60.0/data.BPM)
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PVMusic.play(16*60.0/data.BPM)
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@ -106,17 +117,10 @@ func _ready():
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta):
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func _process(delta):
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var diff = selected_song - (selected_song_vis + selected_song_delta)
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target_song_delta -= ease_curve.interpolate(clamp(target_song_delta, -2, 2)*0.5) * 10 * delta
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selected_song_delta += ease_curve.interpolate(clamp(diff, -2, 2)*0.5) * 10 * delta
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# target_song_delta += $'../InputHandler'.swipe_momentum.x * 1
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if selected_song_delta > 0.5:
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if abs(target_song_delta) < 0.02: # Snap
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selected_song_delta -= 1.0
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target_song_delta = 0.0
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selected_song_vis += 1
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elif selected_song_delta < -0.5:
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selected_song_delta += 1.0
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selected_song_vis -= 1
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if abs(diff) < 0.02: # Snap
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selected_song_delta = 0.0
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selected_song_vis = selected_song
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var g_diff = selected_genre - (selected_genre_vis + selected_genre_delta)
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var g_diff = selected_genre - (selected_genre_vis + selected_genre_delta)
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selected_genre_delta += ease_curve.interpolate(clamp(g_diff, -1, 1)) * 10 * delta
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selected_genre_delta += ease_curve.interpolate(clamp(g_diff, -1, 1)) * 10 * delta
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@ -134,7 +138,7 @@ func _process(delta):
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update()
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update()
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if (menu_mode == MenuMode.GAMEPLAY) and (menu_mode_prev_fade_timer <= 0.0) and not NoteHandler.running:
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if (menu_mode == MenuMode.GAMEPLAY) and (menu_mode_prev_fade_timer <= 0.0) and not NoteHandler.running:
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var songslist = genres[genres.keys()[selected_genre]]
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var songslist = genres[genres.keys()[selected_genre]]
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var song_key = songslist[selected_song % len(songslist)]
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var song_key = songslist[self.target_song_idx % len(songslist)]
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NoteHandler.load_track(song_key, Library.Song.default_difficulty_keys[selected_difficulty])
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NoteHandler.load_track(song_key, Library.Song.default_difficulty_keys[selected_difficulty])
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NoteHandler.running = true
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NoteHandler.running = true
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@ -175,22 +179,24 @@ func _draw_song_select(center: Vector2) -> Array:
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var gy: float = center.y - 375 - size*selected_genre_delta
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var gy: float = center.y - 375 - size*selected_genre_delta
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var touchrects := []
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var touchrects := []
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var ssid = self.selected_song_idx
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var s_delta = target_song_delta-round(target_song_delta)
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for gi in [-2, -1, 0, 1, 2]:
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for gi in [-2, -1, 0, 1, 2]:
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var g = (selected_genre_vis + gi) % len(genres)
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var g = (selected_genre_vis + gi) % len(genres)
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var selected: bool = (gi == 0)
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var selected: bool = (gi == 0)
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var scales = sel_scales if selected else bg_scales
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var scales = sel_scales if selected else bg_scales
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var subsize = size * scales.value(abs(selected_song_delta))
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var subsize = size * scales.value(abs(s_delta))
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var gx = center.x - (subsize + spacer_x) * selected_song_delta
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var gx = center.x - (subsize + spacer_x) * s_delta
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var songslist = Library.genre_songs[g].keys()
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var songslist = Library.genre_songs[g].keys()
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var genre_str = '%s (%d)'%[genres.keys()[g], len(songslist)]
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var genre_str = '%s (%d)'%[genres.keys()[g], len(songslist)]
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draw_string_centered(GenreFont, Vector2(center.x, gy), genre_str, Color.aqua)
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draw_string_centered(GenreFont, Vector2(center.x, gy), genre_str, Color.aqua)
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var s = len(songslist)
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var s = len(songslist)
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var key = songslist[selected_song_vis % s]
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var key = songslist[self.selected_song_idx % s]
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var y = gy + spacer_y
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var y = gy + spacer_y
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var x = -subsize/2.0
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var x = -subsize/2.0
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var r = draw_songtile(key, Vector2(gx+x, y), subsize, selected)
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var r = draw_songtile(key, Vector2(gx+x, y), subsize, selected)
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touchrects.append({rect=r, song_idx=selected_song_vis, genre_idx=g})
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touchrects.append({rect=r, song_idx=self.selected_song_idx, genre_idx=g})
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var subsize_p = subsize
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var subsize_p = subsize
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var subsize_n = subsize
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var subsize_n = subsize
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@ -199,19 +205,19 @@ func _draw_song_select(center: Vector2) -> Array:
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for i in range(1, scales.len()):
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for i in range(1, scales.len()):
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x_p += subsize_p + spacer_x
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x_p += subsize_p + spacer_x
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x_n += subsize_n + spacer_x
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x_n += subsize_n + spacer_x
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subsize_p = size * scales.value(abs(i-selected_song_delta))
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subsize_p = size * scales.value(abs(i-s_delta))
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subsize_n = size * scales.value(abs(-i-selected_song_delta))
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subsize_n = size * scales.value(abs(-i-s_delta))
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r = draw_songtile(songslist[(selected_song_vis+i) % s], Vector2(gx+x_p, y), subsize_p)
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r = draw_songtile(songslist[(ssid+i) % s], Vector2(gx+x_p, y), subsize_p)
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touchrects.append({rect=r, song_idx=selected_song_vis+i, genre_idx=g})
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touchrects.append({rect=r, song_idx=ssid+i, genre_idx=g})
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r = draw_songtile(songslist[(selected_song_vis-i) % s], Vector2(gx-x_n - subsize_n, y), subsize_n)
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r = draw_songtile(songslist[(ssid-i) % s], Vector2(gx-x_n - subsize_n, y), subsize_n)
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touchrects.append({rect=r, song_idx=selected_song_vis-i, genre_idx=g})
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touchrects.append({rect=r, song_idx=ssid-i, genre_idx=g})
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gy += size*scales.value(0) + spacer_y + (title_spacer_y if selected else 0)
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gy += size*scales.value(0) + spacer_y + (title_spacer_y if selected else 0)
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return touchrects
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return touchrects
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func _draw_chart_select(center: Vector2) -> Array:
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func _draw_chart_select(center: Vector2) -> Array:
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# Select difficulty for chosen song
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# Select difficulty for chosen song
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var charts: Dictionary = Library.get_song_charts(selected_song_key)
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var charts: Dictionary = Library.get_song_charts(self.selected_song_key)
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var song_data = Library.all_songs[selected_song_key]
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var song_data = Library.all_songs[self.selected_song_key]
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var diffs = song_data.chart_difficulties
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var diffs = song_data.chart_difficulties
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var n = len(diffs)
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var n = len(diffs)
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var spacer_x = max(14, 70/n)
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var spacer_x = max(14, 70/n)
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var i_diff = Library.Song.difficulty_key_ids.get(diff, 0)
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var i_diff = Library.Song.difficulty_key_ids.get(diff, 0)
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var width = 8 if i_diff == selected_difficulty else 3
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var width = 8 if i_diff == selected_difficulty else 3
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var chart_exists: bool = (diff in charts)
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var chart_exists: bool = (diff in charts)
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var r = draw_songtile(selected_song_key, Vector2(x, center.y), size, false, i_diff, width, not chart_exists)
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var r = draw_songtile(self.selected_song_key, Vector2(x, center.y), size, false, i_diff, width, not chart_exists)
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touchrects.append({rect=r, chart_idx=i_diff, enabled=chart_exists})
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touchrects.append({rect=r, chart_idx=i_diff, enabled=chart_exists})
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x += size + spacer_x
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x += size + spacer_x
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draw_string_centered(TitleFont, Vector2(center.x, center.y+size+32), str(Library.all_songs[selected_song_key].title))
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draw_string_centered(TitleFont, Vector2(center.x, center.y+size+32), str(Library.all_songs[self.selected_song_key].title))
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draw_string_centered(TitleFont, Vector2(center.x-50, center.y+size+80), 'BPM:')
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draw_string_centered(TitleFont, Vector2(center.x-50, center.y+size+80), 'BPM:')
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draw_string_centered(TitleFont, Vector2(center.x+50, center.y+size+80), str(song_data.BPM))
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draw_string_centered(TitleFont, Vector2(center.x+50, center.y+size+80), str(song_data.BPM))
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@ -258,7 +264,7 @@ func _draw_score_screen(center: Vector2) -> Array:
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var songslist = genres[genres.keys()[selected_genre]]
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var songslist = genres[genres.keys()[selected_genre]]
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var song_key = scorescreen_song_key
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var song_key = scorescreen_song_key
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# var song_data = Library.all_songs[song_key]
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# var song_data = Library.all_songs[song_key]
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var chart: Array = Library.get_song_charts(selected_song_key)[Library.Song.default_difficulty_keys[selected_difficulty]]
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var chart: Array = Library.get_song_charts(song_key)[Library.Song.default_difficulty_keys[selected_difficulty]]
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var all_notes: Array = chart[1]
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var all_notes: Array = chart[1]
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var meta: Dictionary = chart[0]
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var meta: Dictionary = chart[0]
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@ -438,14 +444,14 @@ func set_menu_mode(mode):
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menu_mode_prev_fade_timer = menu_mode_prev_fade_timer_duration
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menu_mode_prev_fade_timer = menu_mode_prev_fade_timer_duration
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func touch_select_song(touchdict):
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func touch_select_song(touchdict):
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if (self.selected_genre == touchdict.genre_idx) and (self.selected_song_vis == touchdict.song_idx):
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if (self.selected_genre == touchdict.genre_idx) and (self.selected_song_idx == touchdict.song_idx):
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SFXPlayer.play(SFXPlayer.Type.NON_POSITIONAL, self, snd_interact, 0.0)
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SFXPlayer.play(SFXPlayer.Type.NON_POSITIONAL, self, snd_interact, 0.0)
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var songslist = genres[genres.keys()[selected_genre]]
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# var songslist = genres[genres.keys()[selected_genre]]
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selected_song_key = songslist[selected_song % len(songslist)]
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# selected_song_key = songslist[self.target_song_idx % len(songslist)]
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set_menu_mode(MenuMode.CHART_SELECT)
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set_menu_mode(MenuMode.CHART_SELECT)
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else:
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else:
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self.selected_genre = touchdict.genre_idx
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self.selected_genre = touchdict.genre_idx
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self.selected_song = touchdict.song_idx
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self.target_song_idx = touchdict.song_idx
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SFXPlayer.play(SFXPlayer.Type.NON_POSITIONAL, self, snd_interact, -4.5)
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SFXPlayer.play(SFXPlayer.Type.NON_POSITIONAL, self, snd_interact, -4.5)
|
||||||
load_preview()
|
load_preview()
|
||||||
|
|
||||||
|
@ -516,9 +522,9 @@ func _input(event):
|
||||||
match menu_mode:
|
match menu_mode:
|
||||||
MenuMode.SONG_SELECT:
|
MenuMode.SONG_SELECT:
|
||||||
if event.is_action_pressed('ui_right'): # Sadly can't use match with this input system
|
if event.is_action_pressed('ui_right'): # Sadly can't use match with this input system
|
||||||
selected_song += 1
|
self.target_song_idx += 1
|
||||||
elif event.is_action_pressed('ui_left'):
|
elif event.is_action_pressed('ui_left'):
|
||||||
selected_song -= 1
|
self.target_song_idx -= 1
|
||||||
elif event.is_action_pressed('ui_up'):
|
elif event.is_action_pressed('ui_up'):
|
||||||
selected_genre = posmod(selected_genre - 1, len(genres))
|
selected_genre = posmod(selected_genre - 1, len(genres))
|
||||||
elif event.is_action_pressed('ui_down'):
|
elif event.is_action_pressed('ui_down'):
|
||||||
|
@ -526,4 +532,4 @@ func _input(event):
|
||||||
elif event.is_action_pressed('ui_page_up'):
|
elif event.is_action_pressed('ui_page_up'):
|
||||||
selected_difficulty = int(max(0, selected_difficulty - 1))
|
selected_difficulty = int(max(0, selected_difficulty - 1))
|
||||||
elif event.is_action_pressed('ui_page_down'):
|
elif event.is_action_pressed('ui_page_down'):
|
||||||
selected_difficulty = int(min(4, selected_difficulty + 1))
|
selected_difficulty = int(min(6, selected_difficulty + 1))
|
||||||
|
|
Loading…
Reference in New Issue