[WIP] Menu tile render refactor

This commit is contained in:
Luke Hubmayer-Werner 2019-11-25 13:24:00 +10:30
parent d7d256596e
commit c4536eeb0d
1 changed files with 20 additions and 15 deletions

35
Menu.gd
View File

@ -50,6 +50,17 @@ func _process(delta):
func draw_string_centered(font, position, string, color := Color.white):
draw_string(font, Vector2(position.x - font.get_string_size(string).x/2.0, position.y + font.get_ascent()), string, color)
func draw_songtile(song_key, position, size, title_text:=false, difficulty=selected_difficulty, outline_px:=3):
# Draws from top left-corner.
# Draw difficulty-colored outline
var diff_color := GameTheme.COLOR_DIFFICULTY[difficulty*2]
draw_rect(Rect2(position.x - outline_px, position.y - outline_px, size + outline_px*2, size + outline_px*2), diff_color)
draw_texture_rect(song_images[song_key], Rect2(position.x, position.y, size, size), false)
# Draw track difficulty rating
draw_string_centered(GenreFont, Vector2(position.x+size-24, position.y+size-56), diffstr(song_defs[song_key]["chart_difficulties"][difficulty]), diff_color)
if title_text:
draw_string_centered(TitleFont, Vector2(position.x + size/2.0, position.y+size), song_defs[song_key]["title"], Color(0.95, 0.95, 1.0))
func diffstr(difficulty: float):
# Convert .5 to +
return str(int(floor(difficulty))) + ("+" if fmod(difficulty, 1.0)>0.4 else "")
@ -71,7 +82,7 @@ func _draw():
for g in len(genres):
var selected: bool = (g == selected_genre)
var scales = sel_scales if selected else bg_scales
var cumscales = sel_cumscales if selected else bg_cumscales
# var cumscales = sel_cumscales if selected else bg_cumscales
var genre = genres.keys()[g]
draw_string_centered(GenreFont, Vector2(0, gy), genre)
var songslist = genres[genre]
@ -79,22 +90,16 @@ func _draw():
var key = songslist[selected_song%s]
var subsize = size * scales[0]
y = gy + spacer_y
draw_rect(Rect2(-subsize/2.0 - outline_px, y - outline_px, subsize + outline_px*2, subsize + outline_px*2), GameTheme.COLOR_DIFFICULTY[selected_difficulty*2])
draw_texture_rect(song_images[key], Rect2(-subsize/2.0, y, subsize, subsize), false)
if selected:
draw_string_centered(TitleFont, Vector2(0, y+subsize), song_defs[key]["title"], Color(0.95, 0.95, 1.0))
draw_string_centered(GenreFont, Vector2(subsize/2.0 - 24, gy+subsize+8), diffstr(song_defs[key]["chart_difficulties"][selected_difficulty]), GameTheme.COLOR_DIFFICULTY[selected_difficulty*2])
var gx = -subsize/2.0
draw_songtile(key, Vector2(gx, y), subsize, selected)
for i in [1, 2, 3]:
key = songslist[(selected_song+i)%s]
gx += subsize + spacer_x
subsize = size * scales[i]
var gx = size * (cumscales[i] - scales[0]*0.5 - scales[i]*0.5) + spacer_x * i
draw_rect(Rect2(gx - subsize/2.0 - outline_px, y - outline_px, subsize + outline_px*2, subsize + outline_px*2), GameTheme.COLOR_DIFFICULTY[selected_difficulty*2])
draw_texture_rect(song_images[key], Rect2(gx - subsize/2.0, y, subsize, subsize), false)
draw_string_centered(GenreFont, Vector2(gx + subsize/2.0 - 24, gy+subsize+8), diffstr(song_defs[key]["chart_difficulties"][selected_difficulty]), GameTheme.COLOR_DIFFICULTY[selected_difficulty*2])
key = songslist[(selected_song-i)%s]
draw_rect(Rect2(-gx - subsize/2.0 - outline_px, y - outline_px, subsize + outline_px*2, subsize + outline_px*2), GameTheme.COLOR_DIFFICULTY[selected_difficulty*2])
draw_texture_rect(song_images[key], Rect2(-gx - subsize/2.0, y, subsize, subsize), false)
draw_string_centered(GenreFont, Vector2(-gx + subsize/2.0 - 24, gy+subsize+8), diffstr(song_defs[key]["chart_difficulties"][selected_difficulty]), GameTheme.COLOR_DIFFICULTY[selected_difficulty*2])
draw_songtile(songslist[(selected_song+i)%s], Vector2(gx, y), subsize)
draw_songtile(songslist[(selected_song-i)%s], Vector2(-gx - subsize, y), subsize)
# var gx = size * (cumscales[i] - scales[0]*0.5 - scales[i]*0.5) + spacer_x * i
# draw_songtile(songslist[(selected_song+i)%s], Vector2(gx - subsize/2.0, y), subsize)
# draw_songtile(songslist[(selected_song-i)%s], Vector2(-gx - subsize/2.0, y), subsize)
gy += size + (spacer_y * 2)
# for key in song_images: