Refactoring in preparation for Step stuff

This commit is contained in:
Luke Hubmayer-Werner 2021-11-27 22:20:37 +10:30
parent eba538dfc1
commit ab848312e2
12 changed files with 1227 additions and 609 deletions

190
formats/RGT.gd Normal file
View File

@ -0,0 +1,190 @@
extends Node
# RhythmGameText formats
# .rgts - simplified format cutting out redundant data, should be easy to write charts in
# .rgtx - a lossless representation of MM in-memory format
# .rgtm - a collection of rgts charts, with a [title] at the start of each one
enum Format{RGTS, RGTX, RGTM}
const EXTENSIONS = {
'rgts': Format.RGTS,
'rgtx': Format.RGTX,
'rgtm': Format.RGTM,
}
const NOTE_TYPES = {
't': Note.NOTE_TAP,
'h': Note.NOTE_HOLD,
's': Note.NOTE_STAR,
'e': Note.NOTE_SLIDE,
'b': Note.NOTE_TAP, # Break
'x': Note.NOTE_STAR # Break star
}
const SLIDE_TYPES = {
'0': null, # Seems to be used for stars without slides attached
'1': Note.SlideType.CHORD,
'2': Note.SlideType.ARC_ACW,
'3': Note.SlideType.ARC_CW,
'4': Note.SlideType.COMPLEX, # Orbit around center ACW on the way
'5': Note.SlideType.COMPLEX, # CW of above
'6': Note.SlideType.COMPLEX, # S zigzag through center
'7': Note.SlideType.COMPLEX, # Z zigzag through center
'8': Note.SlideType.COMPLEX, # V into center
'9': Note.SlideType.COMPLEX, # Go to center then orbit off to the side ACW
'a': Note.SlideType.COMPLEX, # CW of above
'b': Note.SlideType.COMPLEX, # V into column 2 places ACW
'c': Note.SlideType.COMPLEX, # V into column 2 places CW
'd': Note.SlideType.CHORD_TRIPLE, # Triple cone. Spreads out to the adjacent receptors of the target.
'e': Note.SlideType.CHORD, # Not used in any of our charts
'f': Note.SlideType.CHORD, # Not used in any of our charts
}
const SLIDE_IN_R := sin(PI/8) # Circle radius circumscribed by chords 0-3, 1-4, 2-5 etc.
static func load_file(filename: String):
var extension = filename.rsplit('.', false, 1)[1]
if not EXTENSIONS.has(extension):
return -1
var format = EXTENSIONS[extension]
var file := File.new()
var err := file.open(filename, File.READ)
if err != OK:
print(err)
return err
var length = file.get_len()
var chart_ids = []
var lines = [[]]
# This loop will segment the lines as if the file were RGTM
while (file.get_position() < (length-1)): # Could probably replace this with file.eof_reached()
var line : String = file.get_line()
if line.begins_with('['): # Split to a new list for each chart definition
chart_ids.append(line.lstrip('[').rstrip(']'))
lines.append([])
elif !line.empty():
lines[-1].push_back(line)
file.close()
print('Parsing chart: ', filename)
match format:
Format.RGTS:
var metadata_and_notes = parse_rgts(lines[0])
return metadata_and_notes
Format.RGTX:
var metadata_and_notes = parse_rgtx(lines[0])
return metadata_and_notes
Format.RGTM:
lines.pop_front() # Anything before the first [header] is meaningless
var charts = {}
for i in len(lines):
charts[chart_ids[i]] = parse_rgts(lines[i])
return charts
return format
static func parse_rgtx(lines: PoolStringArray):
return [] # To be implemented later
const beats_per_measure = 4.0 # TODO: Bit of an ugly hack, need to revisit this later
static func parse_rgts(lines: PoolStringArray):
var metadata := {}
var num_taps := 0
var num_holds := 0
var num_slides := 0
var notes := []
var slide_ids := {}
var slide_stars := {} # Multiple stars might link to one star. We only care about linking for the spin speed.
var last_star := []
for i in Rules.COLS:
last_star.append(null)
for line in lines:
if len(line) < 4: # shortest legal line would be like '1:1t'
continue
var s = line.split(':')
var time := float(s[0]) * beats_per_measure
var note_hits := []
var note_nonhits := []
for i in range(1, len(s)):
var n = s[i]
var column := int(n[0])
var ntype = n[1]
n = n.substr(2)
match ntype:
't', 'b': # tap
note_hits.append(Note.NoteTap.new(time, column, ntype=='b'))
num_taps += 1
'h': # hold
var duration = float(n) * beats_per_measure
note_hits.append(Note.NoteHold.new(time, column, duration))
num_holds += 1
's', 'x': # slide star
var star = Note.NoteStar.new(time, column, ntype=='z')
note_hits.append(star)
num_slides += 1
last_star[column] = star
if len(n) > 1: # Not all stars have proper slide info
var slide_type = n[0] # hex digit
var slide_id = int(n.substr(1))
if slide_id > 0:
slide_stars[slide_id] = star
var slide = Note.NoteSlide.new(time, column)
slide_ids[slide_id] = slide
note_nonhits.append(slide)
'e': # slide end
var slide_type = n[0] # numeric digit, left as str just in case
var slide_id = int(n.substr(1))
if slide_id in slide_ids: # Classic slide end
slide_ids[slide_id].time_release = time
if slide_id in slide_stars:
slide_stars[slide_id].duration = slide_ids[slide_id].duration # Should probably recalc in case start time is different but w/e
slide_ids[slide_id].column_release = column
slide_ids[slide_id].slide_type = SLIDE_TYPES[slide_type]
slide_ids[slide_id].update_slide_variables()
if SLIDE_TYPES[slide_type] == Note.SlideType.COMPLEX:
var col_hit = slide_ids[slide_id].column
var RUV = GameTheme.RADIAL_UNIT_VECTORS
var RCA = GameTheme.RADIAL_COL_ANGLES
slide_ids[slide_id].values.curve2d.add_point(RUV[col_hit]) # Start col
match slide_type:
'4': # Orbit ACW around center. Size of loop is roughly inscribed in chords of 0-3, 1-4, 2-5... NB: doesn't loop if directly opposite col
Note.curve2d_make_orbit(slide_ids[slide_id].values.curve2d, RCA[col_hit], RCA[column], true)
'5': # CW of above
Note.curve2d_make_orbit(slide_ids[slide_id].values.curve2d, RCA[col_hit], RCA[column], false)
'6': # S zigzag through center
slide_ids[slide_id].values.curve2d.add_point(RUV[posmod(col_hit-2, Rules.COLS)] * SLIDE_IN_R)
slide_ids[slide_id].values.curve2d.add_point(RUV[posmod(col_hit+2, Rules.COLS)] * SLIDE_IN_R)
'7': # Z zigzag through center
slide_ids[slide_id].values.curve2d.add_point(RUV[posmod(col_hit+2, Rules.COLS)] * SLIDE_IN_R)
slide_ids[slide_id].values.curve2d.add_point(RUV[posmod(col_hit-2, Rules.COLS)] * SLIDE_IN_R)
'8': # V into center
slide_ids[slide_id].values.curve2d.add_point(Vector2.ZERO)
'9': # Orbit off-center ACW
Note.curve2d_make_sideorbit(slide_ids[slide_id].values.curve2d, RCA[col_hit], RCA[column], true)
'a': # CW of above
Note.curve2d_make_sideorbit(slide_ids[slide_id].values.curve2d, RCA[col_hit], RCA[column], false)
'b': # V into column 2 places ACW
slide_ids[slide_id].values.curve2d.add_point(RUV[posmod(col_hit-2, Rules.COLS)])
'c': # V into column 2 places CW
slide_ids[slide_id].values.curve2d.add_point(RUV[posmod(col_hit+2, Rules.COLS)])
slide_ids[slide_id].values.curve2d.add_point(RUV[column]) # End col
else: # Naked slide start
if last_star[column] != null:
slide_stars[slide_id] = last_star[column]
else:
print_debug('Naked slide with no prior star in column!')
var note = Note.NoteSlide.new(time, column)
slide_ids[slide_id] = note
note_nonhits.append(note)
'_':
print_debug('Unknown note type: ', ntype)
if len(note_hits) > 1:
for note in note_hits: # Set multihit on each one
note.double_hit = true
notes += note_hits + note_nonhits
metadata['num_taps'] = num_taps
metadata['num_holds'] = num_holds
metadata['num_slides'] = num_slides
return [metadata, notes]

167
formats/SM.gd Normal file
View File

@ -0,0 +1,167 @@
extends Node
# Stepmania simfile
const NOTE_VALUES = {
'0': 'None',
'1': 'Tap',
'2': 'HoldStart',
'3': 'HoldRollEnd',
'4': 'RollStart',
'M': 'Mine',
# These three are less likely to show up anywhere, no need to implement
'K': 'Keysound',
'L': 'Lift',
'F': 'Fake',
}
const CHART_DIFFICULTIES = {
'Beginner': 0,
'Easy': 1,
'Medium': 2,
'Hard': 3,
'Challenge': 4,
'Edit': 5,
# Some will just write whatever for special difficulties, but we should at least color-code these standard ones
}
const TAG_TRANSLATIONS = {
'#TITLE': 'title',
'#SUBTITLE': 'subtitle',
'#ARTIST': 'artist',
'#TITLETRANSLIT': 'title_transliteration',
'#SUBTITLETRANSLIT': 'subtitle_transliteration',
'#ARTISTTRANSLIT': 'artist_transliteration',
'#GENRE': 'genre',
'#CREDIT': 'chart_author',
'#BANNER': 'image_banner',
'#BACKGROUND': 'image_background',
# '#LYRICSPATH': '',
'#CDTITLE': 'image_cd_title',
'#MUSIC': 'audio_filelist',
'#OFFSET': 'audio_offsets',
'#SAMPLESTART': 'audio_preview_times',
'#SAMPLELENGTH': 'audio_preview_times',
# '#SELECTABLE': '',
'#BPMS': 'bpm_values',
# '#STOPS': '',
# '#BGCHANGES': '',
# '#KEYSOUNDS': '',
}
static func load_chart(lines):
var metadata = {}
var notes = []
assert(lines[0].begins_with('#NOTES:'))
metadata['chart_type'] = lines[1].strip_edges().rstrip(':')
metadata['description'] = lines[2].strip_edges().rstrip(':')
metadata['difficulty_str'] = lines[3].strip_edges().rstrip(':')
metadata['numerical_meter'] = lines[4].strip_edges().rstrip(':')
metadata['groove_radar'] = lines[5].strip_edges().rstrip(':')
# Measures are separated by lines that start with a comma
# Each line has a state for each of the pads, e.g. '0000' for none pressed
# The lines become even subdivisions of the measure, so if there's 4 lines everything represents a 1/4 beat, if there's 8 lines everything represents a 1/8 beat etc.
# For this reason it's probably best to just have a float for beat-within-measure rather than integer beats.
var measures = [[]]
for i in range(6, len(lines)):
var line = lines[i].strip_edges()
if line.begins_with(','):
measures.append([])
elif line.begins_with(';'):
break
elif len(line) > 0:
measures[-1].append(line)
var ongoing_holds = {}
var num_notes := 0
var num_jumps := 0
var num_hands := 0
var num_holds := 0
var num_rolls := 0
var num_mines := 0
for measure in range(len(measures)):
var m_lines = measures[measure]
var m_length = len(m_lines) # Divide out all lines by this
for beat in m_length:
var line : String = m_lines[beat]
# Jump check at a line-level (check for multiple 1/2/4s)
var hits : int = line.count('1') + line.count('2') + line.count('4')
# Hand/quad check more complex as need to check hold/roll state as well
# TODO: are they exclusive? Does quad override hand override jump? SM5 doesn't have quads and has hands+jumps inclusive
var total_pressed : int = hits + len(ongoing_holds)
var jump : bool = hits >= 2
var hand : bool = total_pressed >= 3
# var quad : bool = total_pressed >= 4
num_notes += hits
num_jumps += int(jump)
num_hands += int(hand)
var time = measure + beat/float(m_length)
for col in len(line):
match line[col]:
'1':
notes.append(Note.NoteTap.new(time, col))
'2': # Hold
ongoing_holds[col] = len(notes)
notes.append(Note.NoteHold.new(time, col, 0.0))
num_holds += 1
'4': # Roll
ongoing_holds[col] = len(notes)
notes.append(Note.NoteRoll.new(time, col, 0.0))
num_rolls += 1
'3': # End Hold/Roll
assert(ongoing_holds.has(col))
notes[ongoing_holds[col]].set_time_release(time)
ongoing_holds.erase(col)
'M': # Mine
num_mines += 1
pass
metadata['num_notes'] = num_notes
metadata['num_taps'] = num_notes - num_jumps
metadata['num_jumps'] = num_jumps
metadata['num_hands'] = num_hands
metadata['num_holds'] = num_holds
metadata['num_rolls'] = num_rolls
metadata['num_mines'] = num_mines
metadata['notes'] = notes
return metadata
static func load_file(filename: String) -> Array:
# Output is [metadata, [[meta0, chart0], ..., [metaN, chartN]]]
# Technically, declarations end with a semicolon instead of a linebreak.
# This is a PITA to do correctly in GDScript and the files in our collection are well-behaved with linebreaks anyway, so we won't bother.
var file := File.new()
match file.open(filename, File.READ):
OK:
pass
var err:
print_debug('Error loading file: ', err)
return []
var length = file.get_len()
var lines = [[]] # First list will be header, then every subsequent one is a chart
while (file.get_position() < (length-1)): # Could probably replace this with file.eof_reached()
var line : String = file.get_line()
if line.begins_with('#NOTES'): # Split to a new list for each chart definition
lines.append([])
lines[-1].append(line)
file.close()
var metadata = {}
for line in lines[0]:
var tokens = line.rstrip(';').split(':')
if TAG_TRANSLATIONS.has(tokens[0]):
metadata[TAG_TRANSLATIONS[tokens[0]]] = tokens[1]
elif len(tokens) >= 2:
metadata[tokens[0]] = tokens[1]
var charts = []
for i in range(1, len(lines)):
charts.append(load_chart(lines[i]))
return [metadata, charts]

73
formats/SRT.gd Normal file
View File

@ -0,0 +1,73 @@
extends Node
# A legacy format that is relatively easily parsed. Radial game mode.
const TAP_DURATION := 0.062500
const ID_BREAK := 4
const ID_HOLD := 2
const ID_SLIDE_END := 128
const ID3_SLIDE_CHORD := 0 # Straight line
const ID3_SLIDE_ARC_CW := 1
const ID3_SLIDE_ARC_ACW := 2
static func load_file(filename):
var file = File.new()
var err = file.open(filename, File.READ)
if err != OK:
print(err)
return err
var metadata := {}
var num_taps := 0
var num_holds := 0
var num_slides := 0
var notes := []
var beats_per_measure := 4
var length = file.get_len()
var slide_ids = {}
while (file.get_position() < (length-2)):
var noteline = file.get_csv_line()
var time_hit := (float(noteline[0]) + (float(noteline[1]))) * beats_per_measure
var duration := float(noteline[2]) * beats_per_measure
var column := int(noteline[3])
var id := int(noteline[4])
var id2 := int(noteline[5])
var id3 := int(noteline[6])
match id:
ID_HOLD:
notes.push_back(Note.NoteHold.new(time_hit, column, duration))
num_holds += 1
ID_BREAK:
notes.push_back(Note.NoteTap.new(time_hit, column, true))
num_taps += 1
ID_SLIDE_END:
# id2 is slide ID
if id2 in slide_ids:
slide_ids[id2].column_release = column
slide_ids[id2].update_slide_variables()
_:
if id2 == 0:
notes.push_back(Note.NoteTap.new(time_hit, column))
num_taps += 1
else:
# id2 is slide ID, id3 is slide pattern
# In order to properly declare the slide, we need the paired endcap which may not be the next note
var slide_type = Note.SlideType.CHORD
match id3:
ID3_SLIDE_CHORD:
slide_type = Note.SlideType.CHORD
ID3_SLIDE_ARC_CW:
slide_type = Note.SlideType.ARC_CW
ID3_SLIDE_ARC_ACW:
slide_type = Note.SlideType.ARC_ACW
_:
print('Unknown slide type: ', id3)
var note = Note.NoteStar.new(time_hit, column)
num_slides += 1
note.duration = duration
notes.push_back(note)
var slide = Note.NoteSlide.new(time_hit, column, duration, -1, slide_type)
notes.push_back(slide)
slide_ids[id2] = slide
metadata['num_taps'] = num_taps
metadata['num_holds'] = num_holds
metadata['num_slides'] = num_slides
return [metadata, notes]

34
formats/Test.gd Normal file
View File

@ -0,0 +1,34 @@
extends Node
# In case things need to be tested without a library
static func stress_pattern():
var notes = []
for bar in range(8):
notes.push_back(Note.NoteHold.new(bar*4, bar%8, 1))
for i in range(1, 8):
notes.push_back(Note.NoteTap.new(bar*4 + (i/2.0), (bar + i)%8))
notes.push_back(Note.NoteTap.new(bar*4 + (7/2.0), (bar + 3)%8))
for bar in range(8, 16):
notes.push_back(Note.NoteHold.new(bar*4, bar%8, 2))
for i in range(1, 8):
notes.push_back(Note.NoteTap.new(bar*4 + (i/2.0), (bar + i)%8))
notes.push_back(Note.NoteTap.new(bar*4 + ((i+0.5)/2.0), (bar + i)%8))
notes.push_back(Note.make_slide(bar*4 + ((i+1)/2.0), 1, (bar + i)%8, 0))
for bar in range(16, 24):
notes.push_back(Note.NoteHold.new(bar*4, bar%8, 2))
notes.push_back(Note.NoteHold.new(bar*4, (bar+1)%8, 1))
for i in range(2, 8):
notes.push_back(Note.NoteTap.new(bar*4 + (i/2.0), (bar + i)%8))
notes.push_back(Note.NoteHold.new(bar*4 + ((i+1)/2.0), (bar + i)%8, 0.5))
for bar in range(24, 32):
notes.push_back(Note.NoteHold.new(bar*4, bar%8, 1))
for i in range(1, 32):
notes.push_back(Note.NoteTap.new(bar*4 + (i/8.0), (bar + i)%8))
if (i%2) > 0:
notes.push_back(Note.NoteTap.new(bar*4 + (i/8.0), (bar + i + 4)%8))
for bar in range(32, 48):
notes.push_back(Note.NoteHold.new(bar*4, bar%8, 1))
for i in range(1, 32):
notes.push_back(Note.NoteTap.new(bar*4 + (i/8.0), (bar + i)%8))
notes.push_back(Note.NoteTap.new(bar*4 + (i/8.0), (bar + i + 3)%8))
return notes

View File

@ -1,7 +1,7 @@
[gd_scene load_steps=6 format=2] [gd_scene load_steps=6 format=2]
[ext_resource path="res://scripts/ScoreText.gd" type="Script" id=1] [ext_resource path="res://scripts/ScoreText.gd" type="Script" id=1]
[ext_resource path="res://scripts/Menu.gd" type="Script" id=2] [ext_resource path="res://scripts/TouchMenu.gd" type="Script" id=2]
[ext_resource path="res://shaders/menu.tres" type="Material" id=3] [ext_resource path="res://shaders/menu.tres" type="Material" id=3]
[ext_resource path="res://shaders/scoretext.tres" type="Material" id=4] [ext_resource path="res://shaders/scoretext.tres" type="Material" id=4]

View File

@ -1,32 +1,16 @@
[gd_scene load_steps=20 format=2] [gd_scene load_steps=16 format=2]
[ext_resource path="res://scripts/NoteViewport.gd" type="Script" id=1] [ext_resource path="res://scripts/NoteViewport.gd" type="Script" id=1]
[ext_resource path="res://assets/text-4k.png" type="Texture" id=2] [ext_resource path="res://assets/text-4k.png" type="Texture" id=2]
[ext_resource path="res://scripts/NotePainter.gd" type="Script" id=3] [ext_resource path="res://scripts/NotePainter.gd" type="Script" id=3]
[ext_resource path="res://scripts/InputHandler.gd" type="Script" id=4] [ext_resource path="res://scripts/InputHandler.gd" type="Script" id=4]
[ext_resource path="res://scenes/StepMenu.tscn" type="PackedScene" id=5]
[ext_resource path="res://scripts/NoteHandler.gd" type="Script" id=6] [ext_resource path="res://scripts/NoteHandler.gd" type="Script" id=6]
[ext_resource path="res://assets/fonts/Sniglet-Regular.ttf" type="DynamicFontData" id=7] [ext_resource path="res://assets/fonts/Sniglet-Regular.ttf" type="DynamicFontData" id=7]
[ext_resource path="res://scripts/Receptors.gd" type="Script" id=8]
[ext_resource path="res://scripts/ScreenFilter.gd" type="Script" id=9] [ext_resource path="res://scripts/ScreenFilter.gd" type="Script" id=9]
[ext_resource path="res://scenes/Menu.tscn" type="PackedScene" id=10]
[ext_resource path="res://shaders/receptors.shader" type="Shader" id=11]
[ext_resource path="res://shaders/notemesh.shader" type="Shader" id=12] [ext_resource path="res://shaders/notemesh.shader" type="Shader" id=12]
[ext_resource path="res://shaders/notelines.shader" type="Shader" id=13] [ext_resource path="res://shaders/notelines.shader" type="Shader" id=13]
[sub_resource type="ShaderMaterial" id=1]
shader = ExtResource( 11 )
shader_param/num_receptors = 8
shader_param/receptor_offset = 0.392699
shader_param/line_color = Color( 0, 0, 1, 1 )
shader_param/dot_color = Color( 0, 0, 1, 1 )
shader_param/shadow_color = Color( 0, 0, 0, 0.57 )
shader_param/line_thickness = 0.00434783
shader_param/dot_radius = 0.026087
shader_param/shadow_thickness = 0.0173913
shader_param/px = 0.00108696
shader_param/px2 = 0.00217391
shader_param/alpha = 1.0
[sub_resource type="ShaderMaterial" id=2] [sub_resource type="ShaderMaterial" id=2]
shader = ExtResource( 12 ) shader = ExtResource( 12 )
shader_param/bps = null shader_param/bps = null
@ -75,22 +59,11 @@ func _on_NoteHandler_finished_song(song_key, score_data) -> void:
[sub_resource type="CanvasItemMaterial" id=6] [sub_resource type="CanvasItemMaterial" id=6]
blend_mode = 4 blend_mode = 4
[sub_resource type="Curve" id=7] [node name="StepGame" type="Control"]
min_value = -1.0
_data = [ Vector2( -1, -1 ), 0.0, 0.0, 0, 0, Vector2( 0, 0 ), 2.0, 2.0, 1, 1, Vector2( 1, 1 ), 0.0, 0.0, 0, 0 ]
[node name="StepGame" type="AspectRatioContainer"]
anchor_right = 1.0 anchor_right = 1.0
anchor_bottom = 1.0 anchor_bottom = 1.0
__meta__ = {
"_edit_use_anchors_": false
}
[node name="Square" type="Control" parent="."] [node name="video" type="TextureRect" parent="." groups=["VideoTexRects"]]
margin_right = 1080.0
margin_bottom = 1080.0
[node name="video" type="TextureRect" parent="Square" groups=["VideoTexRects"]]
anchor_right = 1.0 anchor_right = 1.0
anchor_bottom = 1.0 anchor_bottom = 1.0
grow_horizontal = 2 grow_horizontal = 2
@ -103,7 +76,7 @@ __meta__ = {
"_edit_use_anchors_": false "_edit_use_anchors_": false
} }
[node name="ScreenFilter" type="ColorRect" parent="Square"] [node name="ScreenFilter" type="ColorRect" parent="."]
anchor_right = 1.0 anchor_right = 1.0
anchor_bottom = 1.0 anchor_bottom = 1.0
color = Color( 0, 0, 0, 1 ) color = Color( 0, 0, 0, 1 )
@ -112,16 +85,21 @@ __meta__ = {
"_edit_use_anchors_": false "_edit_use_anchors_": false
} }
[node name="Receptors" type="Control" parent="Square"] [node name="Receptors" type="Control" parent="."]
material = SubResource( 1 )
anchor_right = 1.0 anchor_right = 1.0
anchor_bottom = 1.0 anchor_bottom = 1.0
script = ExtResource( 8 )
__meta__ = { __meta__ = {
"_edit_use_anchors_": false "_edit_use_anchors_": false
} }
[node name="NoteHandler" type="Control" parent="Square"] [node name="TextureRect" type="TextureRect" parent="Receptors"]
margin_right = 1080.0
margin_bottom = 1080.0
__meta__ = {
"_edit_use_anchors_": false
}
[node name="NoteHandler" type="Control" parent="."]
anchor_right = 1.0 anchor_right = 1.0
anchor_bottom = 1.0 anchor_bottom = 1.0
script = ExtResource( 6 ) script = ExtResource( 6 )
@ -129,28 +107,28 @@ __meta__ = {
"_edit_use_anchors_": false "_edit_use_anchors_": false
} }
[node name="Viewport" type="Viewport" parent="Square/NoteHandler"] [node name="Viewport" type="Viewport" parent="NoteHandler"]
size = Vector2( 1080, 1080 ) size = Vector2( 1080, 1080 )
transparent_bg = true transparent_bg = true
usage = 1 usage = 1
render_target_v_flip = true render_target_v_flip = true
script = ExtResource( 1 ) script = ExtResource( 1 )
[node name="Center" type="Node2D" parent="Square/NoteHandler/Viewport"] [node name="Center" type="Node2D" parent="NoteHandler/Viewport"]
position = Vector2( 540, 540 ) position = Vector2( 540, 540 )
[node name="SlideTrailHandler" type="Node2D" parent="Square/NoteHandler/Viewport/Center"] [node name="SlideTrailHandler" type="Node2D" parent="NoteHandler/Viewport/Center"]
[node name="JudgeText" type="MeshInstance2D" parent="Square/NoteHandler/Viewport/Center"] [node name="JudgeText" type="MeshInstance2D" parent="NoteHandler/Viewport/Center"]
texture = ExtResource( 2 ) texture = ExtResource( 2 )
[node name="meshinstance" type="MeshInstance2D" parent="Square/NoteHandler/Viewport/Center"] [node name="meshinstance" type="MeshInstance2D" parent="NoteHandler/Viewport/Center"]
material = SubResource( 2 ) material = SubResource( 2 )
[node name="notelines" type="MeshInstance2D" parent="Square/NoteHandler/Viewport/Center"] [node name="notelines" type="MeshInstance2D" parent="NoteHandler/Viewport/Center"]
material = SubResource( 3 ) material = SubResource( 3 )
[node name="lbl_combo" type="Label" parent="Square/NoteHandler"] [node name="lbl_combo" type="Label" parent="NoteHandler"]
visible = false visible = false
anchor_left = 0.5 anchor_left = 0.5
anchor_top = 0.5 anchor_top = 0.5
@ -171,7 +149,7 @@ __meta__ = {
"_edit_use_anchors_": false "_edit_use_anchors_": false
} }
[node name="Painter" type="Control" parent="Square"] [node name="Painter" type="Control" parent="NoteHandler"]
material = SubResource( 6 ) material = SubResource( 6 )
anchor_right = 1.0 anchor_right = 1.0
anchor_bottom = 1.0 anchor_bottom = 1.0
@ -179,13 +157,11 @@ script = ExtResource( 3 )
__meta__ = { __meta__ = {
"_edit_use_anchors_": false "_edit_use_anchors_": false
} }
ViewportPath = NodePath("../Viewport")
[node name="Menu" parent="Square" instance=ExtResource( 10 )] [node name="StepMenu" parent="." instance=ExtResource( 5 )]
NoteHandlerPath = NodePath("../NoteHandler")
ReceptorsPath = NodePath("../Receptors")
ease_curve = SubResource( 7 )
[node name="InputHandler" type="Control" parent="Square"] [node name="InputHandler" type="Control" parent="."]
anchor_right = 1.0 anchor_right = 1.0
anchor_bottom = 1.0 anchor_bottom = 1.0
script = ExtResource( 4 ) script = ExtResource( 4 )
@ -193,7 +169,7 @@ __meta__ = {
"_edit_use_anchors_": false "_edit_use_anchors_": false
} }
[connection signal="combo_changed" from="Square/NoteHandler" to="Square/NoteHandler/lbl_combo" method="_on_NoteHandler_combo_changed"] [connection signal="combo_changed" from="NoteHandler" to="NoteHandler/lbl_combo" method="_on_NoteHandler_combo_changed"]
[connection signal="finished_song" from="Square/NoteHandler" to="Square/NoteHandler/lbl_combo" method="_on_NoteHandler_finished_song"] [connection signal="finished_song" from="NoteHandler" to="NoteHandler/lbl_combo" method="_on_NoteHandler_finished_song"]
[connection signal="column_pressed" from="Square/InputHandler" to="Square/NoteHandler" method="_on_InputHandler_column_pressed"] [connection signal="column_pressed" from="InputHandler" to="NoteHandler" method="_on_InputHandler_column_pressed"]
[connection signal="column_released" from="Square/InputHandler" to="Square/NoteHandler" method="_on_InputHandler_column_released"] [connection signal="column_released" from="InputHandler" to="NoteHandler" method="_on_InputHandler_column_released"]

28
scenes/StepMenu.tscn Normal file
View File

@ -0,0 +1,28 @@
[gd_scene load_steps=6 format=2]
[ext_resource path="res://scripts/ScoreText.gd" type="Script" id=1]
[ext_resource path="res://scripts/StepMenu.gd" type="Script" id=2]
[ext_resource path="res://shaders/menu.tres" type="Material" id=3]
[ext_resource path="res://shaders/scoretext.tres" type="Material" id=4]
[sub_resource type="Curve" id=1]
min_value = -1.0
_data = [ Vector2( -1, -1 ), 0.0, 0.0, 0, 0, Vector2( 0, 0 ), 2.0, 2.0, 1, 1, Vector2( 1, 1 ), 0.0, 0.0, 0, 0 ]
[node name="StepMenu" type="Control"]
material = ExtResource( 3 )
anchor_right = 1.0
anchor_bottom = 1.0
rect_clip_content = true
script = ExtResource( 2 )
__meta__ = {
"_edit_use_anchors_": false
}
ease_curve = SubResource( 1 )
[node name="ScoreText" type="Node2D" parent="."]
material = ExtResource( 4 )
script = ExtResource( 1 )
[node name="PVMusic" type="AudioStreamPlayer" parent="."]
bus = "Preview"

76
scripts/FileHelpers.gd Normal file
View File

@ -0,0 +1,76 @@
# Static functions mostly for FileLoader to make use of because of deficiancies in load()
extends Node
const ERROR_CODES := [
'OK', 'FAILED', 'ERR_UNAVAILABLE', 'ERR_UNCONFIGURED', 'ERR_UNAUTHORIZED', 'ERR_PARAMETER_RANGE_ERROR',
'ERR_OUT_OF_MEMORY', 'ERR_FILE_NOT_FOUND', 'ERR_FILE_BAD_DRIVE', 'ERR_FILE_BAD_PATH','ERR_FILE_NO_PERMISSION',
'ERR_FILE_ALREADY_IN_USE', 'ERR_FILE_CANT_OPEN', 'ERR_FILE_CANT_WRITE', 'ERR_FILE_CANT_READ', 'ERR_FILE_UNRECOGNIZED',
'ERR_FILE_CORRUPT', 'ERR_FILE_MISSING_DEPENDENCIES', 'ERR_FILE_EOF', 'ERR_CANT_OPEN', 'ERR_CANT_CREATE', 'ERR_QUERY_FAILED',
'ERR_ALREADY_IN_USE', 'ERR_LOCKED', 'ERR_TIMEOUT', 'ERR_CANT_CONNECT', 'ERR_CANT_RESOLVE', 'ERR_CONNECTION_ERROR',
'ERR_CANT_ACQUIRE_RESOURCE', 'ERR_CANT_FORK', 'ERR_INVALID_DATA', 'ERR_INVALID_PARAMETER', 'ERR_ALREADY_EXISTS',
'ERR_DOES_NOT_EXIST', 'ERR_DATABASE_CANT_READ', 'ERR_DATABASE_CANT_WRITE', 'ERR_COMPILATION_FAILED', 'ERR_METHOD_NOT_FOUND',
'ERR_LINK_FAILED', 'ERR_SCRIPT_FAILED', 'ERR_CYCLIC_LINK', 'ERR_INVALID_DECLARATION', 'ERR_DUPLICATE_SYMBOL',
'ERR_PARSE_ERROR', 'ERR_BUSY', 'ERR_SKIP', 'ERR_HELP', 'ERR_BUG'
]
static func load_image(filename: String) -> ImageTexture:
var tex := ImageTexture.new()
var img := Image.new()
img.load(filename)
tex.create_from_image(img)
return tex
static func load_ogg(filename: String) -> AudioStreamOGGVorbis:
# Loads the ogg file with that exact filename
var audiostream = AudioStreamOGGVorbis.new()
var oggfile = File.new()
oggfile.open(filename, File.READ)
audiostream.set_data(oggfile.get_buffer(oggfile.get_len()))
oggfile.close()
return audiostream
static func load_video(filename: String):
return load(filename)
# This may need reenabling for some platforms:
#var videostream = VideoStreamGDNative.new()
#videostream.set_file(filename)
#return videostream
static func directory_list(directory: String, hidden: bool, sort:=true) -> Dictionary:
# Sadly there's no filelist sugar so we make our own
var output = {folders=[], files=[], err=OK}
var dir = Directory.new()
output.err = dir.open(directory)
if output.err != OK:
print_debug('Failed to open directory: ' + directory + '(Error code '+output.err+')')
return output
output.err = dir.list_dir_begin(true, !hidden)
if output.err != OK:
print_debug('Failed to begin listing directory: ' + directory + '(Error code '+output.err+')')
return output
var item = dir.get_next()
while (item != ''):
if dir.current_is_dir():
output['folders'].append(item)
else:
output['files'].append(item)
item = dir.get_next()
dir.list_dir_end()
if sort:
output.folders.sort()
output.files.sort()
# Maybe convert the Arrays to PoolStringArrays?
return output
static func init_directory(directory: String):
var dir = Directory.new()
var err = dir.make_dir_recursive(directory)
if err != OK:
print('An error occurred while trying to create the directory: ', directory, err, ERROR_CODES[err])
return err

View File

@ -1,6 +1,7 @@
extends Control extends Control
onready var Viewport := get_node(@'../NoteHandler/Viewport') export var ViewportPath := @'../NoteHandler/Viewport'
onready var Viewport := get_node(ViewportPath)
func _draw(): func _draw():
draw_texture_rect(Viewport.get_texture(), Rect2(Vector2.ZERO, rect_size), false) draw_texture_rect(Viewport.get_texture(), Rect2(Vector2.ZERO, rect_size), false)

585
scripts/StepMenu.gd Normal file
View File

@ -0,0 +1,585 @@
#tool
extends Control
export var NoteHandlerPath := @'../NoteHandler'
export var ReceptorsPath := @'../Receptors'
onready var NoteHandler := get_node(NoteHandlerPath)
onready var Receptors := get_node(ReceptorsPath)
onready var ScoreText := $ScoreText
onready var PVMusic := SoundPlayer.music_player_pv
var f_scale := 1.0 setget set_f_scale
func set_f_scale(value: float) -> void:
f_scale = value
TitleFont.size = int(round(32*f_scale))
TitleFont.outline_size = int(max(round(2*f_scale), 1))
GenreFont.size = int(round(48*f_scale))
GenreFont.outline_size = int(max(round(2*f_scale), 1))
DiffNumFont.size = int(round(36*f_scale))
DiffNumFont.outline_size = int(max(round(1*f_scale), 1))
ScoreText.set_f_scale(f_scale)
func update_scale() -> void:
self.f_scale = min(rect_size.x/1080, rect_size.y/1080)
var genres = {}
enum ChartDifficulty {EASY, BASIC, ADV, EXPERT, MASTER}
enum MenuMode {SONG_SELECT, CHART_SELECT, OPTIONS, GAMEPLAY, SCORE_SCREEN}
var menu_mode = MenuMode.SONG_SELECT
var menu_mode_prev = MenuMode.SONG_SELECT
var menu_mode_prev_fade_timer := 0.0
var menu_mode_prev_fade_timer_duration := 0.25
var currently_playing := false
var selected_genre: int = 0
var selected_genre_vis: int = 0
var selected_genre_delta: float = 0.0 # For floaty display scrolling
var target_song_idx: float = 0.0 setget set_target_song_idx
var target_song_delta: float = 0.0 # For floaty display scrolling
var selected_song_idx: int setget , get_song_idx
var selected_song_key: String setget , get_song_key
var selected_difficulty = ChartDifficulty.ADV
func set_target_song_idx(index):
target_song_delta -= index - target_song_idx
target_song_idx = index
func get_song_idx() -> int:
return int(round(self.target_song_idx + target_song_delta))
func get_song_key() -> String:
var songslist = genres[genres.keys()[selected_genre]]
return songslist[int(round(self.target_song_idx)) % len(songslist)]
var scorescreen_song_key := ''
var scorescreen_score_data := {}
var scorescreen_datetime := {}
var scorescreen_saved := false
var touch_rects = []
var TitleFont: DynamicFont = preload('res://assets/MenuTitleFont.tres').duplicate()
var GenreFont: DynamicFont = preload('res://assets/MenuGenreFont.tres').duplicate()
var DiffNumFont: DynamicFont = preload('res://assets/MenuDiffNumberFont.tres').duplicate()
var ScoreFont: DynamicFont = preload('res://assets/MenuScoreFont.tres').duplicate()
var snd_interact := preload('res://assets/softclap.wav')
var snd_error := preload('res://assets/miss.wav')
export var ease_curve: Curve
class lerp_array extends Resource:
var array
func _init(array: Array):
self.array = array
func value(index: float):
# Only >= 0 for now, but should be fine since it's an arraylike anyway
var i := min(int(floor(index)), len(array)-2) # Somewhat hacky - if we pass len(array)-1 as index, it will return lerp(a[-2], a[-1], 1) == a[-1]
var f := min(index - i, 1.0)
return lerp(array[i], array[i+1], f)
func len():
return len(array)
func get_rect_center(rect: Rect2) -> Vector2:
return rect.position + rect.size*0.5
func scan_library():
var results = FileLoader.scan_library()
genres = results.genres
func save_score() -> int:
var data = {'score_data': scorescreen_score_data, 'song_key': scorescreen_song_key}
var dt = scorescreen_datetime
var filename = 'scores/%04d%02d%02dT%02d%02d%02d.json'%[dt.year, dt.month, dt.day, dt.hour, dt.minute, dt.second]
match FileLoader.save_json(filename, data):
OK:
scorescreen_saved = true
return OK
var err:
print_debug('Error saving score file %s'%filename)
return err
func load_score(filename: String):
var result = FileLoader.load_json('scores/%s'%filename)
if not (result is Dictionary):
print('An error occurred while trying to access the chosen score file: ', result)
return result
var data = {}
for key in result.score_data:
var value = {}
for k2 in result.score_data[key]:
if k2 != 'MISS':
k2 = int(k2) # Could use something more robust later
value[k2] = result.score_data[key][k2]
data[int(key)] = value
scorescreen_score_data = data
scorescreen_song_key = result.song_key
scorescreen_saved = true
set_menu_mode(MenuMode.SCORE_SCREEN)
func load_preview():
var tmp = self.selected_song_key
var data = Library.all_songs[tmp]
PVMusic.stop()
PVMusic.set_stream(FileLoader.load_ogg('songs/' + data.filepath.rstrip('/') + '/' + data.audio_filelist[0]))
PVMusic.play(16*60.0/data.BPM)
func _ready():
scan_library()
connect('item_rect_changed', self, 'update_scale')
NoteHandler.connect('finished_song', self, 'finished_song')
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta):
target_song_delta -= ease_curve.interpolate(clamp(target_song_delta, -2, 2)*0.5) * 10 * delta
if abs(target_song_delta) < 0.02: # Snap
target_song_delta = 0.0
var g_diff = selected_genre - (selected_genre_vis + selected_genre_delta)
selected_genre_delta += ease_curve.interpolate(clamp(g_diff, -1, 1)) * 10 * delta
if selected_genre_delta > 0.5:
selected_genre_delta -= 1.0
selected_genre_vis += 1
elif selected_genre_delta < -0.5:
selected_genre_delta += 1.0
selected_genre_vis -= 1
if abs(g_diff) < 0.02: # Snap
selected_genre_delta = 0.0
selected_genre_vis = selected_genre
menu_mode_prev_fade_timer = max(0.0, menu_mode_prev_fade_timer - delta)
update()
if (menu_mode == MenuMode.GAMEPLAY) and (menu_mode_prev_fade_timer <= 0.0) and not NoteHandler.running:
NoteHandler.load_track(self.selected_song_key, Library.Song.default_difficulty_keys[selected_difficulty])
NoteHandler.running = true
func draw_string_centered(font: Font, position: Vector2, string: String, color := GameTheme.COLOR_MENU_TEXT, vcenter := false) -> Vector2:
# Draws horizontally centered from the baseline. Can vcenter via ascent but not perfectly reliable.
# Returns size of the string.
var ss := font.get_string_size(string)
var v := -(font.get_descent() - font.get_height()*0.475) if vcenter else 0.0 # This VCentering is a little fudgey but works for our current fonts
draw_string(font, Vector2(position.x - ss.x*0.5, position.y + v).round(), string, color)
return ss
func draw_string_ralign(font: Font, position: Vector2, string: String, color := GameTheme.COLOR_MENU_TEXT, vcenter := false) -> Vector2:
# Draws from the bottom-right. Can vcenter via ascent but not perfectly reliable.
# Returns size of the string.
var ss := font.get_string_size(string)
var ascent := font.get_ascent() if vcenter else 0.0
draw_string(font, Vector2(position.x - ss.x, position.y + ascent*0.5).round(), string, color)
return ss
func draw_songtile(song_key, position, size, title_text:=false, difficulty=selected_difficulty, outline_px:=3.0, disabled:=false):
# Draws from top left-corner. Returns Rect2 of the image (not the outline).
# Draw difficulty-colored outline
if typeof(difficulty) == TYPE_STRING:
difficulty = Library.Song.difficulty_key_ids.get(difficulty, 0)
outline_px *= f_scale
var song_diffs = Library.all_songs[song_key]['chart_difficulties']
if not (Library.Song.default_difficulty_keys[difficulty] in song_diffs):
difficulty = Library.Song.difficulty_key_ids.get(song_diffs.keys()[-1], 0)
var diff_color := GameTheme.COLOR_DIFFICULTY[difficulty*2]
var rect := Rect2(position.x, position.y, size, size)
draw_rect(Rect2(position.x - outline_px, position.y - outline_px, size + outline_px*2, size + outline_px*2), diff_color)
draw_texture_rect(Library.get_song_tile_texture(song_key), rect, false, Color.white if not disabled else Color(0.5, 0.2, 0.1))
# Draw track difficulty rating
draw_string_ralign(DiffNumFont, position+Vector2(size-2*f_scale, size-5*f_scale), song_diffs.get(Library.Song.default_difficulty_keys[difficulty], '0'), diff_color)
if disabled:
draw_string_centered(DiffNumFont, position+Vector2(size/2, size/2), 'No Chart!', diff_color, true)
if title_text:
draw_string_centered(TitleFont, position+Vector2(size/2.0, size+40*f_scale), str(Library.all_songs[song_key].title), diff_color.lightened(0.33))
return rect
func diff_f2str(difficulty: float): # Convert .5 to +
return str(int(floor(difficulty))) + ('+' if fmod(difficulty, 1.0)>0.4 else '')
var sel_scales := lerp_array.new([1.0, 0.8, 0.64, 0.5, 0.4, 0.4, 0.4, 0.4, 0.4])
var bg_scales := lerp_array.new([0.64, 0.64, 0.64, 0.5, 0.4, 0.4, 0.4, 0.4, 0.4])
func _draw_song_select(center: Vector2) -> Array:
var size = 200 * f_scale
var spacer_x = 12 * f_scale
var spacer_y = 64 * f_scale
var title_spacer_y = 48 * f_scale
var gy: float = center.y - 500 * f_scale - size*selected_genre_delta
var touchrects := []
if len(genres) <= 0:
draw_string_centered(GenreFont, Vector2(center.x, center.y-440*f_scale), 'No Songs in Library!', Color.aqua)
draw_string_centered(DiffNumFont, Vector2(center.x, center.y-390*f_scale), FileLoader.userroot, Color.lightgreen)
return touchrects
var ssid = self.selected_song_idx
var s_delta = target_song_delta-round(target_song_delta)
for gi in [-2, -1, 0, 1, 2]:
var g = (selected_genre_vis + gi) % len(genres)
var selected: bool = (gi == 0)
var scales = sel_scales if selected else bg_scales
var subsize = size * scales.value(abs(s_delta))
var gx = center.x - (subsize + spacer_x) * s_delta
var songslist = Library.genre_songs[g].keys()
var genre_str = '%s (%d songs)'%[genres.keys()[g], len(songslist)]
draw_string_centered(GenreFont, Vector2(center.x, gy), genre_str, Color.lightblue)
var s = len(songslist)
var key = songslist[self.selected_song_idx % s]
var y = gy + 16*f_scale
var x = -subsize/2.0
var r = draw_songtile(key, Vector2(gx+x, y), subsize, selected)
touchrects.append({rect=r, song_idx=self.selected_song_idx, genre_idx=g})
var subsize_p = subsize
var subsize_n = subsize
var x_p = x
var x_n = x
for i in range(1, scales.len()):
x_p += subsize_p + spacer_x
x_n += subsize_n + spacer_x
subsize_p = size * scales.value(abs(i-s_delta))
subsize_n = size * scales.value(abs(-i-s_delta))
r = draw_songtile(songslist[(ssid+i) % s], Vector2(gx+x_p, y), subsize_p)
touchrects.append({rect=r, song_idx=ssid+i, genre_idx=g})
r = draw_songtile(songslist[(ssid-i) % s], Vector2(gx-x_n - subsize_n, y), subsize_n)
touchrects.append({rect=r, song_idx=ssid-i, genre_idx=g})
gy += size*scales.value(0) + spacer_y + (title_spacer_y if selected else 0)
var b = 1080 * f_scale
var v1 = -590 * f_scale
var v2 = -230 * f_scale
var v4 = -v2
var v3 = -v1
var ps = PoolVector2Array([center+Vector2(-b, v1), center+Vector2(b, v1), center+Vector2(b, v2), center+Vector2(-b, v2)])
var ps2 = PoolVector2Array([center+Vector2(-b, v3), center+Vector2(b, v3), center+Vector2(b, v4), center+Vector2(-b, v4)])
var cs = PoolColorArray([Color(0,0,0.1,1.25), Color(0,0,0.1,1.25), Color(0,0,0,0), Color(0,0,0,0)])
draw_polygon(ps, cs)
draw_polygon(ps2, cs)
draw_string_centered(GenreFont, Vector2(center.x, center.y-440*f_scale), 'Select Song', Color.aqua)
draw_string_centered(DiffNumFont, Vector2(center.x, center.y-390*f_scale), 'Tap to scroll, tap focused to select', Color.lightgreen)
return touchrects
func _draw_chart_select(center: Vector2) -> Array:
# Select difficulty for chosen song
var charts: Dictionary = Library.get_song_charts(self.selected_song_key)
var song_data = Library.all_songs[self.selected_song_key]
var diffs = song_data.chart_difficulties
var n = len(diffs)
var spacer_x = max(14, 70/n) * f_scale
var size = min(192, (1000-spacer_x*(n-1))/n) * f_scale
var rect_back = Rect2(center + Vector2(-300.0, 390.0)*f_scale, Vector2(600.0, 140.0)*f_scale)
draw_rect(rect_back, Color.red)
draw_string_centered(TitleFont, get_rect_center(rect_back), 'Back to song selection', Color.white, true)
draw_string_centered(GenreFont, center+Vector2(0, -360*f_scale), 'Select Difficulty', Color.aqua)
draw_string_centered(DiffNumFont, center+Vector2(0, -300*f_scale), 'Tap to show stats, tap focused to play', Color.lightgreen)
var touchrects = [{rect=rect_back, chart_idx=-1, enabled=true}] # invisible back button
var x = center.x - (size*n + spacer_x*(n-1))/2
for diff in diffs:
var i_diff = Library.Song.difficulty_key_ids.get(diff, 0)
var width = 8 if i_diff == selected_difficulty else 3
var chart_exists: bool = (diff in charts)
var r = draw_songtile(self.selected_song_key, Vector2(x, center.y-160*f_scale), size, false, i_diff, width, not chart_exists)
touchrects.append({rect=r, chart_idx=i_diff, enabled=chart_exists})
x += size + spacer_x
draw_string_centered(TitleFont, center+Vector2(0, size-116*f_scale), str(Library.all_songs[self.selected_song_key].title))
draw_string_centered(TitleFont, center+Vector2(-50*f_scale, size-64*f_scale), 'BPM:')
draw_string_centered(TitleFont, center+Vector2(+50*f_scale, size-64*f_scale), str(song_data.BPM))
if len(charts) > 0:
var sel_chart: Array = charts.values()[min(selected_difficulty, len(charts)-1)]
var all_notes: Array = sel_chart[1]
var meta: Dictionary = sel_chart[0]
var notestrs = ['Taps:', 'Holds:', 'Slides:']
var notetypes = [0, 1, 2]
var note_counts = [meta.num_taps, meta.num_holds, meta.num_slides]
for i in len(notestrs):
draw_string_centered(TitleFont, center+Vector2(-50*f_scale, size+(12+i*50)*f_scale), notestrs[i])
draw_string_centered(TitleFont, center+Vector2(+50*f_scale, size+(12+i*50)*f_scale), str(note_counts[notetypes[i]]))
else:
draw_string_centered(TitleFont, center+Vector2(0, size-12*f_scale), 'No available charts!', Color.red)
return touchrects
func _draw_score_screen(center: Vector2) -> Array:
var size = 192 * f_scale
var spacer_x = 12 * f_scale
var touchrects = []
var songslist = genres[genres.keys()[selected_genre]]
var song_key = scorescreen_song_key
# var song_data = Library.all_songs[song_key]
var chart: Array = Library.get_song_charts(song_key)[Library.Song.default_difficulty_keys[selected_difficulty]]
var all_notes: Array = chart[1]
var meta: Dictionary = chart[0]
var x = center.x
var y = -160*f_scale
var x_score = 110
var y_score = -380
var x2 = -360*f_scale
var x_spacing = 124*f_scale
var y_spacing = 42*f_scale
var y2 = y + y_spacing*1.5
var y3 = y2 + y_spacing
var tex_judgement_text = GameTheme.tex_judgement_text
var judgement_text_scale = 0.667
var judgement_text_size = Vector2(256, 64) * judgement_text_scale
draw_songtile(song_key, center + Vector2.LEFT*size*0.5 + Vector2(-x_score, y_score)*f_scale, size, false, selected_difficulty, 3)
draw_string_centered(TitleFont, center + Vector2.DOWN*size + Vector2(-x_score, y_score+48)*f_scale, str(Library.all_songs[song_key].title))
var notestrs = ['Taps (%d):'%meta.num_taps, 'Holds (%d) Hit:'%meta.num_holds, 'Released:', 'Stars (%d):'%meta.num_slides, 'Slides:']
var notetypes = [0, 1, -1, 2, -2]
var note_spacing = [0.0, 1.25, 2.25, 3.5, 4.5]
var judgestrs = Array(Rules.JUDGEMENT_STRINGS + ['Miss'])
var judge_scores = [1.0, 0.9, 0.75, 0.5, 0.0]
var notetype_weights = [1.0, 1.0, 1.0, 1.0, 1.0]
var notecount_total = 0
var notecount_early = 0
var notecount_late = 0
var total_score = 0.0
var total_scoremax = 0.0
for i in len(judgestrs):
# For each judgement type, print a column header
# draw_string_centered(TitleFont, Vector2(x2+x_spacing*(i+1), y2), judgestrs[i])
var dst_rect = Rect2(center+Vector2(x2+x_spacing*(i+1)-judgement_text_size.x*f_scale/2.0, y2), judgement_text_size*f_scale)
draw_texture_rect_region(tex_judgement_text, dst_rect, Rect2(0, 128*(i+3), 512, 128))
draw_string_centered(TitleFont, center+Vector2(x2+x_spacing*(len(judgestrs)+1), y2+34*f_scale), 'Score')
for i in len(notestrs):
# For each note type, make a row and print scores
var idx = notetypes[i]
var note_score = 0
var note_count = 0
var y_row = y3 + y_spacing * (note_spacing[i]+1)
draw_string_centered(TitleFont, center+Vector2(x2-20*f_scale, y_row), notestrs[i])
for j in len(judgestrs):
var score
if j == 0:
score = scorescreen_score_data[idx][0]
elif j >= len(judgestrs)-1:
score = scorescreen_score_data[idx]['MISS']
else:
score = scorescreen_score_data[idx][j] + scorescreen_score_data[idx][-j]
notecount_early += scorescreen_score_data[idx][-j]
notecount_late += scorescreen_score_data[idx][j]
if (j >= len(judgestrs)-1) and (idx == -1):
draw_string_centered(TitleFont, center+Vector2(x2+x_spacing*(j+1), y_row), '^')
else:
draw_string_centered(TitleFont, center+Vector2(x2+x_spacing*(j+1), y_row), str(score))
notecount_total += score # Kinda redundant, will probably refactor eventually
note_count += score
note_score += score * judge_scores[j]
draw_string_centered(TitleFont, center+Vector2(x2+x_spacing*(len(judgestrs)+1), y_row), '%2.2f%%'%(note_score/max(note_count, 1)*100.0))
total_score += note_score * notetype_weights[i]
total_scoremax += note_count * notetype_weights[i]
var overall_score = total_score/max(total_scoremax, 1.0)
var score_idx = 0
for cutoff in Rules.SCORE_CUTOFFS:
if overall_score >= cutoff:
break
else:
score_idx += 1
ScoreText.position = center+Vector2(x_score, y_score)*f_scale
ScoreText.score = Rules.SCORE_STRINGS[score_idx]
ScoreText.score_sub = '%2.3f%%'%(overall_score*100.0)
ScoreText.update()
draw_string_centered(TitleFont, center+Vector2(-150, y3+y_spacing*7), 'Early : Late')
draw_string_centered(TitleFont, center+Vector2(-150, y3+y_spacing*8), '%3d%% : %3d%%'%[notecount_early*100/max(notecount_total, 1), notecount_late*100/max(notecount_total, 1)])
draw_string_centered(TitleFont, center+Vector2(150, y3+y_spacing*7.5), 'Max Combo: %d'%scorescreen_score_data.get('max_combo', 0)) # Safety for older saves
var txt_offset = Vector2.DOWN*10*f_scale
var rect_songs := Rect2(center+Vector2(-100.0, 300.0)*f_scale, Vector2(400.0, 100.0)*f_scale)
draw_rect(rect_songs, Color.red)
draw_string_centered(TitleFont, get_rect_center(rect_songs), 'Song Select', Color.white, true)
touchrects.append({rect=rect_songs, next_menu=MenuMode.SONG_SELECT})
var rect_save := Rect2(center+Vector2(-300.0, 300.0)*f_scale, Vector2(180.0, 100.0)*f_scale)
if not scorescreen_saved:
draw_rect(rect_save, Color(0.0, 0.01, 1.0))
draw_string_centered(TitleFont, get_rect_center(rect_save), 'Save', Color.white, true)
touchrects.append({rect=rect_save, action='save'})
else:
draw_rect(rect_save, Color.darkgray)
draw_string_centered(TitleFont, get_rect_center(rect_save), 'Saved', Color.white, true)
draw_string_centered(GenreFont, center+Vector2.UP*410*f_scale, 'Results', Color.aqua)
return touchrects
func _draw_gameplay(center: Vector2) -> Array:
var touchrects = []
var rect_songselect := Rect2(center+Vector2(+860.0, 480.0)*f_scale, Vector2(100.0, 50.0)*f_scale)
draw_rect(rect_songselect, Color.red)
draw_string_centered(TitleFont, get_rect_center(rect_songselect), 'Stop', Color.white, true)
touchrects.append({rect=rect_songselect, action='stop'})
return touchrects
func _draw():
var songs = len(Library.all_songs)
var score_screen_filter_alpha := 0.65
var size = 216
var outline_px = 3
var center = rect_size * 0.5
touch_rects = []
ScoreText.hide()
for i in MenuMode:
touch_rects.append([])
if menu_mode_prev_fade_timer > 0.0:
var progress = 1.0 - menu_mode_prev_fade_timer/menu_mode_prev_fade_timer_duration
var center_prev = lerp(center, center+Vector2(0.0, 1200.0), progress)
var center_next = center_prev + Vector2(0.0, -1200.0)
match menu_mode_prev:
MenuMode.SONG_SELECT:
_draw_song_select(center_prev)
MenuMode.CHART_SELECT:
_draw_chart_select(center_prev)
MenuMode.OPTIONS:
pass
MenuMode.GAMEPLAY:
GameTheme.set_screen_filter_alpha(lerp(0.0, score_screen_filter_alpha, progress))
MenuMode.SCORE_SCREEN:
_draw_score_screen(center_prev)
match menu_mode:
MenuMode.SONG_SELECT:
_draw_song_select(center_next)
MenuMode.CHART_SELECT:
_draw_chart_select(center_next)
MenuMode.OPTIONS:
pass
MenuMode.GAMEPLAY:
GameTheme.set_screen_filter_alpha(1.0 - progress)
MenuMode.SCORE_SCREEN:
_draw_score_screen(center_next)
ScoreText.show()
else:
match menu_mode:
MenuMode.SONG_SELECT:
GameTheme.set_screen_filter_alpha(1.0)
touch_rects[menu_mode] = _draw_song_select(center)
MenuMode.CHART_SELECT:
GameTheme.set_screen_filter_alpha(1.0)
touch_rects[menu_mode] = _draw_chart_select(center)
MenuMode.OPTIONS:
pass
MenuMode.GAMEPLAY:
GameTheme.set_screen_filter_alpha(0.0)
touch_rects[menu_mode] = _draw_gameplay(center)
MenuMode.SCORE_SCREEN:
GameTheme.set_screen_filter_alpha(score_screen_filter_alpha)
touch_rects[menu_mode] = _draw_score_screen(center)
ScoreText.show()
func set_menu_mode(mode):
Receptors.fade(mode == MenuMode.GAMEPLAY)
if mode == MenuMode.GAMEPLAY:
PVMusic.stop()
rect_clip_content = false
else:
rect_clip_content = true
menu_mode_prev = menu_mode
menu_mode = mode
menu_mode_prev_fade_timer = menu_mode_prev_fade_timer_duration
func touch_select_song(touchdict):
if (self.selected_genre == touchdict.genre_idx) and (self.selected_song_idx == touchdict.song_idx):
SoundPlayer.play(SoundPlayer.Type.NON_POSITIONAL, self, snd_interact, 0.0)
# var songslist = genres[genres.keys()[selected_genre]]
# selected_song_key = songslist[self.target_song_idx % len(songslist)]
set_menu_mode(MenuMode.CHART_SELECT)
else:
self.selected_genre = touchdict.genre_idx
self.target_song_idx = touchdict.song_idx
SoundPlayer.play(SoundPlayer.Type.NON_POSITIONAL, self, snd_interact, -4.5)
load_preview()
func touch_select_chart(touchdict):
if touchdict.chart_idx == selected_difficulty:
if touchdict.enabled:
SoundPlayer.play(SoundPlayer.Type.NON_POSITIONAL, self, snd_interact, 0.0)
set_menu_mode(MenuMode.GAMEPLAY)
else:
SoundPlayer.play(SoundPlayer.Type.NON_POSITIONAL, self, snd_error, 0.0)
elif touchdict.chart_idx < 0:
SoundPlayer.play(SoundPlayer.Type.NON_POSITIONAL, self, snd_interact, -3.0, 0.7)
set_menu_mode(MenuMode.SONG_SELECT)
else:
self.selected_difficulty = touchdict.chart_idx
SoundPlayer.play(SoundPlayer.Type.NON_POSITIONAL, self, snd_interact, -4.5)
func touch_gameplay(touchdict):
if touchdict.has('action'):
SoundPlayer.play(SoundPlayer.Type.NON_POSITIONAL, self, snd_interact, 0.0)
if touchdict.action == 'stop':
NoteHandler.stop()
func touch_score_screen(touchdict):
if touchdict.has('next_menu'):
SoundPlayer.play(SoundPlayer.Type.NON_POSITIONAL, self, snd_interact, 0.0)
set_menu_mode(touchdict.next_menu)
ScoreText.score = ''
ScoreText.score_sub = ''
# TODO: time this to coincide with the menu going fully offscreen
ScoreText.update()
elif touchdict.has('action'):
SoundPlayer.play(SoundPlayer.Type.NON_POSITIONAL, self, snd_interact, 0.0)
if touchdict.action == 'save':
save_score()
func finished_song(song_key, score_data):
scorescreen_song_key = song_key
scorescreen_score_data = score_data
scorescreen_datetime = OS.get_datetime()
scorescreen_saved = false
set_menu_mode(MenuMode.SCORE_SCREEN)
func _input(event):
if !visible:
return
if (event is InputEventMouseButton): # Add this if we ever manage to be rid of the curse of Touch->Mouse emulation: (event is InputEventScreenTouch)
# print(event)
if event.pressed:
var pos = event.position - get_global_transform_with_canvas().get_origin()
match menu_mode:
MenuMode.SONG_SELECT:
for d in touch_rects[MenuMode.SONG_SELECT]:
if d.rect.has_point(pos):
touch_select_song(d)
MenuMode.CHART_SELECT:
for d in touch_rects[MenuMode.CHART_SELECT]:
if d.rect.has_point(pos):
touch_select_chart(d)
MenuMode.GAMEPLAY:
for d in touch_rects[MenuMode.GAMEPLAY]:
if d.rect.has_point(pos):
touch_gameplay(d)
MenuMode.SCORE_SCREEN:
for d in touch_rects[MenuMode.SCORE_SCREEN]:
if d.rect.has_point(pos):
touch_score_screen(d)
match menu_mode:
MenuMode.SONG_SELECT:
if event.is_action_pressed('ui_right'): # Sadly can't use match with this input system
self.target_song_idx += 1
elif event.is_action_pressed('ui_left'):
self.target_song_idx -= 1
elif event.is_action_pressed('ui_up'):
selected_genre = posmod(selected_genre - 1, len(genres))
elif event.is_action_pressed('ui_down'):
selected_genre = posmod(selected_genre + 1, len(genres))
elif event.is_action_pressed('ui_page_up'):
selected_difficulty = int(max(0, selected_difficulty - 1))
elif event.is_action_pressed('ui_page_down'):
selected_difficulty = int(min(6, selected_difficulty + 1))

View File

@ -1,17 +1,14 @@
#extends Object #extends Object
extends Node extends Node
var FileHelpers := preload('res://scripts/FileHelpers.gd')
const ERROR_CODES := [ var RGT := preload('res://formats/RGT.gd')
'OK', 'FAILED', 'ERR_UNAVAILABLE', 'ERR_UNCONFIGURED', 'ERR_UNAUTHORIZED', 'ERR_PARAMETER_RANGE_ERROR', var SM := preload('res://formats/SM.gd')
'ERR_OUT_OF_MEMORY', 'ERR_FILE_NOT_FOUND', 'ERR_FILE_BAD_DRIVE', 'ERR_FILE_BAD_PATH','ERR_FILE_NO_PERMISSION', var SRT := preload('res://formats/SRT.gd')
'ERR_FILE_ALREADY_IN_USE', 'ERR_FILE_CANT_OPEN', 'ERR_FILE_CANT_WRITE', 'ERR_FILE_CANT_READ', 'ERR_FILE_UNRECOGNIZED',
'ERR_FILE_CORRUPT', 'ERR_FILE_MISSING_DEPENDENCIES', 'ERR_FILE_EOF', 'ERR_CANT_OPEN', 'ERR_CANT_CREATE', 'ERR_QUERY_FAILED', const NOT_FOUND := ''
'ERR_ALREADY_IN_USE', 'ERR_LOCKED', 'ERR_TIMEOUT', 'ERR_CANT_CONNECT', 'ERR_CANT_RESOLVE', 'ERR_CONNECTION_ERROR',
'ERR_CANT_ACQUIRE_RESOURCE', 'ERR_CANT_FORK', 'ERR_INVALID_DATA', 'ERR_INVALID_PARAMETER', 'ERR_ALREADY_EXISTS', const default_difficulty_keys = ['Z', 'B', 'A', 'E', 'M', 'R']
'ERR_DOES_NOT_EXIST', 'ERR_DATABASE_CANT_READ', 'ERR_DATABASE_CANT_WRITE', 'ERR_COMPILATION_FAILED', 'ERR_METHOD_NOT_FOUND',
'ERR_LINK_FAILED', 'ERR_SCRIPT_FAILED', 'ERR_CYCLIC_LINK', 'ERR_INVALID_DECLARATION', 'ERR_DUPLICATE_SYMBOL',
'ERR_PARSE_ERROR', 'ERR_BUSY', 'ERR_SKIP', 'ERR_HELP', 'ERR_BUG'
]
var userroot := OS.get_user_data_dir().rstrip('/')+'/' if OS.get_name() != 'Android' else '/storage/emulated/0/RhythmGame/' var userroot := OS.get_user_data_dir().rstrip('/')+'/' if OS.get_name() != 'Android' else '/storage/emulated/0/RhythmGame/'
var PATHS := PoolStringArray([userroot, '/media/fridge-q/Games/RTG/slow_userdir/']) # Temporary hardcoded testing var PATHS := PoolStringArray([userroot, '/media/fridge-q/Games/RTG/slow_userdir/']) # Temporary hardcoded testing
@ -21,42 +18,38 @@ var PATHS := PoolStringArray([userroot, '/media/fridge-q/Games/RTG/slow_userdir/
func _ready() -> void: func _ready() -> void:
print('Library paths: ', PATHS) print('Library paths: ', PATHS)
func find_file(name: String) -> String:
func find_file(name: String, print_notfound:=false) -> String:
# Searches through all of the paths to find the file # Searches through all of the paths to find the file
var file := File.new() var file := File.new()
for root in PATHS: for root in PATHS:
var filename: String = root + name var filename: String = root + name
if file.file_exists(filename): if file.file_exists(filename):
return filename return filename
return '' if print_notfound:
print('File not found in any libraries: ', name)
return NOT_FOUND
func directory_list(directory: String, hidden: bool, sort:=true) -> Dictionary:
# Sadly there's no filelist sugar so we make our own
var output = {folders=[], files=[], err=OK}
var dir = Directory.new()
output.err = dir.open(directory)
if output.err != OK:
print_debug('Failed to open directory: ' + directory + '(Error code '+output.err+')')
return output
output.err = dir.list_dir_begin(true, !hidden)
if output.err != OK:
print_debug('Failed to begin listing directory: ' + directory + '(Error code '+output.err+')')
return output
var item = dir.get_next() var fallback_audiostream = AudioStreamOGGVorbis.new()
while (item != ''): var fallback_videostream = VideoStreamWebm.new()
if dir.current_is_dir(): var fallback_texture := ImageTexture.new()
output['folders'].append(item)
else: func load_ogg(name: String) -> AudioStreamOGGVorbis: # Searches through all of the paths to find the file
output['files'].append(item) match find_file(name):
item = dir.get_next() NOT_FOUND: return fallback_audiostream
dir.list_dir_end() var filename: return FileHelpers.load_ogg(filename)
func load_video(name: String): # Searches through all of the paths to find the file
match find_file(name):
NOT_FOUND: return fallback_videostream
var filename: return FileHelpers.load_video(filename)
func load_image(name: String) -> ImageTexture: # Searches through all of the paths to find the file
match find_file(name, true):
NOT_FOUND: return fallback_texture
var filename: return FileHelpers.load_image(filename)
if sort:
output.folders.sort()
output.files.sort()
# Maybe convert the Arrays to PoolStringArrays?
return output
func find_by_extensions(array, extensions=null) -> Dictionary: func find_by_extensions(array, extensions=null) -> Dictionary:
# Both args can be Array or PoolStringArray # Both args can be Array or PoolStringArray
@ -78,8 +71,8 @@ func find_by_extensions(array, extensions=null) -> Dictionary:
output[ext] = [filename] output[ext] = [filename]
return output return output
const default_difficulty_keys = ['Z', 'B', 'A', 'E', 'M', 'R']
func scan_library(): func scan_library() -> Dictionary:
print('Scanning library') print('Scanning library')
var song_defs = {} var song_defs = {}
var collections = {} var collections = {}
@ -93,7 +86,7 @@ func scan_library():
print_debug('An error occurred while trying to create the songs directory: ', err) print_debug('An error occurred while trying to create the songs directory: ', err)
return err return err
var songslist = directory_list(rootdir, false) var songslist = FileHelpers.directory_list(rootdir, false)
if songslist.err != OK: if songslist.err != OK:
print('An error occurred when trying to access the songs directory: ', songslist.err) print('An error occurred when trying to access the songs directory: ', songslist.err)
return songslist.err return songslist.err
@ -138,7 +131,7 @@ func scan_library():
genres[song_defs[song_key]['genre']] = [song_key] genres[song_defs[song_key]['genre']] = [song_key]
else: else:
var files_by_ext = find_by_extensions(directory_list(full_folder, false).files) var files_by_ext = find_by_extensions(FileHelpers.directory_list(full_folder, false).files)
if 'sm' in files_by_ext: if 'sm' in files_by_ext:
var sm_filename = files_by_ext['sm'][0] var sm_filename = files_by_ext['sm'][0]
print(sm_filename) print(sm_filename)
@ -153,465 +146,6 @@ func scan_library():
return {song_defs=song_defs, genres=genres} return {song_defs=song_defs, genres=genres}
class SRT:
const TAP_DURATION := 0.062500
const ID_BREAK := 4
const ID_HOLD := 2
const ID_SLIDE_END := 128
const ID3_SLIDE_CHORD := 0 # Straight line
const ID3_SLIDE_ARC_CW := 1
const ID3_SLIDE_ARC_ACW := 2
static func load_file(filename):
var file = File.new()
var err = file.open(filename, File.READ)
if err != OK:
print(err)
return err
var metadata := {}
var num_taps := 0
var num_holds := 0
var num_slides := 0
var notes := []
var beats_per_measure := 4
var length = file.get_len()
var slide_ids = {}
while (file.get_position() < (length-2)):
var noteline = file.get_csv_line()
var time_hit := (float(noteline[0]) + (float(noteline[1]))) * beats_per_measure
var duration := float(noteline[2]) * beats_per_measure
var column := int(noteline[3])
var id := int(noteline[4])
var id2 := int(noteline[5])
var id3 := int(noteline[6])
match id:
ID_HOLD:
notes.push_back(Note.NoteHold.new(time_hit, column, duration))
num_holds += 1
ID_BREAK:
notes.push_back(Note.NoteTap.new(time_hit, column, true))
num_taps += 1
ID_SLIDE_END:
# id2 is slide ID
if id2 in slide_ids:
slide_ids[id2].column_release = column
slide_ids[id2].update_slide_variables()
_:
if id2 == 0:
notes.push_back(Note.NoteTap.new(time_hit, column))
num_taps += 1
else:
# id2 is slide ID, id3 is slide pattern
# In order to properly declare the slide, we need the paired endcap which may not be the next note
var slide_type = Note.SlideType.CHORD
match id3:
ID3_SLIDE_CHORD:
slide_type = Note.SlideType.CHORD
ID3_SLIDE_ARC_CW:
slide_type = Note.SlideType.ARC_CW
ID3_SLIDE_ARC_ACW:
slide_type = Note.SlideType.ARC_ACW
_:
print('Unknown slide type: ', id3)
var note = Note.NoteStar.new(time_hit, column)
num_slides += 1
note.duration = duration
notes.push_back(note)
var slide = Note.NoteSlide.new(time_hit, column, duration, -1, slide_type)
notes.push_back(slide)
slide_ids[id2] = slide
metadata['num_taps'] = num_taps
metadata['num_holds'] = num_holds
metadata['num_slides'] = num_slides
return [metadata, notes]
class RGT:
# RhythmGameText formats
# .rgts - simplified format cutting out redundant data, should be easy to write charts in
# .rgtx - a lossless representation of MM in-memory format
# .rgtm - a collection of rgts charts, with a [title] at the start of each one
enum Format{RGTS, RGTX, RGTM}
const EXTENSIONS = {
'rgts': Format.RGTS,
'rgtx': Format.RGTX,
'rgtm': Format.RGTM,
}
const NOTE_TYPES = {
't': Note.NOTE_TAP,
'h': Note.NOTE_HOLD,
's': Note.NOTE_STAR,
'e': Note.NOTE_SLIDE,
'b': Note.NOTE_TAP, # Break
'x': Note.NOTE_STAR # Break star
}
const SLIDE_TYPES = {
'0': null, # Seems to be used for stars without slides attached
'1': Note.SlideType.CHORD,
'2': Note.SlideType.ARC_ACW,
'3': Note.SlideType.ARC_CW,
'4': Note.SlideType.COMPLEX, # Orbit around center ACW on the way
'5': Note.SlideType.COMPLEX, # CW of above
'6': Note.SlideType.COMPLEX, # S zigzag through center
'7': Note.SlideType.COMPLEX, # Z zigzag through center
'8': Note.SlideType.COMPLEX, # V into center
'9': Note.SlideType.COMPLEX, # Go to center then orbit off to the side ACW
'a': Note.SlideType.COMPLEX, # CW of above
'b': Note.SlideType.COMPLEX, # V into column 2 places ACW
'c': Note.SlideType.COMPLEX, # V into column 2 places CW
'd': Note.SlideType.CHORD_TRIPLE, # Triple cone. Spreads out to the adjacent receptors of the target.
'e': Note.SlideType.CHORD, # Not used in any of our charts
'f': Note.SlideType.CHORD, # Not used in any of our charts
}
const SLIDE_IN_R := sin(PI/8) # Circle radius circumscribed by chords 0-3, 1-4, 2-5 etc.
static func load_file(filename: String):
var extension = filename.rsplit('.', false, 1)[1]
if not EXTENSIONS.has(extension):
return -1
var format = EXTENSIONS[extension]
var file := File.new()
var err := file.open(filename, File.READ)
if err != OK:
print(err)
return err
var length = file.get_len()
var chart_ids = []
var lines = [[]]
# This loop will segment the lines as if the file were RGTM
while (file.get_position() < (length-1)): # Could probably replace this with file.eof_reached()
var line : String = file.get_line()
if line.begins_with('['): # Split to a new list for each chart definition
chart_ids.append(line.lstrip('[').rstrip(']'))
lines.append([])
elif !line.empty():
lines[-1].push_back(line)
file.close()
print('Parsing chart: ', filename)
match format:
Format.RGTS:
var metadata_and_notes = parse_rgts(lines[0])
return metadata_and_notes
Format.RGTX:
var metadata_and_notes = parse_rgtx(lines[0])
return metadata_and_notes
Format.RGTM:
lines.pop_front() # Anything before the first [header] is meaningless
var charts = {}
for i in len(lines):
charts[chart_ids[i]] = parse_rgts(lines[i])
return charts
return format
static func parse_rgtx(lines: PoolStringArray):
return [] # To be implemented later
const beats_per_measure = 4.0 # TODO: Bit of an ugly hack, need to revisit this later
static func parse_rgts(lines: PoolStringArray):
var metadata := {}
var num_taps := 0
var num_holds := 0
var num_slides := 0
var notes := []
var slide_ids := {}
var slide_stars := {} # Multiple stars might link to one star. We only care about linking for the spin speed.
var last_star := []
for i in Rules.COLS:
last_star.append(null)
for line in lines:
if len(line) < 4: # shortest legal line would be like '1:1t'
continue
var s = line.split(':')
var time := float(s[0]) * beats_per_measure
var note_hits := []
var note_nonhits := []
for i in range(1, len(s)):
var n = s[i]
var column := int(n[0])
var ntype = n[1]
n = n.substr(2)
match ntype:
't', 'b': # tap
note_hits.append(Note.NoteTap.new(time, column, ntype=='b'))
num_taps += 1
'h': # hold
var duration = float(n) * beats_per_measure
note_hits.append(Note.NoteHold.new(time, column, duration))
num_holds += 1
's', 'x': # slide star
var star = Note.NoteStar.new(time, column, ntype=='z')
note_hits.append(star)
num_slides += 1
last_star[column] = star
if len(n) > 1: # Not all stars have proper slide info
var slide_type = n[0] # hex digit
var slide_id = int(n.substr(1))
if slide_id > 0:
slide_stars[slide_id] = star
var slide = Note.NoteSlide.new(time, column)
slide_ids[slide_id] = slide
note_nonhits.append(slide)
'e': # slide end
var slide_type = n[0] # numeric digit, left as str just in case
var slide_id = int(n.substr(1))
if slide_id in slide_ids: # Classic slide end
slide_ids[slide_id].time_release = time
if slide_id in slide_stars:
slide_stars[slide_id].duration = slide_ids[slide_id].duration # Should probably recalc in case start time is different but w/e
slide_ids[slide_id].column_release = column
slide_ids[slide_id].slide_type = SLIDE_TYPES[slide_type]
slide_ids[slide_id].update_slide_variables()
if SLIDE_TYPES[slide_type] == Note.SlideType.COMPLEX:
var col_hit = slide_ids[slide_id].column
var RUV = GameTheme.RADIAL_UNIT_VECTORS
var RCA = GameTheme.RADIAL_COL_ANGLES
slide_ids[slide_id].values.curve2d.add_point(RUV[col_hit]) # Start col
match slide_type:
'4': # Orbit ACW around center. Size of loop is roughly inscribed in chords of 0-3, 1-4, 2-5... NB: doesn't loop if directly opposite col
Note.curve2d_make_orbit(slide_ids[slide_id].values.curve2d, RCA[col_hit], RCA[column], true)
'5': # CW of above
Note.curve2d_make_orbit(slide_ids[slide_id].values.curve2d, RCA[col_hit], RCA[column], false)
'6': # S zigzag through center
slide_ids[slide_id].values.curve2d.add_point(RUV[posmod(col_hit-2, Rules.COLS)] * SLIDE_IN_R)
slide_ids[slide_id].values.curve2d.add_point(RUV[posmod(col_hit+2, Rules.COLS)] * SLIDE_IN_R)
'7': # Z zigzag through center
slide_ids[slide_id].values.curve2d.add_point(RUV[posmod(col_hit+2, Rules.COLS)] * SLIDE_IN_R)
slide_ids[slide_id].values.curve2d.add_point(RUV[posmod(col_hit-2, Rules.COLS)] * SLIDE_IN_R)
'8': # V into center
slide_ids[slide_id].values.curve2d.add_point(Vector2.ZERO)
'9': # Orbit off-center ACW
Note.curve2d_make_sideorbit(slide_ids[slide_id].values.curve2d, RCA[col_hit], RCA[column], true)
'a': # CW of above
Note.curve2d_make_sideorbit(slide_ids[slide_id].values.curve2d, RCA[col_hit], RCA[column], false)
'b': # V into column 2 places ACW
slide_ids[slide_id].values.curve2d.add_point(RUV[posmod(col_hit-2, Rules.COLS)])
'c': # V into column 2 places CW
slide_ids[slide_id].values.curve2d.add_point(RUV[posmod(col_hit+2, Rules.COLS)])
slide_ids[slide_id].values.curve2d.add_point(RUV[column]) # End col
else: # Naked slide start
if last_star[column] != null:
slide_stars[slide_id] = last_star[column]
else:
print_debug('Naked slide with no prior star in column!')
var note = Note.NoteSlide.new(time, column)
slide_ids[slide_id] = note
note_nonhits.append(note)
'_':
print_debug('Unknown note type: ', ntype)
if len(note_hits) > 1:
for note in note_hits: # Set multihit on each one
note.double_hit = true
notes += note_hits + note_nonhits
metadata['num_taps'] = num_taps
metadata['num_holds'] = num_holds
metadata['num_slides'] = num_slides
return [metadata, notes]
class SM:
# Stepmania simfile
const NOTE_VALUES = {
'0': 'None',
'1': 'Tap',
'2': 'HoldStart',
'3': 'HoldRollEnd',
'4': 'RollStart',
'M': 'Mine',
# These three are less likely to show up anywhere, no need to implement
'K': 'Keysound',
'L': 'Lift',
'F': 'Fake',
}
const CHART_DIFFICULTIES = {
'Beginner': 0,
'Easy': 1,
'Medium': 2,
'Hard': 3,
'Challenge': 4,
'Edit': 5,
# Some will just write whatever for special difficulties, but we should at least color-code these standard ones
}
const TAG_TRANSLATIONS = {
'#TITLE': 'title',
'#SUBTITLE': 'subtitle',
'#ARTIST': 'artist',
'#TITLETRANSLIT': 'title_transliteration',
'#SUBTITLETRANSLIT': 'subtitle_transliteration',
'#ARTISTTRANSLIT': 'artist_transliteration',
'#GENRE': 'genre',
'#CREDIT': 'chart_author',
'#BANNER': 'image_banner',
'#BACKGROUND': 'image_background',
# '#LYRICSPATH': '',
'#CDTITLE': 'image_cd_title',
'#MUSIC': 'audio_filelist',
'#OFFSET': 'audio_offsets',
'#SAMPLESTART': 'audio_preview_times',
'#SAMPLELENGTH': 'audio_preview_times',
# '#SELECTABLE': '',
'#BPMS': 'bpm_values',
# '#STOPS': '',
# '#BGCHANGES': '',
# '#KEYSOUNDS': '',
}
static func load_chart(lines):
var metadata = {}
var notes = []
assert(lines[0].begins_with('#NOTES:'))
metadata['chart_type'] = lines[1].strip_edges().rstrip(':')
metadata['description'] = lines[2].strip_edges().rstrip(':')
metadata['difficulty_str'] = lines[3].strip_edges().rstrip(':')
metadata['numerical_meter'] = lines[4].strip_edges().rstrip(':')
metadata['groove_radar'] = lines[5].strip_edges().rstrip(':')
# Measures are separated by lines that start with a comma
# Each line has a state for each of the pads, e.g. '0000' for none pressed
# The lines become even subdivisions of the measure, so if there's 4 lines everything represents a 1/4 beat, if there's 8 lines everything represents a 1/8 beat etc.
# For this reason it's probably best to just have a float for beat-within-measure rather than integer beats.
var measures = [[]]
for i in range(6, len(lines)):
var line = lines[i].strip_edges()
if line.begins_with(','):
measures.append([])
elif line.begins_with(';'):
break
elif len(line) > 0:
measures[-1].append(line)
var ongoing_holds = {}
var num_notes := 0
var num_jumps := 0
var num_hands := 0
var num_holds := 0
var num_rolls := 0
var num_mines := 0
for measure in range(len(measures)):
var m_lines = measures[measure]
var m_length = len(m_lines) # Divide out all lines by this
for beat in m_length:
var line : String = m_lines[beat]
# Jump check at a line-level (check for multiple 1/2/4s)
var hits : int = line.count('1') + line.count('2') + line.count('4')
# Hand/quad check more complex as need to check hold/roll state as well
# TODO: are they exclusive? Does quad override hand override jump? SM5 doesn't have quads and has hands+jumps inclusive
var total_pressed : int = hits + len(ongoing_holds)
var jump : bool = hits >= 2
var hand : bool = total_pressed >= 3
# var quad : bool = total_pressed >= 4
num_notes += hits
num_jumps += int(jump)
num_hands += int(hand)
var time = measure + beat/float(m_length)
for col in len(line):
match line[col]:
'1':
notes.append(Note.NoteTap.new(time, col))
'2': # Hold
ongoing_holds[col] = len(notes)
notes.append(Note.NoteHold.new(time, col, 0.0))
num_holds += 1
'4': # Roll
ongoing_holds[col] = len(notes)
notes.append(Note.NoteRoll.new(time, col, 0.0))
num_rolls += 1
'3': # End Hold/Roll
assert(ongoing_holds.has(col))
notes[ongoing_holds[col]].set_time_release(time)
ongoing_holds.erase(col)
'M': # Mine
num_mines += 1
pass
metadata['num_notes'] = num_notes
metadata['num_taps'] = num_notes - num_jumps
metadata['num_jumps'] = num_jumps
metadata['num_hands'] = num_hands
metadata['num_holds'] = num_holds
metadata['num_rolls'] = num_rolls
metadata['num_mines'] = num_mines
metadata['notes'] = notes
return metadata
static func load_file(filename: String) -> Array:
# Output is [metadata, [[meta0, chart0], ..., [metaN, chartN]]]
# Technically, declarations end with a semicolon instead of a linebreak.
# This is a PITA to do correctly in GDScript and the files in our collection are well-behaved with linebreaks anyway, so we won't bother.
var file := File.new()
match file.open(filename, File.READ):
OK:
pass
var err:
print_debug('Error loading file: ', err)
return []
var length = file.get_len()
var lines = [[]] # First list will be header, then every subsequent one is a chart
while (file.get_position() < (length-1)): # Could probably replace this with file.eof_reached()
var line : String = file.get_line()
if line.begins_with('#NOTES'): # Split to a new list for each chart definition
lines.append([])
lines[-1].append(line)
file.close()
var metadata = {}
for line in lines[0]:
var tokens = line.rstrip(';').split(':')
if TAG_TRANSLATIONS.has(tokens[0]):
metadata[TAG_TRANSLATIONS[tokens[0]]] = tokens[1]
elif len(tokens) >= 2:
metadata[tokens[0]] = tokens[1]
var charts = []
for i in range(1, len(lines)):
charts.append(load_chart(lines[i]))
return [metadata, charts]
class Test:
static func stress_pattern():
var notes = []
for bar in range(8):
notes.push_back(Note.NoteHold.new(bar*4, bar%8, 1))
for i in range(1, 8):
notes.push_back(Note.NoteTap.new(bar*4 + (i/2.0), (bar + i)%8))
notes.push_back(Note.NoteTap.new(bar*4 + (7/2.0), (bar + 3)%8))
for bar in range(8, 16):
notes.push_back(Note.NoteHold.new(bar*4, bar%8, 2))
for i in range(1, 8):
notes.push_back(Note.NoteTap.new(bar*4 + (i/2.0), (bar + i)%8))
notes.push_back(Note.NoteTap.new(bar*4 + ((i+0.5)/2.0), (bar + i)%8))
notes.push_back(Note.make_slide(bar*4 + ((i+1)/2.0), 1, (bar + i)%8, 0))
for bar in range(16, 24):
notes.push_back(Note.NoteHold.new(bar*4, bar%8, 2))
notes.push_back(Note.NoteHold.new(bar*4, (bar+1)%8, 1))
for i in range(2, 8):
notes.push_back(Note.NoteTap.new(bar*4 + (i/2.0), (bar + i)%8))
notes.push_back(Note.NoteHold.new(bar*4 + ((i+1)/2.0), (bar + i)%8, 0.5))
for bar in range(24, 32):
notes.push_back(Note.NoteHold.new(bar*4, bar%8, 1))
for i in range(1, 32):
notes.push_back(Note.NoteTap.new(bar*4 + (i/8.0), (bar + i)%8))
if (i%2) > 0:
notes.push_back(Note.NoteTap.new(bar*4 + (i/8.0), (bar + i + 4)%8))
for bar in range(32, 48):
notes.push_back(Note.NoteHold.new(bar*4, bar%8, 1))
for i in range(1, 32):
notes.push_back(Note.NoteTap.new(bar*4 + (i/8.0), (bar + i)%8))
notes.push_back(Note.NoteTap.new(bar*4 + (i/8.0), (bar + i + 3)%8))
return notes
func load_folder(folder, filename='song'): func load_folder(folder, filename='song'):
var file = File.new() var file = File.new()
var err = file.open('%s/%s.json' % [folder, filename], File.READ) var err = file.open('%s/%s.json' % [folder, filename], File.READ)
@ -629,6 +163,7 @@ func load_folder(folder, filename='song'):
result.directory = folder result.directory = folder
return result return result
func load_filelist(filelist: Array, directory=''): func load_filelist(filelist: Array, directory=''):
var charts = {} var charts = {}
var key := 0 var key := 0
@ -636,7 +171,7 @@ func load_filelist(filelist: Array, directory=''):
var extension: String = name.rsplit('.', true, 1)[-1] var extension: String = name.rsplit('.', true, 1)[-1]
name = directory.rstrip('/') + '/' + name name = directory.rstrip('/') + '/' + name
var filename = find_file(name) var filename = find_file(name)
if filename != '': if filename != NOT_FOUND:
match extension: match extension:
'rgtm': # multiple charts 'rgtm': # multiple charts
var res = RGT.load_file(filename) var res = RGT.load_file(filename)
@ -659,63 +194,15 @@ func load_filelist(filelist: Array, directory=''):
pass pass
return charts return charts
func direct_load_ogg(filename: String) -> AudioStreamOGGVorbis:
# Loads the ogg file with that exact filename
var audiostream = AudioStreamOGGVorbis.new()
var oggfile = File.new()
oggfile.open(filename, File.READ)
audiostream.set_data(oggfile.get_buffer(oggfile.get_len()))
oggfile.close()
return audiostream
var fallback_audiostream = AudioStreamOGGVorbis.new()
func load_ogg(name: String) -> AudioStreamOGGVorbis:
# Searches through all of the paths to find the file
match find_file(name):
'': return fallback_audiostream
var filename: return direct_load_ogg(filename)
var fallback_videostream = VideoStreamWebm.new()
func load_video(name: String):
match find_file(name):
'': return fallback_videostream
var filename:
return load(filename)
# var videostream = VideoStreamGDNative.new()
# videostream.set_file(filename1)
# return videostream
func direct_load_image(filename: String) -> ImageTexture:
var tex := ImageTexture.new()
var img := Image.new()
img.load(filename)
tex.create_from_image(img)
return tex
var fallback_texture := ImageTexture.new()
func load_image(name: String) -> ImageTexture:
var filename = find_file(name)
if filename != '':
return direct_load_image(filename)
print('File not found: ', name)
return fallback_texture
func init_directory(directory: String):
var dir = Directory.new()
var err = dir.make_dir_recursive(directory)
if err != OK:
print('An error occurred while trying to create the scores directory: ', err, ERROR_CODES[err])
return err
func save_json(filename: String, data: Dictionary): func save_json(filename: String, data: Dictionary):
filename = userroot + filename filename = userroot + filename
var dir = filename.rsplit('/', true, 1)[0] var dir = filename.rsplit('/', true, 1)[0]
match FileLoader.init_directory(dir): match FileHelpers.init_directory(dir):
OK: OK:
pass pass
var err: var err:
print_debug('Error making directory for JSON file: ', err, ERROR_CODES[err]) print_debug('Error making directory for JSON file: ', err, FileHelpers.ERROR_CODES[err])
return err return err
var json = JSON.print(data) var json = JSON.print(data)
var file = File.new() var file = File.new()
@ -725,9 +212,10 @@ func save_json(filename: String, data: Dictionary):
file.close() file.close()
return OK return OK
var err: var err:
print_debug('Error saving JSON file: ', err, ERROR_CODES[err]) print_debug('Error saving JSON file: ', err, FileHelpers.ERROR_CODES[err])
return err return err
func load_json(filename: String): func load_json(filename: String):
var file = File.new() var file = File.new()
var err var err
@ -736,7 +224,7 @@ func load_json(filename: String):
if file.file_exists(filename1): if file.file_exists(filename1):
err = file.open(filename1, File.READ) err = file.open(filename1, File.READ)
if err != OK: if err != OK:
print('An error occurred while trying to open file: ', filename1, err, ERROR_CODES[err]) print('An error occurred while trying to open file: ', filename1, err, FileHelpers.ERROR_CODES[err])
continue # return err continue # return err
var result_json = JSON.parse(file.get_as_text()) var result_json = JSON.parse(file.get_as_text())
file.close() file.close()