Disable swipe stuff as it might be causing performance issues
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@ -37,9 +37,9 @@ func _draw(): # draw fingers points on screen
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# draw_line(touch_positions[i], touch_positions[i+1], Color(1,1,1,1))
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# draw_line(touch_positions[i], touch_positions[i+1], Color(1,1,1,1))
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func _process(delta):
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func _process(delta):
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swipe_momentum *= max(1.0 - 5.0*delta, 0)
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# swipe_momentum *= max(1.0 - 5.0*delta, 0)
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if swipe_momentum.length_squared() < 1.0:
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# if swipe_momentum.length_squared() < 1.0:
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swipe_momentum = Vector2.ZERO
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# swipe_momentum = Vector2.ZERO
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update()
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update()
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func update_data():
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func update_data():
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@ -57,7 +57,7 @@ func _input(event):
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if (event is InputEventScreenDrag):
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if (event is InputEventScreenDrag):
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Input.set_mouse_mode(Input.MOUSE_MODE_HIDDEN)
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Input.set_mouse_mode(Input.MOUSE_MODE_HIDDEN)
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touch_points[event.index] = {pressed = true, position = event.position}
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touch_points[event.index] = {pressed = true, position = event.position}
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swipe_momentum = event.speed
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# swipe_momentum = event.speed
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elif (event is InputEventScreenTouch):
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elif (event is InputEventScreenTouch):
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Input.set_mouse_mode(Input.MOUSE_MODE_HIDDEN)
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Input.set_mouse_mode(Input.MOUSE_MODE_HIDDEN)
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if event.pressed:
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if event.pressed:
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