From b2c4d780b308865a45a75c41dc86a06ac664522d Mon Sep 17 00:00:00 2001 From: Luke Hubmayer-Werner Date: Sat, 21 Dec 2019 11:08:23 +1030 Subject: [PATCH] Show red bezel in editor, black in-game --- Bezel.gd | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) diff --git a/Bezel.gd b/Bezel.gd index 3ecb2e1..e966ae8 100644 --- a/Bezel.gd +++ b/Bezel.gd @@ -12,8 +12,7 @@ func arc_point_list(center: Vector2, radius: float, angle_from:=0.0, angle_to:=3 return point_list func _draw(): -# var bezel_colors := PoolColorArray([GameTheme.bezel_color]) - var bezel_colors := PoolColorArray([Color.red]) + var bezel_colors := PoolColorArray([GameTheme.bezel_color if not Engine.editor_hint else Color.red]) var bezel_points: PoolVector2Array var screen_size = $"/root".get_visible_rect().size