Add music node to singleton

This commit is contained in:
Luke Hubmayer-Werner 2021-01-24 15:50:47 +10:30
parent f96f3344aa
commit aed0f952c7
3 changed files with 11 additions and 6 deletions

View File

@ -28,7 +28,7 @@ shader_param/px = 0.00108696
shader_param/px2 = 0.00217391 shader_param/px2 = 0.00217391
shader_param/alpha = 1.0 shader_param/alpha = 1.0
[sub_resource type="ArrayMesh" id=2] [sub_resource type="ArrayMesh" id=7]
surfaces/0 = { surfaces/0 = {
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@ -84,9 +84,6 @@ __meta__ = {
"_edit_use_anchors_": false "_edit_use_anchors_": false
} }
[node name="music" type="AudioStreamPlayer" parent="."]
bus = "Music"
[node name="video" type="VideoPlayer" parent="."] [node name="video" type="VideoPlayer" parent="."]
anchor_left = 0.5 anchor_left = 0.5
anchor_top = 0.5 anchor_top = 0.5
@ -127,13 +124,14 @@ __meta__ = {
[node name="Receptors" type="MeshInstance2D" parent="Center"] [node name="Receptors" type="MeshInstance2D" parent="Center"]
material = SubResource( 1 ) material = SubResource( 1 )
mesh = SubResource( 2 ) mesh = SubResource( 7 )
script = ExtResource( 9 ) script = ExtResource( 9 )
[node name="Tween" type="Tween" parent="Center/Receptors"] [node name="Tween" type="Tween" parent="Center/Receptors"]
[node name="NoteHandler" type="Node2D" parent="Center"] [node name="NoteHandler" type="Node2D" parent="Center"]
script = ExtResource( 8 ) script = ExtResource( 8 )
MusicPlayerPath = NodePath("")
[node name="Viewport" type="Viewport" parent="Center/NoteHandler"] [node name="Viewport" type="Viewport" parent="Center/NoteHandler"]
size = Vector2( 1080, 1080 ) size = Vector2( 1080, 1080 )

View File

@ -10,7 +10,7 @@ var song_key = ''
export var MusicPlayerPath := @'../../music' export var MusicPlayerPath := @'../../music'
export var VideoPlayerPath := @'../../video' export var VideoPlayerPath := @'../../video'
export var InputHandlerPath := @'../../InputHandler' export var InputHandlerPath := @'../../InputHandler'
onready var MusicPlayer := get_node(MusicPlayerPath) onready var MusicPlayer := SFXPlayer.music_player
onready var VideoPlayer := get_node(VideoPlayerPath) onready var VideoPlayer := get_node(VideoPlayerPath)
onready var InputHandler := get_node(InputHandlerPath) onready var InputHandler := get_node(InputHandlerPath)

View File

@ -36,3 +36,10 @@ func play(type: int, parent: Node, stream: AudioStream, volume_db: float = 0.0,
audio_stream_player.pitch_scale = pitch_scale audio_stream_player.pitch_scale = pitch_scale
audio_stream_player.play() audio_stream_player.play()
audio_stream_player.connect("finished", audio_stream_player, "queue_free") audio_stream_player.connect("finished", audio_stream_player, "queue_free")
# This singleton and API will need renaming later to reflect the new purposes
var music_player := AudioStreamPlayer.new()
func _ready() -> void:
add_child(music_player)
music_player.bus = "Music"