Note constructor order fixup, GLES2 fix
This commit is contained in:
parent
accec1d9dc
commit
be9f750a69
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@ -0,0 +1 @@
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.import/*
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142
FileLoader.gd
142
FileLoader.gd
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@ -120,9 +120,9 @@ class SRT:
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match id:
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match id:
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ID_HOLD:
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ID_HOLD:
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notes.push_back(Note.make_hold(time_hit, duration, column))
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notes.push_back(Note.NoteHold.new(time_hit, column, duration))
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ID_BREAK:
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ID_BREAK:
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notes.push_back(Note.make_break(time_hit, column))
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notes.push_back(Note.NoteTap.new(time_hit, column, true))
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ID_SLIDE_END:
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ID_SLIDE_END:
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# id2 is slide ID
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# id2 is slide ID
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if id2 in slide_idxs:
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if id2 in slide_idxs:
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@ -130,7 +130,7 @@ class SRT:
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notes[slide_idxs[id2]].update_slide_variables()
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notes[slide_idxs[id2]].update_slide_variables()
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_:
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_:
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if id2 == 0:
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if id2 == 0:
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notes.push_back(Note.make_tap(time_hit, column))
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notes.push_back(Note.NoteTap.new(time_hit, column))
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else:
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else:
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# id2 is slide ID, id3 is slide pattern
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# id2 is slide ID, id3 is slide pattern
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# In order to properly declare the slide, we need the paired endcap which may not be the next note
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# In order to properly declare the slide, we need the paired endcap which may not be the next note
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@ -145,13 +145,103 @@ class SRT:
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slide_type = Note.SlideType.ARC_ACW
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slide_type = Note.SlideType.ARC_ACW
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_:
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_:
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print("Unknown slide type: ", id3)
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print("Unknown slide type: ", id3)
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notes.push_back(Note.NoteSlide.new(time_hit, duration, column, -1, slide_type))
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notes.push_back(Note.NoteSlide.new(time_hit, column, duration, -1, slide_type))
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return notes
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return notes
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class SRB:
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class RGT:
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static func load_file(filename):
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# RhythmGameText formats
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pass
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# .rgts - simplified format cutting out redundant data, should be easy to write charts in
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# .rgtx - a lossless representation of MM in-memory format
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# .rgtm - a collection of rgts charts, with a [title] at the start of each one
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enum Format{RGTS, RGTX, RGTM}
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const EXTENSIONS = {
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'rgts': Format.RGTS,
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'rgtx': Format.RGTX,
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'rgtm': Format.RGTM,
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}
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const NOTE_TYPES = {
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't': Note.NOTE_TAP,
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'h': Note.NOTE_HOLD,
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's': Note.NOTE_SLIDE,
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'e': Note.NOTE_SLIDE,
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'b': Note.NOTE_TAP # Break
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}
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const SLIDE_TYPES = {
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'0': null, # Seems to be used for stars without slides attached
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'1': Note.SlideType.CHORD,
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'2': Note.SlideType.ARC_ACW, # From Cirno master
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'3': Note.SlideType.ARC_CW, # From Cirno master
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'4': Note.SlideType.CHORD, # Probably some weird loop etc.
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'5': Note.SlideType.CHORD, # Probably some weird loop etc.
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}
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static func load_file(filename: String):
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var extension = filename.rsplit('.', false, 1)[1]
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if not EXTENSIONS.has(extension):
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return -1
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var format = EXTENSIONS[extension]
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var file := File.new()
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var err := file.open(filename, File.READ)
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if err != OK:
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print(err)
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return err
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var length = file.get_len()
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var lines = [[]]
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while (file.get_position() < (length-1)): # Could probably replace this with file.eof_reached()
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var line : String = file.get_line()
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if line.begins_with('['): # Split to a new list for each chart definition
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lines.append([])
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lines[-1].append(line)
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file.close()
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match format:
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Format.RGTS:
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pass
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Format.RGTX:
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pass
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Format.RGTM:
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pass
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return format
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static func parse_rgts(lines):
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var notes = []
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var slide_ids = {}
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for line in lines:
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if len(line) < 4: # shortest legal line would be like '1:1t'
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continue
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var s = line.split(':')
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var time = float(s[0])
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var note_hits = []
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var note_nonhits = []
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for i in range(1, len(s)):
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var n = s[i]
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var column = n[0]
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var ntype = n[1]
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n = n.substr(2)
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match ntype:
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't': # tap
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note_hits.append(Note.NoteTap.new(time, column))
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'b': # break
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note_hits.append(Note.NoteTap.new(time, column, true))
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'h': # hold
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var duration = float(n)
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note_hits.append(Note.NoteHold.new(time, column, duration))
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's': # slide star
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var slide_type = n[0] # numeric digit, left as str just in case
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var slide_id = int(n.substr(1))
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# var note = Note.NoteSlide.new(time, column)
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# if slide_id > 0:
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# slide_ids[slide_id] = note
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'e': # slide end
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var slide_type = n[0] # numeric digit, left as str just in case
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var slide_id = int(n.substr(1))
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'x': # not sure
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pass
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if len(note_hits) > 1:
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pass # Set multihit on each one
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return notes
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class SM:
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class SM:
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@ -257,14 +347,14 @@ class SM:
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for col in len(line):
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for col in len(line):
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match line[col]:
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match line[col]:
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'1':
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'1':
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notes.append(Note.make_tap(time, col))
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notes.append(Note.NoteTap.new(time, col))
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'2': # Hold
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'2': # Hold
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ongoing_holds[col] = len(notes)
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ongoing_holds[col] = len(notes)
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notes.append(Note.make_hold(time, 0.0, col))
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notes.append(Note.NoteHold.new(time, col, 0.0))
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num_holds += 1
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num_holds += 1
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'4': # Roll
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'4': # Roll
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ongoing_holds[col] = len(notes)
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ongoing_holds[col] = len(notes)
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notes.append(Note.make_roll(time, 0.0, col))
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notes.append(Note.NoteRoll.new(time, col, 0.0))
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num_rolls += 1
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num_rolls += 1
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'3': # End Hold/Roll
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'3': # End Hold/Roll
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assert(ongoing_holds.has(col))
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assert(ongoing_holds.has(col))
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@ -318,33 +408,33 @@ class Test:
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static func stress_pattern():
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static func stress_pattern():
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var notes = []
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var notes = []
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for bar in range(8):
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for bar in range(8):
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notes.push_back(Note.make_hold(bar*4, 1, bar%8))
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notes.push_back(Note.NoteHold.new(bar*4, bar%8, 1))
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for i in range(1, 8):
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for i in range(1, 8):
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notes.push_back(Note.make_tap(bar*4 + (i/2.0), (bar + i)%8))
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notes.push_back(Note.NoteTap.new(bar*4 + (i/2.0), (bar + i)%8))
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notes.push_back(Note.make_tap(bar*4 + (7/2.0), (bar + 3)%8))
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notes.push_back(Note.NoteTap.new(bar*4 + (7/2.0), (bar + 3)%8))
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for bar in range(8, 16):
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for bar in range(8, 16):
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notes.push_back(Note.make_hold(bar*4, 2, bar%8))
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notes.push_back(Note.NoteHold.new(bar*4, bar%8, 2))
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for i in range(1, 8):
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for i in range(1, 8):
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notes.push_back(Note.make_tap(bar*4 + (i/2.0), (bar + i)%8))
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notes.push_back(Note.NoteTap.new(bar*4 + (i/2.0), (bar + i)%8))
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notes.push_back(Note.make_tap(bar*4 + ((i+0.5)/2.0), (bar + i)%8))
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notes.push_back(Note.NoteTap.new(bar*4 + ((i+0.5)/2.0), (bar + i)%8))
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notes.push_back(Note.make_slide(bar*4 + ((i+1)/2.0), 1, (bar + i)%8, 0))
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notes.push_back(Note.make_slide(bar*4 + ((i+1)/2.0), 1, (bar + i)%8, 0))
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for bar in range(16, 24):
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for bar in range(16, 24):
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notes.push_back(Note.make_hold(bar*4, 2, bar%8))
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notes.push_back(Note.NoteHold.new(bar*4, bar%8, 2))
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notes.push_back(Note.make_hold(bar*4, 1, (bar+1)%8))
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notes.push_back(Note.NoteHold.new(bar*4, (bar+1)%8, 1))
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for i in range(2, 8):
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for i in range(2, 8):
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notes.push_back(Note.make_tap(bar*4 + (i/2.0), (bar + i)%8))
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notes.push_back(Note.NoteTap.new(bar*4 + (i/2.0), (bar + i)%8))
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notes.push_back(Note.make_hold(bar*4 + ((i+1)/2.0), 0.5, (bar + i)%8))
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notes.push_back(Note.NoteHold.new(bar*4 + ((i+1)/2.0), (bar + i)%8, 0.5))
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for bar in range(24, 32):
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for bar in range(24, 32):
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notes.push_back(Note.make_hold(bar*4, 1, bar%8))
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notes.push_back(Note.NoteHold.new(bar*4, bar%8, 1))
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for i in range(1, 32):
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for i in range(1, 32):
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notes.push_back(Note.make_tap(bar*4 + (i/8.0), (bar + i)%8))
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notes.push_back(Note.NoteTap.new(bar*4 + (i/8.0), (bar + i)%8))
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if (i%2) > 0:
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if (i%2) > 0:
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notes.push_back(Note.make_tap(bar*4 + (i/8.0), (bar + i + 4)%8))
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notes.push_back(Note.NoteTap.new(bar*4 + (i/8.0), (bar + i + 4)%8))
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for bar in range(32, 48):
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for bar in range(32, 48):
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notes.push_back(Note.make_hold(bar*4, 1, bar%8))
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notes.push_back(Note.NoteHold.new(bar*4, bar%8, 1))
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for i in range(1, 32):
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for i in range(1, 32):
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notes.push_back(Note.make_tap(bar*4 + (i/8.0), (bar + i)%8))
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notes.push_back(Note.NoteTap.new(bar*4 + (i/8.0), (bar + i)%8))
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notes.push_back(Note.make_tap(bar*4 + (i/8.0), (bar + i + 3)%8))
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notes.push_back(Note.NoteTap.new(bar*4 + (i/8.0), (bar + i + 3)%8))
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return notes
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return notes
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func load_folder(folder):
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func load_folder(folder):
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2
Menu.gd
2
Menu.gd
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@ -254,7 +254,7 @@ func _draw_score_screen(center: Vector2) -> Array:
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draw_songtile(song_key, Vector2(x_songtile-size/2.0, y), size, false, selected_difficulty, 3)
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draw_songtile(song_key, Vector2(x_songtile-size/2.0, y), size, false, selected_difficulty, 3)
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draw_string_centered(TitleFont, Vector2(x_songtile, y+size), song_defs[song_key]["title"], Color(0.95, 0.95, 1.0))
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draw_string_centered(TitleFont, Vector2(x_songtile, y+size), song_defs[song_key]["title"], Color(0.95, 0.95, 1.0))
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var notestrs = ["Taps:", "Holds Hit:", "Released:", "Slides Hit:", "Slid:"]
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var notestrs = ["Taps:", "Holds Hit:", "Released:", "Stars:", "Slides:"]
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var notetypes = [0, 1, -1, 2, -2]
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var notetypes = [0, 1, -1, 2, -2]
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var note_spacing = [0.0, 1.25, 2.25, 3.5, 4.5]
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var note_spacing = [0.0, 1.25, 2.25, 3.5, 4.5]
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var judgestrs = Array(Rules.JUDGEMENT_STRINGS + ["Miss"])
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var judgestrs = Array(Rules.JUDGEMENT_STRINGS + ["Miss"])
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32
Note.gd
32
Note.gd
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@ -15,6 +15,7 @@ class NoteBase:
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var double_hit := false
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var double_hit := false
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var time_activated := INF
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var time_activated := INF
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var missed := false
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var missed := false
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var is_break := false
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func set_time_hit(value: float):
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func set_time_hit(value: float):
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time_hit = value
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time_hit = value
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@ -22,19 +23,20 @@ class NoteBase:
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class NoteTap extends NoteBase:
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class NoteTap extends NoteBase:
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var type := NOTE_TAP
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var type := NOTE_TAP
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func _init(time_hit: float, column: int):
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func _init(time_hit: float, column: int, is_break:=false):
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self.time_hit = time_hit
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self.time_hit = time_hit
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self.column = column
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self.column = column
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self.is_break = is_break
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class NoteHoldBase extends NoteBase:
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class NoteHoldBase extends NoteBase:
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var time_release: float setget set_time_release
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var time_release: float setget set_time_release
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var time_released := INF
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var time_released := INF
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var duration: float setget set_duration
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var duration: float setget set_duration
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var is_held: bool
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var is_held: bool
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func _init(time_hit: float, duration: float, column: int):
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func _init(time_hit: float, column: int, duration: float):
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self.time_hit = time_hit
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self.time_hit = time_hit
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self.duration = duration
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self.column = column
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self.column = column
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self.duration = duration
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self.is_held = false
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self.is_held = false
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func set_time_hit(value: float):
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func set_time_hit(value: float):
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@ -54,12 +56,12 @@ class NoteHoldBase extends NoteBase:
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class NoteHold extends NoteHoldBase:
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class NoteHold extends NoteHoldBase:
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var type := NOTE_HOLD
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var type := NOTE_HOLD
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func _init(time_hit: float, duration: float, column: int).(time_hit, duration, column):
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func _init(time_hit: float, column: int, duration: float).(time_hit, column, duration):
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pass
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pass
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class NoteRoll extends NoteHoldBase:
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class NoteRoll extends NoteHoldBase:
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var type := NOTE_ROLL
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var type := NOTE_ROLL
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func _init(time_hit: float, duration: float, column: int).(time_hit, duration, column):
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func _init(time_hit: float, column: int, duration: float).(time_hit, column, duration):
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pass
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pass
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class NoteSlide extends NoteBase:
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class NoteSlide extends NoteBase:
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@ -73,12 +75,12 @@ class NoteSlide extends NoteBase:
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var missed_slide := false
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var missed_slide := false
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var values: Dictionary
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var values: Dictionary
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func _init(time_hit: float, duration: float, column: int, column_release: int, slide_type: int):
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func _init(time_hit: float, column: int, duration: float, column_release: int, slide_type: int):
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self.time_hit = time_hit
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self.time_hit = time_hit
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self.column = column
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self.duration = duration
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self.duration = duration
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self.time_release = time_hit + duration
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self.time_release = time_hit + duration
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self.time_death = time_release + DEATH_DELAY
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self.time_death = time_release + DEATH_DELAY
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self.column = column
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self.column_release = column_release
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self.column_release = column_release
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self.slide_type = slide_type
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self.slide_type = slide_type
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self.values = {}
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self.values = {}
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@ -152,22 +154,8 @@ class NoteSlide extends NoteBase:
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return 0.0
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return 0.0
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static func make_tap(time_hit: float, column: int) -> NoteTap:
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# return {type=NOTE_TAP, time_hit=time_hit, time_death=time_hit+DEATH_DELAY, column=column, double_hit=false}
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return NoteTap.new(time_hit, column)
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static func make_break(time_hit: float, column: int): # -> Dictionary:
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# return {type=NOTE_TAP, time_hit=time_hit, time_death=time_hit+DEATH_DELAY, column=column, double_hit=false}
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return NoteTap.new(time_hit, column)
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static func make_hold(time_hit: float, duration: float, column: int) -> NoteHold:
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# var time_release := time_hit + duration
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# return {type=NOTE_HOLD, time_hit=time_hit, time_release=time_release, time_death=time_release+DEATH_DELAY, column=column, double_hit=false}
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return NoteHold.new(time_hit, duration, column)
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static func make_slide(time_hit: float, duration: float, column: int, column_release: int, slide_type:=SlideType.CHORD) -> NoteSlide:
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static func make_slide(time_hit: float, duration: float, column: int, column_release: int, slide_type:=SlideType.CHORD) -> NoteSlide:
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return NoteSlide.new(time_hit, duration, column, column_release, slide_type)
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return NoteSlide.new(time_hit, column, duration, column_release, slide_type)
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static func make_touch(time_hit: float, location: Vector2) -> Dictionary:
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static func make_touch(time_hit: float, location: Vector2) -> Dictionary:
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||||||
return {type=NOTE_TOUCH, time_hit=time_hit, time_death=time_hit+DEATH_DELAY, location=location, double_hit=false}
|
return {type=NOTE_TOUCH, time_hit=time_hit, time_death=time_hit+DEATH_DELAY, location=location, double_hit=false}
|
||||||
|
|
|
@ -422,7 +422,13 @@ func _draw():
|
||||||
var position_rel : float = (t+GameTheme.note_forecast_beats-note.time_release)/GameTheme.note_forecast_beats
|
var position_rel : float = (t+GameTheme.note_forecast_beats-note.time_release)/GameTheme.note_forecast_beats
|
||||||
if position_rel > 0:
|
if position_rel > 0:
|
||||||
var note_rel_center := (GameTheme.RADIAL_UNIT_VECTORS[note.column] * position_rel * GameTheme.receptor_ring_radius)
|
var note_rel_center := (GameTheme.RADIAL_UNIT_VECTORS[note.column] * position_rel * GameTheme.receptor_ring_radius)
|
||||||
noteline_data.set_pixel(j%16, 15, Color(position_rel, note.column, GameTheme.RADIAL_COL_ANGLES[note.column]))
|
noteline_data.set_pixel(
|
||||||
|
j%16, 15, Color(
|
||||||
|
position_rel/arr_div.x,
|
||||||
|
note.column/arr_div.y,
|
||||||
|
GameTheme.RADIAL_COL_ANGLES[note.column]/arr_div.z
|
||||||
|
)
|
||||||
|
)
|
||||||
j += 1
|
j += 1
|
||||||
if position_rel < GameTheme.INNER_NOTE_CIRCLE_RATIO:
|
if position_rel < GameTheme.INNER_NOTE_CIRCLE_RATIO:
|
||||||
position_rel = GameTheme.INNER_NOTE_CIRCLE_RATIO
|
position_rel = GameTheme.INNER_NOTE_CIRCLE_RATIO
|
||||||
|
@ -711,10 +717,6 @@ func _process(delta):
|
||||||
|
|
||||||
next_note_to_load += 1
|
next_note_to_load += 1
|
||||||
|
|
||||||
# DEBUG: Reset after all notes are done
|
|
||||||
# if (len(active_notes) < 1) and (next_note_to_load >= len(all_notes)) and (time > 10.0) and not get_node("/root/main/video").is_playing():
|
|
||||||
# time = -10.0
|
|
||||||
# next_note_to_load = 0
|
|
||||||
if (len(active_notes) < 1) and (next_note_to_load >= len(all_notes)) and not get_node("/root/main/music").is_playing() and (len(active_judgement_texts) < 1):
|
if (len(active_notes) < 1) and (next_note_to_load >= len(all_notes)) and not get_node("/root/main/music").is_playing() and (len(active_judgement_texts) < 1):
|
||||||
self.running = false
|
self.running = false
|
||||||
self.timers_set = false
|
self.timers_set = false
|
||||||
|
|
|
@ -45,7 +45,7 @@ gdscript/warnings/integer_division=false
|
||||||
|
|
||||||
[display]
|
[display]
|
||||||
|
|
||||||
window/size/width=1920
|
window/size/width=1080
|
||||||
window/size/height=1080
|
window/size/height=1080
|
||||||
window/size/fullscreen=true
|
window/size/fullscreen=true
|
||||||
window/handheld/orientation="sensor"
|
window/handheld/orientation="sensor"
|
||||||
|
|
Loading…
Reference in New Issue