Chart select: disable missing chart buttons and fix some related crashes

This commit is contained in:
Luke Hubmayer-Werner 2021-01-10 22:02:30 +10:30
parent c48b5dd43b
commit 91f0706297
1 changed files with 30 additions and 17 deletions

View File

@ -36,6 +36,7 @@ var GenreFont := preload('res://assets/MenuGenreFont.tres')
var DiffNumFont := preload('res://assets/MenuDiffNumberFont.tres') var DiffNumFont := preload('res://assets/MenuDiffNumberFont.tres')
var ScoreFont := preload('res://assets/MenuScoreFont.tres') var ScoreFont := preload('res://assets/MenuScoreFont.tres')
var snd_interact := preload('res://assets/softclap.wav') var snd_interact := preload('res://assets/softclap.wav')
var snd_error := preload('res://assets/miss.wav')
func scan_library(): func scan_library():
var results = FileLoader.scan_library() var results = FileLoader.scan_library()
@ -98,7 +99,7 @@ func _process(delta):
func draw_string_centered(font, position, string, color := GameTheme.COLOR_MENU_TEXT): func draw_string_centered(font, position, string, color := GameTheme.COLOR_MENU_TEXT):
draw_string(font, Vector2(position.x - font.get_string_size(string).x/2.0, position.y + font.get_ascent()), string, color) draw_string(font, Vector2(position.x - font.get_string_size(string).x/2.0, position.y + font.get_ascent()), string, color)
func draw_songtile(song_key, position, size, title_text:=false, difficulty=selected_difficulty, outline_px:=3): func draw_songtile(song_key, position, size, title_text:=false, difficulty=selected_difficulty, outline_px:=3, disabled:=false):
# Draws from top left-corner. Returns Rect2 of the image (not the outline). # Draws from top left-corner. Returns Rect2 of the image (not the outline).
# Draw difficulty-colored outline # Draw difficulty-colored outline
if typeof(difficulty) == TYPE_STRING: if typeof(difficulty) == TYPE_STRING:
@ -110,9 +111,11 @@ func draw_songtile(song_key, position, size, title_text:=false, difficulty=selec
var diff_color := GameTheme.COLOR_DIFFICULTY[difficulty*2] var diff_color := GameTheme.COLOR_DIFFICULTY[difficulty*2]
var rect := Rect2(position.x, position.y, size, size) var rect := Rect2(position.x, position.y, size, size)
draw_rect(Rect2(position.x - outline_px, position.y - outline_px, size + outline_px*2, size + outline_px*2), diff_color) draw_rect(Rect2(position.x - outline_px, position.y - outline_px, size + outline_px*2, size + outline_px*2), diff_color)
draw_texture_rect(Library.get_song_tile_texture(song_key), rect, false) draw_texture_rect(Library.get_song_tile_texture(song_key), rect, false, Color.white if not disabled else Color(0.5, 0.2, 0.1))
# Draw track difficulty rating # Draw track difficulty rating
draw_string_centered(DiffNumFont, Vector2(position.x+size-17, position.y+size-40), song_diffs.get(Library.Song.default_difficulty_keys[difficulty], '0'), diff_color) draw_string_centered(DiffNumFont, Vector2(position.x+size-17, position.y+size-40), song_diffs.get(Library.Song.default_difficulty_keys[difficulty], '0'), diff_color)
if disabled:
draw_string_centered(DiffNumFont, Vector2(position.x+size/2, position.y+size/2-16), 'No Chart!', diff_color)
if title_text: if title_text:
draw_string_centered(TitleFont, Vector2(position.x+size/2.0, position.y+size), Library.all_songs[song_key].title.n, diff_color.lightened(0.33)) draw_string_centered(TitleFont, Vector2(position.x+size/2.0, position.y+size), Library.all_songs[song_key].title.n, diff_color.lightened(0.33))
return rect return rect
@ -183,30 +186,37 @@ func _draw_chart_select(center: Vector2) -> Array:
var n = len(diffs) var n = len(diffs)
var spacer_x = max(14, 70/n) var spacer_x = max(14, 70/n)
var size = min(192, (1000-spacer_x*(n-1))/n) var size = min(192, (1000-spacer_x*(n-1))/n)
var touchrects = [{rect=Rect2(center.x-450.0, center.y+310.0, 900.0, 300.0), chart_idx=-1}] # invisible back button var rect_back = Rect2(center.x-300.0, center.y+550.0, 600.0, 140.0)
draw_rect(rect_back, Color.red)
draw_string_centered(TitleFont, rect_back.position+rect_back.size/2-Vector2(0,26), 'Back to song selection')
var touchrects = [{rect=rect_back, chart_idx=-1, enabled=true}] # invisible back button
var x = center.x - (size*n + spacer_x*(n-1))/2 var x = center.x - (size*n + spacer_x*(n-1))/2
for diff in diffs: for diff in diffs:
var i_diff = Library.Song.difficulty_key_ids.get(diff, 0) var i_diff = Library.Song.difficulty_key_ids.get(diff, 0)
var width = 8 if i_diff == selected_difficulty else 3 var width = 8 if i_diff == selected_difficulty else 3
var r = draw_songtile(selected_song_key, Vector2(x, center.y), size, false, i_diff, width) var chart_exists: bool = (diff in charts)
touchrects.append({rect=r, chart_idx=i_diff}) var r = draw_songtile(selected_song_key, Vector2(x, center.y), size, false, i_diff, width, not chart_exists)
touchrects.append({rect=r, chart_idx=i_diff, enabled=chart_exists})
x += size + spacer_x x += size + spacer_x
draw_string_centered(TitleFont, Vector2(center.x, center.y+size+32), Library.all_songs[selected_song_key].title.n) draw_string_centered(TitleFont, Vector2(center.x, center.y+size+32), Library.all_songs[selected_song_key].title.n)
draw_string_centered(TitleFont, Vector2(center.x-50, center.y+size+80), 'BPM:')
draw_string_centered(TitleFont, Vector2(center.x+50, center.y+size+80), str(song_data.BPM))
if len(charts) > 0:
var sel_chart: Array = charts.values()[min(selected_difficulty, len(charts)-1)] var sel_chart: Array = charts.values()[min(selected_difficulty, len(charts)-1)]
var all_notes: Array = sel_chart[1] var all_notes: Array = sel_chart[1]
var meta: Dictionary = sel_chart[0] var meta: Dictionary = sel_chart[0]
draw_string_centered(TitleFont, Vector2(center.x-50, center.y+size+80), 'BPM:')
draw_string_centered(TitleFont, Vector2(center.x+50, center.y+size+80), str(song_data.BPM))
var notestrs = ['Taps:', 'Holds:', 'Slides:'] var notestrs = ['Taps:', 'Holds:', 'Slides:']
var notetypes = [0, 1, 2] var notetypes = [0, 1, 2]
var note_counts = [meta.num_taps, meta.num_holds, meta.num_slides] var note_counts = [meta.num_taps, meta.num_holds, meta.num_slides]
for i in len(notestrs): for i in len(notestrs):
draw_string_centered(TitleFont, Vector2(center.x-50, center.y+size+148+i*50), notestrs[i]) draw_string_centered(TitleFont, Vector2(center.x-50, center.y+size+148+i*50), notestrs[i])
draw_string_centered(TitleFont, Vector2(center.x+50, center.y+size+148+i*50), str(note_counts[notetypes[i]])) draw_string_centered(TitleFont, Vector2(center.x+50, center.y+size+148+i*50), str(note_counts[notetypes[i]]))
else:
draw_string_centered(TitleFont, Vector2(center.x, center.y+size+148), 'No available charts!', Color.red)
return touchrects return touchrects
@ -404,8 +414,11 @@ func touch_select_song(touchdict):
func touch_select_chart(touchdict): func touch_select_chart(touchdict):
if touchdict.chart_idx == selected_difficulty: if touchdict.chart_idx == selected_difficulty:
if touchdict.enabled:
SFXPlayer.play(SFXPlayer.Type.NON_POSITIONAL, self, snd_interact, 0.0) SFXPlayer.play(SFXPlayer.Type.NON_POSITIONAL, self, snd_interact, 0.0)
set_menu_mode(MenuMode.GAMEPLAY) set_menu_mode(MenuMode.GAMEPLAY)
else:
SFXPlayer.play(SFXPlayer.Type.NON_POSITIONAL, self, snd_error, 0.0)
elif touchdict.chart_idx < 0: elif touchdict.chart_idx < 0:
SFXPlayer.play(SFXPlayer.Type.NON_POSITIONAL, self, snd_interact, -3.0, 0.7) SFXPlayer.play(SFXPlayer.Type.NON_POSITIONAL, self, snd_interact, -3.0, 0.7)
set_menu_mode(MenuMode.SONG_SELECT) set_menu_mode(MenuMode.SONG_SELECT)